CHAPTER 5:PRESTIGECLASSES76increases to 60 feet; if downwind, it drops to 15 feet. A strongaura <strong>of</strong> evil (an evil outsider or evil cleric <strong>of</strong> 5–10 HD, an evil elementalor undead <strong>of</strong> 10–21 HD, an evil creature <strong>of</strong> 25–54 HD, oran evil magic item or spell with a caster level <strong>of</strong> 10–21) can bedetected at twice these ranges. An overwhelming aura <strong>of</strong> evil(an evil outsider or evil cleric with 11 HD or more, an evil elementalor undead with 22 HD or more, an evil creature with 55HD or more, or an evil magic item or spell with a caster level <strong>of</strong>22 or higher) can be detected at triple normal range.When the stalker detects a scent, the exact location is notrevealed—only its presence somewhere within range. Thestalker can take a move action to note the direction <strong>of</strong> thescent. Whenever thecreature comes within5 feet <strong>of</strong> the source,the stalker knows thesource’s location.Favored Enemy—Evil (Ex): At 2nd level, astalker <strong>of</strong> Kharash gains evil creatures <strong>of</strong>all kinds as a favored enemies. He gains a +1bonus on Bluff, Listen, Sense Motive, Spot,and Survival checks when using these skillsagainst evil creatures. He also gains a +1bonus on weapon damage rolls againstevil creatures. This bonus stacks withany other favored enemy bonusthe stalker might have, such asfrom the ranger class.Hide in Plain Sight (Ex): When astalker <strong>of</strong> Kharash reaches 4thlevel, he can use the Hide skilleven while being observed. Withat least one-quarter cover orone-quarter concealment,the stalker can hidefrom view.Track Evil (Su): A5th-level stalker canuse the Track feat totrack an evil creatureby its lingering evilaura, making a Wisdom(or Survival) checkto find or follow a track. Thetypical DC for a fresh trail is 10 (nomatter what kind <strong>of</strong> surface holds theA swanmayscent). The DC for tracking a normal aura increases by 2 every10 minutes, for tracking a strong aura by 2 every hour, and fortracking an overwhelming aura by 2 every day. This ability otherwisefollows the rules for the Track feat. The stalker can ignorethe effects <strong>of</strong> surface conditions and poor visibility.Smite Evil (Su): Once per day, a 6th-level stalker <strong>of</strong> Kharashmay attempt to smite evil with one normal unarmedstrike. He adds a +4 bonus to his attack roll and deals 1 extrapoint <strong>of</strong> damage per class level. This bonus damage stacks withfavored enemy bonuses. If he accidentally smites a creaturethat is not evil, the smite has no effect but it is still used up forthat day.At 8th level, a stalker <strong>of</strong> Kharash can use this abilitytwice per day, and at 10th level he can use itthree times per day.SWANMAYSwanmays are members<strong>of</strong> a secretive ordersworn to protect wildernessareas from evil. Theirmost distinctive feature istheir ability to adopt theform <strong>of</strong> a swan, whichthey use primarily formobility. The orderaccepts only womenwho arecommitted to thecause <strong>of</strong> good andwho already possessa strongaffinity for thenatural world.Only druidsand rangerscan becomeswanmays. Itis very rare foreven multiclasscharacters to jointhe swanmay order.Swanmays <strong>of</strong>ten livein communal lodges nearbodies <strong>of</strong> water secluded in deepforests. On the rare occasions whenTable 5–19: The SwanmayBase Fort Ref WillLevel Attack Bonus Save Save Save Special Spells per Day1st +1 +2 +0 +0 Shifting 1/day, spell resistance, wild empathy —2nd +2 +3 +0 +0 Shifting 2/day, favored enemy +1 level <strong>of</strong> existing class3rd +3 +3 +1 +1 Shifting 3/day, low-light vision +1 level <strong>of</strong> existing class4th +4 +4 +1 +1 Charm person 3/day, wild empathy +2 +1 level <strong>of</strong> existing class5th +5 +4 +1 +1 Speak with animals +1 level <strong>of</strong> existing class6th +6 +5 +2 +2 Shifting 4/day, speak with plants +1 level <strong>of</strong> existing class7th +7 +5 +2 +2 Charm monster 2/day +1 level <strong>of</strong> existing class8th +8 +6 +2 +2 Wild empathy +4 +1 level <strong>of</strong> existing class9th +9 +6 +3 +3 +1 level <strong>of</strong> existing class10th +10 +7 +3 +3 Shifting 5/day, wild empathy +6, fey transformation +1 level <strong>of</strong> existing class
they travel beyond their woods to adventure, it is to oppose anevil force that threatens the larger wilderness. They are verysecretive, and avoid revealing their true nature even to adventuringcompanions.Hit Die: d8.REQUIREMENTSTo qualify to become a swanmay, a character must fulfill all thefollowing criteria.Gender: Female.Alignment: Any good.Skills: Knowledge (nature) 8 ranks, Speak Language(Sylvan), Survival 8 ranks.Feats: Sacred Vow, Vow <strong>of</strong> Purity.Spells: Able to cast speak with animals.Special: The character must have the wild empathy class feature.Special: Knowingly or not, a character must perform a greatservice for another swanmay before she can join the order.CLASS SKILLSThe swanmay’s class skills (and the key ability for each skill) areConcentration (Con), Craft (Int), Handle Animal (Cha), Heal(Wis), Hide (Dex), Knowledge (geography) (Int), Knowledge(nature) (Int), Listen (Wis), Pr<strong>of</strong>ession (Wis), Ride (Dex), Search(Int), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).See Chapter 4 <strong>of</strong> the Player’s Handbook for skill descriptions.Skill Points at Each Level: 4 + Int modifier.CLASS FEATURESAll <strong>of</strong> the following are class features <strong>of</strong> the swanmay prestigeclass.Weapon and Armor Pr<strong>of</strong>iciency: Swanmays gain no pr<strong>of</strong>iciencywith any weapon or armor.Shifting (Su): The hallmark <strong>of</strong> the swanmay is the ability toassume the form <strong>of</strong> a swan. She can assume this form and returnto her normal form once per day at 1st level. This is identical tothe druid’s wild shape ability, except that the swanmay can onlyassume the form <strong>of</strong> a swan. The swanmay can use this abilitymore times per day at 2nd, 3rd, 6th, and 10th level, as noted onTable 5–19.Swan: CR 1/3; Small Animal; HD 1d8; hp 4; Init +2; Spd 10 ft.,fly 60 ft. (average); AC 14 (+1 size, +2 Dex, +1 natural), touch 13,flat-footed 12; Atk +1 melee (1d3–1, 2 slams) and –4 melee(1d2–1, bite); SQ damage reduction 5/cold iron; AL N; SV Fort+2, Ref +4, Will +1; Str 8, Dex 15, Con 10, Int 2, Wis 12, Cha 6.Skills and Feats: Listen +7, Spot +3; Alertness.Damage Reduction (Ex): While in swan form, a swanmay gainsdamage reduction 5/cold iron.Spell Resistance (Ex): A swanmay has spell resistance equalto 12 + her swanmay level.Wild Empathy (Ex): A swanmay adds her class level to herdruid or ranger level when making a wild empathy check. Inaddition, at 4th level she gains a +2 bonus on wild empathychecks. This bonus increases to +4 at 8th level and +6 at 10thlevel.Spells per Day: Starting at 2nd level, and at each swanmaylevel thereafter, the character gains new spells per day as if shehad also gained a level in either druid or ranger, whichever classshe belonged to before adding the prestige class level. She doesnot, however, gain any other benefit a character <strong>of</strong> that classwould have gained. If the character was both a druid and aranger before becoming a swanmay, she must decide to whichclass she adds each swanmay level for the purpose <strong>of</strong> determiningspells per day.Favored Enemy (Ex): At 2nd level, a swanmay gains afavored enemy. This works just like the ranger’s favored enemyability, and if the swanmay has one or more favored enemiesalready, the bonus against one <strong>of</strong> her favored enemies increasesas if she had just gained another favored enemy from herranger class. The swanmay does not choose this favored enemyherself; rather, each order <strong>of</strong> swanmays has its own favoredenemy, typically related to a group that frequently threatenstheir home region.Low-Light Vision (Su): At 3rd level, a swanmay gains lowlightvision.Charm Person (Sp): At 4th level, a swanmay can use charmperson, as the spell, three times per day. Her caster level is equalto her swanmay level, and the saving throw DC is equal to 13 +her Charisma modifier.Speak With Animals (Sp): At 5th level, a swanmay can use speakwith animals, as the spell, at will. Her caster level is equal to herswanmay level.Speak With Plants (Sp): At 6th level, a swanmay can use speakwith plants, as the spell, at will. Her caster level is equal to herswanmay level.Charm Monster (Sp): At 7th level, a swanmay can use charmmonster, as the spell, two times per day. Her caster level is equalto her swanmay level, and the saving throw DC is equal to 15 +her Charisma modifier.Fey Transformation (Ex): At 10th level, a swanmay’s typechanges to fey. Additionally, she gains damage reduction10/cold iron, regardless <strong>of</strong> whether she is in humanoid form orswan form.SWORD OFRIGHTEOUSNESSThe call <strong>of</strong> exalted deeds does not exclude the path <strong>of</strong> the warrior.Though few in number, warriors <strong>of</strong> every stripe devotethemselves to good, choosing a higher calling than their fellows.Even among paladins, some pursue a commitment torighteousness and purity that exceeds the norm, truly exaltingthem above their peers. These men and women are calledswords <strong>of</strong> righteousness.The sword <strong>of</strong> righteousness prestige class is simply a way fora martially oriented character—typically a paladin, fighter,ranger, barbarian, monk, or even rogue—to gain more exaltedfeats at the cost <strong>of</strong> a slightly slower progression in his or herbasic class. It is not intended as a lifelong career path, just a sidetrackallowing such a character to focus for a short while on thetrappings <strong>of</strong> righteousness. Spellcasting characters (bards, clerics,druids, sorcerers, and wizards) tend toward the wonderworkerprestige class to accomplish the same goal.CHAPTER 5:PRESTIGECLASSES77