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Rendering, OpenGL, and Lighting - Caltech

Rendering, OpenGL, and Lighting - Caltech

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Transformations• Rotation is more complicated…• Let v = (x, y, z) with |v| = 1 be the axis ofrotation <strong>and</strong> a be the angle of rotation• We define R with:– S =– Then R =– Note that R -1 = R T

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