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Wrap-up - Sound & Communications

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Impulsive Thinking Part 2Things that go ‘Bang,’ ‘Crack’, ‘Hiss’ and ‘Chirp.’By Peter Mapp, FASA, FAESLast month, I briefly reviewedsome of the uses of impulse responsemeasurements and why theyhave become so important in acousticsand audio work. This time, I willtake a look at how impulse signalsare generated and some of the relatedapplications.Theoretically, an ideal impulsewould last for only an infinitely smallperiod of time. Its short durationensures that it has a wide bandwidthand thus covers the frequency rangeof interest. Unfortunately, such asignal contains little energy andwouldn’t be very loud. The pioneersof audio impulse measurements,therefore, had to devise ways of successfullycapturing and processingthese relatively delicate signals.Electronic testing, where highsignal-to-noise ratios are readilyachieved, even with normal circuitry,is one thing, but working in thereal acoustic domain, with typicalambient noise levels, is quite another.Early IR (impulse response)measurements of loudspeakers, forexample, generally were made indedicated quiet rooms, often constructedspecially for the purpose.The possibility of measuring a workingsound system, in a real-worldenvironment, was virtually out of thequestion.Various techniques were tried inorder to improve the signal-to-noiseratio. These included turning <strong>up</strong> thesignal level and signal averaging.Turning the level <strong>up</strong> would seem tobe a simple and fairly obvious thingto do, but it is not without its complications,because increasing thelevel too much can cause the systemor item under test to either becomenonlinear in its operation or, indeed,to burn out completely!Signal averaging is a powerfultechnique and can significantlyFigure 1. Note that the actual “bang” is far frominstantaneous, lasting some 10 to 20 mS.Figure 2. Spectrum of Balloon burst, obtained fromcarrying out Fast Fourier Transform (FFT) of theimpulse in Figure 1.improve the signal-to-noise ratio ofalmost any measurement, regardlessof the signal stimulus employed. Theimprovement (in dB) can be calculatedby using the formula 10 log N,where N is the number of averagesperformed. For example, doublingthe number of averages (e.g., goingfrom 1 to 2) provides a 3dB improvement,while quadr<strong>up</strong>ling the averages(e.g., going from 1 to 4) providesa 6dB improvement.However, the law of diminishingUnited Kingdom-based Peter Mapp, FAES, FASA, is principal of Peter Mapp Associates. Achartered engineer and physicist, he also is a Fellow of the Acoustical Society of America andFellow of the Audio Engineering Society. Send comments to him at pmapp@testa.com.16 <strong>Sound</strong> & <strong>Communications</strong>www.soundandcommunications.com

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