Liber Vampyr
Liber Vampyr - Necromancers of the Northwest
Liber Vampyr - Necromancers of the Northwest
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Table 4‐1: The Sanguine Aspirant<br />
Level<br />
Base Attack<br />
Bonus Fort Ref Will Special<br />
Maximum<br />
Blood Points<br />
1st +0 +0 +1 +1 Accelerated cruomancy, bonus feat, weakness 6<br />
2nd +1 +1 +1 +1 Bonus feat 9<br />
3rd +2 +1 +2 +2 Bonus feat, vampire's sight, weakness 12<br />
4th +3 +1 +2 +2 Bonus feat 15<br />
5th +3 +2 +3 +3 Bonus feat, vampiric youth, weakness 18<br />
6th +4 +2 +3 +3 Bonus feat 21<br />
7th +5 +2 +4 +4 Bonus feat, vampiric vigor, weakness 24<br />
8th +6 +3 +4 +4 Bonus feat 27<br />
9th +6 +3 +5 +5 Blood control, bonus feat, weakness 30<br />
10th +7 +3 +5 +5 Bonus feat, undead apotheosis 33<br />
Playing a Sanguine Aspirant<br />
As a sanguine aspirant you want one thing: to unlock<br />
the powers of cruomancy without giving up your life to do so.<br />
Perhaps you simply don’t trust in the benevolence of these<br />
blood-drinking predators to give you their “embrace” without<br />
attempting to enslave you, or simply devour you on the spot,<br />
or perhaps you simply enjoy the benefits of remaining alive,<br />
but whatever the case, you know that for you, the road to<br />
mastery of the blood does not involve your death. Instead,<br />
you turn to the dusty and aged tomes of times long forgotten<br />
in search of the mythical ritual, known as the Sanguine Path.<br />
Only the Path can safely give you the power you seek, without<br />
having to give up your life to gain it.<br />
This doesn’t mean that the path is an easy one,<br />
however, and you had a pretty good idea when you started<br />
down it that you would need to do some pretty dark things<br />
in order to get where you wanted to go. Even so, you simply<br />
chalk that up to “the price of true greatness” and carry on<br />
in your search: after all, knowledge isn’t power if you’re too<br />
cowardly to use it.<br />
Combat<br />
Most likely your overall combat style won’t change<br />
much from becoming a sanguine aspirant, though sanguine<br />
aspirants with experience in grappling will find a new and<br />
exciting use for that skill. The benefits of vampirism are<br />
such that characters of just about any role can benefit from<br />
some time in the class, with the only real exception being<br />
spellcasters, who will feel the loss of spellcasting progression<br />
very sharply.<br />
Resources<br />
Sanguine aspirants do not gain any specific resources<br />
upon entering the class. A sanguine aspirant can count on a<br />
fellow sanguine aspirant to attempt to steal any secrets he has<br />
uncovered about the Sanguine Path, and to gladly kill him in<br />
order to get at them, but otherwise can expect little from his<br />
peers. He will likely find academic institutions very helpful<br />
for his studies, though if he is too open about the nature of<br />
his research he may find his welcome brought to an abrupt<br />
end.<br />
Sanguine Aspirants in the World<br />
I’m not entirely sure why they’re so reluctant to meet<br />
the embrace of death. It seems like it would be so much easier<br />
to gain power another way. Still, I suppose if the alternative<br />
is seeking out the nearest vampire, begging for the “embrace,”<br />
and then hoping that nothing bad happens, I can understand<br />
why one might choose to pursue an ancient and forgotten<br />
ritual, instead.<br />
~Marosh the Black, Arch-lich of Gorgynia<br />
Sanguine aspirants are, in essence, very specialized<br />
scholars, and typically that is all the world sees them as:<br />
eccentric, but ultimately well-meaning, researchers and<br />
sages. Most people have little interest in ancient rituals of<br />
any sort, nor the patience for cryptic clues locked away in<br />
musty tomes. It is only those who take a keen interest in the<br />
sanguine aspirant’s studies, information he is not overly eager<br />
to share, that may begin to suspect a darker purpose to the<br />
disciple’s quest for knowledge.<br />
Organization<br />
For the most part, sanguine aspirants operate<br />
independently, jealously hiding their knowledge and secrets<br />
from any who might want to walk the same path. Indeed, all<br />
indications seem to be that the very ritual itself is designed<br />
to weed out the weak by pitting disciples against each<br />
other in their search for answers. Occasionally two or more<br />
sanguine aspirants make temporary alliances, agreeing to<br />
work together for mutual benefit, but these alliances typically<br />
end in treachery and, more often than not, murder. For<br />
this reason, the followers of the Sanguine Path are almost<br />
universally suspicious of the so-called Brotherhood of<br />
Sanguine Bonds, a recent organization which purports to be<br />
a lodge or gathering hall for sanguine aspirants, including<br />
shared access to the knowledge they have uncovered<br />
regarding the steps of the path. Many suspect that the<br />
brotherhood is an elaborate ploy to cheat sanguine aspirants<br />
out of their precious secrets, but so far no one has been able<br />
to uncover anything sinister about the organization.<br />
NPC Reactions<br />
Most NPCs respond to sanguine aspirants the same<br />
way they would to any other eccentric researcher—at least at<br />
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