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Liber Vampyr

Liber Vampyr - Necromancers of the Northwest

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well as the maximum number of blood points he can have in<br />

his blood point pool at any given time.<br />

Dreamstalker’s Assassin (Vampire)<br />

You can cause nightmares so intense that they may kill your<br />

victim outright.<br />

Prerequisite: Vampiric Dreamstalker.<br />

Benefit: When you use the Vampiric Dreamstalker feat you<br />

may spend an additional 3 blood points. If you do, then in<br />

addition to the normal effects of visiting the target’s dreams,<br />

you fill the target’s dreams with terrors so life-like and real<br />

that the dream itself may be deadly. The target must succeed<br />

on a secondary Will save (same DC) to disbelieve the effect,<br />

and recognize these visions as nothing more than a terrible<br />

nightmare. If he fails, he suffers a heart attack, or similar<br />

psychosomatic trauma, and must succeed on a Fortitude save<br />

(same DC) or suffer 1d10 points of damage per cruomancer<br />

level you possess. Even if he succeeds on this Fortitude save,<br />

he still suffers 3d6 points of damage. Either way, if the target<br />

survives, he awakens immediately, and you are unable to<br />

affect his dreams again for 24 hours. Any bonuses or penalties<br />

to the target’s saving throw as a result of your knowledge<br />

of or connection to the target (as outlined in the Vampiric<br />

Dreamstalker feat) apply to these saving throws, as well.<br />

Dreamstalker’s Command (Vampire)<br />

You can implant hypnotic suggestions into a target’s<br />

subconscious mind as he sleeps.<br />

Prerequisite: Vampiric Dreamstalker.<br />

Benefit: When you use the Vampiric Dreamstalker feat,<br />

you may spend 1 additional blood point. If you do, then in<br />

addition to the normal effects of visiting the target’s dreams,<br />

you may implant within the target’s dreams an overwhelming<br />

desire to perform a specific activity. The target must succeed<br />

on a secondary Will save (same DC) or be affected as<br />

though by the spell suggestion. Any bonuses or penalties<br />

to the target’s saving throw as a result of your knowledge<br />

of or connection to the target (as outlined in the Vampiric<br />

Dreamstalker feat) apply to this saving throw, as well. The<br />

suggestion takes effect as soon as the target awakens. Because<br />

the source of the suggestion is the target’s own dreams, it<br />

is automatically treated as a very reasonable suggestion<br />

(imposing a -2 penalty on this saving throw). Directing the<br />

target to perform an obviously harmful act still negates the<br />

effects of the spell.<br />

Dreamstalker’s Slave (Vampire)<br />

You can directly control the bodies of those whose dreams you<br />

enter.<br />

Prerequisite: Dreamstalker’s Command.<br />

Benefit: When you use the Vampiric Dreamstalker feat you<br />

may spend an additional 2 blood points. If you do, then in<br />

addition to the normal effects of visiting the target’s dreams,<br />

you take limited control over the target’s body while he<br />

sleeps. The target must succeed on a secondary Will save<br />

(same DC), or you gain control of their body as though with<br />

the spell magic jar. Any bonuses or penalties to the target’s<br />

saving throw as a result of your knowledge of or connection<br />

to the target (as outlined in the Vampiric Dreamstalker feat)<br />

apply to this saving throw, as well. The maximum duration<br />

for this effect is equal to 5 minutes per cruomancer level<br />

you possess. Further, the target’s soul is still within his own<br />

body, and if anything causes him to awaken (including if<br />

he succeeds on a Perception check to hear a loud noise, if<br />

he suffers damage, or any other effect that could reasonably<br />

awaken a sleepwalker), the effect immediately ends. This<br />

effect does not have any range, and your soul returns to your<br />

body regardless of distance.<br />

Enhanced Gaze<br />

Your sight-based abilities are more potent.<br />

Prerequisite: One or more gaze feats, character level 5 th .<br />

Benefit: Whenever a character averts his eyes from you in<br />

order to avoid the effects of an ability that you gained from<br />

a feat with the gaze descriptor, he only has a 25% chance of<br />

avoiding that ability, rather than a 50% chance. You are still<br />

treated as gaining concealment from him.<br />

Special: Many feats with the gaze descriptor have additional<br />

effects if you possess Enhanced Gaze. Such effects are<br />

described in the individual feat’s description.<br />

Expanded Blood Pool (Vampire)<br />

You are able to store more life energy from the blood that you<br />

drain.<br />

Prerequisite: Cruomancer level 1 st .<br />

Benefit: The maximum number of blood points that you can<br />

have at any given time increases by 3.<br />

Special: You can take this feat multiple times. Its effects<br />

stack.<br />

Greater Ally of the Night (Vampire)<br />

Your predatory companion becomes more powerful.<br />

Prerequisite: Ally of the Night, cruomancer level 5 th .<br />

Benefit: The familiar that you gained becomes more<br />

powerful, taking on the statistics of an animal companion,<br />

rather than a familiar. The familiar’s statistics are replaced<br />

with those of an animal companion of the appropriate type,<br />

as outlined below. The familiar retains the empathic link<br />

ability, but loses all other benefits of being a familiar. For<br />

the purposes of determining the creature’s new abilities<br />

as an animal companion, your druid level is equal to your<br />

cruomancer level.<br />

Bat: Your familiar becomes a dire bat animal<br />

companion.<br />

Cat: Your familiar becomes your choice of either a big<br />

cat or small cat animal companion.<br />

Rat: Your familiar becomes a dire rat animal<br />

companion.<br />

Snake: Your familiar becomes your choice of either a<br />

constrictor snake animal companion or a viper snake animal<br />

companion.<br />

Spider: Your familiar becomes a giant spider animal<br />

companion (found in Ultimate Magic).<br />

Wolf: Your familiar becomes your choice of either a<br />

dog animal companion or a wolf animal companion.<br />

25

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