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DIGITAL SONY 4K WORLD<br />

<strong>Jim</strong> <strong>Sl<strong>at</strong>er</strong><br />

<strong>visited</strong> <strong>the</strong> <strong>Sony</strong><br />

<strong>Technology</strong> <strong>Centre</strong><br />

<strong>at</strong> <strong>Atsugi</strong> and <strong>the</strong><br />

4K Digital Cinema<br />

projector factory in<br />

Kosai, Japan<br />

<strong>The</strong> <strong>world</strong> <strong>of</strong><br />

<strong>The</strong> itinerary for <strong>the</strong> trip had been<br />

carefully worked out beforehand in<br />

conjunction with Basingstoke-based<br />

Josh Honda, Senior Manager <strong>of</strong> <strong>the</strong><br />

European Digital Cinema and Signage group, so<br />

as to maximise both wh<strong>at</strong> we could be shown<br />

and <strong>the</strong> opportunities for discussion, and I was<br />

delighted to be accompanied throughout <strong>the</strong><br />

trip by Mark Clowes, Marketing Manager for<br />

Digital Cinema. On arrival in Japan we were<br />

joined by ano<strong>the</strong>r well known journalist in <strong>the</strong><br />

Digital Cinema field, Bill Mead, who runs <strong>the</strong><br />

acclaimed www.DcinemaToday.com website<br />

and contributes technical articles to Film<br />

Journal Intern<strong>at</strong>ional. <strong>The</strong> four <strong>of</strong> us rapidly<br />

discovered how much experience we had in<br />

common, and for <strong>the</strong> next three days we never<br />

seemed to stop talking!<br />

Monday morning saw us taking an hour and<br />

half train ride from Yokohama to <strong>the</strong> impressive<br />

<strong>Sony</strong> <strong>Technology</strong> <strong>Centre</strong> <strong>at</strong> <strong>Atsugi</strong>, a sizeable<br />

campus with several large buildings, which is<br />

<strong>the</strong> largest <strong>Sony</strong> Research and Development<br />

site <strong>world</strong>wide. Key research areas include<br />

m<strong>at</strong>erials, display devices, core technology<br />

developments, and inform<strong>at</strong>ion technologies,<br />

and <strong>the</strong> centre has been <strong>at</strong> <strong>the</strong> heart <strong>of</strong> many<br />

technology breakthroughs, mainly for <strong>the</strong><br />

broadcast industry, since it opened, originally as<br />

a factory, in 1960.<br />

<strong>Sony</strong> United - <strong>the</strong> holistic approach<br />

Shigeo Saito, General Manager <strong>of</strong> <strong>the</strong> Digital<br />

Cinema Department, had assembled a team <strong>of</strong><br />

senior managers covering all <strong>the</strong> areas which<br />

we had indic<strong>at</strong>ed th<strong>at</strong> we might like to discuss,<br />

and he opened his present<strong>at</strong>ion by explaining<br />

how <strong>the</strong> many different facets <strong>of</strong> <strong>the</strong> <strong>Sony</strong><br />

company and <strong>the</strong> many different businesses<br />

which it is made up <strong>of</strong> - ‘<strong>Sony</strong> United’ was <strong>the</strong><br />

expressive phrase he used - all work toge<strong>the</strong>r<br />

for <strong>the</strong> good <strong>of</strong> <strong>the</strong> whole. He took us through<br />

cinema technology • september 2010 • www.cinem<strong>at</strong>echnologymagazine.com<br />

SONY 4K<br />

I am well used to travelling to<br />

different loc<strong>at</strong>ions for Cinema<br />

<strong>Technology</strong> magazine, but a recent<br />

invit<strong>at</strong>ion from <strong>Sony</strong> to talk<br />

with <strong>the</strong>ir top technical people<br />

and to visit <strong>the</strong>ir digital cinema<br />

projector factory in Japan<br />

broke all <strong>the</strong> records - with <strong>the</strong><br />

five day round trip approaching<br />

13,000 miles, I reckon th<strong>at</strong> must<br />

be about a mile for every word<br />

<strong>of</strong> <strong>the</strong> resulting CT articles.<br />

<strong>the</strong> business to business areas, showing how<br />

<strong>the</strong> Visual Present<strong>at</strong>ions Solutions division<br />

includes projectors, displays and, to my<br />

surprise, pr<strong>of</strong>essional special purpose printers<br />

- <strong>the</strong>y are all ‘output devices’, as he explained.<br />

<strong>The</strong> aim <strong>of</strong> <strong>the</strong> digital cinema business is to<br />

provide high quality digital images right through<br />

<strong>the</strong> chain from acquisition to exhibition, in<br />

parallel with ensuring innov<strong>at</strong>ive workflow<br />

methods which can lead to cost reductions.<br />

<strong>The</strong> history <strong>of</strong> 4K<br />

<strong>The</strong> history <strong>of</strong> <strong>the</strong> development <strong>of</strong> <strong>the</strong> <strong>Sony</strong><br />

4K projector was explained in detail, with <strong>the</strong><br />

first 4K business (d<strong>at</strong>a) projectors such as <strong>the</strong><br />

SRX-R110 appearing in 2005. <strong>The</strong> substantially<br />

larger high-brightness Digital Cinema<br />

projectors, SRX-R220 and 210 came to market<br />

during <strong>the</strong> next couple <strong>of</strong> years. <strong>The</strong> current<br />

Digital Cinema model, <strong>the</strong> more compact SRX-<br />

R320 came to market in 2009, effectively <strong>the</strong><br />

third gener<strong>at</strong>ion <strong>of</strong> <strong>Sony</strong>’s 4K projector line,<br />

and <strong>the</strong>re is also a complete range <strong>of</strong> business<br />

projectors and a very high-brightness noncinema<br />

projector <strong>the</strong> SRX-T420 which is used<br />

in applic<strong>at</strong>ions such as Visualis<strong>at</strong>ion, Simul<strong>at</strong>ion<br />

and large venue events /exhibitions. Audi,<br />

Jaguar Land Rover and o<strong>the</strong>r key automotive<br />

manufacturers all benefit from <strong>the</strong> <strong>Sony</strong> 4K<br />

high resolution to speed up <strong>the</strong>ir costly design<br />

process.<br />

Common pl<strong>at</strong>form - common<br />

development<br />

<strong>The</strong> various projector ranges are based on<br />

a common technology pl<strong>at</strong>form using <strong>the</strong><br />

SXRD (Silicon Crystal Reflective Display)<br />

chip which is designed and developed <strong>at</strong> <strong>the</strong><br />

<strong>Atsugi</strong> <strong>Technology</strong> <strong>Centre</strong>, with <strong>the</strong> display<br />

chips actually being manufactured in <strong>the</strong> <strong>Sony</strong><br />

semiconductor factory <strong>at</strong> Kumamoto in <strong>the</strong><br />

south <strong>of</strong> Japan. Keeping everything in house,<br />

from chip manufacture through to <strong>the</strong> final<br />

projector manufacture is regarded as a gre<strong>at</strong><br />

strength <strong>of</strong> <strong>the</strong> <strong>Sony</strong> DC projectors, whereas<br />

competing DLP Cinema® projectors are made<br />

by several o<strong>the</strong>r manufacturers who have to<br />

buy in <strong>the</strong> essential light-engine components<br />

from semiconductor manufacturer Texas<br />

Instruments and build <strong>the</strong>se into <strong>the</strong>ir own<br />

projector designs.<br />

SXRD basics<br />

<strong>The</strong> technology <strong>of</strong> <strong>the</strong> SXRD chip design was<br />

explained in some detail and it was shown<br />

how <strong>the</strong> 1.55 inch diagonal display chip can<br />

be manufactured with extremely small (0.35µ<br />

- micron) gaps between <strong>the</strong> pixels. Such small


Polarised<br />

light out<br />

to panel<br />

Light input<br />

SXRD Panel<br />

Pre-polarising beam splitter<br />

PBS polarises <strong>the</strong> light prior<br />

to reaching <strong>the</strong> SXRD panel.<br />

A similar external polarised unit<br />

is used on <strong>the</strong> reflected beam output from <strong>the</strong><br />

SXRD panel<br />

inter-pixel gaps give an aperture r<strong>at</strong>io <strong>of</strong> over<br />

92%, increasing <strong>the</strong> efficiency <strong>of</strong> <strong>the</strong> reflected<br />

display, minimising light leakage between <strong>the</strong><br />

pixels and increasing <strong>the</strong> contrast <strong>of</strong> <strong>the</strong> final<br />

display.<br />

Liquid crystal displays use three elements to<br />

modul<strong>at</strong>e <strong>the</strong> passage <strong>of</strong> light: a pre polariser, a<br />

rot<strong>at</strong>ion medium and a post polariser.<br />

Prior to <strong>the</strong> light reaching <strong>the</strong> SXRD panel it<br />

is pre-polarised by being reflected from an<br />

external Polarised Beam Splitter (PBS).<br />

At this point it is oriented in line with <strong>the</strong><br />

crystal alignment in <strong>the</strong> SXRD imager. <strong>The</strong> prepolarised<br />

light beam <strong>the</strong>n passes through <strong>the</strong><br />

vertically aligned SXRD liquid crystal m<strong>at</strong>erial<br />

which sets <strong>the</strong> final polarity. This is a special<br />

vertically aligned design specific to SXRD.<br />

Within <strong>the</strong> SXRD panel, <strong>the</strong> light reflects <strong>of</strong>f<br />

<strong>the</strong> surface <strong>of</strong> <strong>the</strong> Silicon backplane and back<br />

towards <strong>the</strong> PBS. If <strong>the</strong> SXRD pixel has rot<strong>at</strong>ed<br />

<strong>the</strong> light, it is <strong>the</strong>n not aligned with <strong>the</strong> post-<br />

PBS orient<strong>at</strong>ion and is allowed to pass. If <strong>the</strong><br />

incoming light has not been rot<strong>at</strong>ed, <strong>the</strong>n it is<br />

reflected within <strong>the</strong> PBS back into <strong>the</strong> source<br />

light p<strong>at</strong>h.<br />

<strong>The</strong> SXRD panel uses a production process th<strong>at</strong><br />

<strong>Sony</strong> has perfected over <strong>the</strong> years in its own<br />

dedic<strong>at</strong>ed manufacturing facility <strong>at</strong> Kumamoto,<br />

allowing everything to be manufactured to <strong>the</strong><br />

highest <strong>of</strong> quality standards. No semiconductor<br />

manufacturer will talk about yields, but I<br />

gained <strong>the</strong> impression th<strong>at</strong> <strong>the</strong> <strong>Sony</strong> process is<br />

well under control, and th<strong>at</strong> manufacturing a<br />

range <strong>of</strong> SXRD chips for different equipment<br />

has long been routine. I asked whe<strong>the</strong>r <strong>the</strong><br />

semiconductor development had come to a<br />

halt, but was told th<strong>at</strong> <strong>the</strong>re is a continuing<br />

process <strong>of</strong> development and improvement <strong>of</strong><br />

both <strong>the</strong> chips and <strong>the</strong> manufacturing methods<br />

<strong>at</strong> <strong>Sony</strong> semiconductor, and we were given<br />

examples <strong>of</strong> where improvements to <strong>the</strong><br />

manufacturing process had given rise to more<br />

reliable oper<strong>at</strong>ion.<br />

In <strong>the</strong> SXRD panel, light from <strong>the</strong> lamp enters through <strong>the</strong> glass substr<strong>at</strong>e <strong>at</strong> <strong>the</strong> top, passes through <strong>the</strong> Liquid<br />

Crystal layer, reflects <strong>of</strong>f <strong>the</strong> mirrored surface <strong>of</strong> <strong>the</strong> Silicon backplane, <strong>the</strong>n passes out through <strong>the</strong> Liquid Crystal,<br />

toward <strong>the</strong> lens and screen.<br />

Not just <strong>the</strong> projector<br />

<strong>The</strong> team were keen to stress th<strong>at</strong> <strong>the</strong>ir Digital<br />

Cinema <strong>of</strong>fering doesn’t stop with <strong>the</strong> projector,<br />

but includes a built in media block, with all<br />

<strong>the</strong> security advantages th<strong>at</strong> this can provide, a<br />

library server, touch panel and a range <strong>of</strong> lenses<br />

suitable for all cinemas.<br />

<strong>The</strong> projectors have been designed to accept<br />

a range <strong>of</strong> Xenon lamps from different<br />

manufacturers, which means th<strong>at</strong> cinemas can<br />

choose <strong>the</strong> best and most economical lamp<br />

for <strong>the</strong>ir situ<strong>at</strong>ion, and th<strong>at</strong> companies who<br />

already have contracts with particular lamp<br />

manufacturers for <strong>the</strong>ir existing projectors can<br />

continue to use <strong>the</strong> same source when <strong>Sony</strong><br />

Digital Cinema projectors are installed - this<br />

type <strong>of</strong> flexibility can <strong>of</strong>ten prove decisive<br />

when contracts are being negoti<strong>at</strong>ed.<br />

<strong>The</strong> hardware is complemented by a<br />

range <strong>of</strong> s<strong>of</strong>tware developed in-house<br />

but in conjunction with users - cinema<br />

managements and technicians. We were<br />

told how <strong>the</strong> s<strong>of</strong>tware systems involved with<br />

<strong>the</strong> TMS (<strong>The</strong><strong>at</strong>re Management System), <strong>the</strong><br />

SMS (Screen Management System) and <strong>the</strong><br />

Cinew<strong>at</strong>ch projection monitoring system are<br />

continuously under development and how<br />

feedback from cinema oper<strong>at</strong>ors is used to<br />

Index M<strong>at</strong>ching Indium-Tin-<br />

Oxide (IMITO) Glass<br />

Substr<strong>at</strong>e<br />

Vertically Aligned Nem<strong>at</strong>ic<br />

Liquid Crystal<br />

Inorganic Alignment Layers<br />

Silicon Backplane<br />

make systems more usable - <strong>the</strong> Graphical<br />

User Interface is a good example <strong>of</strong> part <strong>of</strong> <strong>the</strong><br />

system th<strong>at</strong> has benefited from customer input<br />

and feedback. We were given some ideas as to<br />

future improvements th<strong>at</strong> are being considered<br />

by those actually working in this area, and it<br />

was interesting to discuss with <strong>the</strong> engineers<br />

responsible for writing <strong>the</strong> relevant s<strong>of</strong>tware<br />

<strong>the</strong>ir longer term plans for an ‘Enterprise TMS’<br />

pre-show system th<strong>at</strong> will also look after DCP<br />

deliveries and tie everything in with booking<br />

management, point <strong>of</strong> sale and signage systems.<br />

<strong>The</strong> <strong>Sony</strong> engineers were obviously proud <strong>of</strong><br />

<strong>the</strong>ir LMT-300 4K media block, which is builtin<br />

to <strong>the</strong> SRX-R320 projectors. Containing JPEG<br />

2000 decoding equipment and 1.7 Terabytes <strong>of</strong><br />

storage, <strong>the</strong>y told us th<strong>at</strong> <strong>the</strong> <strong>Sony</strong> equipment<br />

is now recognised by many in <strong>the</strong> cinema<br />

business as a real competitor for <strong>the</strong> server<br />

units made by <strong>the</strong>ir perhaps better known<br />

competitors in this field.<br />

<strong>The</strong> leader in 4K<br />

Although <strong>Sony</strong> were l<strong>at</strong>e to <strong>the</strong> Digital Cinema<br />

market compared with <strong>the</strong>ir DLP competitors,<br />

<strong>the</strong>ir initial marketing to cinema owners<br />

was based on <strong>the</strong> ‘we waited until we could<br />

provide you with <strong>the</strong> best quality images, and<br />

<strong>The</strong> <strong>Sony</strong> LMT-300 Media Block forms an integral part <strong>of</strong> <strong>the</strong> <strong>Sony</strong> Digital Cinema projectors<br />

www.cinem<strong>at</strong>echnologymagazine.com • cinema technology • september 2010


th<strong>at</strong> means 4K’ story, which had something <strong>of</strong> a<br />

ring <strong>of</strong> truth about it <strong>at</strong> <strong>the</strong> time, but with only<br />

a small number <strong>of</strong> projectors established in<br />

<strong>the</strong> marketplace <strong>the</strong> choice <strong>of</strong> system was yet<br />

ano<strong>the</strong>r headache for <strong>the</strong> cinema owner and it<br />

is no surprise th<strong>at</strong> many chose to stay with <strong>the</strong><br />

much longer established micromirrors. But time<br />

moves quickly, and all th<strong>at</strong> was nearly five years<br />

ago, and <strong>the</strong> <strong>Atsugi</strong> team were keen to make<br />

it clear to us th<strong>at</strong> <strong>Sony</strong>/SXRD is certainly not a<br />

minor player any more.<br />

<strong>The</strong> initial sales were slow, with only tens sold<br />

in <strong>the</strong> first couple <strong>of</strong> years, but 2009 saw a<br />

huge uplift in sales, and several recent contracts<br />

for <strong>the</strong> SRX-R320 have made <strong>Sony</strong> a player<br />

to contend with. It is estim<strong>at</strong>ed th<strong>at</strong> around<br />

25% <strong>of</strong> all digital screens <strong>world</strong>wide are now<br />

equipped with <strong>Sony</strong> 4K equipment and we<br />

were told th<strong>at</strong> a total <strong>of</strong> around 4000 units had<br />

been sold by <strong>the</strong> end <strong>of</strong> July 2010, <strong>the</strong> d<strong>at</strong>e <strong>of</strong><br />

our visit. With total <strong>world</strong> digital projector sales<br />

<strong>of</strong> around 17,000 <strong>at</strong> th<strong>at</strong> time, <strong>the</strong> 25% figure<br />

seems believable, but our hosts weren’t content<br />

with th<strong>at</strong> and insisted th<strong>at</strong> <strong>the</strong>ir current r<strong>at</strong>e <strong>of</strong><br />

production and sales means th<strong>at</strong> <strong>Sony</strong> expect<br />

to ship 50% <strong>of</strong> <strong>the</strong> total number <strong>of</strong> Digital<br />

Cinema projectors made in <strong>the</strong> calendar year<br />

2010. We are all aware <strong>of</strong> <strong>the</strong> long lead times<br />

th<strong>at</strong> cinemas are facing in getting DLP ‘Series<br />

2’ projectors out <strong>of</strong> <strong>the</strong> o<strong>the</strong>r manufacturers<br />

<strong>at</strong> <strong>the</strong> current time, and, as our hosts kept on<br />

reminding us, <strong>the</strong> o<strong>the</strong>rs are all only 2K, and<br />

only <strong>Sony</strong> can provide 4K now.<br />

<strong>The</strong> total solution<br />

<strong>The</strong> message <strong>the</strong> Japanese team wanted to<br />

put across was th<strong>at</strong> only <strong>Sony</strong> can provide<br />

a one-stop-shop Digital Cinema solution,<br />

and because <strong>the</strong>y make <strong>the</strong> SXRD chip, <strong>the</strong><br />

media block, <strong>the</strong> projector and <strong>the</strong> <strong>The</strong><strong>at</strong>re<br />

Management System, <strong>Sony</strong> has <strong>the</strong> best<br />

knowledge about 4K Digital Cinema projection<br />

systems. <strong>The</strong>y are convinced th<strong>at</strong> 4K is <strong>the</strong><br />

future (and we discussed in detail some <strong>of</strong> <strong>the</strong><br />

conclusions <strong>of</strong> <strong>the</strong> controversial <strong>Sony</strong> white<br />

paper ‘Does 4K Really Make a Difference?’)<br />

and made <strong>the</strong> telling points th<strong>at</strong> <strong>Sony</strong> has been<br />

providing 4K projector systems since 2007, and<br />

th<strong>at</strong> <strong>the</strong> SXRD chips enable <strong>the</strong>m to provide 4K<br />

projectors now.<br />

<strong>Sony</strong> were delighted to tell me th<strong>at</strong> <strong>the</strong>y<br />

have recently reached agreement with Toho<br />

Cinemas, <strong>the</strong> largest cinema exhibitor in<br />

Japan, to equip all <strong>the</strong>ir 545 screens with<br />

<strong>Sony</strong> 4K projectors. In addition <strong>Sony</strong> will<br />

provide <strong>the</strong> cinema group with ‘Digital Cinema<br />

Solution Services’ including a TMS (<strong>The</strong><strong>at</strong>re<br />

Management System), Central Server System,<br />

customized maintenance and a service<br />

oper<strong>at</strong>ion which will include a call-centre,<br />

remote management over network, and<br />

regular maintenance visits. <strong>The</strong> arrangement<br />

is designed to enable Toho Cinemas to<br />

reduce both <strong>the</strong>ir initial investment and <strong>the</strong>ir<br />

oper<strong>at</strong>ional costs.<br />

0 cinema technology • september 2010 • www.cinem<strong>at</strong>echnologymagazine.com<br />

<strong>The</strong> <strong>Sony</strong> 3D system works by positioning <strong>the</strong> left and right eye 2K images in an ‘over and under’<br />

configur<strong>at</strong>ion within <strong>the</strong> image area <strong>of</strong> <strong>the</strong> 4K chip (shown grey). Both images are shown simultaneously <strong>at</strong><br />

24fps.<br />

In general, for <strong>the</strong> cinema owner who is<br />

planning to go to 4K <strong>the</strong>y suggest th<strong>at</strong> by using<br />

<strong>the</strong> <strong>Sony</strong> system <strong>the</strong>y can have <strong>the</strong> benefits <strong>of</strong><br />

4K immedi<strong>at</strong>ely and on into <strong>the</strong> future, without<br />

getting into <strong>the</strong> potential headaches th<strong>at</strong> an<br />

expensive and potentially time consuming<br />

upgrade from a 2K to 4K DLP projector might<br />

involve.<br />

A better 3D system?<br />

As one who has tried to keep an unbiased<br />

view <strong>of</strong> <strong>the</strong> many 3D cinema systems, I was<br />

interested to encounter <strong>the</strong> sheer full-blooded<br />

enthusiasm put into <strong>the</strong>ir present<strong>at</strong>ion on <strong>the</strong><br />

<strong>Sony</strong> 3D system, which was in turn described<br />

as both ‘a better way <strong>of</strong> providing 3D’ and<br />

‘flicker-free 3D’.<br />

After a thorough analysis <strong>of</strong> <strong>the</strong> business<br />

case for 3D cinema from <strong>the</strong> points <strong>of</strong> view<br />

<strong>of</strong> film-makers, external content providers<br />

(live concerts, sport, video games, special<br />

events) and exhibitors, we were given good<br />

explan<strong>at</strong>ions <strong>of</strong> how <strong>the</strong> system works, and<br />

comparisons with <strong>the</strong> ‘triple-flash’ systems used<br />

in conjunction with DLP® projection system.<br />

Advantages claimed as unique for <strong>the</strong> <strong>Sony</strong> 3D<br />

system included:<br />

• No triple-flash artefacts. This gave rise to<br />

an interesting discussion on wh<strong>at</strong> exactly<br />

<strong>the</strong>se artefacts might be and how worrying<br />

(or not) <strong>the</strong>y might be to a small crosssection<br />

<strong>of</strong> a cinema audience.<br />

• Full colour detail. <strong>The</strong> <strong>Sony</strong> 3D system<br />

is <strong>the</strong> only one to use 4:4:4 colour subsampling<br />

when encoding, <strong>the</strong> o<strong>the</strong>rs use<br />

4:2:2<br />

• Fully comp<strong>at</strong>ible with 60p live content.<br />

This should be especially suitable for<br />

coverage <strong>of</strong> sports events and video gaming.<br />

Not many exhibitors are yet aware how<br />

this could impact <strong>the</strong>ir altern<strong>at</strong>ive content<br />

business in <strong>the</strong> near future. Many sports<br />

require fast moving images, and although<br />

blurring may be toler<strong>at</strong>ed on a small home<br />

TV, it won’t be acceptable on a large cinema<br />

screen. It is generally agreed th<strong>at</strong> TV signal<br />

capture and distribution will eventually<br />

develop to a full progressive spec. Gaming<br />

using <strong>the</strong> Playst<strong>at</strong>ion 3 can already provide<br />

1080/60p images, and trials in <strong>the</strong> US have<br />

proven th<strong>at</strong> this can seriously become<br />

ano<strong>the</strong>r revenue stream for exhibitors,<br />

especially when you consider th<strong>at</strong> 6-8 new<br />

game launch events take place each year.<br />

Questions about 3D resolution<br />

It is important to remember th<strong>at</strong> so far all 3D<br />

Digital Cinema systems are limited to 2K - <strong>the</strong>re<br />

is no such thing yet as a 4K 3D system. Some<br />

critics (competitors?) <strong>of</strong> <strong>the</strong> <strong>Sony</strong> 3D system<br />

have claimed th<strong>at</strong> because <strong>of</strong> <strong>the</strong> way <strong>the</strong> two<br />

images, for left and right eye, are laid out one<br />

on top <strong>of</strong> <strong>the</strong> o<strong>the</strong>r on <strong>the</strong> image area <strong>of</strong> <strong>the</strong><br />

4K chip (diagram above), <strong>the</strong> 3D images are<br />

actually slightly less than 2K resolution. <strong>The</strong><br />

facts are th<strong>at</strong> when showing ‘fl<strong>at</strong>’ i.e. 1:1.85<br />

aspect r<strong>at</strong>io images (although ‘fl<strong>at</strong>’ doesn’t<br />

seem a particularly good word to use with 3D<br />

images....) <strong>the</strong> <strong>Sony</strong> system actually needs to<br />

crop just ten pixels (lines) from <strong>the</strong> top and ten<br />

pixels from <strong>the</strong> bottom <strong>of</strong> <strong>the</strong> image, in order<br />

to fit <strong>the</strong> two images onto <strong>the</strong> imaging area.<br />

Any working projectionist will tell you th<strong>at</strong> in<br />

a real-life cinema situ<strong>at</strong>ion you will frequently<br />

need to lose this amount <strong>of</strong> image due to <strong>the</strong><br />

need for masking and blanking to be applied,<br />

so, to me, this loss <strong>of</strong> a few lines top and bottom<br />

on <strong>the</strong> imaging chip won’t make any difference<br />

<strong>at</strong> all to <strong>the</strong> pictures th<strong>at</strong> <strong>the</strong> audience<br />

sees. I understand th<strong>at</strong> all <strong>the</strong> major studios are<br />

coming round to accepting this for 3D.<br />

For ‘Scope images with a 1:2.39 aspect r<strong>at</strong>io<br />

<strong>the</strong> two 2K images fit comfortably onto <strong>the</strong>


chip area without having to lose any pixels,<br />

and it was pointed out th<strong>at</strong> in cinemas which<br />

use fixed height screens with moveable side<br />

masking it could even be possible to increase<br />

<strong>the</strong> pixel count if th<strong>at</strong> were ever to be deemed<br />

desirable.<br />

Seeing for ourselves<br />

We were <strong>the</strong>n taken to <strong>the</strong> research centre’s<br />

own ‘mini cinema’ preview <strong>the</strong><strong>at</strong>re and wellequipped<br />

projection room. We first <strong>of</strong> all<br />

w<strong>at</strong>ched some excellent 4K clips shot on a<br />

digital camera, followed by movie clips from<br />

‘Dark Knight’. <strong>The</strong> 2D pictures on <strong>the</strong> silver<br />

screen were good, and we were told th<strong>at</strong> a<br />

small blemish on <strong>the</strong> screen meant th<strong>at</strong> <strong>the</strong><br />

screen was due to be replaced very soon.<br />

We <strong>the</strong>n moved to <strong>the</strong> adjacent projection<br />

room, and w<strong>at</strong>ched as Senior Engineering<br />

Manager Mas<strong>at</strong>o Aizawa, who had previously<br />

introduced us to <strong>the</strong> projection facilities,<br />

changed <strong>the</strong> projection lens on <strong>the</strong> SRX-R320<br />

from 2D to <strong>the</strong> dual 3D version. Even under<br />

<strong>the</strong> disadvantage <strong>of</strong> being w<strong>at</strong>ched closely by<br />

me and my camera, <strong>the</strong> complete changeover<br />

took him only about five minutes and clearly<br />

showed me th<strong>at</strong> <strong>the</strong> procedure would be very<br />

practical in a working cinema, something th<strong>at</strong><br />

I had had doubts about before. It was notable<br />

th<strong>at</strong> <strong>the</strong> lens mounting assembly has been<br />

carefully arranged th<strong>at</strong> no realignment <strong>of</strong> any<br />

sort is needed (once <strong>the</strong> very first one-time<br />

alignment has been carried out) when <strong>the</strong> 2D<br />

lens is replaced by <strong>the</strong> dual-lens 3D assembly,<br />

and once Aizawa-san had used <strong>the</strong> projector<br />

touch-screen to call up <strong>the</strong> appropri<strong>at</strong>e 3D<br />

settings, <strong>the</strong> pictures in <strong>the</strong> auditorium were<br />

immedi<strong>at</strong>ely bright, sharp and in focus.<br />

Hands on with <strong>the</strong> SRX-R320<br />

We were provided with an excellent technical<br />

session about <strong>the</strong> SRX-R320 projector, and<br />

being allowed ‘hands-on’ access actually<br />

answered many <strong>of</strong> <strong>the</strong> technical questions<br />

th<strong>at</strong> I had previously wanted to ask. <strong>The</strong><br />

<strong>Sony</strong> projector is physically somewh<strong>at</strong> longer<br />

than its equivalent DLP competitors (which<br />

admittedly don’t yet do 4K) and I had been<br />

curious to find out why, and indeed asked<br />

whe<strong>the</strong>r it might not be possible to reduce <strong>the</strong><br />

size <strong>of</strong> future projectors. Once I saw <strong>the</strong> optical<br />

engine, based on a 1.55 inch chip, which is<br />

considerable larger than <strong>the</strong> 1.2 inch and 0.98<br />

inch chips <strong>of</strong> <strong>the</strong> DLP projectors, things started<br />

to make sense.<br />

<strong>The</strong> whole 1.55 inch active area <strong>of</strong> <strong>the</strong> SXRD<br />

chip obviously needs to be fully illumin<strong>at</strong>ed<br />

by <strong>the</strong> light from <strong>the</strong> Xenon, so all <strong>the</strong> optical<br />

components need to be physically large enough<br />

to carry <strong>the</strong> ‘light p<strong>at</strong>h’, and all <strong>the</strong>se optical<br />

components, including <strong>the</strong> triple colour prism<br />

arrangements, need to be big enough for <strong>the</strong><br />

complete cross-sectional area <strong>of</strong> <strong>the</strong> light beam<br />

to pass through. This explained some <strong>of</strong> <strong>the</strong><br />

extra size <strong>of</strong> <strong>the</strong> projector (<strong>the</strong> <strong>Sony</strong> engineers<br />

were keen to remind me th<strong>at</strong> <strong>the</strong> R320 is<br />

considerably smaller than its predecessor, but<br />

I argued th<strong>at</strong> <strong>the</strong> size reduction had been<br />

vertical ra<strong>the</strong>r than in horizontal length, and<br />

th<strong>at</strong> <strong>the</strong> length can be an embarrassment in<br />

some small projection rooms). I pointed out<br />

th<strong>at</strong> a smaller overall design would increase <strong>the</strong><br />

number <strong>of</strong> applic<strong>at</strong>ions for <strong>Sony</strong> digital cinema<br />

projectors in smaller cinemas, perhaps allowing<br />

for new projectors to be ceiling-hung in small<br />

auditoria, and also noted th<strong>at</strong> a number <strong>of</strong> <strong>the</strong><br />

<strong>Sony</strong> 4K d<strong>at</strong>a projectors are very much smaller<br />

than <strong>the</strong> R320.<br />

www.cinem<strong>at</strong>echnologymagazine.com • cinema technology • september 2010


Having previously had considerable experience<br />

<strong>of</strong> technical discussions with Japanese<br />

broadcasting engineers, from whom I had<br />

learned th<strong>at</strong> <strong>the</strong>y were always far too polite to<br />

say a blunt ‘no’ to my sometimes outlandish<br />

suggestions, I wondered whe<strong>the</strong>r I had perhaps<br />

over-stepped <strong>the</strong> bounds <strong>of</strong> politeness by<br />

asking such questions about <strong>the</strong> size <strong>of</strong> <strong>the</strong><br />

projectors, but it rapidly became apparent th<strong>at</strong><br />

<strong>the</strong> <strong>Sony</strong> engineers and managers with whom<br />

I spoke were very interested to discuss our<br />

ideas, which made it much easier when we<br />

came to talk about future developments in l<strong>at</strong>er<br />

sessions.<br />

To my mind <strong>the</strong>re appears to be plenty <strong>of</strong><br />

‘spare’ space in <strong>the</strong> R320 cabinet <strong>at</strong> <strong>the</strong><br />

moment, and it is interesting to note th<strong>at</strong><br />

<strong>the</strong> projector is air-cooled whereas some <strong>of</strong><br />

it competitors use <strong>the</strong> more complex liquid<br />

cooling systems. So a redesign might be able<br />

to save some space, but whilst <strong>the</strong> large 1.55<br />

inch chip is in use, <strong>the</strong> chances <strong>of</strong> reducing <strong>the</strong><br />

size <strong>of</strong> <strong>the</strong> optical p<strong>at</strong>h are virtually nil. ‘So how<br />

about developing a smaller 4K chip?’ was my<br />

perhaps too provoc<strong>at</strong>ive question, to which,<br />

after much discussion, I ga<strong>the</strong>red <strong>the</strong> reply<br />

th<strong>at</strong> it might be technically possible eventually,<br />

but th<strong>at</strong> <strong>the</strong> company first has to recoup some<br />

<strong>of</strong> <strong>the</strong> vast investment th<strong>at</strong> it has made in <strong>the</strong><br />

existing equipment. But I was also left with <strong>the</strong><br />

feeling th<strong>at</strong> those <strong>Sony</strong> engineers might well be<br />

beavering away secretly <strong>at</strong> something smaller<br />

- it would be surprising if <strong>the</strong>y weren’t.<br />

<strong>The</strong> difficult questions<br />

As we got to know each o<strong>the</strong>r better I became<br />

brave enough to ask our hosts some <strong>of</strong> <strong>the</strong><br />

technical questions th<strong>at</strong> are <strong>of</strong>ten raised about<br />

<strong>the</strong> stability and <strong>the</strong> longevity <strong>of</strong> <strong>the</strong> SXRD<br />

imaging chip technology. Although I well realise<br />

th<strong>at</strong> many <strong>of</strong> <strong>the</strong> potential so-called difficulties<br />

may have been raised by those promulg<strong>at</strong>ing<br />

<strong>the</strong> altern<strong>at</strong>ive DLP technologies, I also know<br />

th<strong>at</strong> experienced cinema installers whose views<br />

I respect have told me th<strong>at</strong> <strong>the</strong>y have doubts<br />

about whe<strong>the</strong>r <strong>the</strong> liquid crystal reflectors<br />

on <strong>the</strong> SXRD chips will remain stable as <strong>the</strong>y<br />

are subject to <strong>the</strong> long-term he<strong>at</strong> from Xenon<br />

lamps. <strong>The</strong>y suggest th<strong>at</strong> he<strong>at</strong> might affect <strong>the</strong><br />

colour consistency, an area where <strong>the</strong> DCI<br />

specific<strong>at</strong>ions must be adhered to strictly, and<br />

th<strong>at</strong> <strong>the</strong> lifetime <strong>of</strong> <strong>the</strong> chips may be reduced<br />

due to <strong>the</strong> effects <strong>of</strong> he<strong>at</strong>.<br />

I was told th<strong>at</strong> <strong>the</strong>re is absolutely no evidence<br />

for <strong>the</strong>se suggestions - <strong>the</strong> word ‘myths’ was<br />

actually used, and <strong>the</strong> <strong>Sony</strong> engineers provided<br />

plenty <strong>of</strong> evidence to back <strong>the</strong>ir case.<br />

<strong>The</strong> truth, <strong>of</strong> course, is th<strong>at</strong> only time will prove<br />

<strong>the</strong> validity <strong>of</strong> each side’s assertions, and th<strong>at</strong><br />

whilst <strong>the</strong> DLP moving micro-mirror technology<br />

has been proven over a period <strong>of</strong> more<br />

than ten years, SXRD in Digital Cinema has<br />

been available for less than half th<strong>at</strong> time.<br />

I was assured th<strong>at</strong> due to <strong>the</strong> chip construction,<br />

cinema technology • september 2010 • www.cinem<strong>at</strong>echnologymagazine.com<br />

using inorganic thin films which are not very<br />

temper<strong>at</strong>ure sensitive to keep <strong>the</strong> liquid crystal<br />

m<strong>at</strong>erial in alignment, and to chip cooling<br />

arrangements having been carefully designed<br />

from square one, none <strong>of</strong> <strong>the</strong> suggested problems<br />

with colour stability or limited lifetimes<br />

has actually ever showed up in a working commercial<br />

cinema projector.<br />

I was reminded <strong>of</strong> <strong>the</strong> initial doubts about<br />

<strong>the</strong> longevity <strong>of</strong> <strong>the</strong> silicon hinges <strong>of</strong> <strong>the</strong> TI<br />

micromirrors - how could such tiny devices<br />

survive billions <strong>of</strong> oper<strong>at</strong>ions without mechanical<br />

failure? More than ten years <strong>of</strong> experience<br />

showed th<strong>at</strong> <strong>the</strong>re just isn’t a problem - only<br />

a handful <strong>of</strong> DLP chips <strong>world</strong>wide have ever<br />

become faulty, in spite <strong>of</strong> millions being used<br />

every day in all sorts <strong>of</strong> hostile environments.<br />

<strong>The</strong> <strong>Sony</strong> engineers assured me th<strong>at</strong> good<br />

design applied to <strong>the</strong> SXRD chips in <strong>the</strong> digital<br />

cinema projectors has ensured th<strong>at</strong> <strong>the</strong>re will<br />

be no problems due to he<strong>at</strong>. <strong>The</strong> actual reflective<br />

SXRD chips are mounted with substantial<br />

he<strong>at</strong> sinks on <strong>the</strong>ir back surfaces, and each<br />

chip is also mounted on a peltier effect device.<br />

You can think <strong>of</strong> <strong>the</strong> peltier effect as th<strong>at</strong> <strong>of</strong> a<br />

<strong>the</strong>rmocouple in reverse, whereby <strong>the</strong> applic<strong>at</strong>ion<br />

<strong>of</strong> a voltage to a semiconductor junction<br />

can produce a temper<strong>at</strong>ure difference - <strong>the</strong>y<br />

are even used in 12 volt car ‘fridges’ <strong>the</strong>se<br />

days! <strong>The</strong> peltier effect device controls <strong>the</strong><br />

temper<strong>at</strong>ure <strong>of</strong> <strong>the</strong> SXRD chip <strong>at</strong> all times,<br />

cooling or he<strong>at</strong>ing as necessary, and I was told<br />

th<strong>at</strong> this, toge<strong>the</strong>r with <strong>the</strong> airflow over <strong>the</strong><br />

he<strong>at</strong>sink, ensured th<strong>at</strong> <strong>the</strong> chip temper<strong>at</strong>ure<br />

remains within tightly controlled tolerances <strong>at</strong><br />

all times.<br />

<strong>The</strong> ‘pro<strong>of</strong> <strong>of</strong> <strong>the</strong> pudding’ could be th<strong>at</strong><br />

those sourcing <strong>Sony</strong> 4K projectors under a<br />

VPF financing arrangement are effectively<br />

given a 10 year warranty th<strong>at</strong> <strong>the</strong> equipment<br />

will continue to oper<strong>at</strong>e to <strong>the</strong> original high<br />

standards - a case <strong>of</strong> <strong>Sony</strong> ‘putting its money<br />

where its mouth is’ - <strong>the</strong>y wouldn’t be <strong>of</strong>fering<br />

such a warranty if <strong>the</strong>y weren’t confident in <strong>the</strong><br />

longevity <strong>of</strong> <strong>the</strong>ir product.<br />

Continuous improvement?<br />

Having been told th<strong>at</strong> <strong>the</strong> SXRD chips are<br />

produced in <strong>the</strong> <strong>Sony</strong> semiconductor factory,<br />

I asked if <strong>the</strong> chips were subject to continuous<br />

development, and whe<strong>the</strong>r l<strong>at</strong>er chips are<br />

better than earlier ones. It seems th<strong>at</strong> although<br />

projector users would not notice any differences,<br />

semiconductor development is an ongoing<br />

process, both to increase <strong>the</strong> yield <strong>of</strong> <strong>the</strong><br />

process and to improve consistency. Projectors<br />

are now being fitted with wh<strong>at</strong> are effectively<br />

<strong>the</strong> fifth gener<strong>at</strong>ion <strong>of</strong> SXRD panels.<br />

It was gre<strong>at</strong> to be able to talk with people who<br />

knew about <strong>the</strong> detailed design <strong>of</strong> <strong>the</strong> SXRD<br />

chips. <strong>The</strong>y are currently conducting intensive<br />

ageing tests, and it is obvious th<strong>at</strong> many factors,<br />

including lamp power, frequency <strong>of</strong> usage and<br />

dur<strong>at</strong>ion <strong>of</strong> usage will affect <strong>the</strong> lifetime <strong>of</strong> <strong>the</strong><br />

panels. I learned a gre<strong>at</strong> deal about <strong>the</strong> major<br />

factors th<strong>at</strong> can affect colour consistency, uniformity<br />

and <strong>the</strong> longevity <strong>of</strong> <strong>the</strong> devices.<br />

I was given an example <strong>of</strong> an improvement<br />

th<strong>at</strong> had taken place on <strong>the</strong> non-Cinema<br />

projectors before <strong>the</strong> launch <strong>of</strong> <strong>the</strong> first Digital<br />

Cinema projector, <strong>the</strong> SRX-R220, by making<br />

<strong>the</strong> thin layer <strong>of</strong> <strong>the</strong>rmo-conducting glue<br />

between <strong>the</strong> chips and <strong>the</strong> he<strong>at</strong>sink more<br />

consistent. It was interesting to hear th<strong>at</strong> after<br />

several years <strong>of</strong> checking each imaging chip as<br />

it arrived <strong>at</strong> <strong>the</strong> assembly factory <strong>at</strong> Kosai, <strong>the</strong><br />

number <strong>of</strong> faulty chips received became so tiny<br />

th<strong>at</strong> this is no longer considered necessary, removing<br />

<strong>the</strong> need for an extra checking process<br />

and improving manufacturing efficiency and<br />

reducing overall costs.<br />

Future Gazing<br />

I love visiting research and development centres,<br />

since <strong>the</strong>re are always clues to be picked<br />

up about exciting new future developments.<br />

<strong>Sony</strong> were obviously not going to give away<br />

<strong>the</strong>ir crown jewels to a couple <strong>of</strong> journalists,<br />

but we were privileged to learn in detail about<br />

a brilliant new ‘beyond HD’ display monitor,<br />

and to have a sneak preview <strong>of</strong> a new technology<br />

th<strong>at</strong> could prove extremely beneficial to<br />

cinemas wanting to provide access technologies<br />

such as subtitling and signing for people who<br />

are hard <strong>of</strong> hearing.


<strong>The</strong> SRM-L560 is a 56-inch Quad Full HD<br />

pr<strong>of</strong>essional video monitor, delivering a staggering<br />

3840 x 2160 resolution - four times th<strong>at</strong><br />

<strong>of</strong> Full HD (1920 x 1080). One use th<strong>at</strong> was<br />

demonstr<strong>at</strong>ed was to show <strong>the</strong> screen with<br />

four separ<strong>at</strong>e HD displays - ideal for broadcast<br />

monitoring, except for its inevitable high cost.<br />

Using similar technologies to those used in<br />

<strong>Sony</strong>’s smaller top-quality broadcast monitors,<br />

<strong>the</strong> SRM-L560 achieves accur<strong>at</strong>e colour<br />

reproduction, precise images, and unsurpassed<br />

picture quality. Colour reproduction uses a 12bit<br />

output accuracy signal processing engine,<br />

a non-linear Cubic Conversion (NCC) colour<br />

management system with 3D look-up tables,<br />

and a sophistic<strong>at</strong>ed high-purity LED backlight<br />

system using groups <strong>of</strong> LEDS covering <strong>the</strong><br />

whole area <strong>of</strong> <strong>the</strong> screen, ra<strong>the</strong>r than just providing<br />

edge illumin<strong>at</strong>ion, which is more usual.<br />

This monitor can be used for many different<br />

applic<strong>at</strong>ions, but for cinema use it could be<br />

superb for showing digital ‘rushes’ during movie<br />

production and for DC post-production tasks<br />

in true 4K without having to set up a 4K Digital<br />

Cinema projector.<br />

<strong>The</strong> list price <strong>of</strong> <strong>the</strong> SRM-L560 is about<br />

US$80,000 US, around four times th<strong>at</strong> <strong>of</strong> <strong>the</strong><br />

standard broadcast monitor. Quite a coincidence<br />

th<strong>at</strong> you pay four times <strong>the</strong> price for four<br />

times <strong>the</strong> resolution, unlike <strong>the</strong> <strong>Sony</strong> 4K projector,<br />

which isn’t even double <strong>the</strong> price <strong>of</strong> a<br />

typical 2K model. <strong>The</strong> high cost <strong>of</strong> <strong>the</strong> monitor<br />

wouldn’t m<strong>at</strong>ter on a fe<strong>at</strong>ure film shoot costing<br />

millions, <strong>of</strong> course, and <strong>the</strong> sheer convenience<br />

<strong>of</strong> being able to critically examine 4K pictures<br />

with ease may well make <strong>the</strong> SRM-L560 <strong>the</strong> solution<br />

<strong>of</strong> choice on many a film production set.<br />

And <strong>the</strong> ‘grand finale’ - laser light<br />

A major bugbear <strong>of</strong> projection rooms everywhere<br />

is <strong>the</strong> need for kilow<strong>at</strong>ts <strong>of</strong> lamp power<br />

cinema technology • september 2010 • www.cinem<strong>at</strong>echnologymagazine.com<br />

to illumin<strong>at</strong>e <strong>the</strong> cinema screen. We need all<br />

<strong>the</strong> light we can get, <strong>of</strong> course, but can’t easily<br />

get around <strong>the</strong> problems th<strong>at</strong> <strong>the</strong> unavoidable<br />

accompanying he<strong>at</strong> brings with it.<br />

Earlier this year an interesting news sheet<br />

eman<strong>at</strong>ed quietly from <strong>Sony</strong>’s R&D department<br />

under <strong>the</strong> headline ‘<strong>Sony</strong> develops highly<br />

efficient RGB laser light source module for large<br />

screen projectors’, and during my visit to <strong>Atsugi</strong><br />

I just had to find out more.<br />

I wasn’t able to see one in action, but <strong>Sony</strong> has<br />

developed an RGB laser light source module<br />

th<strong>at</strong> is working now, and which one day, in<br />

<strong>the</strong> not too distant future, judging from my<br />

convers<strong>at</strong>ions with <strong>the</strong> research engineers,<br />

could be suitable for large screen digital<br />

cinema projectors. <strong>The</strong> module incorpor<strong>at</strong>es<br />

high power lasers <strong>of</strong> <strong>the</strong> three primary colours:<br />

Red Green and Blue (RGB) with a combined<br />

output power <strong>of</strong> 21W (equivalent to 5,000<br />

lumens), in a single<br />

package measuring just<br />

15.2cm x 11.3 cm x 3.5<br />

cm - approxim<strong>at</strong>ely <strong>the</strong><br />

size <strong>of</strong> a paperback book.<br />

<strong>The</strong> newly developed<br />

RGB laser module uses<br />

semiconductor diodes<br />

for <strong>the</strong> red and blue lasers, and a compact,<br />

high power solid-st<strong>at</strong>e SHG (Second Harmonic<br />

Gener<strong>at</strong>ion wavelength conversion) laser for<br />

<strong>the</strong> green. Both <strong>the</strong> red and green lasers were<br />

developed internally by <strong>Sony</strong>. <strong>The</strong> three lasers<br />

gener<strong>at</strong>e output powers <strong>of</strong> 10W for red, 6W<br />

for green, and 5W for blue, resulting in a<br />

total <strong>of</strong> 21W. Energy conversion r<strong>at</strong>ios for <strong>the</strong><br />

lasers range from 15 to 22% (18% on average),<br />

representing extremely high efficiency for<br />

this type <strong>of</strong> visible light laser and low energy<br />

consumption within <strong>the</strong> module itself.<br />

<strong>Sony</strong> expect this module to be used as <strong>the</strong> light<br />

source for a range <strong>of</strong> projectors, from 1,000<br />

lumen home <strong>the</strong><strong>at</strong>re projectors to 10,000<br />

lumen large screen projectors, and even<br />

digital cinema projectors. <strong>The</strong> module design<br />

is scaleable, since each gener<strong>at</strong>es collim<strong>at</strong>ed<br />

low divergence light beams for each <strong>of</strong> <strong>the</strong><br />

three colours, enabling multiple modules to be<br />

stacked.<br />

When used in place <strong>of</strong> xenon lamps <strong>the</strong>se<br />

modules will provide high brightness (by<br />

stacking multiple modules), much longer<br />

lifetimes, lower power consumption, higher<br />

contrast, a wider colour gamut, and, equally<br />

importantly, <strong>the</strong> possibility <strong>of</strong> being able to<br />

make <strong>the</strong> optical components much smaller,<br />

which, as discussed earlier, could make for<br />

more compact projectors.<br />

An exciting future<br />

<strong>The</strong> R&D people said th<strong>at</strong> this technology is<br />

in <strong>the</strong> process <strong>of</strong> being transferred to <strong>Sony</strong><br />

Manufacturing Systems Corpor<strong>at</strong>ion, and th<strong>at</strong><br />

sample shipments will be made l<strong>at</strong>er this year.<br />

I guess th<strong>at</strong> it will be some considerable time<br />

before all <strong>the</strong> complic<strong>at</strong>ions <strong>of</strong> designing<br />

and building a laser-driven Digital Cinema<br />

projector are overcome, but I left <strong>the</strong> <strong>Atsugi</strong><br />

R&D centre excited <strong>at</strong> <strong>the</strong> thoughts <strong>of</strong> wh<strong>at</strong><br />

such a development could mean for <strong>the</strong> future<br />

<strong>of</strong> <strong>the</strong> cinema exhibition business. Smaller,<br />

cooler-running solid st<strong>at</strong>e projectors with<br />

no moving parts except fans could lead to<br />

<strong>the</strong> rapid rollout <strong>of</strong> fully autom<strong>at</strong>ed remotecontrolled<br />

projection rooms in <strong>the</strong> cinemas <strong>of</strong><br />

<strong>the</strong> not-too-distant future and to a revolution<br />

in <strong>the</strong> way th<strong>at</strong> cinemas are manned and<br />

oper<strong>at</strong>ed.<br />

Thanks to all <strong>the</strong> many <strong>Sony</strong> staff in Japan who<br />

were so open and helpful in <strong>the</strong>ir discussions<br />

and demonstr<strong>at</strong>ions, and willing to answer my<br />

many questions so fully. Thanks also to Josh<br />

Honda for making this visit possible and to<br />

Mark Clowes who looked after me from start<br />

to finish <strong>of</strong> wh<strong>at</strong> turned out to be a useful and<br />

enjoyable trip.<br />

In <strong>the</strong> next issue <strong>of</strong> Cinema <strong>Technology</strong> I<br />

will be reporting on my visit to <strong>the</strong> <strong>Sony</strong><br />

factory in Kosai where <strong>the</strong> <strong>Sony</strong> 4K Digital<br />

Cinema projectors are made, and taking a<br />

look <strong>at</strong> some <strong>of</strong> <strong>the</strong> exciting new products<br />

in <strong>the</strong> <strong>Sony</strong> HQ VIP showroom.

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