technologies
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major research projects<br />
GESTURE AND INTERACTION / GESTURAL INTERACTION<br />
Cosima<br />
Collaborative Situated Media<br />
—<br />
Teams Involved: Sound Music Movement Interaction, Acoustic and<br />
Cognitive Spaces<br />
Funding: ANR – programme Contenus et interactions<br />
Calendar: November 2013—April 2017<br />
Partners: Orbe, EnsadLab, ID Scenes, ESBA TALM, No Design<br />
Coordinator: IRCAM<br />
In the past decade, we have seen<br />
a huge change in media and their<br />
relationship with bodies and<br />
space with tangible interfaces,<br />
augmented reality, and ambient<br />
Internet. The COSIMA project<br />
will explore the relationship<br />
between body, media, and space<br />
via new interfaces and tools for<br />
collaborative creation. The aim of<br />
COSIMA is to implement a platform<br />
for publishing and disseminating medias situated in space<br />
and time, combining several sensory modalities. These<br />
contents partner proprioception and perception, involving<br />
the entire body in their creation and reception phases. The<br />
principle of augmented reality combines a digital space<br />
with tangible space. The use of this kind of space makes it<br />
possible to edit collaborative situated medias. The COSIMA<br />
platform’s applications include artistic projects, innovative<br />
public services, events, and communication.<br />
creation of visual and sound media associated with<br />
information about movement and movement to create<br />
maps or paths in augmented reality; situated media is<br />
shared in a social space for staging pervasive games or<br />
zones of public expression; dissemination of situated<br />
media in real-time to a community of users makes it<br />
possible to create mobs, performances, or large group<br />
experiences.<br />
• Supporting New Economic Models and the Development<br />
of Communities for the Creation and Dissemination of<br />
Digital Media<br />
The combined development of Internet technology<br />
and mobile platforms defines new paradigms for the<br />
dissemination of medias. The COSIMA platform favors the<br />
surfacing and structuring of communities around these<br />
new media. The assessment and selection of an adapted<br />
economic model will be a part of its development.<br />
Rapid-Mix<br />
—<br />
• Implementation of an Accessible Platform<br />
The principle objective of COSIMA is to democratize<br />
this new type of media via an accessible, generic, open,<br />
and interoperable platform. The project aims at the<br />
implementation of a platform that uses standard and open<br />
formats, enabling relationships with a variety of mobile<br />
<strong>technologies</strong> and existing systems. The platform will make<br />
it easier to carry out this type of experience at a lesser<br />
cost and in a more accessible manner for the general<br />
public (cultural institutions, public services, artists,<br />
etc.). Putting in place an environment of multimodal<br />
expression in tangible space requires a system made up<br />
of different components: client applications installed on<br />
mobile terminals connected to a network, a web service<br />
that offers an open API, a database server, and an<br />
administration interface for the contents.<br />
• Create new Participative Experiences<br />
The creation of a platform also requires studying different<br />
uses and validation. For this, prototypes are developed<br />
at each stage of the project to test different scenarios<br />
and to collect and analyze the results to improve the<br />
platform. The COSIMA project therefore defines a context<br />
for experimentation according to different themes: the<br />
Team Involved: Sound Music Movement Interaction<br />
Funding: Program H2020- ICT22-2014-c<br />
Calendar: February 2015—January 2018<br />
Partners: Universitat Pompeu Fabra, Goldsmith’s College, Plux –<br />
Wireless Biosignals S.A., Reactable Systems SL, Somethin’ Else Sound<br />
Directions Limited, Lambde Limited (Roli), Orbe Sarl<br />
Coordinator: Universitat Pompeu Fabra<br />
Rapid-Mix’s goal is to develop new modes of musical interaction<br />
by including multimodal data connected to movement<br />
and the body. From a methodology point of view, the project<br />
is based on user-centric evaluations and on the quick<br />
development of prototypes. Advanced techniques for signal<br />
analysis and automatic learning are also used. The transfer<br />
of these <strong>technologies</strong> to small business taking part in the<br />
project is an important aspect of the project. In this project,<br />
IRCAM is responsible for the development of application prototypes<br />
(agile prototyping) in addition to its implication in the<br />
other aspects of the project.<br />
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