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Rendering, OpenGL, and Lighting - Caltech

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<strong>OpenGL</strong> geometry/rendering• How do we use these transformations torender triangles?// set up transformations...glBegin(GL_TRIANGLES);glVertex3f(x1, y1, z1);glVertex3f(x2, y2, z2);glVertex3f(x3, y3, z3);// more sets of 3 vertices for more trianglesglEnd();• Add glNormal3f(xi, yi, zi) calls beforeglVertex3f calls to attach normals to vertices

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