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English Hell Dorado Cards - Cipher Studios

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AsaliahRebel AngelAsaliahRebel AngelAsaliahRebel AngelMVT5DEF5FTH3CMD6Unique60OfficerAngelFemaleSpecial AbilitiesCharismaConcentratedEvasiveSatanist (Luciferian)Infernalist 2/3MentalistExpertiseLevitationTerrorSHS CBT def pr lp fth cmd-4 5 0 12 3 6Life PointsWeapons1 2 3 4 5 6 7 8 9 10 11 12Evil GazeGazeordersHitsDamage1 Slowed 22 Stunned3 Life drain 24 Immobilized5 Angelic InspirationAsaliah and all of her allies each recover 8 LP.Vae SoliVae VictisAuraRegeneration AuraSatanist units within this aura’s area of effect recover 1 LPduring each Upkeep Phase.SpellsPlague of the BelieversTargets a single unit in contact with the lemure. The targetof this spell takes an amount of damage equal to twice itsFTH, PR is ignored.Nauseating cloudThis spell creates a 3 fathom radius scenery elementcentered on the lemure for 3 turns. The element is Radiant(Consumed (Poison PossessionAffects a single unit in contact with the lemure. The targetof this spell becomes Controlled. The targetcan cancel this effect by rolling a number ofdice equal to its FTH stat and scoring at leastone 5 or 6. If the target’s FTH is 0, then asingle dice is rolled and only a 6 is a success.Damned one of WrathDamned one of WrathMVT5DEF4FTH2CMD-SHS CBT def pr lp fth cmd-4 4 0 9 2 -Life PointsWeaponsGrafted Weapons1 2 3 4 5 6 7 8 9Blunt, Piercing, and/or Slashing(Refer to model)HitsDamage1 32 43 64 85 10UnlimitedTrooperMaleSatanist (Luciferian)Special Abilities14Damned one of SlothDamned one of SlothFoulques the BlackKnackerMVT2DEF2FTH2CMD-SHS CBT def pr lp fth cmd-3 2 0 18 2 -Life Points1 2 3 4 5 6 7 8 9 10 11 1213 14 15 16 17 18WeaponsAttached WeaponHits Damage1 22 33 54 759MVT3DEF3FTH2CMD1UnlimitedTrooperAsexualSatanist (Luciferian)UniqueIndependentDemonMaleSatanist Special AbilitiesSpecial Abilities13Attraction 4AdvanceSlowTenacious26Man-at-armsProtectiveRicochet


Foulques the BlackKnackerInfernal AmbassadorInfernal AmbassadorSHS CBT def pr lp fth cmd-5 3 2 9 2 1Life PointsWeaponsHostile Surgery1HandsawSlashingorders2 3 4 5 6 7 8 9Hits Damage1 Life Drain 22 Life Drain 33 Life Drain 44 Life Drain 55 Life Drain 6When an enemy unit is killed within 8 fathoms ofFoulques gets +1 MVT, +2 CBT, +1 DEF, and +1 FTH fromDevoured unit is killed within 8 fathoms of Foulques.MVT5DEF4FTH3CMD1Limited 230Independent MaleDemonSatanist (Luciferian)Special AbilitiesBodyguard TerrorSHS CBT def pr lp fth cmd-5 4 0 12 3 1Life Points1WeaponsClawsSlashingPenetrating Strike 2orders2 3 4 5 6 7 8 9 10 11 12Treacherous InsinuationHitsDamage1 22 33 54 75 9Cancel the effects of a Vae Victis or Vae Soli order beforethey happen. This order’s cost is equal to the cost of theVae Victis or Vae Soli order that was canceled.Under His ProtectionAgainst the next attack that causes at least one hit to him,the Infernal Ambassador gets Resistance 4 against one ofthe following damage types: blunt, slashing, or piercing.This choice must be made when this order is given. If thisorder is already affecting the Infernal Ambassador and itis used again, then the effects aren’t cumulative and thechosen damage type is changed.Great Damned Oneof WrathGreat Damned Oneof WrathSuccubusMVT5DEF3FTH3CMD-SHS CBT def pr lp fth cmd-7 3 0 20 3 -Life Points1 2 313414515616717818919102011 12WeaponsGrafted WeaponsPiercingSlashingEagerLunge 2Hits1234Damage468105 12MVT5DEF5FTH3CMD1Limited 2IndependentDamned OneSpecial AbilitiesAsexualSatanist (Luciferian)Limited 3IndependentDemonFemaleSatanist (Luciferian)26EntangleFrenzyFuryTerrorUncontrollable29Special AbilitiesCharismaEvasiveRicochetENSuccubusSamaelWarrior AngelSamaelWarrior AngelSHS CBT def pr lp fth cmd-WhipsSlashingEagerLunge 26 5 0 11 3 1Life Points1WeaponsordersShield of Lust2 3 4 5 6 7 8 9 10 11HitsDamage1 32 4 + Pain 23 64 85 6 + Knocked DownUntil the end of the turn, the Succubus is DEF 6 againstall Male enemies in close combat.Demonic FuryUntil the end of the game, the Succubus gets +2 MVT,+2 CBT, and +2 FTH.MVT5DEF5FTH3CMD4Unique70OfficerAngelSpecial AbilitiesCharismaFrenzyLevitationMaleSatanist (Luciferian)Man-at-ArmsRegeneration 2ENSHS CBT def pr lp fth cmd-5 5 0 14 3 4Life Points12 3 4 5 6 7 8 9 10 11 12 13 14WeaponsHitsDamage1 4Retribution2 53 7orders4 95 11Samael’s Chosen OneDuring the Upkeep Phase, Samael may choose a unit fromhis company. Until the end of the turn, any time the chosenunit is dealt damage, Samael may choose to take all or partof the damage himself. If he does so, his PR is not takeninto account. Samael cannot take more damage than he hasLife Points left. This order can’t target an Invulnerable model.Martial MortificationSamael takes 3 damage, PR is not counted, when he uses this order.Samael and all his allies gain +1 CBT until the end of the turn.Ultimate SacrificeWhen Samael dies, all his allies recover all the Life Pointsthey have lost. In addition, his death does not cause hiscompany to lose any CMD at all.Vae Soli Vae Victis


Damned One of PrideDamned One of PrideGreat Damned Oneof PrideMVT4DEF3FTH2CMD1Limited 341Independent Satanist (Luciferian)Damned One MentalistMaleSpecial AbilitiesDodge 2 RunawayENSHS CBT def pr lp fth cmd-I Told You So…3 3 1 9 2 1Life PointsWeaponsRant and SlapPenetrating Strike 3ordersIf the Great Damned one of Pride that the Damned One ofPride is associated with is killed, he becomes Brave until theend of the game.Auras12 3 4 5 6 7 8 9HitsDamage1 12 Slowed 23 Stunned4 Pain 25 ImmobilizedAura of RashnessAllied units within this aura’s area of effect get a bonus of +1 CBT.Aura of DenouncementTarget an enemy unit within this aura’s area of effect and theDamned one of Pride or an allied unit within this aura’s area ofeffect. Until the end of the turn, the targeted enemy unit treatsthe targeted friendly unit as though it has the Attraction 6 ability.MVT5DEF4FTH2CMD0-Associated*IndependentDamned OneSpecial AbilitiesEntangleFuryMaleSatanist (Luciferian)Regeneration*Associated with theDamned one of PrideENGreat Damned Oneof PrideMournerMournerSHS CBT def pr lp fth cmd-6 4 0 16 2 -Life PointsWeaponsOverlarge WeaponSlashingorders12 3 4 5 6 7 8 9 1011 12 13 14 15 16HitsDamage1 42 53 74 95 11ChallengeThis order can only be given when the Great Damned One of Pride isengaged with only one enemy unit. The Great Damned one of Pride andthe unit he is engaged with, hereafter referred to as «duelists», enterinto a challenge of mortal combat that can only end with the eliminationof one of the duelists. Duelists can’t engage other units, and other unitscan’t engage the duelists. Neither duelist can retreat. Duelists areimmune to any effect which may force them to break contact, exceptfor effects generated by either duelist. If contact is broken due to aneffect generated by either duelist, then both duelists must attempt toreestablish contact during their next and subsequent activation’s asthough the other duelist had Attraction with an unlimited range. Theeffects of this order will last until one of the duelists is killed.I Told You So…If the Damned one of Pride that the Great Damned One of Prideis associated with is killed, he becomes Brave until the end of thegame.MVT174DEF3FTH3CMD1Limited 2IndependentDamned OneFemaleSpecial AbilitiesEvasiveHarmlessRicochet 2Satanist (Luciferian)MentalistRunawayTerror 2ENSHS CBT DEF PR LP FTH CMD- - 3 0 10 3 1Life PointsAurasAura of Lament1 2 3 4Aura of Spiritual Vice56 7 8 9 10Non-luciferian units with a FTH of 2 or less suffer apenalty of -1 SHS and -1 CBT while in the area of effect ofthis aura.Whenever CMD is spent to pay for an enemy unit’s order,that unit takes a number of damage equal to the amountof CMD spent, ignoring PR. If they are paying for Vae Solior Vae Vicits then they aren’t affected by this aura. If theenemy unit giving the order is killed by this aura’s effect,the order they are giving still happens normally.JinxAnnoying SlaveJinxAnnoying SlaveZaaxanAngra Mainyu’s HeraldMVT4DEF6SHS CBT DEF PR LP FTH CMD- - 6 0 4 - -Life Pointsorders12 3 4MVT5DEF4FTH-CMD-UniqueLemureUnbelieverAsexualMentalistSpecial AbilitiesElusiveInvulnerableEmancipated MaverickHarmlessStrider15InsignificantTerror 2ENAneurysm Side-EffectsYou may decide to have Jinx take 1 damage, ignoringPR, to exempt a friendly unit’s aura from its AneurysmAura’s effects for the turn. For each aura affected by Jinx’sAneurysm Aura during any Upkeep Phase roll 1d6. For each6 rolled, Jinx takes 1 damage, ignoring PR. If Jinx dies dueto this order, affected auras still will not have any effectthat turn.AurasAneurysm AuraAt the beginning of the Upkeep Phase, Jinx prevents allother auras within this aura’s area of effect from havingany effect for the rest of the turn.FTH333CMD1UniqueIndependentDemonMaleSpecial AbilitiesDemoralizeFuryProtectiveSatanist (Luciferian)MentalistTerrorViciousEN


ZaaxanAngra Mainyou’s HeraldTsillaBroken AngelTsillaBroken AngelSHS CBT DEF PR LP FTH CMD- 5 4 1 14 3 1Life Points1Weapons2 3 4 5 6 7 8 9 10 11 12 13 14Giant AxeSlashingEagerCumbersomeLunge 2ordersHitsDamages1 32 43 6 + Pain4 8 + Stunned5 10Demonic DissonanceChoose an enemy Independent or Officer. The chosen unit getsMaverick until the end of the turn, and any order given by the chosenunit has its cost increased by 1 CMD (Which will be permanent if theoriginal order cost permanent CMD) until the end of the turn.AurasYour Soul to SellTroopers and Independents within the area of affect of this Auraget Uncontrollable until the end of the turn. Units that are eitherSatanists or have a FTH of 3 or greater are not affected by this Aura.MVT4DEF4FTH1CMD5Unique40OfficerAngelFemaleSpecial AbilitiesConcentratedExpertiseSatanist (Luciferian)Infernalist 2/3MentalistRunawayENSHS CBT DEF PR LP FTH CMD- 4 4 0 11 1 5Life PointsWeaponsDaggersPiercingorders12 3 4 5 6 7 8 9 10 11HitsDamages1 12 23 24 Stunned5 3A Heart Beyond ReproachTsilla immediately moves, ignoring terrain, control areas orother units, and without triggering any reaction from anyenemy units she is in contact with, to anywhere she chooseson the battlefield. Tsilla must be placed in clear terrain, andshe can’t be placed in an enemy control area or in contactwith an enemy unit.Vae Victis Vae SoliAurasAura of ConscienceUnits within this aura’s area of effect suffer a penalty of-1 FTH.TsillaBroken AngelDamned Oneof GluttonyMVT6SpellsSlanderous InjunctionTargets a single unit in contact with the lemure. Theunit immediately becomes Stunned. This spell has noeffect on Troopers.Crawling CloudThis spell creates a 3-fathom radius scenery elementcentered on the lemure. Every model within the cloud whenit is created takes 2 Damage, ignoring PR. The element isDeadly. Demons and Damned Ones are immune to theeffects, and terrain created by this spell.Son CrachatTargets a single unit in contact with thelemure. The target takes 1d6+1 damage,ignoring PR.ENDEF174FTH2CMD-UnlimitedTrooperDamned OneSpecial AbilitiesAsexualSatanist (Luciferian)Transformation (After having DevouredObese Form)ENDamned Oneof GluttonyDamned One ofGluttony, Obese formDamned One ofGluttony, Obese formSHS CBT DEF PR LP FTH CMD- 5 4 0 8 2 -Life PointsWeaponsGaping Mouth1 2 3 45Hits6 7 8Damages1 42 2 + Stunned3 Devoured4 65 7 + StunnedMVT2DEF6FTH2CMD-SHS CBT DEF PR LP FTH CMD- 3 6 0 3 2 -Life PointsWeaponsGaping Mouth1 2 3HitsDamages1 32 53 74 95 11Unlimited0TrooperDamned oneSpecial AbilitiesInvulnerableSlowTenaciousAsexualSatanist (Luciferian)Transformation(After having killeda Devoured enemyGluttony)EN


Squamata WarriorSquamata TrackerSquamata TrackerSHS CBT def pr lp fth cmd104 4 1 9 0 -Life PointsWeaponsWar DiscRange 5AmmunitionEviscerator3 3 3 01 2 345 6 7 8 9HitsDamage1 22 43 54 75 9Hits Damage1 32 53 74 95 12MVT5 4DEF4FTH0 0CMD-Unlimited153TrooperLostSpecial AbilitiesAdvancedDeployment 4Camouflage 2Discretion 4MaleAgnosticDodge 2ScoutStriderSHS CBT def pr lp fth cmd32PoisonedSpearPiercingRange 6Ammunition 2PoisonedSpearPiercingPentrating Strike3 4 1 7 0 -Life PointsWeapons2 3 3 01 2 3Hits45 6 7Damage1 22 33 4 5 HitsDamage1 22 33 4 5 VorenusCorvus PraetorianVorenusCorvus PraetorianRetiariusMVT5 4DEF4FTH0 0CMD-3SHS CBT def pr lp fth cmd--HooksPiercing5 4 1 10 0 -Life PointsWeapons4 3 4 01 2 3 45Hits6 7 8 9 10Damage1 32 43 54 5 + Knocked Down5 MVT4 3DEF4FTH0 0CMD-3ordersHarassmentUnique25IndependentLostSpecial AbilitiesCharismaEvasiveRunawayMaleAgnosticStriderVicious 2Choose an enemy unit within 4 fathoms of Vorenus. Thetargeted unit gets a penalty of -1 DEF, to a minimum of 3,than once per turn.Limited 321TrooperLostSpecial AbilitiesAttack ofOpportunityAsexualAgnosticBodyguardVulnerability (Blunt)RetiariusSaurav-GeetSquamata ShamanSaurav-GeetSquamata ShamanSHS CBT def pr lp fth cmd--5 4 2 9 0 -Life PointsWeaponsHalberdPiercingSlashingCumbersomeEagerLunge 24 3 4 01 2 3 456 7 8 9HitsDamage1 32 53 6 + Knocked Down4 105 8 + ImmobilizedMVT5 4DEF4FTH0 0CMD1Unique253IndependentLostMaleSpecial AbilitiesStriderAgnosticMentalistSHS CBT def pr lp fth cmd--3 4 2 9 0 1Life PointsWeaponsObsidian daggerSlashingorders2 3 5 01 2 3 4 5Hits6 7 8 9Damage1 12 23 44 65 Life Drain 3ExuviaYou may spend as much CMD on this order as you like. Once theamount of CMD is spent, double it to determine how many total LP ofhealing this order will allow. Once this is known you may split up theseLP in any way you see fit between units with the Lost keyword within4 fathoms of Saurav-Geet. Naturally these units recover a number of LPequal to the number of points assigned to them from the total.A Stain Soiling the Faith1 CMDWhen Saurav-Geet dies, until the end of the current turn and for allof the next turn, all units get a penalty to their PR equal to their FTH.If you cannot pay the cost of this order as well as losing the 1 CMD ofSaurav-Geet when he dies, this order can’t be used.AurasAura of PrecisionWhen a unit using a War Disc to make a Ranged Attack is within the areaeffect of this aura, they automatically score 1 extra hit if they roll at least 1 hit.


Jaws of the DeepBrutal BeastJaws of the DeepBrutal BeastWormpileHive MindMVT6DEF4FTH0CMD-SHS CBT def pr lp fth cmd-7 4 2 12 0 -Life Points1Weapons2 3 4 5 6 7 8 9 10 11 12Teeth and ClawsSlashingHitsDamage1 32 53 74 95 11MVT4DEF6FTH-CMD-Unique32IndependentDemonSpecial AbilitiesCombat SenseDemoralizeFast 3AsexualSatanistFuryImpressiveStriderENUnique24IndependentLostSpecial AbilitiesElusiveHarmlessInsignificantIntangibleAsexualUnbelieverInvulnerableMaverickRegenerationStriderENWormpileHive MindSling MaidenSling MaidenSHS CBT def pr lp fth cmd-Life Pointsorders- 6 0 5 - -Underground ColonyAt the beginning of the upkeep phase, other units within3 fathoms of Wormpile take 3 damage, ignoring PR. Whenan allied unit would take damage due to this ability, youmay spend 1 CMD to have them not take damage.Unstoppable Progress1 2 3 4 5Wormpile is released with the understanding that he is to killthe enemy officer. Therefore the enemy officer is Wormpile’starget. Once Wormpile’s target has been eliminated, theenemy independent with the highest AP cost will become itsnew target. If there are no longer any enemy independents,Wormpile has no target, and is free to act normally. Wormpilemust move towards its target, and must attempt to come intocontact with its target as soon as possible. Wormpile will useany pertinent form of movement to attempt to come into contactwith its target during its activation. As long as Wormpile is incontact with its target it can’t move, even repositioning is notallowed, and its’ target suffers the effects of Stunned. Wormpileis immune to effects that may stop or slow its progress towardsits target (Attraction from non-target units, Entangle, etc ...).MVT4 3DEF3FTH0 0CMD-Limited 2222IndependentLostFemaleAgnosticENSHS CBT def pr lp fth cmd21Pincers3 3 0 6 0 -Life PointsWeaponsBiting MaggotRange 5ArtilleryPenetrating Strike 2Exploding MaggotRange 5ArtilleryHeavyorders2 2 3 01 2 34 5 6Hits Damage1 12 33 54 65 8Hits Damage1 22 33 44 3+Stunned5 5DamageExplosion (3/1)Bloody SacrificeThe Sling Maiden kills the Maggot Bearer associated withher. This causes an Explosion (power 2/3) centered on theMaggot Bearer. The Sling Maiden must be in contact withthe Maggot Bearer to give this order.Maggot BearerMaggot BearerCorvus TormentorMVT2DEF2FTH-CMD0-Associated*IndependentLostSpecial AbilitiesAmmunition CarrierHarmlessInsignificantAsexualUnbelieverMaverick*Associated withSling MaidenENSHS CBT def pr lp fth cmd-- 2 0 4 - -Life Points1 2 3 4MVT135DEF40-43FTHUnlimited0CMDTrooperLostSpecial AbilitiesEvasiveFirst ContactLevitationMale or Female(Refer to model)AgnosticRunawayStriderVicious 2EN


Francisco VargasFrank-Captain taking ordersfrom the VaticanFrancisco VargasFrank-Captain taking ordersfrom the VaticanAidan Saint JamesSergeantMVT4DEF4FTH3CMD5332SHS CBT def pr lp fth cmd--5 4 2 12 3 5Life Points1 2 3WeaponsLongswordorders4 3 3 245 6 7 8 9 10 11 12HitsDamage1 22 33 54 75 9MVT4DEF4FTH1CMD1330Unique40OfficerHumanSpecial AbilitiesCharismaLeaderMaleChristian (Papist)TenaciousLeader of the ConvertsAll the Christian models in Vargas’ company are considered to becards. This Order takes effect as soon as the company is created, as ifthe modification is printed on the cards.Bastion of the LordFriendly troopers with a FTH of 1 or more get a PR bonus equal totheir FTH until the end of the turn.Kiss of the LordVargas recovers a number of LP equal to twice his FTH.Vae SoliVae VictisUnique21IndependentHumanSpecial AbilitiesTenaciousMaleChristian (Papist)Aidan Saint JamesSergeantArquebuserArquebuserSHS CBT def pr lp fth cmd214 4 2 8 1 1Life PointsWeaponsQuick Reload3 3 3 01 2 3ArquebusRange 8Penetrating Strike 2Reloading 2Longswordorders45 6 7 8HitsDamage1 32 43 54 75 9Hits Damage1 22 33 54 75 9Aidan’s arquebus is now fully reloaded. This ability canonly be used once per activation.Reload!Aidan’s arquebus, and those of his allies, are nowfully reloaded.MVT4DEF3FTH1CMD-Unlimited12320TrooperHumanSpecial AbilitiesTrained GunmanMaleChristian (Papist)TenaciousSHS CBT def pr lp fth cmd213 3 2 4 1 -Life PointsWeaponsArquebusPenetrating Strike 2Range 8Reloading 2Longsword2 2 1 012 3 4HitsDamage1 32 43 54 75 9Hits Damages1 22 33 54 75 9Augustinus RaimondDoppelsöldner CaptainAugustinus RaimondDoppelsöldner CaptainDoppelsöldner CaptainMVT4 3DIF3FTH2 1CMD12SHS CBT DIF pr lp fth cmd--5 3 4 10 2 1Life PointsWeapons4 2 3 11 2 3WarhammerBlunt, PiercingCumbersomeEager 2Lunge 2orders45 6 7 8 9 10HitsDanno1 32 53 6 + Stunned4 85 10 + Knocked DownMVT4 3DIF3FTH2 1CMD12Unique32IndependentHumanSpecial AbilitiesProtectiveTenaciousMaleChristian (Protestant)TerrorVulnerability(Piercing) 3Charge!Exhausting - 3 CMDAll allied Doppelsöldner Captains and allied troopersgain Fast 3 until the end of the turn.StandFi Firm!Free - 2 CMD - UniqueAll allied troopers gain Defensive Combat 2 untilthe end of the turn. All allied Doppelsöldnertroopers also gain Rapid Strike (Defense) until theend of the turn.Limited 2*29IndependentHumanMaleSpecial AbilitiesProtectiveTenaciousTerrorChristian (Protestant)MentalistVulnerability(Piercing) 3*Augustinus Raimondcounts towards thisunits limit


Doppelsöldner CaptainSwashbucklerSwashbucklerSHS CBT DIF pr lp fth cmd--4 3 4 8 2 1Life PointsWeaponsWarhammerBlunt, PiercingCumbersomeEagerLunge 2AurasMoral Shield3 2 3 11 2 345 6 7 8HitsDanno1 42 53 64 85 10 +Knocked DownPermanent - 4 Fathom Radius - Christians (Protestants)Christians (Protestants) within the area of effect ofthis aura get +1 DIF. This aura can’t raise a unitsDIFense to greater than 4.MVT5 4DEF5FTH0 0CMD1Limited 34IndependantHumanMaleSHS CBT def pr lp fth cmd326 5 0 12 0 1Life Points5 4 4 01 2 3 4 5 6 7 8 9 10 11 12WeaponsPistolPiercingPenetrating StrikeRange 3Reloading 2 LongswordSlashingordersHitsThe Lord Guides my HandDamage1 12 33 44 65 8Hits Damage1 22 33 54 7 + Stunned5 931Special AbilitiesCharismaDefensive ShotElusiveMan-at-armsUntil the end of the game, the Swashbucklergets +1 MVT, +2 SHS, +2 CBT, and +2 FTH.DoppelsöldnerDoppelsöldnerBlade for HireMVT4 3DEF3FTH2 1CMD-2SHS CBT def pr lp fth cmd--4 3 4 7 2 -Life PointsWeaponsTwo-HandedSwordSlashingEagerLunge 23 2 3 11 2 34Hits5 6 7Damage1 32 53 64 85 10MVT5 4DEF4FTH1 0CMD-3Unlimited18TrooperHumanSpecial AbilitiesProtectiveTenaciousTerrorMaleChristian Unlimited14TrooperHumanSpecial AbilitiesDodge 2First ContactFuryMaleChristian (Papist)Rapid Strike (Attack)StriderBlade for HireSara ZingaresceDrabaSara ZingaresceDrabaSHS CBT def pr lp fth cmd--3 4 1 5 1 -Life PointsWeapons2 3 2 0Longsword & DirkSlashing123Hits4 5Damage1 32 43 64 75 9MVT5 4DEF5FTH0 0CMD-4SHS CBT def pr lp fth cmd--2 5 0 8 0 -Life PointsWeaponsMagic DustsInhalationAuras1 4 4 01 2 3 45Hits6 7 8Damage1 2 3 Knocked Down4 5UniqueIndependentHumanFemaleSatanistMentalistInfernalist 1/2Attraction AuraMale enemy units within the area of effect of this auratreat Sara as if she had Attraction 3.Special Abilities23Dodge 2ExpertiseRunaway


Sara ZingaresceDrabaMissionaryMVT4 3SpellsExplosionlemure.ConflagrationThis spell creates a circular element of terrain with a 3fathom radius centered on the lemure that lasts 3 turns. ThisOpaque.DEF3FTH3 4CMD1Limited 34IndependentHumanMaleChristian (Papist)MentalistSpecial Abilities25Arch Enemy 2(Demons & Damned Ones)FanaticENMissionaryBaptiste ValombreScholar AdventurerBaptiste ValombreScholar AdventurerSHS CBT def pr lp fth cmd--Censer3 3 2 9 3 1Life PointsWeaponsorders4 4 6 4The Lord is My ShieldThe missionary and all allied units are immune to Terror andTerrifying until the end of the turn.Auras1 2 3 4 5 6Hits8 9Damage1 22 Stunned3 44 55 6Aura of FearNon-Christian units within the area of effect of this aura suffera penalty of -1 CBT.Aura of PowerChristian units within the area of effect of this aura will score an additionalhit during any combat sequence that they score at least one hit in.Aura of HealingChristian (Papist) units within the area of effect of this aura recoverLP equal to their FTH. This aura can only be used once per turn.7MVT4 3DEF4FTH0 0CMD4Unique553OfficerHumanMaleSpecial AbilitiesDefensive CombatImmunity(Fire, Cold, Poison)AgnosticMentalistMan-at-ArmsScoutStriderENSHS CBT def pr lp fth cmd436 4 3 12 0 4Life PointsWeaponsExperimental PistolPenetrating StrikeRange 4Ammunition 6 Jagged Sword andSpiked GauntletAuras5 3 2 0HitsDamage1 12 33 44 65 8Hits Damage1 3Slashing2 43 6orders4 8Special Ammunition5 10If Baptiste shoots during this activation, the shot will be affected by oneof the following modifiers, which must be chosen before choosing a target:Baptiste’s Experimental Pistol gets +3 Range; Baptiste gains Natural Talent;when Baptiste scores 3 or more hits. This order can be given more than onceper turn, but each option may only be chosen one time when a shot is taken.Vae Soli Vae VictisDo you Believe You’ll Live Forever?Other allied units within this aura’s area of effect get +1 CBT, and -1 FTH.18293104511 1267Sir ValetServantSir ValetServantGrenadierMVT8DEF6FTH-CMD0-Associated*IndependentDemonAsexualSpecial AbilitiesElusiveHarmlessInsignificantInvulnerableUnbelieverMentalistMaverickStrider*Associated withBaptiste ValombreENSHS CBT def pr lp fth cmd-Life Pointsorders- 6 1 2 - -Allow Me, Sir.Sir Valet immediately switches places with BaptisteValombre.Auras1 2Things Aren’t Looking GoodUnits within the area of effect of this aura get -1 CBT.MVT32FTH154DEF31-Unlimited0CMDTrooperMaleHumanChristian (Papist)Special AbilitiesRunaway TenaciousEN


GrenadierGrenadierGrenadierSHS CBT DEF PR LP FTH CMD3 3 3 2 4 1 -2 2 2 1 0Life Points1 2 3 4WeaponsLongswordPistolPenetrating StrikeRange 3ReloadingGrenadeRange 2Limited Range 2HitsDamage1 22 33 54 75 9Hits Damage1 12 33 44 65 8DamageExplosion (Fire 4/2)MVT32FTH184DEF31CMD-Unlimited0TrooperMaleHumanChristian (Papist)Special AbilitiesRunaway TenaciousENSHS CBT DEF PR LP FTH CMD2 3 3 2 4 1 -1 2 2 1 0Life Points1 2 3 4WeaponsLongswordBlunderbussReloadingGrenadeRange 2Limited Range 2HitsDamage1 22 33 54 75 9DamageDamageExplosion (Fire 4/2)Sister ÉloïseSister ÉloïseAnna Bogna PavlovaMess LadyMVT5DEF545FTH3CMD-Unique224IndependentHumanSpecial AbilitiesDodge 4ElusiveFemaleChristian (Papist)FanaticInsignificantENSHS CBT DEF PR LP FTH CMD- 3 5 0 9 3 -4 5 5 4Life PointsWeapons1 2 3 4Krissorders56 7 8 9HitsDamage1 22 33 54 75 9ApparitionEloise isn’t deployed as normal at the beginning of the game.Her first activation must be to use this order. While Eloise isstill waiting and has not been placed on the battlefield, youdon’t have to activate her if you don’t want to. When thisorder is used Eloise is placed anywhere on the battlefield, notwithin 5 fathoms of an enemy unit, and not in impassableterrain. You may pay 3 CMD to use this order. If you do,Eloise can be placed within 5 fathoms of an enemy unit.AssassinationThe next combat sequence targeting a non-trooper unitthat Eloise is involved in during her activation, is one sidedin her favor, and she gets a bonus of +5 CBT during it. Thisorder can only be used once per turn.MVT4DEF332FTH1CMD-Unique240IndependentHumanSpecial AbilitiesBodyguardExpertiseFemaleChristian (Orthodox)Healer 3TerrorENAnna Bogna PavlovaMess LadySHS CBT DEF PR LP FTH CMD- 5 3 1 16 1 -4 2 6 0Life Points1 2 3 4 5 6 7 8 9 10 11 12Weapons13 14 15 16MaceBluntCumbersomeEagerLunge 2HitsDamage1 32 53 3 + Stunned4 95 6 + Knocked Down4444Unique55Vincenzo Maculano de FiorenzuolaCommissioner General ofthe InquisitionMVTDEFFTHCMDOfficerHumanMaleSpecial AbilitiesCharisma 2Immunity(Change of State)Christian (Papist)MentalistLeaderENVincenzo Maculano de FiorenzuolaCommissioner General ofthe InquisitionSHS CBT DEF PR LP FTH CMD- 4 4 2 11 4 4Life Points1 2 3 4 5 6 7 8 9 10 11WeaponsHits Damages1 2Long Sword2 33 5orders4 75 9Manus Dei Vae Victis Vae SoliUntil the end of the turn, whenever a non-papist unit takes damage duringa close combat, the damage is increased by the FTH of that unit, with aminimum increase of 1. This increase will even affect Invulnerable units.Mark of the FaithfulTarget Papist unit becomes Brave until the end of the turn. This order canonly be given once per action phase.Mark of the HereticAfter both companies have been deployed but before the start of the game,choose an enemy independent or trooper. The chosen unit is marked as aheretic for the rest of the game. While marked as a heretic a unit gets +1CBT, Uncontrollable, and Cursed 1. Papist units get +2 CBT when fightingthe marked unit and +1 MVT if this extra MVT would allow the papist unit tocontact the unit marked as a heretic. If the unit marked as a heretic is killedduring a melee, then the unit that killed it will become marked as a heretic.AurasGod’s Coat While any non-papist unit iswithin the area of effect of this aura, they suffer the effects of Stunned.


Georg von HolbeinMargraveGeorg von HolbeinMargraveAlvaro Echeverriade BalaguerInquisitorMVT6DEF453FTH3CMD5Unique702OfficerHumanSpecial AbilitiesArch-Enemy(Saracens) 2Chaotic ChargeCharismaMaleChristian (Papist)ElusiveFuryTerrorENSHS CBT DEF PR LP FTH CMD- 7 4 4 12 3 5- 6 3 4 2Life Points1 2 3 4 5 6 7 8 9 10 11 12WeaponsTwo-Handed SwordPenetrating StrikeordersHitsDamages1 32 53 74 95 11Glory to the FirstOnce Georg has resolved his activation, but before it becomesyour opponent’s activation, activate each of your waiting unitsone at a time. Once all of your units have been activated,then your opponent may activate a unit. You choose the orderthat your waiting units are activated in ignoring any effectsthat might otherwise affect this (EG Slowed, etc...).Moment of graceGeorg gets Rapid Strike (Defense) during the next combatsequence he is involved in this game.Vae Victis Vae SoliGeorg may spend up to 3 CMD on Vae Victis if you choose.This works in the same way as spending 1 or 2 CMD on theorder, giving +3 to either SHS or CBT if you spend 3 CMD.MVT4DEF334FTH4CMD2Unique265IndependentHumanMaleSpecial AbilitiesFanaticChristian (Papist)MentalistENAlvaro Echeverriade BalaguerInquisitorNazir ibn Hamid ibn HajjadEmirNazir ibn Hamid ibn HajjadEmirSHS CBT DEF PR LP FTH CMD- 2 3 2 10 4 2- 3 4 6 5Life Points1 2 3 4 5 6 7 8 9 10WeaponsGonfalonBluntordersHitsDamage1 22 33 44 55 6Divine StuporAll Troopers within 8 fathoms of Alvaro that aren’tunbelievers and don’t have a FTH greater than 2, becomealready activated. They can’t be activated this turnanymore. You may choose to spend 4 permanent CMDrather than 2 for this order. If you do, your troopers willnot be affected by this order.AuraAura of FanaticismPapist units within the area of effect of this aura getFanatic.MVT4DEF3FTH3CMD5Unique38322OfficerHumanSpecial AbilitiesCharismaLeaderExpertiseMaleMuslim (Sunni)Healer 5TenaciousSHS CBT def pr lp fth cmd--5 3 0 16 3 5Life PointsWeaponsIn cha’Allah4 2 4 21 2 3 411Heavy scimitarorders512 13 14 15 166 7 8 9 10HitsDamage1 32 53 3 + Stunned4 95 11Allied Muslim units, except Nazir himself, gain +2 DEF, toa maximum of 6, during the next attack sequence, exceptexplosions or blasts, they are involved in.Vae SoliVae VictisChams al MajidDjinnChams al MajidDjinnPillar of the FaithMVT6DEF5FTH3CMD-Unique25IndependentAsexualSpecial AbilitiesMuslimMentalistSHS CBT def pr lp fth cmd-1Scimitar4 5 0 12 3 -Life PointsWeapons2 3 4 5 6 7 8 9 10 11 12HitsDamage1 22 3AURAS3 54 7Aura of inspiration5 9Muslim units gain +1 CBT.Aura of ProtectionMuslim units within the area of effect of this aura can’t be thetarget of a ranged attack. A unit using an explosive weapon cannottarget a spot inside the area of effect of the Aura of Protection.This aura does not protect from blast-type weapons.Aura of SpeedUntil the end of the turn Muslim units that where within the area ofeffect of this aura when it was triggered may move up to 3 fathoms atthe beginning of their activation. This move is not taken into accountin the calculation of the total distance covered by the unit during itsMVT4DEF4FTH31Limited 3/222332CMDIndependentHumanSpecial AbilitiesAttraction 3FierceMaleMuslim (Sunni)


Pillar of the FaithBlessed WarriorBlessed WarriorSHS CBT def pr lp fth cmd215 4 3 10 3 1Life PointsWeapons4 3 4 21 2 3 4ThrowingDaggersRange 4Ammunition 2Limited Range 3Scimitar56 7 8 9 10HitsDamage122 43 44 55 6Hits Damage1 22 33 54 75 9ordersThe Pillar gains +1 SHS, +1 CBT, and +1 FTH until theend of the game.MVT4DEF3FTH2CMD-Unlimited11321TrooperMaleHumanMuslim (Sunni)Special Abilities Natural TalentSHS CBT def pr lp fth cmd--Scimitar3 3 3 5 2 -Life PointsWeapons2 2 1 1123 4 5HitsDamage1 22 33 54 75 9LancerLancerAlchemistMVTSHS CBT def pr lp fth cmd--5 4 0 12 2 14 3 4 1MVT5 4Life Points3 2DEF4FTH2 1CMD1Limited 3253IndependantHumanSpecial AbilitiesFuryMaleMan-at-armsProtectiveWeapons1 2 3 45LancePiercingCumbersomeorders6 7 8 9 10 11 12HitsDamage1 22 43 64 95 11The Lancer gets +1 MVT and +1DEF until the end of the turn.Sting of the ScorpionThe Lancer gets +2 CBT until the end of the turn. This orderWall of BladesThe Lancer gets Attack of Opportunity 3 and DEF 6 untilthe end of the turn. While this order is in effect, the Lanceraffecting him.DEF3FTH1 0CMD1Limited 2242IndependantHumanMaleSpecial AbilitiesHarmlessMentalistMan-at-Arms 2AlchemistDibbukimDibbukimSHS CBT def pr lp fth cmd32Life PointsWeaponsFire GrenadesRange 3Limited Range 3orders- 3 0 9 1 1- 2 4 01 2 3 456 7 8 9Grenade of RageActiveNominate a point within 6 fathoms and line of sight of the Alchemist. Units thatare within 2 fathoms of the nominated point must perform a charge or attack actionperforming one of these actions, they may act normally during their activation.Grenade of RepulsionNominate a point within 6 fathoms and line of sight of the Alchemist. Also,3 fathoms of the nominated point. Move an enemy unit within 3 fathoms ofthe nominated pointed up to 10 fathoms in the direction of your choice. Thisdoes the same with one of your units within 3 fathoms of the nominated point.AurasDamageCloud of PoisonDuring each upkeep phase, other units within the area of effect of this aura take 3poison damage, ignoring PR, as per the Conusmed state.MVT5 5DEF4FTH2 2CMD-Unlimited163TrooperHumanSpecial AbilitiesBerserkerFuryMaleMuslim (Sunni)Rapid Strike (Attack)SHS CBT def pr lp fth cmd--4 4 1 7 2 -Life PointsWeaponsScimitarsSlashing6 3 5 21 2 3 4 5Hits67Damage1 32 43 64 85 10


Jafar al EfritEvil DjinnJafar al EfritEvil DjinnLayla bint Suraya bint JavairaPrincessMVT6DEF5FTH3CMD-Unique23IndependentDjinnSpecial AbilitiesImmunity (Fire)IntangibleAsexualMuslimRegeneration 2RicochetENSHS CBT DEF PR LP FTH CMD- 2 5 0 12 3 -Life PointsWeaponsFlaming FistsFireorders1 2 3 4Rage Withheld56 7 8 9 10 11 12HitsDamages1 12 23 54 85 10Whenever a non-insignificant unit is killed, Jafar gets +1CBT, to a max of 10 CBT, until the end of the game.Deadly SpiralEach time a non-Insignificant Saracen unit is killed, Jafarmay immediately perform a Charge, Attack, or Mêlée action.This does not prevent him from being normally activatedlater on this turn. If he is waiting, he returns to a waitingstate after using this order. If he has already been activated,he can still use this order. Jafar has to wait until the end ofthe current activation, if any, before he can use this order.This order occurs before any Vae Soli. This order can’t beused during the upkeep phase.MVT6DEF453FTH2CMD5Unique1OfficerMuslim (Sunni)HumanInfernalist 2/2FemaleSpecial AbilitiesCharismaElusiveDodge 2Fast 3ExpertiseRunaway58 ENLayla bint Suraya bint JavairaPrincessSHS CBT DEF PR LP FTH CMD- 5 4 0 12 2 5- 4 3 5 1Life Points1 2 3 4 5 6 7 8 9 10 11 12WeaponsScimitarSlashingordersHits Damage1 22 33 54 75 9Proof of DevotionVae Soli Vae VictisAn allied unit that has already been activated within 6 fathomsof Layla, is now waiting (yes this means that the unit can beGreat StrategistThis order can only be given during the upkeep phase. During thefollowing action phase, you decide which units will be activated.Even when your opponent would choose which model they want toactivate, you do so instead. The dominant player still decides whichcompany must activate a unit first (though you decide which unitas normal. Your opponent can’t use Vae Soli orders or skip theiractivation due to being outnumbered while this order is in effect. Youcan’t choose the enemy officer to be activated with this order, andyour opponent may choose to activate their officer on one of theiractivation’s, if they do you can’t overrule this.Layla bint Suraya bint JavairaPrincessSpellsGrudgeAs long as the lemure this spell was cast through is inplay, all allied units within 3 fathoms of it get Arch-Enemyof effect.Boots of LeadThis spell targets an enemy unit in contact with the lemure.The target of this spell suffers a penalty of -1 DEF until theend of its next activation. The target of this spell can’t moveduring its next activation for any reason. No effect or abilitycan be used to move the target of this spell until the end ofits next activation.Breath of LifeAs long as the lemure this spell was castthrough is in play, allied units within 3fathoms of it get Regeneration 2, as long asthey’re within this spell’s area of effect.ENCheng Xiao-ChenImperial BureaucratCheng Xiao-ChenImperial BureaucratCheng Xiao-ChenImperial BureaucratMVT4/7DEF4FTH3CMD6Unique603/63/52/4OfficerMaleSpecial AbilitiesCharismaExpertiseEnlightenedBuddhist(Yanluowang)Infernalist 1/1Mentalist(Poison)LeaderPrescientRegeneration 2SHS CBT def pr lp fth cmd- 4 4 1 14 3 6- 3/5 3/5 7 2/4Life Points1 2 3 4 5 6 7WeaponsSharp ClawsordersSpiritual Interference89 10 11 12 13 14The enemy company immediately loses all its CMD points. Itwill recover them during the next upkeep phase as normal.Vae Soli Vae VictisAurasHitsDamage1 22 33 4+ Life Drain 14 5 + Life Drain 15 6 + Life Drain 2Enemy units within this aura’s area of effect get -1 CBT. Unitsin contact with Cheng Xiao-Chen after charging have the Slowability until the end of the charge’s attack sequence.SpellsTargets a single unit in contact with the lemure. The targetAllied units within 4 fathoms of the lemuregain the Natural Talent ability. Units thatalready have this ability are not affected.


Soul CarrierSoul CarrierMVT4DEF3FTH3CMD-Unlimited19322TrooperMaleSpecial AbilitiesEvasiveHarmlessBuddhist(Yanluowang)MentalistRegeneration 2SHS CBT def pr lp fth cmd--Life PointsAuras- 3 0 10 3 -- 2 3 21 2 3Uniting MistFetid mist456 7 8 9 10If an allied Yanluowang Peasant suffers damage while inthe area of effect of this aura you may transfer all thedamage points taken to another friendly Yanluowangtrooper also in the area instead.Non-Yanluowang units within the area of effect of thisalready cursed before entering the area of effect, thepower and duration of the Cursed state are increasedby 1. A unit may only suffer the affects of the FetidMist aura once per turn.PeasantPeasantPeasantMVT4DEF3FTH2CMD-321SHS CBT def pr lp fth cmd--4 3 0 9 2 -Life PointsWeaponsFlailLunge 2CumbersomeEager3 2 4 11 2 3 456 7 8 9HitsDamage1 32 53 74 95 11MVT4DEF3FTH2CMD-321UnlimitedTrooperMaleBuddhist(Yanluowang)UnlimitedTrooperMaleBuddhist(Yanluowang)Special AbilitiesSpecial Abilities16 Tenacious 216 Tenacious 2PeasantImperial SentinelImperial SentinelSHS CBT def pr lp fth cmd--4 3 0 9 2 -Life PointsWeaponsSpearLunge 2CumbersomeEager3 2 4 11 2 3 456 7 8 9HitsDamage1 32 53 74 95 11MVT4 3DEF4FTH3 CMD1SHS CBT def pr lp fth cmd- 5 4 3 12 3 1- 6 Life Points1 2 3 4 5 6WeaponsSlashingPiercingCumbersomeLunge 2orders7Hits8 9 10 11 12Damage1 22 43 64 95 1129IndependantHumanMaleSpecial AbilitiesEnlightenedFuryBuddhist(YanluowangLoyalTenaciousWhirlwind AttackUntil the end of the action phase, the ImperialSentinel gets +2 CBT, Whirlwind Attack, andElusive. Until the end of the action phase,if the Imperial Sentinel dies, kill an enemytrooper of your choice that was in contact withhim.


Chan LeeChan LeeBlade MasterMVTDEF4FTH3 CMD1Unique26IndependantSpecial AbilitiesBloodthirsty 3EnlightenedMaleBuddhist LoyalMan-at-Arms 5SHS CBT def pr lp fth cmd- 6 4 0 12 3 1- 5 Life PointsWeaponsBare HandsPiercingorders1 2 3 4 56Hits7 8 9 10 11 12Damage1 22 33 44 65 8Iron Fistform of protection is ignored.Iron ShirtAfter you use this order Chan Lee can’t perform any other actions other than topass this activation. Until the end of this Action Phase, Chan Lee has a PR of 5 vsRedirection of MomentumUntil the end of his activation, if Chan Lee scores at least 4 hits during a closeYou move the thrown unit up to 6 fathoms, ignoring terrain and other units, toa point that is in clear terrain, and not within the control area or engaged withMVT5/9DEF4FTH2CMD1Limited 3/230IndependentHybridSpecial AbilitiesAttraction 3Bloodthirsty 4Combat SenseMaleBuddhist (Yanluowang)DemoralizeStriderBlade MasterLi Tsu TsinImperial CounselorLi Tsu TsinImperial CounselorSHS CBT def pr lp fth cmd-16 4 0 13 2 1Life PointsWeapons2 3 4 5 6 7 8 9 10 11 12 13Sword and TentaclesSlashingPiercingLunge 2ordersHitsDamage1 32 43 64 8 + Stunned5 11Perfect FootworkThe Blade Master swaps positions with an allied model that has thesame base size that is contact with him. The swap can’t be reacted to(with abilities, attacks of opportunity etc ...). After swapping positionsthe Blade Master may then act normally for the rest of his activation.MimicryDuring the next close combat attack sequence that the Blade Master is involvedin, choose a special ability of the unit the Blade Master is fighting. For thecombat sequence, the unit the Blade Master is fighting loses the chosen specialability, and the Blade Master gets it. You can’t choose weapon special abilitiesor Invulnerable with this order. You may only choose abilities that are actuallyprinted on the card of the unit the Blade Master is fighting. This order can onlybe used once per action phase on any given unit, and can’t be used on Lemures.MVT5 /84/7DEF4FTH3 2/3CMD5Unique44OfficerHybridFemaleBuddhist (Yanluowang)Special AbilitiesBloodthirsty 3CharismaDefensive Combat 3ExpertiseInfernalist 2/2MentalistEnlightenedLeaderRegeneration 2RicochetSHS CBT def pr lp fth cmd- 4 4 1 10 3 5-3 /5 3 /5 72 /3Life PointsWeaponsImmortal BladeSlashingordersrs1 2 3 4 5 6 7Perfidious PossessionHits8 9 10Damages1 22 33 44 5+Stunned5 6+Life Drain 3Target an enemy trooper or independent in contact with Li Tsu Tsin. Then,both players secretly write down how much CMD they will bid. After bothplayers have decided how much CMD they will bid, the bids are revealed.If you bid higher than your opponent, then the targeted unit is Controlleduntil the end of the game. If your opponent bids equal to, or higher thanyou, then nothing happens to the targeted unit. The CMD bid by eachplayer is permanently spent. If half of your opponent’s bid is greater thanthe amount of CMD you bid, you permanently spend CMD equal to half oftheir bid instead. It is, of course, possible to bid 0 CMD. If the target ofthis order is an independent unit, then your opponent only pays permanentCMD equal to half of their bid.Vae Soli Vae VictisAurasTormented SpiritsAllied units get Whirlwind Attack while in the area of effect of this aura.3 /5ENLi Tsu TsinImperial CounselorBlade MasterSpellsExchange SoulWhen Li Tsu Tsin invokes a lemure to cast this spell, eliminate aregular based allied trooper with a cost equal to or less than 20AP. If the lemure subsequently comes into contact with a regularbased trooper unit with a cost equal to or less than 20 AP, youmay choose to replace the contacted trooper with the alliedtrooper eliminated earlier due to this spell. The replaced trooperis eliminated in the same way as the original trooper. If a player’strooper is replaced in this way, they gain control of the lemureuntil the end of the game, and may replace contacted troopers inthe same way. When a unit is brought back from being eliminateddue to this spell, they return to the game in the state that theyleft it and waiting. A unit eliminated due to this spell will notbe affected by it for the rest of the game after returning to thebattlefield. If the lemure that this spell was cast through is killedwhile carrying a trooper, then the trooper is killed as well.Smile LadyWhile the lemure that this spell was cast throughis in contact with an engaged allied unit, theCMD cost of orders received by the engaged unitare halved. Also, the light/dark CMD restrictionsof orders received by the engaged unit areignored as long as the lemure is in contact.ENMVT5DEF4FTH21Limited 3/23043/51/3CMDIndependentHumanSpecial AbilitiesCombat SenseDefensive CombatEnlightenedFemaleBuddhist (Yanluowang)Fast 2FuryNatural Talent 2EN


Blade MasterImperial SentinelImperial SentinelSHS CBT DEF PR LP FTH CMD- 6 4 0 12 2 1Life PointsWeapons5/7 3/5 6 1/31 2 3 456 7 8 9 10 11 12SwordsHits Damage1 32 43 64 8orders5 10OpportunisticThis order can only be used after you have finished theactivation of one of your units due to Vae Soli, and beforethe activation of an enemy unit. Activate the Blade Master.The Blade Master must be waiting to be able to use thisorder.Ardent SpiritThis order can only be used during a melee actionperformed by an enemy unit that has at least 1 re-rollavailable to it. The Blade Master has a DEF of 6 until theend of the combat sequence.MVT3/6DEF4FTH3CMD1Limited 3/229IndependentDemonSpecial AbilitiesBloodthirsty 3EntangleMaleBuddhist (Yanluowang)LoyalTenaciousENSHS CBT DEF PR LP FTH CMD- 5 4 3 12 3 1Life Points1 2 3 4 5 6 7 8 9 10 11 12WeaponsHalberdCumbersomeEagerLunge 2ordersHitsDamage1 22 43 64 95 11Toad WarriorThe Imperial Sentinel gets +1 DEF, -2 CBT, and Terrifyinguntil the end of the game.Ultimate SentinelThe Imperial Sentinel gets either Attraction 4 or Protectiveuntil the beginning of his next activation. This order canonly be used once per activation.Dà WèntíColossusDà WèntíColossusKuan YinNaga PriestessMVT4 /7DEF3SHS CBT DEF PR LP FTH CMD- 6 3 1 20 3 -Life Points1 2 3 4 5 6 7 8 9 10 11 1213 14 15 16 17 18 19 20MVT6 /9DEF35 /82 /4FTH3CMD-UniqueIndependentMaleHybridBuddhist (Yanluowang)WeaponsMacesLunge 2ordersPunishment!HitsDamages1 42 53 74 95 10+Knocked Down Place the explosion template centered on Dà Wèntí. Unitstouched by the template, other than Dà Wèntí, are effectedby an explosion (5/2) and become Slowed.FTH4CMD1Unique3 /5IndependentDemonFemaleBuddhist (Yanluowang)MentalistSpecial AbilitiesSpecial Abilities28Bloodthirsty 3EntangleHugeProtectiveENBloodthirsty 3 EnlightenedCombat Sense Runaway30 ENKuan YinNaga PriestessDeserterDeserterSHS CBT DEF PR LP FTH CMD- 5 3 0 12 4 14 - /6 2 /4 366 /5Life Points1 2 3 4 5 6 7 8 9 10 11 12Weapons Hits DamageBladesSlashingPiercing1 42 63 84 105 12ordersMotivation After your opponent resolves the effects of an order, an alliedunit becomes Brave until the end of the turn.Attack of the Cobra end of the turnAttack of the Python the end of the turn.Aura Lemure DevourerEnemy lemures can’t move into the area of effect of this aura. An enemylemure that starts its activation within the area of effect of this ordertakes 1 damage and must finish its activation outside of the area of effectif possible. If it isn’t possible for a lemure affected by this aura to moveout of the area of effect, they must move away from Kuan Yin in a straightline as far as possible. Enemy lemures can’t release the spell that was castthrough them while they are in the area of effect of this aura.MVT4 3DEF3FTH0 0CMD-Unlimited112TrooperHumanMaleSHS CBT def pr lp fth cmd--4 3 2 5 0 -Life PointsWeaponsSlashingPiercingLunge 2Receive Charge3 2 1 0123 4 5HitsDamage1 32 43 54 85 11


The TravelerThe TravelerThe TravelerMVT5DEF4FTH-CMD4Unique65OfficerHumanSpecial AbilitiesCharismaElusiveFuryImmunity FemaleMan-at-ArmsNatural Talent 3Prestige (The faction ofRegeneration 2StriderSHS CBT def pr lp fth cmd-6 4 2 12 - 4Life Points1 2 3 4 5 6 7 8 9 10 11 12WeaponsHits DamageEnchanted1 3 2 43 64 85 10ordersVae Soli Vae VictusEnchanted WeaponsUntil the end of the game, a unit from The Traveler’s company gets SpiritualDamage added to the weapon of your choice.Judgement of God5+ have DEF 4.<strong>Hell</strong> is Her Domain leads a non-Mercenary company then all Mercenary units get Spite (The faction ofWhile The Traveler leads a Mercenary company, Officers and Independents from theMVT5DEF4FTH-CMD1Unique35IndependentHumanSpecial AbilitiesElusiveFuryImmunity FemaleMan-at-ArmsMaverickNatural TalentStriderThe TravelerThirty CoinsSniperThirty CoinsSniperSHS CBT def pr lp fth cmd-6 4 2 12 - 1Life PointsWeapons1 2 3 4 5 6 7 8 9 10 11 12and KukriSlashingordersHitsDamage1 22 43 64 85 10Judgement of GodTraveler, units with a DEF of 5+ have DEF 4.The Two Faces of <strong>Hell</strong>While her company is dominant, The Traveler has Terror.While her company isn’t dominant, The Traveler hasCharisma.Phantom Strike sequence she participates in this turn.MVT3DEF2FTH-CMD-Unique27IndependentDamned OneSpecial AbilitiesDefensive ShotDiscretion 4HarmlessAsexualUnbelieverSniperTrained GunmanSHS CBT def pr lp fth cmd5Life PointsWeapons- 2 1 8 - -Musket of LonginusRange 12Reloadingorders12 3 4 5 6 7 8HitsDamage1 32 43 54 75 9Cold SteelUntil the end of the turn, replace the Spiritual Damageability of the Musket of Longinus with PenetratingStrike 2.Stopped TimeDuring the next ranged attack that Thirty Coinsmakes this turn, if his intended target is engaged, onlythe intended target can be hit by the attack (don’tcompare the number of odd and even «to hit» scores).Damned Rank and FileDamned Rank and File<strong>Hell</strong>e MøllerBounty HunterBLUNTMVT4DEF3FTH0CMD-SLASHINGPIERCINGSHS CBT def pr lp fth cmd-3 3 0 4 0 -Life PointsWeaponsMakeshift Weapon1 2 3 4HitsDamage1 22 33 54 75 9MVT5 4DEF4FTH1 0CMD13Unlimited9TrooperMale or Female(Refer to model)Damned OneAgnosticSpecial AbilitiesChoose one of the following options:Chaotic Charge and Fury Defensive Combat 3Dodge 2 and +1 MVTRicochet 2Rapid Strike (Attack)ENUnique22IndependentHumanSpecial AbilitiesMan-at-ArmsNatural Talent 2FemaleChristian (Protestant)Vulnerability 0(Slashing)EN


<strong>Hell</strong>e MøllerBounty HunterGilles de RaisMarshal of <strong>Hell</strong>Gilles de RaisMarshal of <strong>Hell</strong>SHS CBT def pr lp fth cmd--5 4 1 12 1 1Life PointsWeaponsLong SwordSlashingCudgelordersDead or Alive4 3 4 01 2 3 456 7 8 9 10 11 12HitsDamage1 22 33 54 75 9Hits Damage1 Slowed2 Slowed 23 Stunned4 Stunned 25 ImmobilizedWhile in contact with a unique enemy unit, <strong>Hell</strong>e getsa bonus of +1 DEF. During an attack sequence versusa unique unit, she must use her cudgel getting +1 CBT.During an attack sequence versus a non-unique unit,she must use her long sword.MVT4DEF435FTH3CMD5Unique854OfficerDamned OneSpecial AbilitiesCharismaCounter AttackFanaticMaleSatanistFierceTerrorVicious 2ENSHS CBT DEF PR LP FTH CMD- 7 4 3 15 3 58 5 5 4Life Points1 2 3 4 5 6 7 8 9 10Weapons 11 12 13 14 15Poitou and Henriet Hits Damage1 3Penetrating Strike2 3 + Life Drain3 6orders4 6 + Pain 25 10Art of WarVae Soli Vae VictisDuring the upkeep phase after each company has refreshed their CMDpool, you may use this order to have Gilles’ company become dominant.This order takes precedence over any other similar effects.Control of the BattlefieldGilles’ company is always dominant during the terraforming part of thegame. If Gilles’ is on the battlefield at the beginning of the game, then hiscompany is automatically initially dominant. This order takes precedenceover any other similar effects.Charismatic PresenceGilles’ Charisma ability affects allied units within 8 fathoms of him (Ratherthan 4).ReinforcementsAfter both companies have been deployed, you may choose up to 24 moreAP worth of extra units, following the company composition rules ofcourse. These units will enter the game later as per the rules for stragglers,except they can come from any edge of the battlefield.Squamata NomadSquamata NomadDon Quixote de la ManchaNaive heroMVT5DEF443FTH0CMD-0SHS CBT DEF PR LP FTH CMD- 3 4 2 7 0 -- 2 3 5 0Life Points1 2 3 4 5 6 7WeaponsShort SwordHitsDamages1 22 33 54 75 9MVT6DEF453FTH2CMD51Unlimited12TrooperLostSpecial AbilitiesFirst ContactScoutMaleAgnosticStriderENUniqueOfficerHumanSpecial AbilitiesChaotic ChargeMaleChristian (Papist)LeaderCharisma 2Prestige 4Elusive(Westerners with a40 FuryFTH of 2 or less)EN- 5 4 3 12 2 5- 4 3 2 1Life Points1 2 3 4 5 6 7 8 9 10 11 12WeaponsDon Quixote de la ManchaNaive heroSHS CBT DEF PR LP FTH CMDLance and LongSwordPiercingSlashingEagerLunge 2Receive ChargeordersHitsDamage1 32 43 64 85 10Fighting Windmills Vae Soli Vae VictisWhen fighting enemy units with an extra-large baseCBT.For Dulcinea!affects allied units within 8 fathoms of him (Rather thanMVT6DEF4FTH2CMD5UniqueRocinanteNightmare SteedOfficerDemonAsexualSpecial AbilitiesSatanistMentalistChaotic Charge Prestige 3(Westerners andElusiveSaracens)Fury60 EN- 5 4 1 16 2 5Life Points1 2 3 4 5 6 7 8 9 10WeaponsHoovesBluntFireRocinanteNightmare SteedSHS CBT DEF PR LP FTH CMDorders11 12 13 14 15 16HitsDamage1 32 43 64 85 Charging the Titans Vae Soli Vae VictisThis order can’t be used during the first turn of the game. Untilthe end of the turn enemy units can only perform Charge, Attack,or Melee actions. Enemy units don’t have to take an action whenthey are activated. If they take no action they can still use freeorders. This order doesn’t affect lemures.The Moon is Made of CheeseUntil the end of the turn, allied units are immune to Terror andTerrifying.auraAura of CombustionUnits within the area of effect of this aura suffer Consumed (Fire


MVT4DEF433FTH4CMD5Unique633André de Montbard5th Grand Master of the Templar OrderOfficerHumanMaleSpecial AbilitiesArch-Enemy 3(Papists and Muslims)CharismaLeaderChristian (Templar)MentalistNatural TalentPrescientScoutEN- 5 4 X 12 4 5- 4 3 3 3Life Points1 2 3 4 5WeaponsAndré de Montbard5th Grand Master of the Templar OrderSHS CBT DEF PR LP FTH CMDLong SwordSlashingorders7 8HitsCloak of CommandAndre’s PR is equal to his company’s CMD pool.God Knows Who’s Wrong!69 10 11 12Damage1 22 33 54 75 9Vae SoliVae VictisUnits within 10 fathoms of Andre take 4damage, ignoring PR. If 1 CMD is spent on this order, then only units with a FTH of -, 0,or 1 are affected by this order. If 2 or 3 CMD is spent on this order, then only units witha FTH equal to the number of CMD spent are affected by this order. Damage dealt bythis order can’t reduce a units LP to less than 1. Invulnerable units will take 4 damage.<strong>Hell</strong> is our DomainAt the end of terraforming you may place up to 2 points worth of terrainelements in each conflict zone.Fear Us! Until Andre is killed, units that are partof his company get Terrifying.Aura Flee Miscreants During the upkeep phasechoose one of the following numbers, 0, 1, 2, or 3. For the rest of the turn, non-Templar units with a FTH equal to the chosen number can’t enter the area of effectof this aura. Effects that would force a non-Templar unit that currently can’t enterthis auras area of effect to enter it are canceled. Non Templar units already withinthe area of effect of this aura that would be affected by it aren’t, until they leave thearea of effect of course. If you forget to choose a number during the upkeep phase,this aura won’t have any effect during the turn.MVT43DEF43FTH00CMD-UniqueAlazaïsBlack WidowIndependentHumanFemaleSpecial AbilitiesConcentratedEvasiveSatanistInfernalist 2/3HarmlessTerrorExpertise30 EN- - 4 0 9 0 -- - 3 3 0Life PointsordersAlazaïsBlack WidowSHS CBT DEF PR LP FTH CMD1 2 3 46 7 8 9Rapid SummoningImmediately after Alazais invokes a lemure, that lemurecan be activated during the action phase during which itwas invoked.CurseTarget unit within 6 fathoms of Alazais suffers 3 LifeDrain damage.Vision of DeathUntil the end of the turn, Alazais gets Terror 2.5SpellsAlazaïsBlack WidowAmnesiaTargets a unit in contact with the lemure. Until the end ofthe game, one of the aura’s of the target of this spell has noCountermandTargets an independent unit in contact with the lemure. Thecompany that the target unit is part of, permanently loses anumber of CMD points equal to twice the targets CMD.SufferingTargets a unit in contact with the lemure. The target ofthis spell is wounded and loses the Fanaticand Berserker abilities, if it had them, untilthe end of its next activation.ENAngelo CasaviecchiInfernalist SmugglerAngelo CasaviecchiInfernalist SmugglerCharonFerryman of <strong>Hell</strong>MVT174DEF332FTH0CMD-Unique0IndependentHumanMaleSpecial AbilitiesExpertiseHarmlessIntercept 5AgnosticInfernalist 1/1Vulnerability 0(Slashing)ENSHS CBT DEF PR LP FTH CMD- - 3 1 8 0 -- - 2 4 0Life PointsordersCapture1 2 3 46 7 8Target lemure within X fathoms of Angelo takes X damage,ignoring Invulnerable.Emergency SummoningAngelo can only invoke a lemure when he is within 2fathoms of an allied Infernalist. When he does so, youmust assign one of the spells that the allied Infernalisthas to the lemure.5MVT3DEF4FTH-CMD-UniqueIndependent AsexualMarmoreanUnbelieverSpecial AbilitiesDiscretion 6Fast 3Dodge 3Intangible31 EN


- 4 4 0 12 - -Life PointsWeaponsSpectral ClawsLunge 2ordersChange of CircleTarget enemy trooper in contact with Charon is eliminated.Instant MovementCharonFerryman of <strong>Hell</strong>SHS CBT DEF PR LP FTH CMD1 2 3 456 7 8 9 10 11 12HitsDamage1 12 23 Life Drain 24 3 + Stunned5 3 + ImmobilizedTarget unit in contact with Charon is moved to a position ofyour choice in clear terrain within 10 fathoms of its currentposition. The target cannot be placed within an enemycontrol area or in contact with an enemy unit. The targetunit is Stunned for the rest of the turn. This order can’ttarget a unit with a base that is larger than Charon’s.MVT4DEF3FTH1CMD1UniqueGötz von BerlichingenKnightIndependentDamned OneSpecial AbilitiesFierce 2LeaderMaleChristianPrestige 1(Officer’s Faction)Natural Talent 227 ENGötz von BerlichingenKnightSHS CBT DEF PR LP FTH CMD- 5 3 3 13 1 1Life PointsWeaponsLong SwordSlashingorders1 2 3 4Tremble Before the BoorsHitsChoose one of the following effects: Enemy independents become Slowed. Allied troopers become Accelerated.56 7 8 9 10 11 12 13Damage1 22 33 54 75 9Iron HandTarget enemy unit in contact with Gotz, becomes Stunned.MVT3DEF322FTH3CMD1Unique2Isaïa ben MosheCabalistIndependentHumanMaleSpecial AbilitiesEvasiveJewishMentalistRunawayHarmless32 ENIsaïa ben MosheCabalistSHS CBT DEF PR LP FTH CMD- - 3 0 7 3 1- - 2 3 2Life Pointsorders123 4 5 6 7Word of CommandIf the Golem associated with Isaïa is within 8 fathoms ofhim, it gets a bonus of +3 CBT and +1 DEF until the endof the turn.AuraAura of ControlIf the Golem associated with Isaïa is within the area ofeffect of this aura, it gets a bonus of +3 MVT and +3 CBT.MVT1DEF3FTH-CMD-Associated*GolemCreature of ClayIndependentGolemSpecial AbilitiesEntangleHugeAsexualUnbelieverProtectiveRegeneration 3ImmunityTerror(Fire, Poison)Associated0Impressive(Isaïa ben Moshe)EN- 2 3 0 25 - -Life Points1 2 3 4 5WeaponsFistsBluntLunge 2ordersVengeanceGolemCreature of ClaySHS CBT DEF PR LP FTH CMD15166 7 8 9 10 11 12 13 1417 18 19 20 21 22 23 24 25HitsDamage1 42 63 6 + Stunned4 105 10+ Knocked DownIf Isaïa is killed, the following rules apply to the Golemfor the rest of the game. The Golem leaves the company itstarted the game as part of, and becomes an enemy to allother units. The Golem is activated at the beginning of theaction phase by the player that used to control Isaïa. Ofcourse, this activation doesn’t count as that player activatinga unit. During its activation the Golem must move as fast aspossible towards the nearest unit, and engage it if possible.If the Golem is already engaged it must perform a meleeaction. If the Golem is engaged with multiple units, thetarget of its attacks is chosen randomly. Additionally, theGolem becomes Berserk and gets bonuses of +3 MVT, +6CBT, and +1 DEF.MVT6DEF4FTH2CMD1UniqueSha ren ZheWandering DemonIndependentDemonSpecial AbilitiesTeleportationAsexualBuddhist (Yanluowang)27 EN- 6 4 1 14 2 1Life PointsWeaponsClawsSlashingordersScavengerSha ren ZheWandering DemonSHS CBT DEF PR LP FTH CMD1 2 3 45Hits6 7 8 9 10 11 12 13 14Damage1 22 33 4 75 If Sha ren Zhe is free, he is immediately moved into contactwith the enemy unit with the lowest LP’s. Insignificantunits are not considered when determining which enemyunit has the lowest LP. The use of this order triggers acombat sequence when Sha ren Zhe appears in contact withthe enemy unit. A unit engaged through the use of thisorder can’t use the Dodge ability. This order can only beused once per activation, and may be used before choosingwhat action Sha ren Zhe will take during his activation.


MVT4DEF332FTH1CMD-Limited 20Russian TrapperIndependent MaleHumanChristian (Orthodox)Special AbilitiesAmbushStriderDiscretion 5Scout26 EN- 5 3 2 14 1 -- 4 2 4 0Life Points1 2 3 4 5 6 7 8 9 10 11 12 13 14WeaponsRussian TrapperSHS CBT DEF PR LP FTH CMDTwo-handed AxeSlashingCumbersomeordersHitsDamage1 32 53 64 85 10SkinningThis order can only be used when the Trapper kills anenemy unit. Until the end of the game, he gets Terror,or +1 to the ability if he already has it, to a maximum ofTerror 3.Trap LayingThis order can only be used when an enemy unit moveswithin 10 Fathoms of the Russian Trapper while performinga Charge, Run, or Retreat action. The enemy unit isKnocked Down and takes 3 damage, ignoring PR. If, forsome reason, the enemy unit isn’t knocked down dueto this ability, it can finish its movement and activationnormally.MVT4DEF435FTH4CMD1UniqueAbd ar-Rahman ibn MuldjamAssassin of Ali5IndependentHumanMaleSpecial AbilitiesAgnosticMentalistFanatic25 ENAbd ar-Rahman ibn MuldjamAssassin of AliHarborymHarborymSHS CBT DEF PR LP FTH CMD- 4 4 0 12 4 1- 5 5 5 5Life Points1 2 3 4 5 6 7 8 9 10 11 12Weapons Hits DamagesDaggersPiercingPenetrating Strike 2orders1 32 43 4 + Stunned4 65 6 + StunnedNightmare of the FundamentalistsUntil the end of the turn, units with a FTH equalto or greater than 3 treat Abd as though he had Terror 2.Virtuous WrathAt the beginning of the game, Abd gets +1 CBT for each unitincluded in the opposing companies that has a FTH equal toor greater than 3. This bonus lasts until the end of the game.AuraAura of HolinessUnits with aFTH of 0 or 1 within the area of effect of this aura, get +1 FTH.Aura of the Rested SoulAllied units with a FTH of 1 or 2 within the area ofeffect of this aura recover 3 LP.MVT8DEF60LemureAsexualSpecial AbilitiesElusiveHarmlessInsignificantMaverickdef pr lp6 0 2Life Points1 2XianXianFahadMVT6DEF6def pr lp6 0 2Life Points1 2MVT6DEF60LemureAsexualSpecial AbilitiesElusiveHarmlessInsignificantMaverick(Piercing)0LemureSpecial AbilitiesDiscretion 4HarmlessElusiveInsignificantMaverick


FahadEludosEludosdef pr lp6 0 2Life Points1 2MVT6DEF6def pr lp6 0 2Life Points1 20LemureSpecial AbilitiesDodge 4HarmlessElusiveInsignificantMaverickPrizrakPrizrakCandleMVT6DEF6def pr lp6 0 2Life Points1 2MVT10DEF60LemureSpecial AbilitiesHarmlessElusiveInsignificantMaverick0LemureAsexualSpecial AbilitiesHarmlessElusiveInsignificantUnbelieverMaverickInvulnerableCandleRinghiosoRinghiosodef pr lp6 0 1Life Points1MVT4DEF6def pr lp6 0 1Life Points10LemureAsexualSpecial AbilitiesHarmlessElusiveInsignificantUnbelieverMaverickInvulnerableRicochet 4


Hou-ChiHou-ChiRababMVT5/8DEF6def pr lp6 0 1Life Points1MVT7DEF60LemureAsexualSpecial AbilitiesHarmlessElusiveInsignificantUnbelieverMaverickInvulnerableBloodthirsty 30LemureAsexualSpecial AbilitiesElusiveHarmlessInsignificantUnbelieverInvulnerableLevitationMaverickENRababRascalRascalDEF PR LP6 0 2Life Points1 2MVT6DEF6DEF PR LP6 0 2Life Points1 2LemureAsexualUnbelieverSpecial Abilities0ElusiveHarmlessInsignificantInvulnerableMaverickStriderENCarabiaCarabiaChungMVT5DEF6DEF PR LP6 0 2Life Points1 2MVT4DEF6LemureUnbelieverAsexualSpecial AbilitiesStriderInsignificantBurrowerMaverickHarmlessInvulnerable0 ElusiveENLemureUnbelieverAsexualSpecial AbilitiesEntangleInsignificantHarmlessMaverickElusiveInvulnerable0 EN


ChungDEF PR LP6 0 3Life Points1 2 3

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