making content protection as their current number one priority. Moreover, the s<strong>of</strong>tware andhardware companies make new alliances between them and together with trade bodies, tryingto face up to piracy through a three fold strategy <strong>of</strong>: technical solutions, legal means andeducational initiatives.The overall legal market seems however also to be growing - see <strong>for</strong> example sales data <strong>for</strong>DVDs (figure 9), online music and music-quality ring tones <strong>for</strong> cell phones. Channelling thegrowth <strong>of</strong> online content distribution into legal channels will be a major challenge to thissector in the next few years, <strong>for</strong> instance through interoperable DRM (Digital RightsManagement) schemes.4.4. Convergence <strong>of</strong> technologiesDifferent analysts consider that perhaps the most important implication <strong>of</strong> digitalisation is thatit makes different media potentially able to be interconnected. A study carried out by theAustralian authorities (NOIE and Department <strong>of</strong> Communications, In<strong>for</strong>mation Technologyand the Arts, 2002, p. 14), points out that the analogue technologies are usually stronglyvertically integrated but horizontally separated. The service and its infrastructure come acrosstogether because an infrastructure can produce only one service. Newspapers provide text,telephones carry voice, etc. In the case <strong>of</strong> digital technologies, a digital network can cover arange <strong>of</strong> services: video, voice, text, transactions. There<strong>for</strong>e there is the possibility <strong>for</strong>horizontal integration and potential common use <strong>of</strong> the infrastructures and technologies.According to Hesmondalgh (2002, p. 222), there are mainly two serious drivers from the basis<strong>of</strong> a high degree <strong>of</strong> convergence <strong>of</strong> media technologies: the Internet and digital television.Mobile content should be added currently as a major convergence technology <strong>for</strong> the nearfuture, including mobile TV, premium SMS services, ring tones/music, mobile Internet.4.4.1. Internet and mobile contentAccording to Miles (1998) a new phase <strong>of</strong> the Internet is represented by webcasting, whichadds audio and video dimensions to the current mainly text-based web pages. The advantages<strong>of</strong> webcasting are numerous, as Miles points out: from the (i) enlarged capabilities <strong>of</strong> a TV,radio, satellite receiver, support interactive videos and live transmission or alerts sent directlyto or from an institution, to the (ii) increasing audience at global level and to the (iii)possibility <strong>of</strong> using different receiving devices (TVs, radios, PCs, pagers, telephones andremote devices).According to the same source, there are essentially three types <strong>of</strong> webcasting:- Streaming technology: delivery <strong>of</strong> audio and video signals over the Internet (thesignals can be live - in real time, recorded or delivered on-demand).- On-demand represents the possibility to time-shift in<strong>for</strong>mation received through thestreaming technologies. In other words, one can receive the audio/video stream andview it at any time. “On-demand technology gives us remote control to a Web pageand lets us control our own audio and vide choices and delivery schedule” (Miles,idem).24
- Push technology: through it, the in<strong>for</strong>mation is delivered to a person either becausehe/she have requested it or because someone else thinks that he/she is likely to beinterested in it.- P2P and swarming distribution is added lately to the above types <strong>of</strong> webcasting. Aswarming P2P distribution network turns all consumers into distributors, thusdecentralizing the distribution. As a result, this method requires only a minimum <strong>of</strong>server and network capacity <strong>for</strong> the central publisher compared to the traditionalwebcasting, but instead the methods demands a certain upload capability <strong>for</strong> the users.Distribution can be live or on-demand. In the future, there is a possibility that digitalInternet-originated distribution will also bypass the normal Internet and use directdevice-to-device distribution in ad hoc networks, pending on appropriate copyrightand payment schemes.As one <strong>of</strong> the future directions, push technologies are <strong>for</strong>eseen to become more interactive,taking into account the users’ past behaviour and their response or lack <strong>of</strong> it.The challenges <strong>for</strong> the future are related nearly with all the steps necessary <strong>for</strong> the webcastingprocess (table 4), and the changes are occurring at a high speed. For instance, the signal canbe already generated in digital <strong>for</strong>mat (Sony and Panasonic just released in 2004 newpr<strong>of</strong>essional digital cameras, enable to bypass the conversion process from analogue todigital).Table 4: Broadcast Technology and RequirementsTV Broadcasting StepsWebcasting steps1. Generate signal 1. Generate signal2. Transmit signal to TV station 2. Convert signal from analog todigital (encoding)3. TV station broadcasts signal 3. Compress signal to send overtelephone lines or an Internetconnection (compression)4. Transmit compressed, digitizedsignal to an Internet service provider(ISP) and replicates5. ISP clones the signal (i.e.,stream)and broadcast it over the InternetRequirementsRequirements Broadcast equipment Air time(purchased from network) Program contentTransmission/tower Webcasting equipment Communication link to ISP Program content Bandwidth (leased from ISP)Source: Peggy Miles, Internet world TM guide to webcasting, 1999, p. 3325