Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
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Notes on GLSL pipeline• The vertex <strong>and</strong> pixel shader pipelinewas designed for graphics– There are some issues with using it fornon-graphics computation• Since shaders replace existing parts ofthe pipeline, often need to re-implement<strong>and</strong> extend default algorithms– However, the GLSL environment makesthis pretty easy