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5<br />

Enduring Challenges in Tactical Intel<br />

Tasks in the Military Decision-Making Process<br />

Commander<br />

XO Exec Officer<br />

S3 Operations<br />

S2 Intelligence<br />

S6 Communications<br />

S1 Personnel<br />

S4 Logistics<br />

Operators<br />

1<br />

Receipt of<br />

Mission<br />

Alert key staff and participants.<br />

Gather tools.<br />

Update running estimates.<br />

Conduct initial assessment.<br />

Issue the initial warning order.<br />

Analyze higher HQ plan or order.<br />

Perform initial Intelligence Preparation of Battlefield.<br />

1 1 1 1 1 1 1 1<br />

1 1 1 1 1 1 1 0<br />

0 1 1 1 1 1 1 0<br />

0 1 1 1 0 0 0 0<br />

0 0 1 0 0 0 0 1<br />

1 1 1 1 1 1 1 0<br />

0 0 1 1 0 0 0 0<br />

Organizational Design Challenges<br />

• Experience Differential<br />

• Organizational Culture<br />

Determine specified, implied, and essential tasks.<br />

0 1 1 1 1 1 1 0<br />

Review available assets.<br />

0 1 1 1 1 0 0 1<br />

Determine constraints.<br />

0 1 1 1 1 0 0 1<br />

Command, Staff, and Operator Roles in MDMP<br />

2<br />

3<br />

4<br />

5<br />

Mission Analysis<br />

COA Development<br />

COA Analysis<br />

COA<br />

Comparison<br />

Identify critical facts and develop assumptions.<br />

Begin composite risk management.<br />

Develop initial commander’s critical information requirements<br />

and essential elements of friendly information.<br />

Develop initial recon and surveillance (R&S) synchronization tools.<br />

Develop initial R&S plan.<br />

Update plan for use of available time.<br />

Develop initial themes and messages.<br />

Develop proposed problem statement.<br />

Develop proposed mission statement.<br />

Present the mission analysis briefing.<br />

Develop and issue initial commander’s intent.<br />

Develop and issue initial planning guidance.<br />

Develop course of action (COA) evaluation criteria.<br />

Issue a warning order.<br />

Assess relative combat power.<br />

Generate options.<br />

Array forces.<br />

Develop a broad concept.<br />

Assign headquarters.<br />

Prepare COA statements and sketches.<br />

Conduct COA briefing.<br />

Select or modify COAs for continued analysis.<br />

Gather the tools.<br />

List all friendly forces.<br />

List assumptions.<br />

List known critical events and decision points.<br />

Select the war-gaming method.<br />

Select a technique to record and display results.<br />

War-game the operation and assess the results.<br />

Conduct a war-game briefing (optional).<br />

Conduct advantages and disadvantages analysis.<br />

Compare COAs.<br />

Conduct a COA decision briefing.<br />

0 1 1 1 1 0 0 0<br />

0 1 1 1 0 0 0 0<br />

0 1 1 1 0 0 0 0<br />

0 0 1 1 0 0 0 0<br />

0 0 1 1 0 0 0 0<br />

0 1 0 0 0 0 0 0<br />

0 0 1 1 0 0 0 0<br />

0 1 1 1 0 0 0 0<br />

0 1 1 1 0 0 0 0<br />

1 1 1 1 1 1 1 1<br />

1 1 1 1 0 0 0 0<br />

1 1 1 1 1 0 0 1<br />

1 1 1 1 0 0 0 0<br />

0 0 1 0 0 0 0 1<br />

1 1 1 1 1 1 1 1<br />

0 0 1 1 0 0 0 0<br />

0 0 1 0 0 0 0 0<br />

0 0 1 1 0 0 0 0<br />

1 1 1 0 0 0 0 0<br />

0 0 1 1 1 0 0 0<br />

0 1 1 1 1 0 0 0<br />

1 1 1 1 0 0 0 0<br />

0 0 1 1 0 0 0 0<br />

0 0 1 0 0 0 0 0<br />

0 0 1 1 0 0 0 0<br />

0 0 1 1 0 0 0 0<br />

0 0 1 1 0 0 0 0<br />

0 0 1 1 0 0 0 0<br />

1 1 1 1 0 0 0 0<br />

1 1 1 1 1 0 0 1<br />

1 1 1 1 0 0 0 0<br />

1 1 1 1 0 0 0 0<br />

1 1 1 1 1 0 0 1<br />

Commander<br />

XO Exec Officer<br />

S3 Operations<br />

S2 Intelligence<br />

S6 Communications<br />

S1 Personnel<br />

S4 Logistics<br />

Operators<br />

Commander<br />

18 17 17 16 10 6 6 8<br />

XO Exec Officer<br />

17 29 28 27 16 8 8 10<br />

S3 Operations<br />

17 28 45 39 17 8 8 13<br />

S2 Intelligence<br />

16 27 39 39 17 8 8 10<br />

S6 Communications<br />

10 16 17 17 17 8 8 10<br />

S1 Personnel<br />

6 8 8 8 8 8 8 4<br />

S4 Logistics<br />

6 8 8 8 8 8 8 4<br />

Operators 8 10 13 10 10 4 4 13<br />

6<br />

7<br />

COA<br />

Approval<br />

Orders<br />

Production<br />

Commander selects COA.<br />

Commander issues the final planning guidance.<br />

Issue warning order #3.<br />

Deliver/ brief order to subordinate unit.<br />

1 0 0 0 0 0 0 0<br />

1 1 1 1 1 1 1 1<br />

0 0 1 0 0 0 0 1<br />

1 1 1 1 1 0 0 1<br />

Figure 2. The domain mapping matrix (DMM) on the left matches tasks in the military decision-making process (MDMP) to individual roles.<br />

Squaring the DMM creates the design structure matrix on the right, which shows the interdependent roles within MDMP.<br />

Design structure matrix (DSM). The formal mapping of a unit’s staff using the design structure matrix made it possible to see that some<br />

transfers of information occur as lateral exchanges while others occur hierarchically. Structural and organizational designs inherent to military<br />

culture and hierarchy, including potential disparities in rank and experience, can unfortunately create artificial barriers to communication.<br />

For example, it is not atypical for an intelligence officer to rank one or two levels below an operations officer. This means the operations officer<br />

could have many more years of experience than the intelligence officer. To work well together, the intelligence officer must spend significant<br />

effort building knowledge of the unit’s operations, specific standards, and tactics just to be conversant with the person on whom all of his<br />

tasks depend. The communication barriers are significantly greater when an analyst perceptibly lacks competency in his field.<br />

continued on page 6

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