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RESEARCH DOCUMENT<br />

THE VALUE OF A<br />

SKETCHBOOK<br />

The creative process that revolves around designing a graphic novel<br />

is a vast one. Apart from referencing<br />

existing educational graphic novels and relevant styles, the importance<br />

of maintaining a sketchbook comes up.<br />

The most valuable tool of every kind of artist is his/her sketchbook.<br />

It is a visual representation of the various thoughts and ideas that an<br />

artist comes across on a daily basis. Throughout history, both professionals<br />

and students have used one to carefully and neatly document<br />

their progress with both their projects and styling.<br />

Famous english fashion designer Zandra Rhodes speaks intently<br />

about how the use of a sketchbook allows one to generate pattern<br />

ideas and is a firm believer in the use of one.<br />

Residing in a few of the top designers’sketchbooks of our time such<br />

as Milton Glaser, Michael Bierut, and Stefan Sagmeister lies the<br />

familiar designs and early looking sketches of famous logos, typefaces<br />

and book covers. These designers h to hold on to a sketchbook<br />

allows you to have a firm grasp on the real world and organic linings<br />

as opposed to working virtually.<br />

Sketchbooks are treated like journals by them, and even define the<br />

their personality as it is a representation of their minds on paper.<br />

Stephan Sagmeister, a popular New York based designer, has<br />

opened his sketchbook to the public showing his process from rough<br />

sketches to the final outcome, clearly displaying the creative thought<br />

process of the project at hand. Artists from the past such as Da Vinci,<br />

Picasso and Salvadore Dali have even proven how the process of<br />

working with paper and pencil is a useful one.<br />

Toronto based illustrator and designer Hugh Lankis says in an<br />

interview that the use of a sketchbook allows him to put down all his<br />

thoughts spontaneously without worrying if they were good or bad,<br />

calling it the “anything goes”stage in his process. He also finds it helpful<br />

by going back to old sketchbooks to look for new inspiration. He<br />

goes on to deduce that the rough sketches and drawings that were<br />

once deemed inadequate could mould itself into something stronger<br />

and become a part of a future project.<br />

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