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Ikusa Rulebook (12 mb pdf) - Wizards of the Coast

Ikusa Rulebook (12 mb pdf) - Wizards of the Coast

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y an experienced daimyo’s army that still has <strong>the</strong>ability to attack this round (see Experienced Daimyosin Co<strong>mb</strong>at on page 23). O<strong>the</strong>rwise, movement into anempty province will be permitted during Phase D:Final Movement by any <strong>of</strong> your adjacent armies orprovincial force units.The Co<strong>mb</strong>at SequenceCo<strong>mb</strong>at is resolved by die rolling: one die roll for eachbattling unit. Attacker and defender roll for each unittype simultaneously. Conduct battles in <strong>the</strong> followingorder:2. The blue player places battle markers on <strong>the</strong> board toindicate which forces are attacking which provinces. In <strong>the</strong>north, she places separate markers indicating that <strong>the</strong> armyand <strong>the</strong> provincial forces in Wakasa will each attack Tango.In <strong>the</strong> south, she indicates that her provincial forces in bothYamato and Yamashiro will attack Kawachi.Phase C: Conduct Co<strong>mb</strong>atDuring this phase, <strong>the</strong> attacking player conducts co<strong>mb</strong>atagainst each declared enemy province. Empty provincesare handled differently.The attacker conducts co<strong>mb</strong>at one battle at a time, inany order he or she chooses. All units in <strong>the</strong> attackingarmy or provincial force take part in <strong>the</strong> battle.The defending player defends with all units in <strong>the</strong>defending province. This rule also applies whendefending from a double-troop province.Attacks by Experienced Daimyo Armies: Anexperienced daimyo’s army (which can make more thanone attack) resolves all <strong>of</strong> its battles before <strong>the</strong> nextarmy begins to fight. Daimyo experience is discussed indetail under Experienced Daimyos in Co<strong>mb</strong>at on page23.Co<strong>mb</strong>atValue1. Bowmen Roll 6

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