sdm pulse
SDM-Pulse-Fall-2015
SDM-Pulse-Fall-2015
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5<br />
Enduring Challenges in Tactical Intel<br />
Tasks in the Military Decision-Making Process<br />
Commander<br />
XO Exec Officer<br />
S3 Operations<br />
S2 Intelligence<br />
S6 Communications<br />
S1 Personnel<br />
S4 Logistics<br />
Operators<br />
1<br />
Receipt of<br />
Mission<br />
Alert key staff and participants.<br />
Gather tools.<br />
Update running estimates.<br />
Conduct initial assessment.<br />
Issue the initial warning order.<br />
Analyze higher HQ plan or order.<br />
Perform initial Intelligence Preparation of Battlefield.<br />
1 1 1 1 1 1 1 1<br />
1 1 1 1 1 1 1 0<br />
0 1 1 1 1 1 1 0<br />
0 1 1 1 0 0 0 0<br />
0 0 1 0 0 0 0 1<br />
1 1 1 1 1 1 1 0<br />
0 0 1 1 0 0 0 0<br />
Organizational Design Challenges<br />
• Experience Differential<br />
• Organizational Culture<br />
Determine specified, implied, and essential tasks.<br />
0 1 1 1 1 1 1 0<br />
Review available assets.<br />
0 1 1 1 1 0 0 1<br />
Determine constraints.<br />
0 1 1 1 1 0 0 1<br />
Command, Staff, and Operator Roles in MDMP<br />
2<br />
3<br />
4<br />
5<br />
Mission Analysis<br />
COA Development<br />
COA Analysis<br />
COA<br />
Comparison<br />
Identify critical facts and develop assumptions.<br />
Begin composite risk management.<br />
Develop initial commander’s critical information requirements<br />
and essential elements of friendly information.<br />
Develop initial recon and surveillance (R&S) synchronization tools.<br />
Develop initial R&S plan.<br />
Update plan for use of available time.<br />
Develop initial themes and messages.<br />
Develop proposed problem statement.<br />
Develop proposed mission statement.<br />
Present the mission analysis briefing.<br />
Develop and issue initial commander’s intent.<br />
Develop and issue initial planning guidance.<br />
Develop course of action (COA) evaluation criteria.<br />
Issue a warning order.<br />
Assess relative combat power.<br />
Generate options.<br />
Array forces.<br />
Develop a broad concept.<br />
Assign headquarters.<br />
Prepare COA statements and sketches.<br />
Conduct COA briefing.<br />
Select or modify COAs for continued analysis.<br />
Gather the tools.<br />
List all friendly forces.<br />
List assumptions.<br />
List known critical events and decision points.<br />
Select the war-gaming method.<br />
Select a technique to record and display results.<br />
War-game the operation and assess the results.<br />
Conduct a war-game briefing (optional).<br />
Conduct advantages and disadvantages analysis.<br />
Compare COAs.<br />
Conduct a COA decision briefing.<br />
0 1 1 1 1 0 0 0<br />
0 1 1 1 0 0 0 0<br />
0 1 1 1 0 0 0 0<br />
0 0 1 1 0 0 0 0<br />
0 0 1 1 0 0 0 0<br />
0 1 0 0 0 0 0 0<br />
0 0 1 1 0 0 0 0<br />
0 1 1 1 0 0 0 0<br />
0 1 1 1 0 0 0 0<br />
1 1 1 1 1 1 1 1<br />
1 1 1 1 0 0 0 0<br />
1 1 1 1 1 0 0 1<br />
1 1 1 1 0 0 0 0<br />
0 0 1 0 0 0 0 1<br />
1 1 1 1 1 1 1 1<br />
0 0 1 1 0 0 0 0<br />
0 0 1 0 0 0 0 0<br />
0 0 1 1 0 0 0 0<br />
1 1 1 0 0 0 0 0<br />
0 0 1 1 1 0 0 0<br />
0 1 1 1 1 0 0 0<br />
1 1 1 1 0 0 0 0<br />
0 0 1 1 0 0 0 0<br />
0 0 1 0 0 0 0 0<br />
0 0 1 1 0 0 0 0<br />
0 0 1 1 0 0 0 0<br />
0 0 1 1 0 0 0 0<br />
0 0 1 1 0 0 0 0<br />
1 1 1 1 0 0 0 0<br />
1 1 1 1 1 0 0 1<br />
1 1 1 1 0 0 0 0<br />
1 1 1 1 0 0 0 0<br />
1 1 1 1 1 0 0 1<br />
Commander<br />
XO Exec Officer<br />
S3 Operations<br />
S2 Intelligence<br />
S6 Communications<br />
S1 Personnel<br />
S4 Logistics<br />
Operators<br />
Commander<br />
18 17 17 16 10 6 6 8<br />
XO Exec Officer<br />
17 29 28 27 16 8 8 10<br />
S3 Operations<br />
17 28 45 39 17 8 8 13<br />
S2 Intelligence<br />
16 27 39 39 17 8 8 10<br />
S6 Communications<br />
10 16 17 17 17 8 8 10<br />
S1 Personnel<br />
6 8 8 8 8 8 8 4<br />
S4 Logistics<br />
6 8 8 8 8 8 8 4<br />
Operators 8 10 13 10 10 4 4 13<br />
6<br />
7<br />
COA<br />
Approval<br />
Orders<br />
Production<br />
Commander selects COA.<br />
Commander issues the final planning guidance.<br />
Issue warning order #3.<br />
Deliver/ brief order to subordinate unit.<br />
1 0 0 0 0 0 0 0<br />
1 1 1 1 1 1 1 1<br />
0 0 1 0 0 0 0 1<br />
1 1 1 1 1 0 0 1<br />
Figure 2. The domain mapping matrix (DMM) on the left matches tasks in the military decision-making process (MDMP) to individual roles.<br />
Squaring the DMM creates the design structure matrix on the right, which shows the interdependent roles within MDMP.<br />
Design structure matrix (DSM). The formal mapping of a unit’s staff using the design structure matrix made it possible to see that some<br />
transfers of information occur as lateral exchanges while others occur hierarchically. Structural and organizational designs inherent to military<br />
culture and hierarchy, including potential disparities in rank and experience, can unfortunately create artificial barriers to communication.<br />
For example, it is not atypical for an intelligence officer to rank one or two levels below an operations officer. This means the operations officer<br />
could have many more years of experience than the intelligence officer. To work well together, the intelligence officer must spend significant<br />
effort building knowledge of the unit’s operations, specific standards, and tactics just to be conversant with the person on whom all of his<br />
tasks depend. The communication barriers are significantly greater when an analyst perceptibly lacks competency in his field.<br />
continued on page 6