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Chaostle Rule Book (pdf) - Chivalry Games

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Skill: ProtectionFrequency: Every round of a battle.Usage: During a battle.Points Represent: Additional armor/protect.The points for this skill are used in the same manner as armor/protect. The type or category protection points and thearmor/protect points are added together to reduce the amount of damage taken during battle. Protection is a spell orblessing that protects the character from damage. This is common for magic characters and royalty. Protection can also beavailable to some characters for battles against specific foes. For example, a Dragon Slayer is skilled in defending againstdragons and will therefore have some Dragon Protection. The protection can only be used during a battle with the specifictype or category of character. In other words, the Dragon Protection only applies when the Dragon Slayer is fightingdragonsSkill: AgilityFrequency: Every time an opposing character misses.Usage: During a battle.Points Represent: Damage to opposing character.Your character is very agile in battle and can react quickly when an opposing character makes a mistake in battle. Thepoints for this skill represent the damage done to an opposing character every time the opposing character misses duringbattle.Skill: Arrow DynamicsFrequency: Once per turn.Usage: Anytime during turn.Points Represent: Damage to opposing character.Your character has been given some superior designed arrows that can be shot a very long distance. Choose an opposingcharacter that is between a range of 6 and 9 from your character with this skill. Roll a single die and add 3. If the sumis greater than or equal to the range between the two characters then the shot was successful and your character causedthe number of Arrow Dynamics points in damage to the opposing character. The opposing character cannot deduct theirarmor/protect points.Skill: Astral ProjectionFrequency: Once per turn.Usage: Anytime during turn.Points Represent: Range from other characters.The points for this skill represent the range that the character must be within from another character to astral project tothe character and start a battle. The battle is fought as though it was a range of zero except that the attacking charactermay end the battle at any time after the opposing character's battle turn. If the attacking character wins the battle, thecharacter does not advance to the position where the battle took place, but the character does earn an upgrade for winningthe battle.© 2004-2010 <strong>Chivalry</strong> <strong>Games</strong> 19

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