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Danish Computer Game Companies Index - Copenhagen ...

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About <strong>Computer</strong>spilzonen<br />

Major new effort to strengthen the computer game area<br />

Producentforeningen along with a number of consortiums has been allocated to<br />

9.2 million <strong>Danish</strong> kroner (over 3 years) for an Experience Zone for games - Com-<br />

puterspilzonen. With a budget of 3 million <strong>Danish</strong> kroner from the Region Hoveds-<br />

taden, a cash investment from the Producentforeningen at about 2 million <strong>Danish</strong><br />

kroner, and not least with project investments from partners in the consortium, the<br />

Experience Zone for the computergames will reach a total budget of well over 20<br />

million <strong>Danish</strong> kroner over 3 year. These Experience Zones - that besides video<br />

games are dealing with fashion, cuisine and music - are aspired by the govern-<br />

ment, that together with S, DF, RV and SF has earmarked a total of 90 million<br />

<strong>Danish</strong> kroner to strengthen the culture and experience economy in Denmark.<br />

The goal of the Producentforening concerning the <strong>Computer</strong> <strong>Game</strong> Zone, is to<br />

establish the <strong>Computer</strong> <strong>Game</strong> Zone as a framework that enables developing the<br />

game industry from being a potential into being a healthy, internationally oriented<br />

industry with viable businesses geared for growth.<br />

The basis of the Producentforenings work with games includes a comprehensive<br />

and timely analysis of the video game industry, which was done in the winter of<br />

2008-09. The analysis demonstrates that computer games industry is an industry<br />

with lots of life and activity, but also that it is an industry that has a number of chal-<br />

lenges. Many of these challenges will now be faced by the <strong>Computer</strong> <strong>Game</strong> Zone.<br />

The biggest challenge is economic. There has lacked funding and venture capital<br />

long before the financial crisis hit. Today, companies in the <strong>Danish</strong> games indus-<br />

try so challenging that many have questioned whether the <strong>Danish</strong> branch even<br />

exist in five years. Some have gone bankrupt and more companies are planning<br />

to move abroad because of lack of access to venture capital and skilled labor.<br />

Therefore, both capital and business development exist as very important areas in<br />

the Zone.<br />

On the positive side stands the fact that the <strong>Danish</strong> games industry is very crea-<br />

tive. At the same time proper learning environments have been established which<br />

will ensure that the talent is being educated. However, there is a great need for<br />

upgrading of the industry and an understanding of that creativity and business are<br />

not necessarily opposites, but requires each other, if one wants to make money<br />

and be sustainable.<br />

Producentforeningen manages the <strong>Computer</strong> <strong>Game</strong> Zone project. Producentfore-<br />

ningen has brought together the many stakeholders and partners in the project<br />

and have prepared the application itself. Pratically, the secretariat of the Pro-<br />

ducentforening will house the <strong>Computer</strong> <strong>Game</strong> Zone, but the zone is a network<br />

project where a wide range of partners come with their own specific projects,<br />

skills and professional concerns, and make these available to the industry within<br />

the network that forms the Zone. It is a cardinal point about the project, which<br />

has now been approved that the activities take place outside in the environment,<br />

which is already present and with the capabilities that exists in and may be benefi-<br />

cial for the industry.<br />

3

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