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Book of Exalted Deeds

Book of Exalted Deeds

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Base Attack/Grapple: +8/+10Attack: +1 flaming scimitar +13 melee (1d6+4/18–20 plus 1d6fire) or claw +11 melee (1d8+3/19–20) or masterworkcomposite longbow +11 ranged (1d8+3/×3)Full Attack: +1 flaming scimitar +13/+8 melee (1d6+4/18–20plus 1d6 fire) or 2 claws +11 melee (1d8+3/19–20) and +1flaming scimitar +8 melee (1d6+2/18–20 plus 1d6 fire) ormasterwork composite longbow +11/+6 ranged (1d8+3/×3)Space/Reach: 5 ft./5 ft.Special Attacks: Burning wind,spell-like abilitiesSpecial Qualities: Damage reduction5/cold iron or evil, darkvision 60 ft., immunities,outsider traits, spell resistance 19 (23against evil spells and spellscast by evil outsiders)Saves: Fort +8, Ref +8, Will +8Abilities: Str 16, Dex 14, Con 15,Int 10, Wis 14, Cha 17Skills: Concentration +13, Diplomacy+16, Escape Artist +9, Intimidate +14,Knowledge (the planes) +11, Listen+15, Sense Motive +13, Spot +15,Survival +2 (+4 on other planes), UseRope +2 (+4 bindings)Feats: Alertness, <strong>Exalted</strong> Spell Resistance,Improved Critical (claw) B , WeaponFocus (scimitar)Environment: Upper PlanesOrganization: Solitary, pair, or host(3–12)Challenge Rating: 8Treasure: No coins or goods; doubleitemsAlignment: Always chaoticgoodAdvancement: 9–12(Medium); 13–18 (Large)Level Adjustment: +6You are drawn first to thebeing’s fiery, piercing eyes, then tothe long mane <strong>of</strong> coppery-red hair that crowns itspale head. Marble-white flesh covers the being’s stately frame.Its legs end in birdlike talons with ruby-sharp claws, andwings <strong>of</strong> crackling flame spring from its narrow shoulders.A noble warrior, the asura (ah-SOO-rah) is found throughout theUpper Planes, serving deities as messengers and heralds withrighteous zealotry. Sometimes one or more asuras are sent onmissions to other planes, carrying messages <strong>of</strong> revenge, punishment,and death to those who have challenged or angered one<strong>of</strong> the powers. Other celestial beings find them impertinent andneedlessly violent; however, most asuras take great pride intheir ability to intimidate and “correct” evildoers.Asuras distrust angels (especially lawful ones) and see themas rivals for the attention <strong>of</strong> the good deities. Due to the nature<strong>of</strong> both types <strong>of</strong> beings, neither resorts to any sort <strong>of</strong> violence,Bariaur defender<strong>of</strong> Ysgarddouble-dealing, or underhanded measures, although themutual feelings <strong>of</strong> contempt are obvious.An asura stands about 6 1/2 feet tall and weighs 180 pounds.Asuras speak Celestial.CombatAsuras travel light and prefer the scimitar and bow. A typicalasura will be encountered with the following equipment: +1mithral breastplate, +1 buckler, +1 flaming scimitar, trumpet <strong>of</strong> doom(described in Chapter 6: Magic), masterwork composite longbow(+3 Str bonus), quiver <strong>of</strong> 20 normal arrows.An asura’s natural weapons, as well as any weapons it wields,are treated as having the chaotic and good alignments for thepurpose <strong>of</strong> overcoming damage reduction.Burning Wind (Su): An asura can beat its wings as a standardaction and generate a searing wave <strong>of</strong> heatthat deals 2d6 points <strong>of</strong> damage to all creatureswithin a 15-foot radius.Spell-Like Abilities: At will—detectgood, detect evil, discern lies (DC 15), trueseeing; 1/day—holy smite (DC 16), magiccircle against evil (self only), polymorph(self only; humanoid forms only).Caster level 8th. The save DCs areCharisma-based.Immunities: Asuras are immuneto fire, petrification,charms, and compulsions.Outsider Traits: Anasura cannot be raised,reincarnated, or resurrected(though a limitedwish, wish, miracle, ortrue resurrection spellcan restore life). Darkvision60 ft.BARIAURThe creature looks a bitlike a centaur, butitmixes the forms <strong>of</strong>human and ram ratherthan a human andhorse. From the waistdown, it is indistinguishablefrom a powerful ram. From the waist up, it looks human, except fortwo curling horns emerging from the top <strong>of</strong> its forehead.Bariaurs travel the rolling hills and woods <strong>of</strong> Ysgard, protectingall who call that plain their home. When evil is afoot, they trackit to its source, then charge into glorious battle. Creatures <strong>of</strong>wanderlust, bariaurs rarely remain in one place for long. Theirflocks follow a single leader who remains in charge as long as heor she can defeat opponents in a “clash <strong>of</strong> horns” (a sequence <strong>of</strong>charge attacks similar to a jousting competition). Bariaurs lovecontests, which tend to be sources <strong>of</strong> good-natured amusementrather than rigorous tests <strong>of</strong> fitness.CHAPTER 8:MONSTERS165

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