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Bouml reference manual - Fedora Project Packages GIT repositories

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file:///C:/uml/BOUML/bouml_3.0/doc/TOUT.html130 of 378 07/10/2007 15:55StateCurrently BOUML manages only the behavioral states.A state represents a state machine, a sub machine, a composite state or a simple state. By definition each state placed in a class view, ause case view or a use case is a state machine, and a state machine may contains sub machines and states. By default at the creation timea state machine is stereotyped machine, and a sub machine is stereotypes submachine.Note : for reasons of simplification the final state is considered to be a pseudo state.In the browser a state may contain sub states, regions, pseudo states, transitions, actions and state diagrams :The state's properties will be exposed below.MenusThe state menu appearing with a right mouse click on its representation in the browser is something like these, supposing the state notread-only nor deleted (see also menu in a diagram) :Menu : add ...These entries of the menu allow to add a state diagram, a sub state or a region, the sub machine will have the stereotype submachine. Thestate diagrams nested in a state are the ones for the state, this means that in case you use this state diagram to create a new state or pseudostate these ones will be a child of the state in the browser.Menu : edit

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