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The Bad<br />
• Exceedingly linear<br />
exploration and character<br />
progression<br />
• Vanille will get on<br />
your nerves in a big<br />
way.<br />
The Good<br />
• A diverse and mostly<br />
excellent cast of characters<br />
• A great original world,<br />
fleshed out by a compelling<br />
story<br />
• Fun combat system<br />
keeps you on your toes<br />
• Magnificent production<br />
values.<br />
Acocky selfproclaimed<br />
hero with a<br />
charming sneer and<br />
a heart of gold. A<br />
sultry, no-nonsense<br />
ally you can rely<br />
on for a sly quip and a warm<br />
hug. These characters sound like<br />
standard role-playing stereotypes,<br />
but to Final Fantasy XIII's credit,<br />
they transcend formula and wriggle<br />
into your heart. Like many other Final<br />
Fantasy ensemble casts, the misfits at the<br />
center of this tale feel like old friends, and<br />
like old friends, they will excite your spirit, move<br />
your heart, and sometimes exasperate you. Their<br />
story is grand and compelling--as absorbing as you<br />
could hope for in a long role-playing game. That's just as<br />
well, given the fun but flawed game woven around this<br />
excellent tale. This is an intensely focused, exceptionally<br />
linear adventure that offers a few illusions of choice but<br />
never makes good on them. <strong>For</strong>tunately, the battle system<br />
is fun and engaging once all of its elements fall into place,<br />
and it will keep you pushing forward even when the story<br />
lulls in the second half.<br />
As you make your way across airships and through<br />
crystal caverns, the journey's<br />
narrow focus will be almost as<br />
striking as the pretty environments.<br />
Some games in the<br />
series have been markedly linear,<br />
but Final Fantasy XIII is<br />
even more conspicuous in this<br />
regard than its predecessors.<br />
While there are some exceptions,<br />
such as in the previously<br />
mentioned primeval grassland,<br />
you are generally moving in one<br />
direction: forward. If you feel<br />
outmatched in battle, you can<br />
backtrack to take advantage of<br />
responding enemies and grow a<br />
bit stronger before moving on,<br />
but you'll rarely need to do so.<br />
The linearity is even more pronounced<br />
because the walkways<br />
and corridors you follow are<br />
usually rather narrow, and there<br />
are few extraneous tasks to provide<br />
variety--no mini games to<br />
complete, no puzzles to solve,<br />
and aside from a few key<br />
moments, no populated towns to<br />
investigate.<br />
It's all quite fun and<br />
engaging, particularly during<br />
boss fights. Several of these<br />
fights are difficult and will<br />
require a few tries, a few different<br />
party member combinations, and a few<br />
different paradigm layouts before you triumph.<br />
Much of the joy of combat comes<br />
from the way characters like Fang and<br />
Snow speed about, beating up on imps and<br />
wyverns. It also comes from the way the<br />
camera moves around, framing the flashy<br />
moves while letting you take in important<br />
visual feedback like the name of a boss's<br />
spell or the countdown timer that appears<br />
over your head when doom is cast.<br />
Although controlling only a single character<br />
at a time sounds limiting, don't assume battles<br />
are hands-off affairs. While you can let<br />
the game choose a default set of actions<br />
on your behalf, some late-game battles<br />
benefit from a bit of skill micromanagement<br />
on top of the usual paradigm fiddling.<br />
There will be smart challenges waiting for<br />
you once you overcome the ease of the<br />
early hours.<br />
There are some elements that keep<br />
Final Fantasy XIII from being everything it<br />
could have been. Even so, it is still a legitimately<br />
great game for its stunning beauty,<br />
fantastic story, and enjoyable battles, which<br />
means it has a lot in common with the Final<br />
Fantasy games that came before it.