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Chaostle Rule Book (pdf) - Chivalry Games

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disadvantages. The lower levels are longerdistances around the board but are easierto move on. The higher levels are shorterdistances around the board but are more difficultto move on. For example, Level 1 is thelongest distance around the board but there isno jumping involved so a character can alwaysmove. In comparison, Level 3 is the shortestdistance around the board but there are longjumps requiring difficult die rolls to get across.Characters can choose many differentpaths to take through the castle. They caneven move backwards if desired. They maywant to take a route that avoids trouble, orone that will lead into battle. The followingrules apply to character movement:• At times the player may not be ableto move any characters due to none being inplay, or no moves being available.• The player must move a characterthe number of spaces shown on the die ifpossible even if it means moving the characterbackwards or into battle. The exception tothis rule is if an optional four was rolled on thedie.• Characters can only move on thethree levels and stairways. Movement onLevel 1 is restricted to the cobblestone walkwayand not the grass areas or castle floor tiles.• Characters can pass other charactersup when moving spaces, but cannot landin a position occupied by another characterunless they battle for the position and win.• Characters can move up or downany of the stairways at any time but only acharacter’s respective stairway can allowthem access to the Inner Square. Kings andQueens guard these entrances and only allowtheir own characters to enter.• A character cannot land in the samespace twice during a turn.• A character cannot cross their owncolored line next to their original startingposition regardless of castle level under anycircumstances. This includes movement resultingfrom fates or special skills. They musttravel around the game board to get to thelevel one position directly next to their originalstarting position, and then continue up thestairway onto the Inner Square surroundingSanctuary.• A character can exit the InnerSquare by going down any of the four stairwaysbut can only return through their ownstairway.• A player can only move a characterthe number of spaces shown on the die to aposition that is on the same level, unless thecharacter is traveling up or down a stairway.• Adjacent characters belonging to aplayer may leap frog by lining up next to eachother and advancing as a group. This is doneby the last character in the line jumping overLEAP FROGA strategic move wheretwo or more characterson the same teamline up next to eachother and advance as agroup. The character inthe back jumps over theentire group to aposition in the front.This continues for eachmovement of the dieroll. Characters thatleap frog cannot usetheir extra movementpoints and cannot makeany castle jumps onlevels 2 and 3.the entiregroup to thesquare positionin thefront. Thiscontinuesfor eachmovement ofthe die roll.Charactersthat leap frogcannot usetheir extramovementpoints andcannot makeany castle jumps on Levels 2 and 3. If a fiveis rolled, the fate applies to the first charactermoved.JUMPINGThe following rules apply to jumping acharacter from one position on the boardacross the gap to another position on the samelevel:• Jumps are only allowed on Levels 2and 3.• The number of movements requiredto make the jump is the number of spaces itwould take to move the character across to theother side. Important: This number of spaces10 © 2004-2010 <strong>Chivalry</strong> <strong>Games</strong>

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