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Talking

Talking-Esports-FINAL-2

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given some fair points in the story you raised. Once you’ve donethis, you’ll also need to bring in the hard-core audience with statisticsor gameplay related chat. It all depends on how long you haveof course and during a pre-show desk segment you may have a lotlonger to “fill” so remember to keep some nuggets back from yourpreparation that you can bust out at a moment’s notice.Graphics should also support your stories where possible, but thisneeds more time with the producer of the show to ensure you areboth on the same page regarding the graphics. Sometimes, graphicswill appear on screen while the panel are discussing something elseand that’s fine, just don’t be the rabbit caught in the headlights andthink you have to discuss absolutely every graphic you see. Sometimesa cursory mention of them is good though, for example “Asyou saw there, Player A has an amazing win rate on this map, butlet’s talk about the matchup itself”. A lot of this is about feel and gutinstinct on when to move on and some producers are more flexiblethan others with the time you spend on items. Learn to judge thebalance and you’ll do well.One of the other common problems with graphics is that a host willoften feel compelled to read the entire graphic. This is especiallytrue when it’s a schedule or a fixture list or results from the day. Inthese cases, people can read it for themselves! You don’t andshouldn’t read it verbatim. Pick out one or two interesting pointsfrom the graphic and relay that instead of going through it in itsentirety. Graphics should not be on screen for minutes on end whileyou read through them.CAMERA USAGEWhile being a commentator, you’ll have likely gotten used to a singlecamera to look in to, the desk host will often have two, three or57

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