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Workshops - UbiComp

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14. G. Riva (Editor), F. Vatalaro (Editor), F. Davide(Editor) and M. Alcaniz (Editor), AmbientIntelligence: The Evolution Of Technology,Communication And Cognition Towards The FutureOf Human-Computer Interaction. 2005,OCSLPress.15. R. W. Picard, Affective Computing. 1997, MIT Press.16. B. Myers, A Brief History of Human ComputerInteraction Technology. ACM Interactions, 1998,5(2): pp. 44-54.17. T. Moon and G. J. Kim, Design and evaluation of awind display for virtual reality. Proc. of the ACMsymposium on Virtual reality software andtechnology, Hong Kong, 2004, pp. 122 . 128.18. M. B. Khoudja et al., Thermal Feedback for VirtualReality. International Symposium onMicromechatronics and Human Science, IEEEConference, 2003, pp 153-158.19. J. Bitton et al., RAW: Conveying minimally-mediatedimpressions of everyday life with anaudio-photographic tool. Proceedings of CHI 2004Conference on Human Factors in Computing Systems,24 - 29 April 2004.20. D. L. Wardman, et al., Effects of galvanic vestibularstimulation on human posture and perception whilestanding. J. Physiol., 2003, 551(3): pp. 1033-1042.21. T. Maeda et al., Shaking the World: GalvanicVestibular Stimulation as a Novel Sensation Interface,SIGGRAPH 2005.22. T. Maeda et al., Wearable Robotics as a BehavioralInterface -The Study of the Parasitic Humanoid-.Proc. of the 6th International Symposium on WearableComputers (ISWC.02), 2002.25

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