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Liber Vampyr

Liber Vampyr - Necromancers of the Northwest

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Chapter 2: Suppelemental Rules<br />

The following section details a number of<br />

miscellaneous rules that govern a variety of new concepts<br />

introduced in this book, such as how to adjudicate the use of<br />

cruomancy (the mysterious power accessed through vampire<br />

feats and class features from classes like revenant bloodletter,<br />

revenant infiltrator, and revenant occultist), new undeadcentered<br />

uses for a number of existing skills, and information<br />

on a new condition that only affects undead creatures:<br />

necrosis.<br />

Cruomancy<br />

Cruomancy is the discipline of blood magic, which<br />

allows a character to tap into a variety of different abilities<br />

and powers, typically associated in some way with vampires,<br />

by expending energy from their blood. The majority of<br />

cruomancers are revenants or other forms of vampires, but in<br />

some rare cases living creatures are able to master the art as<br />

well.<br />

Cruomancers gain access to their abilities from feats<br />

and class features. They do not cast spells, like sorcerers or<br />

wizards, but rather gain access to a number of passive or<br />

active abilities, many of which require the expenditure of<br />

blood points. There are two main aspects to cruomancy,<br />

other than the individual class features and feats that grant a<br />

cruomancer his abilities: a character’s cruomancer level, and<br />

his blood point pool.<br />

Cruomancer Level<br />

All cruomancers have a cruomancer level, and<br />

characters with a higher cruomancer level gain access to<br />

feats that grant more powerful abilities. Additionally, many<br />

of these feats have more powerful effects and/or give the<br />

cruomancer more options the higher his cruomancer level<br />

is. Finally, a character’s cruomancer level determines the<br />

saving throw DCs of his cruomancy-related abilities, and,<br />

in the cases of cruomancy effects that replicate spells, the<br />

cruomancer’s effective caster level is equal to his cruomancer<br />

level.<br />

Most characters do not have a cruomancer level.<br />

A character can gain a cruomancer level by gaining the<br />

revenant template, taking the Novice Cruomancer feat, or<br />

otherwise gaining a blood point pool in some way. Several<br />

classes, such as the revenant bloodletter, revenant infiltrator,<br />

and revenant occultist, increase a character’s cruomancer<br />

level for each level taken in the class. Such classes are<br />

referred to as cruomancer classes. Even cruomancers that<br />

do not take levels in cruomancer classes are still capable of<br />

advancing in the art of cruomancy, however. For every two<br />

class levels that a cruomancer possesses of non-cruomancer<br />

classes, his cruomancer level increases by 1 (for example, a<br />

revenant with 5 levels in fighter and 3 levels in ranger would<br />

have a cruomancer level of 5, while a revenant with 4 levels<br />

of revenant bloodletter and 6 levels of fighter would have a<br />

cruomancer level of 7).<br />

cruomancer level from some source (such as the revenant<br />

template or the Novice Cruomancer feat), no amount of<br />

levels of non-cruomancer classes will grant him a cruomancer<br />

level. Only characters with an existing cruomancer level can<br />

increase it by gaining levels in non-cruomancer classes.<br />

Blood Point Pool<br />

All cruomancers have a blood point pool, which<br />

represents the energy that they gain from draining, drinking,<br />

or otherwise consuming blood, the source of cruomancy’s<br />

power. Blood points in a character’s blood point pool do not<br />

replenish naturally, and the only way for a character to gain<br />

blood points is to consume blood in one of several ways,<br />

depending on the source of his cruomancy abilities (typically,<br />

with the Vampire’s Bite feat).<br />

A cruomancer’s blood point pool has a maximum<br />

number of blood points that the cruomancer can have at any<br />

given time. Any blood points that the cruomancer would gain<br />

in excess of this amount are wasted. This maximum number<br />

of blood points is determined by the source that granted<br />

the cruomancer his cruomancer level and blood point pool.<br />

Additionally, most cruomancer classes increase this number<br />

with each level taken in that class, and other things, such as<br />

the Extra Blood feat, can increase this number, as well. In<br />

general, increases to the maximum number of blood points<br />

that a character can have in his or her blood point pool<br />

stack. However, if a character has blood point pools from<br />

two different sources somehow, those blood point pools<br />

don’t stack. Instead, determine which blood point pool has<br />

the higher maximum number of blood points, and apply all<br />

increases to that amount to that blood point pool. In such<br />

cases, the smaller blood point pool is ignored entirely.<br />

Sources of Blood Points<br />

A character gains blood points by draining blood<br />

from other living creatures. In order to do so, the creature<br />

must have blood to drink, and must have life essence for the<br />

character to gain from the blood (old, stale dead blood does<br />

not give a cruomancer what he needs to work his magic).<br />

In general, creatures of the animal, dragon, fey, humanoid,<br />

magical beast, monstrous humanoid, and vermin creature<br />

types can almost always be counted on to be able to provide<br />

blood points (although a few exceptions will exist, such as<br />

fey that are particularly plant-like or magical beasts that are<br />

specified to have acid instead of blood, etc.). On the other<br />

hand, creatures of the construct, ooze, plant, and undead<br />

types can generally be assumed to not be viable sources<br />

of blood points (again, certain exceptions may exist at the<br />

GM’s discretion, such as an ooze made entirely of blood, or<br />

a blood-powered golem, etc. Revenants and other vampires<br />

cannot typically be made into a source of blood points, even<br />

if they have a blood point pool of their own or have recently<br />

fed). Aberrations and outsiders are more difficult, and must<br />

be examined on a case-by-case basis, with the GM having<br />

final say one which creatures do and don’t have blood that is<br />

consumable in this fashion.<br />

Note that if a character does not already possess a<br />

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