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Gordana - For You

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The Bad<br />

• Exceedingly linear<br />

exploration and character<br />

progression<br />

• Vanille will get on<br />

your nerves in a big<br />

way.<br />

The Good<br />

• A diverse and mostly<br />

excellent cast of characters<br />

• A great original world,<br />

fleshed out by a compelling<br />

story<br />

• Fun combat system<br />

keeps you on your toes<br />

• Magnificent production<br />

values.<br />

Acocky selfproclaimed<br />

hero with a<br />

charming sneer and<br />

a heart of gold. A<br />

sultry, no-nonsense<br />

ally you can rely<br />

on for a sly quip and a warm<br />

hug. These characters sound like<br />

standard role-playing stereotypes,<br />

but to Final Fantasy XIII's credit,<br />

they transcend formula and wriggle<br />

into your heart. Like many other Final<br />

Fantasy ensemble casts, the misfits at the<br />

center of this tale feel like old friends, and<br />

like old friends, they will excite your spirit, move<br />

your heart, and sometimes exasperate you. Their<br />

story is grand and compelling--as absorbing as you<br />

could hope for in a long role-playing game. That's just as<br />

well, given the fun but flawed game woven around this<br />

excellent tale. This is an intensely focused, exceptionally<br />

linear adventure that offers a few illusions of choice but<br />

never makes good on them. <strong>For</strong>tunately, the battle system<br />

is fun and engaging once all of its elements fall into place,<br />

and it will keep you pushing forward even when the story<br />

lulls in the second half.<br />

As you make your way across airships and through<br />

crystal caverns, the journey's<br />

narrow focus will be almost as<br />

striking as the pretty environments.<br />

Some games in the<br />

series have been markedly linear,<br />

but Final Fantasy XIII is<br />

even more conspicuous in this<br />

regard than its predecessors.<br />

While there are some exceptions,<br />

such as in the previously<br />

mentioned primeval grassland,<br />

you are generally moving in one<br />

direction: forward. If you feel<br />

outmatched in battle, you can<br />

backtrack to take advantage of<br />

responding enemies and grow a<br />

bit stronger before moving on,<br />

but you'll rarely need to do so.<br />

The linearity is even more pronounced<br />

because the walkways<br />

and corridors you follow are<br />

usually rather narrow, and there<br />

are few extraneous tasks to provide<br />

variety--no mini games to<br />

complete, no puzzles to solve,<br />

and aside from a few key<br />

moments, no populated towns to<br />

investigate.<br />

It's all quite fun and<br />

engaging, particularly during<br />

boss fights. Several of these<br />

fights are difficult and will<br />

require a few tries, a few different<br />

party member combinations, and a few<br />

different paradigm layouts before you triumph.<br />

Much of the joy of combat comes<br />

from the way characters like Fang and<br />

Snow speed about, beating up on imps and<br />

wyverns. It also comes from the way the<br />

camera moves around, framing the flashy<br />

moves while letting you take in important<br />

visual feedback like the name of a boss's<br />

spell or the countdown timer that appears<br />

over your head when doom is cast.<br />

Although controlling only a single character<br />

at a time sounds limiting, don't assume battles<br />

are hands-off affairs. While you can let<br />

the game choose a default set of actions<br />

on your behalf, some late-game battles<br />

benefit from a bit of skill micromanagement<br />

on top of the usual paradigm fiddling.<br />

There will be smart challenges waiting for<br />

you once you overcome the ease of the<br />

early hours.<br />

There are some elements that keep<br />

Final Fantasy XIII from being everything it<br />

could have been. Even so, it is still a legitimately<br />

great game for its stunning beauty,<br />

fantastic story, and enjoyable battles, which<br />

means it has a lot in common with the Final<br />

Fantasy games that came before it.

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