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Book of Exalted Deeds

Book of Exalted Deeds

Book of Exalted Deeds

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CHAPTER 5:PRESTIGECLASSES76increases to 60 feet; if downwind, it drops to 15 feet. A strongaura <strong>of</strong> evil (an evil outsider or evil cleric <strong>of</strong> 5–10 HD, an evil elementalor undead <strong>of</strong> 10–21 HD, an evil creature <strong>of</strong> 25–54 HD, oran evil magic item or spell with a caster level <strong>of</strong> 10–21) can bedetected at twice these ranges. An overwhelming aura <strong>of</strong> evil(an evil outsider or evil cleric with 11 HD or more, an evil elementalor undead with 22 HD or more, an evil creature with 55HD or more, or an evil magic item or spell with a caster level <strong>of</strong>22 or higher) can be detected at triple normal range.When the stalker detects a scent, the exact location is notrevealed—only its presence somewhere within range. Thestalker can take a move action to note the direction <strong>of</strong> thescent. Whenever thecreature comes within5 feet <strong>of</strong> the source,the stalker knows thesource’s location.Favored Enemy—Evil (Ex): At 2nd level, astalker <strong>of</strong> Kharash gains evil creatures <strong>of</strong>all kinds as a favored enemies. He gains a +1bonus on Bluff, Listen, Sense Motive, Spot,and Survival checks when using these skillsagainst evil creatures. He also gains a +1bonus on weapon damage rolls againstevil creatures. This bonus stacks withany other favored enemy bonusthe stalker might have, such asfrom the ranger class.Hide in Plain Sight (Ex): When astalker <strong>of</strong> Kharash reaches 4thlevel, he can use the Hide skilleven while being observed. Withat least one-quarter cover orone-quarter concealment,the stalker can hidefrom view.Track Evil (Su): A5th-level stalker canuse the Track feat totrack an evil creatureby its lingering evilaura, making a Wisdom(or Survival) checkto find or follow a track. Thetypical DC for a fresh trail is 10 (nomatter what kind <strong>of</strong> surface holds theA swanmayscent). The DC for tracking a normal aura increases by 2 every10 minutes, for tracking a strong aura by 2 every hour, and fortracking an overwhelming aura by 2 every day. This ability otherwisefollows the rules for the Track feat. The stalker can ignorethe effects <strong>of</strong> surface conditions and poor visibility.Smite Evil (Su): Once per day, a 6th-level stalker <strong>of</strong> Kharashmay attempt to smite evil with one normal unarmedstrike. He adds a +4 bonus to his attack roll and deals 1 extrapoint <strong>of</strong> damage per class level. This bonus damage stacks withfavored enemy bonuses. If he accidentally smites a creaturethat is not evil, the smite has no effect but it is still used up forthat day.At 8th level, a stalker <strong>of</strong> Kharash can use this abilitytwice per day, and at 10th level he can use itthree times per day.SWANMAYSwanmays are members<strong>of</strong> a secretive ordersworn to protect wildernessareas from evil. Theirmost distinctive feature istheir ability to adopt theform <strong>of</strong> a swan, whichthey use primarily formobility. The orderaccepts only womenwho arecommitted to thecause <strong>of</strong> good andwho already possessa strongaffinity for thenatural world.Only druidsand rangerscan becomeswanmays. Itis very rare foreven multiclasscharacters to jointhe swanmay order.Swanmays <strong>of</strong>ten livein communal lodges nearbodies <strong>of</strong> water secluded in deepforests. On the rare occasions whenTable 5–19: The SwanmayBase Fort Ref WillLevel Attack Bonus Save Save Save Special Spells per Day1st +1 +2 +0 +0 Shifting 1/day, spell resistance, wild empathy —2nd +2 +3 +0 +0 Shifting 2/day, favored enemy +1 level <strong>of</strong> existing class3rd +3 +3 +1 +1 Shifting 3/day, low-light vision +1 level <strong>of</strong> existing class4th +4 +4 +1 +1 Charm person 3/day, wild empathy +2 +1 level <strong>of</strong> existing class5th +5 +4 +1 +1 Speak with animals +1 level <strong>of</strong> existing class6th +6 +5 +2 +2 Shifting 4/day, speak with plants +1 level <strong>of</strong> existing class7th +7 +5 +2 +2 Charm monster 2/day +1 level <strong>of</strong> existing class8th +8 +6 +2 +2 Wild empathy +4 +1 level <strong>of</strong> existing class9th +9 +6 +3 +3 +1 level <strong>of</strong> existing class10th +10 +7 +3 +3 Shifting 5/day, wild empathy +6, fey transformation +1 level <strong>of</strong> existing class

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