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Liber Vampyr

Liber Vampyr - Necromancers of the Northwest

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Table 4‐1: The Sanguine Aspirant<br />

Level<br />

Base Attack<br />

Bonus Fort Ref Will Special<br />

Maximum<br />

Blood Points<br />

1st +0 +0 +1 +1 Accelerated cruomancy, bonus feat, weakness 6<br />

2nd +1 +1 +1 +1 Bonus feat 9<br />

3rd +2 +1 +2 +2 Bonus feat, vampire's sight, weakness 12<br />

4th +3 +1 +2 +2 Bonus feat 15<br />

5th +3 +2 +3 +3 Bonus feat, vampiric youth, weakness 18<br />

6th +4 +2 +3 +3 Bonus feat 21<br />

7th +5 +2 +4 +4 Bonus feat, vampiric vigor, weakness 24<br />

8th +6 +3 +4 +4 Bonus feat 27<br />

9th +6 +3 +5 +5 Blood control, bonus feat, weakness 30<br />

10th +7 +3 +5 +5 Bonus feat, undead apotheosis 33<br />

Playing a Sanguine Aspirant<br />

As a sanguine aspirant you want one thing: to unlock<br />

the powers of cruomancy without giving up your life to do so.<br />

Perhaps you simply don’t trust in the benevolence of these<br />

blood-drinking predators to give you their “embrace” without<br />

attempting to enslave you, or simply devour you on the spot,<br />

or perhaps you simply enjoy the benefits of remaining alive,<br />

but whatever the case, you know that for you, the road to<br />

mastery of the blood does not involve your death. Instead,<br />

you turn to the dusty and aged tomes of times long forgotten<br />

in search of the mythical ritual, known as the Sanguine Path.<br />

Only the Path can safely give you the power you seek, without<br />

having to give up your life to gain it.<br />

This doesn’t mean that the path is an easy one,<br />

however, and you had a pretty good idea when you started<br />

down it that you would need to do some pretty dark things<br />

in order to get where you wanted to go. Even so, you simply<br />

chalk that up to “the price of true greatness” and carry on<br />

in your search: after all, knowledge isn’t power if you’re too<br />

cowardly to use it.<br />

Combat<br />

Most likely your overall combat style won’t change<br />

much from becoming a sanguine aspirant, though sanguine<br />

aspirants with experience in grappling will find a new and<br />

exciting use for that skill. The benefits of vampirism are<br />

such that characters of just about any role can benefit from<br />

some time in the class, with the only real exception being<br />

spellcasters, who will feel the loss of spellcasting progression<br />

very sharply.<br />

Resources<br />

Sanguine aspirants do not gain any specific resources<br />

upon entering the class. A sanguine aspirant can count on a<br />

fellow sanguine aspirant to attempt to steal any secrets he has<br />

uncovered about the Sanguine Path, and to gladly kill him in<br />

order to get at them, but otherwise can expect little from his<br />

peers. He will likely find academic institutions very helpful<br />

for his studies, though if he is too open about the nature of<br />

his research he may find his welcome brought to an abrupt<br />

end.<br />

Sanguine Aspirants in the World<br />

I’m not entirely sure why they’re so reluctant to meet<br />

the embrace of death. It seems like it would be so much easier<br />

to gain power another way. Still, I suppose if the alternative<br />

is seeking out the nearest vampire, begging for the “embrace,”<br />

and then hoping that nothing bad happens, I can understand<br />

why one might choose to pursue an ancient and forgotten<br />

ritual, instead.<br />

~Marosh the Black, Arch-lich of Gorgynia<br />

Sanguine aspirants are, in essence, very specialized<br />

scholars, and typically that is all the world sees them as:<br />

eccentric, but ultimately well-meaning, researchers and<br />

sages. Most people have little interest in ancient rituals of<br />

any sort, nor the patience for cryptic clues locked away in<br />

musty tomes. It is only those who take a keen interest in the<br />

sanguine aspirant’s studies, information he is not overly eager<br />

to share, that may begin to suspect a darker purpose to the<br />

disciple’s quest for knowledge.<br />

Organization<br />

For the most part, sanguine aspirants operate<br />

independently, jealously hiding their knowledge and secrets<br />

from any who might want to walk the same path. Indeed, all<br />

indications seem to be that the very ritual itself is designed<br />

to weed out the weak by pitting disciples against each<br />

other in their search for answers. Occasionally two or more<br />

sanguine aspirants make temporary alliances, agreeing to<br />

work together for mutual benefit, but these alliances typically<br />

end in treachery and, more often than not, murder. For<br />

this reason, the followers of the Sanguine Path are almost<br />

universally suspicious of the so-called Brotherhood of<br />

Sanguine Bonds, a recent organization which purports to be<br />

a lodge or gathering hall for sanguine aspirants, including<br />

shared access to the knowledge they have uncovered<br />

regarding the steps of the path. Many suspect that the<br />

brotherhood is an elaborate ploy to cheat sanguine aspirants<br />

out of their precious secrets, but so far no one has been able<br />

to uncover anything sinister about the organization.<br />

NPC Reactions<br />

Most NPCs respond to sanguine aspirants the same<br />

way they would to any other eccentric researcher—at least at<br />

35

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