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TECHNOLOGIES TO watch - Consumer Electronics Association

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Marketing Mobile Games and Other IssuesIn terms of distribution and sales, models vary across the differentmobile gaming segments – ranging from retail off-theshelfsoftware for portable game consoles to downloadable trialgames for cell phones with the option to purchase within 30days or the game locks you out. Most experts agree thatregardless of platform or device, the pay-per-game modelholds the best hope for success.Scott Corley, Red Mercury’s founder, says not to expect aglittering marketing campaign for most mobile games – therevenues just aren’t there. Corley says advertising via word-ofmouthis sometimes the best a developer can expect for thesesimple, off-brand mobile games. Analysts agree, stating thatbranded games that are available via download or cartridge, willhave the highest profit potential. In some cases, marketing plansfor branded games can almost be commensurate with advertisingand media efforts currently seen for many console games.Because branded games, especially the cartridge variety, aregenerally more elaborate and detailed, you can expect to paymore for these games – in some cases almost as much as a consolegame. Instat/MDR Senior Analyst Eric Mantion suggeststhat pricing for mobile games should be in-line with the functionthey serve. “Mobile and wireless games provide us with adiversion, opposed to the immersive experience of today’scomputer and console games,” said Mantion. “I find it unlikelythat consumers will be willing to pay equally for both.”On the public policy front, one issue facing the games industrythat could eventually affect the mobile games business is a possiblemove by Congress to enact a law making it a crime to sella mature-rated game as designated by the EntertainmentSoftware Rating Board (ESRB) to anyone under the age of 18.Some state legislatures also are considering similar laws.However, the ESA, along with leading retail and gamedevelopment groups, has challenged these efforts. Consideringa large share of the growth in the mobile gaming segment willcome from younger age groups, this developing issue is one to<strong>watch</strong>.Rear Seat Entertainment – Gaming onFour WheelsAt present, the connection between mobile video electronicsand gaming applications is limited to plug-n-play consoleentertainment for rear-seat occupants. And the overall marketfor rear-seat entertainment systems is still embryonic. But earlysigns suggest that this segment could soon develop into a fullfledgedmobile gaming market through the convergence ofmobile video electronics (rear-seat video screens) and in-vehicletelematics. Mobile video electronics include rear ceilingmounted displays, floor consoles or screens installed in theheadrest of the front seats. Also available are system-in-a-bagsolutions that hang from the back of the front seats. Already,several vehicle manufacturers offer mobile video electronics asoptional equipment. And factory shipments of mobile videoelectronics to the aftermarket for this segment look promising.CEA market research shows Audiovox, Kenwood, Sony andPioneer as some of the early manufacturers to enter thisemerging product segment.Automotive telematics is the wireless exchange or delivery ofcommunication, information and other content between theauto and/or occupants and external sources. About 10 percentof all vehicles sold in the U.S. come with some form of telematicstoday, according to the Telematics Research Group. Thesesystems are mostly used by front-seat occupants for information,communication and navigation. Telematics ResearchGroup explains most current entertainment systems in therear-seat are not telematics because they do not have two-waycommunications capabilities. But the trend is to add communicationscapabilities to entertainment systems usually by providinga link to an embedded or integrated mobile phone. Theresulting communications capability transforms today’s mobileentertainment solutions into interactive entertainment systems.Considering the growing wireless gaming trend in theU.S. Forget the magnetic board games, this will keep the kidsoccupied on those long family trips.33OC<strong>TO</strong>BER 20035 <strong>TECHNOLOGIES</strong> <strong>TO</strong> <strong>watch</strong>

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