Liber Vampyr
Liber Vampyr - Necromancers of the Northwest
Liber Vampyr - Necromancers of the Northwest
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well as the maximum number of blood points he can have in<br />
his blood point pool at any given time.<br />
Dreamstalker’s Assassin (Vampire)<br />
You can cause nightmares so intense that they may kill your<br />
victim outright.<br />
Prerequisite: Vampiric Dreamstalker.<br />
Benefit: When you use the Vampiric Dreamstalker feat you<br />
may spend an additional 3 blood points. If you do, then in<br />
addition to the normal effects of visiting the target’s dreams,<br />
you fill the target’s dreams with terrors so life-like and real<br />
that the dream itself may be deadly. The target must succeed<br />
on a secondary Will save (same DC) to disbelieve the effect,<br />
and recognize these visions as nothing more than a terrible<br />
nightmare. If he fails, he suffers a heart attack, or similar<br />
psychosomatic trauma, and must succeed on a Fortitude save<br />
(same DC) or suffer 1d10 points of damage per cruomancer<br />
level you possess. Even if he succeeds on this Fortitude save,<br />
he still suffers 3d6 points of damage. Either way, if the target<br />
survives, he awakens immediately, and you are unable to<br />
affect his dreams again for 24 hours. Any bonuses or penalties<br />
to the target’s saving throw as a result of your knowledge<br />
of or connection to the target (as outlined in the Vampiric<br />
Dreamstalker feat) apply to these saving throws, as well.<br />
Dreamstalker’s Command (Vampire)<br />
You can implant hypnotic suggestions into a target’s<br />
subconscious mind as he sleeps.<br />
Prerequisite: Vampiric Dreamstalker.<br />
Benefit: When you use the Vampiric Dreamstalker feat,<br />
you may spend 1 additional blood point. If you do, then in<br />
addition to the normal effects of visiting the target’s dreams,<br />
you may implant within the target’s dreams an overwhelming<br />
desire to perform a specific activity. The target must succeed<br />
on a secondary Will save (same DC) or be affected as<br />
though by the spell suggestion. Any bonuses or penalties<br />
to the target’s saving throw as a result of your knowledge<br />
of or connection to the target (as outlined in the Vampiric<br />
Dreamstalker feat) apply to this saving throw, as well. The<br />
suggestion takes effect as soon as the target awakens. Because<br />
the source of the suggestion is the target’s own dreams, it<br />
is automatically treated as a very reasonable suggestion<br />
(imposing a -2 penalty on this saving throw). Directing the<br />
target to perform an obviously harmful act still negates the<br />
effects of the spell.<br />
Dreamstalker’s Slave (Vampire)<br />
You can directly control the bodies of those whose dreams you<br />
enter.<br />
Prerequisite: Dreamstalker’s Command.<br />
Benefit: When you use the Vampiric Dreamstalker feat you<br />
may spend an additional 2 blood points. If you do, then in<br />
addition to the normal effects of visiting the target’s dreams,<br />
you take limited control over the target’s body while he<br />
sleeps. The target must succeed on a secondary Will save<br />
(same DC), or you gain control of their body as though with<br />
the spell magic jar. Any bonuses or penalties to the target’s<br />
saving throw as a result of your knowledge of or connection<br />
to the target (as outlined in the Vampiric Dreamstalker feat)<br />
apply to this saving throw, as well. The maximum duration<br />
for this effect is equal to 5 minutes per cruomancer level<br />
you possess. Further, the target’s soul is still within his own<br />
body, and if anything causes him to awaken (including if<br />
he succeeds on a Perception check to hear a loud noise, if<br />
he suffers damage, or any other effect that could reasonably<br />
awaken a sleepwalker), the effect immediately ends. This<br />
effect does not have any range, and your soul returns to your<br />
body regardless of distance.<br />
Enhanced Gaze<br />
Your sight-based abilities are more potent.<br />
Prerequisite: One or more gaze feats, character level 5 th .<br />
Benefit: Whenever a character averts his eyes from you in<br />
order to avoid the effects of an ability that you gained from<br />
a feat with the gaze descriptor, he only has a 25% chance of<br />
avoiding that ability, rather than a 50% chance. You are still<br />
treated as gaining concealment from him.<br />
Special: Many feats with the gaze descriptor have additional<br />
effects if you possess Enhanced Gaze. Such effects are<br />
described in the individual feat’s description.<br />
Expanded Blood Pool (Vampire)<br />
You are able to store more life energy from the blood that you<br />
drain.<br />
Prerequisite: Cruomancer level 1 st .<br />
Benefit: The maximum number of blood points that you can<br />
have at any given time increases by 3.<br />
Special: You can take this feat multiple times. Its effects<br />
stack.<br />
Greater Ally of the Night (Vampire)<br />
Your predatory companion becomes more powerful.<br />
Prerequisite: Ally of the Night, cruomancer level 5 th .<br />
Benefit: The familiar that you gained becomes more<br />
powerful, taking on the statistics of an animal companion,<br />
rather than a familiar. The familiar’s statistics are replaced<br />
with those of an animal companion of the appropriate type,<br />
as outlined below. The familiar retains the empathic link<br />
ability, but loses all other benefits of being a familiar. For<br />
the purposes of determining the creature’s new abilities<br />
as an animal companion, your druid level is equal to your<br />
cruomancer level.<br />
Bat: Your familiar becomes a dire bat animal<br />
companion.<br />
Cat: Your familiar becomes your choice of either a big<br />
cat or small cat animal companion.<br />
Rat: Your familiar becomes a dire rat animal<br />
companion.<br />
Snake: Your familiar becomes your choice of either a<br />
constrictor snake animal companion or a viper snake animal<br />
companion.<br />
Spider: Your familiar becomes a giant spider animal<br />
companion (found in Ultimate Magic).<br />
Wolf: Your familiar becomes your choice of either a<br />
dog animal companion or a wolf animal companion.<br />
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