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Rendering, OpenGL, and Lighting - Caltech

Rendering, OpenGL, and Lighting - Caltech

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<strong>OpenGL</strong> transformation stacks• Stacks of matrices usable to storeprevious transformations• Two stacks: modelview <strong>and</strong> projectionModelviewmatrix stack(32 4x4 matrices)Projectionmatrix stack(2 4x4 matrices)

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