homes through the Home Cinema.Assessment of available actuators that can serve our purposeof providing relevant and efficient physical sensations and ofbeing integrated in a wearable device will be conducted. Asa first step, only actuators that act in non-invasive and externalfashion relative to the human body will be considered.These actuators are, for example, actuators that can inducethe following perceptual inputs: vibration, pressure, temperature,touch,... All these actuators act through the skin. Noninvasiveactuators that act on internal organs of the humanbody (such as the galvanic vestibular simulation [20, 21])will not be considered here but their existence will be discussed.The design itself is another concern that can nonetheless beeluded at this stage. This device will contain a minimumof processing parts, except what is necessary for wirelesslycommunicating with the encoding module and for sendingthe received signals to the actuators. Because the actuatorsare non-invasive, the device which main function is to supportthese actuators will be non-invasive too. Nonetheless,most of the actuators are contact actuators and act throughthe skin. It implies that the device will be somehow attachedto the body. For limiting the invasive feeling, the device willbe for example designed as an armband. The future additionof other types of actuators will certainly lead to a reconsiderationof the design, including location on the body.FUTURE WORKSThree types of future improvements can be foreseen.• At the level of the senses in relation with the actuators.The progress in cognitive science and in nanotechnologymake possible to think of new types of actuators that willbe able to directly act on the brain of the audience withoutnecessarily being invasive, and even directly induce emotionsthrough electromagnetic signals [5], [2]. It shouldbe noted that even in this case, encoding is necessary andthat this type of brain stimulations can be somehow consideredas a sense. Such actuators will inevitably rise ethicalquestions. At the same time, it opens the door to moreimmersive and affective virtual communication or experience.• At the level of the emotions through their automatic extraction.The progresses in computing power, cognitivescience, psychology, or semiotics makes us think that boththe understanding of how emotions are induced and howto extract them automatically from media content will improve.The outcome of these advances will be useful tothe future of this research.• By implementing a mirror function to the whole system.The proposed system is aimed at transmitting emotionsfrom a media to an audience. By adding sensors to thewearable device that could monitor the emotional stateof the audience, a bi-directional empathic communicationcould take place with the possibility of interacting with themedia. The media could ”react” to the emotional feedbackof the audience.ACKNOWLEDGEMENTSThe authors would like to thank Carson Reynolds for interestinginsights and references.REFERENCES1. Buck, R. Nonverbal behavior and the theory ofemotion: the facial feedback hypothesis. Journal ofPersonality and Social Psychology, 38, 811-824(1980).2. Padberg F. et al., Prefrontal cortex modulation ofmood and emotionally induced facial expressions : Atranscranial magnetic stimulation study, The Journalof neuropsychiatry and clinical neurosciences, vol. 13,no2, pp. 206-212 (2001)3. C. Bassel and B. B. Schiff, Unilateral vibrotactilestimulation induces emotional biases in cognition andperformance, Neuropsychologia, Volume 39, Issue 3,Pages 282-287 (2001)4. Damasio, A.R. et al., Somatic markers and theguidance of behaviour: theory and preliminarytesting, (pp. 217-229). H.S. Levin, H.M. EisenbergA.L. Benton (Eds.). Frontal lobe function anddysfunction. New York: Oxford University Press,(1991)5. Cook, CM. and Persinger, MA., Experimentalinduction of the ”sensed presence” in normal subjectsand an exceptional subject. Percept Mot Skills.Oct;85(2):683-93, (1997)6. A. Noe, Action in perception. 2004, Cambridge, MA:MIT Press.7. E. Thompson, Sensorimotor subjectivity and theenactive approach to experience. Phenomenology andthe Cognitive Sciences, 2005, 4: p. 407-427.8. W. Prinz, Perception and action planning. EuropeanJournal of Cognitive Psychology. 1997, 9(2): pp.129-154.9. G. Knoblich and R. Flach, Action identity: Evidencefrom self-recognition, prediction, and coordination.Consciousness and Cognition, 2003, 12: pp. 620-632.10. M. Wilson and G. Knoblich, The case for motorinvolvement in perceiving conspecifics. PsychologicalBulletin, 2005, 131(3): pp. 460-473.11. C. Baerveldt and P. Voestermans, An enactive view onemotions. 9th conference of the International Societyfor Theoretical Psychology (ISTP), June 3-8 2001,Calgary.12. J. K. O’Regan and A. Noë, A sensorimotor account ofvision and visual consciousness. Behavioral and BrainSciences, 2001, 24: pp. 939-1031.13. Antonio Damasio, Descartes’s Error: Emotion,reason, and the Human Brain. 1994, Avon Books.24
14. G. Riva (Editor), F. Vatalaro (Editor), F. Davide(Editor) and M. Alcaniz (Editor), AmbientIntelligence: The Evolution Of Technology,Communication And Cognition Towards The FutureOf Human-Computer Interaction. 2005,OCSLPress.15. R. W. Picard, Affective Computing. 1997, MIT Press.16. B. Myers, A Brief History of Human ComputerInteraction Technology. ACM Interactions, 1998,5(2): pp. 44-54.17. T. Moon and G. J. Kim, Design and evaluation of awind display for virtual reality. Proc. of the ACMsymposium on Virtual reality software andtechnology, Hong Kong, 2004, pp. 122 . 128.18. M. B. Khoudja et al., Thermal Feedback for VirtualReality. International Symposium onMicromechatronics and Human Science, IEEEConference, 2003, pp 153-158.19. J. Bitton et al., RAW: Conveying minimally-mediatedimpressions of everyday life with anaudio-photographic tool. Proceedings of CHI 2004Conference on Human Factors in Computing Systems,24 - 29 April 2004.20. D. L. Wardman, et al., Effects of galvanic vestibularstimulation on human posture and perception whilestanding. J. Physiol., 2003, 551(3): pp. 1033-1042.21. T. Maeda et al., Shaking the World: GalvanicVestibular Stimulation as a Novel Sensation Interface,SIGGRAPH 2005.22. T. Maeda et al., Wearable Robotics as a BehavioralInterface -The Study of the Parasitic Humanoid-.Proc. of the 6th International Symposium on WearableComputers (ISWC.02), 2002.25
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Design and Integration Principles f
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asis for interaction, it focuses on
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to support POST and GET messages as
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senor node’s functionalities in a
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service model and provide paradigms
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Virtualization of resources will fa
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Figure 3. Heating and lighting cont
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sat down at the same time” can be
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10!; !< !=!"#$%&’"()%* +$(%,-’#
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posite event operators such as conj
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objects? If these particles were sm
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Over-the-air-programmingOTAP (Over-
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Randomised Collaborative Transmissi
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Figure 2. Illustration of periodic
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Figure 3. Illustration of the recei
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Experimental Wired Co-operation Arc
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The structure of network is matrix
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Altera Quartus II v7.2SP3 FPGA soft
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Using smart objects as the building
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To the ambient ecology concepts des
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event. A more complicated approach
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Multi-Tracker: Interactive Smart Ob
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interfacing with whole space, but c
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operate interactions by many partic
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An Augmented Book and Its Applicati
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its withy material. So, the movemen
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Table 1. The Performance of Page Fl
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Ambient Information SystemsWilliam
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We, too, believe there is a certain
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management system and forwarded to
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CONCLUSIONWe have presented the des
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Ambient interface design for a Mobi
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as ‘sensitive’ and filtered awa
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Ambient Life: Interrupted Permanent
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The log files revealed the actual r
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Stay-in-touch: a system for ambient
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Figure 1. The Stay-in-touch display
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User Generated Ambient PresenceGerm
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Figure 3: Cross-platform system tra
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The Invisible Display - Design Stra
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On a more general level Mimikry cre
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Rand in fact few examples of public
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Ambient Displays in Academic Settin
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usefulProfiles 22 (37%)Time and dat
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UTILIZE THE POTENTIAL TO FULLEST: D
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A notification system for a landmin
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As for the investigation phase, whe
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Ubiquitous Sustainability: Citizen
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Live Sustainability: A System for P
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(a) (b) (c)Figure 3. Screenshot for
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Motivating Sustainable BehaviorIan
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dialog with policy makers and servi
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5. Fogg, B. J. (2002). “Persuasiv
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on mode of transportation such as t
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In order to be useful, PET requires
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provides a relevant description and
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Star, L. S., The Ethnography of Inf
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door environment, the accuracy of G
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Figure 5. Variations of “Parasiti
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can view where it has been, who ans
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Nevermind UbiquityJeff BurkeCenter
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innovating within existing capacity
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Since the Brundlandt report a serie
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our current research in mobile gami
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conceive only of human-computer int
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human behaviour will encounter. The
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mental models of the world are test
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alternative, the place that could h
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elow the mode button indicate the c
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digital collection of features to a
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immediately followed by a subset of
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forecast the future accesses to tho
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Enhanced and Continuously Connected
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than two application windows execut
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Secure and Dynamic Coordination ofH
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AudioProducer/ConsumerVideoConsumer
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MotivationsMotivations occurred on
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Kray Christian ··········