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Chaostle Rule Book (pdf) - Chivalry Games

Chaostle Rule Book (pdf) - Chivalry Games

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• Characters can battle across ajump section but the range distance mustinclude the spaces between the jump. Refer tothe example in Battle Diagram 2.Stairwaylevel 3 level 3StairwayLevel 2 Level 2level 1Battle Diagram 2: A battle between the Level 3 position on the left andthe Level 3 position on the right is valid with a range of four.The battle begins with the currentplayer rolling the die against their character’sbattle card to determine the weapon used. Ifthe range of the weapon used is within therange between the characters, then the attackwas successful. The damage caused by theweapon is then subtracted from the defendingcharacter’s health points. The full amountof damage is not taken from the defendingcharacter’s health points if the defending characterhas armor or protection. The armor/protect number on the defending character’sbattle card reduces the damage points. Thetwo players continue to take turns rolling thedie against each other’s battle cards until thebattle ends.The battle ends when one of thecharacter’s health points drops below one orpossibly when the attacking character misses.If a character’s health points drop below one,the character is considered conquered andis taken out of play. Characters taken outof play can be brought back into play on afollowing turn by rolling a one or a two. Thecharacter’s health points get reset and they donot lose any of their upgrades.If an attacking character misses ontheir turn (the defending character is out ofrange from the weapon rolled), the defendingcharacter may choose to end the battle, orstrike back since it is now their turn. In otherwords whenever one player’s character misses,the other player has the option to cancel thecurrent battle. Once the battle is completed itcannot be restarted again until another turn.The battle can resume on the next turn if thecharacters are still within range of each other.If a player wishes to move their characterto a position that is already occupiedby an opposing character, then the attackingcharacter must win the battle by conqueringthe opposing character before moving to thatposition. This is considered a range of zero onthe battle cards so all attacks will be a hit (nomisses) resulting in a fight to the death.Battling the CastleThe number of health points the castle hasshould be determined at the beginning ofthe game. It is recommended that the castlebe given 100 health points since it cannot fightback.The CastleHundreds: 1 2 3 4 5 6 7 8 9Tens: 0 1 2 3 4 5 6 7 8 9Ones: 0 1 2 3 4 5 6 7 8 9A character must be on the innersquare to battle the castle and can only strikethe castle once each turn. The battle beginswith the current player rolling the die againsttheir character’s battle card to determine theweapon used. All weapons are considered inrange because the battle is a range of zero.The damage caused by the weapon is thensubtracted from the castle’s health points.The battle is now considered over, but can berestarted on another turn. Once a characterconquers the castle, the character can movedirectly into Sanctuary. Usually the firstplayer to get a character into Sanctuary isthe winner. If you are playing a longer gamewhere more than one character needs to reach16 © 2004-2010 <strong>Chivalry</strong> <strong>Games</strong>

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