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Interaction with co-located haptic feedback in virtual reality

Interaction with co-located haptic feedback in virtual reality

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29Co<strong>located</strong> <strong>haptic</strong>sNo <strong>co</strong>location, <strong>haptic</strong>sColocation, no <strong>haptic</strong>sNo <strong>co</strong>location, No <strong>haptic</strong>sCo<strong>located</strong> <strong>haptic</strong>sNo <strong>co</strong>location, <strong>haptic</strong>sColocation, no <strong>haptic</strong>sNo <strong>co</strong>location, No <strong>haptic</strong>sSpatial accuracy taskSpatial response task50Time (s)403020100Level 1 Level 2 Level 3Task levelFig. 6 Results for spatial accuracyferent levels of difficulty were not of <strong>in</strong>terest and <strong>in</strong> anycase it would be difficult to draw <strong>co</strong>nclusions from this.However, add<strong>in</strong>g these additional tasks to the designalso has the negative effect of reduc<strong>in</strong>g the power ofresults. This was ac<strong>co</strong>unted for <strong>in</strong> our analysis by theBonferroni method, thus each F-ratio <strong>co</strong>mputed by theANOVAs is then divided by 9 (the number of tasks).This <strong>co</strong>rrection method is <strong>co</strong>nservative, and lowers therisk of Type I errors, although at the risk of <strong>in</strong>troduc<strong>in</strong>gType II errors.For the spatial accuracy task, <strong>co</strong>mpletion times weresignificantly improved (p < 0.05) by <strong>co</strong>-location at alllevels, while a marg<strong>in</strong>al improvement (0.05 < p < 0.1)was noted for the effect of <strong>haptic</strong> force <strong>feedback</strong> at levelsTime (s)180160140120100806040200Spatial manipulation taskLevel 1 Level 2 Level 3Task levelFig. 7 Results for spatial manipulationCo<strong>located</strong> <strong>haptic</strong>sNo <strong>co</strong>location, <strong>haptic</strong>sColocation, no <strong>haptic</strong>sNo <strong>co</strong>location, No <strong>haptic</strong>sTime (s)4030201002 and 3 of the task. This suggests that for tasks requir<strong>in</strong>gaccurate position<strong>in</strong>g, <strong>haptic</strong> <strong>feedback</strong> alone (i.e. whenunac<strong>co</strong>mpanied by accurate proprioceptive <strong>feedback</strong>) isof less benefit than hav<strong>in</strong>g the accurate proprioceptionprovided by <strong>co</strong>-location (<strong>with</strong> or <strong>with</strong>out <strong>haptic</strong> <strong>feedback</strong>).The results for the spatial manipulation task (Fig. 7)<strong>in</strong>dicate a less pronounced effect, and this is borne outby the lack of statistical significance <strong>in</strong> the data.The spatial response task was almost impossible toperform unless <strong>co</strong>-<strong>located</strong> <strong>haptic</strong> <strong>feedback</strong> is implemented.Without <strong>co</strong>-<strong>located</strong> <strong>haptic</strong> <strong>feedback</strong>, the averagetime that participants managed to ma<strong>in</strong>ta<strong>in</strong> thejuggl<strong>in</strong>g of objects was less than five se<strong>co</strong>nds. However,this observation is <strong>co</strong>nfirmed by statistically significantresults only for level 3 of the task, for which both <strong>co</strong>locationand <strong>haptic</strong> <strong>feedback</strong> elicit a significant(p < 0.05) improvement <strong>in</strong> task performance.6 ConclusionsLevel 1 Level 2 Level 3Fig. 8 Results for spatial responseTask levelPrevious studies have demonstrated the beneficial effectof <strong>haptic</strong> <strong>feedback</strong> on task performance (Hoffman 1998;Sallna¨s et al. 2000). This study additionally <strong>in</strong>dicatesthat <strong>co</strong>-location is a significant factor <strong>in</strong> improv<strong>in</strong>g<strong>in</strong>teraction performance <strong>in</strong> a 3D environment, for tasksrequir<strong>in</strong>g accuracy and rapid motion <strong>in</strong> user <strong>in</strong>teraction.The experiments described have been performed only <strong>in</strong>a desktop sett<strong>in</strong>g <strong>with</strong> limitations <strong>in</strong> terms of track<strong>in</strong>g,field of view, freedom of movement and the associatedloss of perceptual cues. However <strong>in</strong> spite of these limitationsand the low power of the experimental design(ma<strong>in</strong>ly due to the small number of participants), significantbenefits for <strong>co</strong>-location have been demonstrated.The spatial manipulation task produced no significanteffects—it is possibly the case that this type of ‘‘close

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