GPU-Accelerated Path Rendering - Presentation - GTC 2012
GPU-Accelerated Path Rendering - Presentation - GTC 2012
GPU-Accelerated Path Rendering - Presentation - GTC 2012
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CPU vs. <strong>GPU</strong> at<strong>Rendering</strong> Tasks over TimePipelined 3D Interactive <strong>Rendering</strong><strong>Path</strong> <strong>Rendering</strong>Goal of NV_path_rendering is to make path rendering a <strong>GPU</strong> taskRender all interactive pixels, whether 3D or 2D or web content with the <strong>GPU</strong>