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Ikusa Rulebook (12 mb pdf) - Wizards of the Coast

Ikusa Rulebook (12 mb pdf) - Wizards of the Coast

Ikusa Rulebook (12 mb pdf) - Wizards of the Coast

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Phase A: Move Daimyos’ ArmiesDuring this phase, <strong>the</strong> player waging war can move oneor more <strong>of</strong> his or her armies from friendly provinces toadjacent friendly provinces. Provincial forces can’t movein this phase.Example—Phase A: Move Daimyosʼ ArmiesMost likely, you’ll move your armies into co<strong>mb</strong>at position(adjacent to an enemy or empty province). You mightinstead want to move away from co<strong>mb</strong>at position, moveto escape <strong>the</strong> threat <strong>of</strong> a future attack, or move to pick upprovincial force units (see Movement Rules, below).Movement RulesTo represent <strong>the</strong> movement <strong>of</strong> each army, move itscorresponding game-board army marker—leave yourarmy units on your army card. The rules for armymovement during this phase are as follows:• You can’t move into an empty province during thisphase, because empty provinces aren’t friendly.• An army can move a nu<strong>mb</strong>er <strong>of</strong> provinces less than orequal to <strong>the</strong> daimyo’s experience level. For example,if <strong>the</strong> daimyo is level 3, its army can move as far as 3adjacent provinces.1. Itʼs <strong>the</strong> blue playerʼs turn. The blue player has a level-2army in Yamashiro. A level-2 army has a movement range <strong>of</strong>two friendly provinces.• Only one army marker at a time can remain in aprovince. However, an army can pass through a provinceoccupied by ano<strong>the</strong>r one <strong>of</strong> your armies. Or it can moveinto and remain in an army-occupied province, as longas <strong>the</strong> o<strong>the</strong>r occupying army is, in turn, moved out.When moving two armies this way, you can’t exchangeunits between <strong>the</strong>m.• When moving out <strong>of</strong> a province, if no provincial forceoccupies <strong>the</strong> province your army is moving out <strong>of</strong>, youmust leave a garrison behind by removing one or moreunits from your army card and placing it (or <strong>the</strong>m) into<strong>the</strong> province. You can’t split <strong>of</strong>f army units for any o<strong>the</strong>rreason in this phase.• If you have room in an army for additional units, it canpick up provincial force units in two ways: 1) An armycan pick up one or more provincial forces from <strong>the</strong>province that it begins <strong>the</strong> round in; and 2) When anarmy moves into a province occupied by a provincialforce, it can pick up one or more provincial forces fromthat province. To pick up units, remove <strong>the</strong>m from <strong>the</strong>province and place <strong>the</strong>m directly on your army card, on<strong>the</strong> appropriate squares.2. For <strong>the</strong> first moved province, <strong>the</strong> blue player plans to move<strong>the</strong> army into Ōmi; but because Yamashiro would be leftempty, <strong>the</strong> army must first leave behind one or more units asa garrison. Therefore, <strong>the</strong> player removes one gunner and onespearman from <strong>the</strong> army (army card not pictured), places <strong>the</strong>min Yamashiro, and <strong>the</strong>n moves <strong>the</strong> army into Ōmi. Once in Ōmi,<strong>the</strong> blue player decides to pick up <strong>the</strong> bowman <strong>the</strong>re and add itto <strong>the</strong> army, which has <strong>the</strong> space for it.18

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