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Chaostle Rule Book (pdf) - Chivalry Games

Chaostle Rule Book (pdf) - Chivalry Games

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Skill: Magic DeflectionFrequency: Once per skill used.Usage: When a skill is used against the character.Points Represent: Number to roll less than or equal to.The points for this skill represent the number that the current player must roll less than or equal to with a single die tomagically deflect any non-battle related skill used against them. Deflection cancels out the effects of the opposing skill.Skill: Magic Dragon SpitFrequency: Once per battle.Usage: Prior to a battle.Points Represent: Number to roll less than or equal to,and additional armor/protect.Few people are aware of the fact that the spit of the Mighty Dragon has magical protective powers. Your character hassomehow persuaded the dragon to hand over some of this spit. The points for this skill represent the potency of the spit.Roll a single die for your character to drink the spit. If you roll less than or equal to the points for this skill then the spittakes affect giving the character additional protection throughout the battle. The points for this skill also represent thenumber of protection points added to the character's armor/protect points during the battle.Skill: Magic ResistanceFrequency: Once per battle.Usage: Prior to a battle.Points Represent: Weapons on opposing character's battle card.This character has the ability to avoid taking damage from certain spells during a battle against a character categorized asmagic. No damage is taken from the opposing character's weapons that are numbered less than or equal to the points forthis skill.Skill: Magnetic Field ShieldFrequency: Once per battle.Usage: Prior to a battle.Points Represent: Weapons on opposing character's battle card.This character has the ability to cast a spell to protect themselves from taking damage from certain weapons during a battleagainst all characters except for those categorized as magic. No damage is taken from the opposing character's weaponsthat are numbered less than or equal to the points for this skill.Skill: Mesmer EyesFrequency: Once per turn.Usage: End of turn.Points Represent: Range from other characters.The points for this skill represent the range that the character must be within from another character to hypnotize them.The hypnotized character attacks themselves once at a range of zero causing their health points to be reduced accordingly.The character casting the spell earns an upgrade if the hypnotized character is conquered. This skill can only be used onceat the end of the current player's turn after all battles are fought.© 2004-2010 <strong>Chivalry</strong> <strong>Games</strong> 25

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