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major research projects<br />

GESTURE AND INTERACTION / GESTURAL INTERACTION<br />

Cosima<br />

Collaborative Situated Media<br />

—<br />

Teams Involved: Sound Music Movement Interaction, Acoustic and<br />

Cognitive Spaces<br />

Funding: ANR – programme Contenus et interactions<br />

Calendar: November 2013—April 2017<br />

Partners: Orbe, EnsadLab, ID Scenes, ESBA TALM, No Design<br />

Coordinator: IRCAM<br />

In the past decade, we have seen<br />

a huge change in media and their<br />

relationship with bodies and<br />

space with tangible interfaces,<br />

augmented reality, and ambient<br />

Internet. The COSIMA project<br />

will explore the relationship<br />

between body, media, and space<br />

via new interfaces and tools for<br />

collaborative creation. The aim of<br />

COSIMA is to implement a platform<br />

for publishing and disseminating medias situated in space<br />

and time, combining several sensory modalities. These<br />

contents partner proprioception and perception, involving<br />

the entire body in their creation and reception phases. The<br />

principle of augmented reality combines a digital space<br />

with tangible space. The use of this kind of space makes it<br />

possible to edit collaborative situated medias. The COSIMA<br />

platform’s applications include artistic projects, innovative<br />

public services, events, and communication.<br />

creation of visual and sound media associated with<br />

information about movement and movement to create<br />

maps or paths in augmented reality; situated media is<br />

shared in a social space for staging pervasive games or<br />

zones of public expression; dissemination of situated<br />

media in real-time to a community of users makes it<br />

possible to create mobs, performances, or large group<br />

experiences.<br />

• Supporting New Economic Models and the Development<br />

of Communities for the Creation and Dissemination of<br />

Digital Media<br />

The combined development of Internet technology<br />

and mobile platforms defines new paradigms for the<br />

dissemination of medias. The COSIMA platform favors the<br />

surfacing and structuring of communities around these<br />

new media. The assessment and selection of an adapted<br />

economic model will be a part of its development.<br />

Rapid-Mix<br />

—<br />

• Implementation of an Accessible Platform<br />

The principle objective of COSIMA is to democratize<br />

this new type of media via an accessible, generic, open,<br />

and interoperable platform. The project aims at the<br />

implementation of a platform that uses standard and open<br />

formats, enabling relationships with a variety of mobile<br />

<strong>technologies</strong> and existing systems. The platform will make<br />

it easier to carry out this type of experience at a lesser<br />

cost and in a more accessible manner for the general<br />

public (cultural institutions, public services, artists,<br />

etc.). Putting in place an environment of multimodal<br />

expression in tangible space requires a system made up<br />

of different components: client applications installed on<br />

mobile terminals connected to a network, a web service<br />

that offers an open API, a database server, and an<br />

administration interface for the contents.<br />

• Create new Participative Experiences<br />

The creation of a platform also requires studying different<br />

uses and validation. For this, prototypes are developed<br />

at each stage of the project to test different scenarios<br />

and to collect and analyze the results to improve the<br />

platform. The COSIMA project therefore defines a context<br />

for experimentation according to different themes: the<br />

Team Involved: Sound Music Movement Interaction<br />

Funding: Program H2020- ICT22-2014-c<br />

Calendar: February 2015—January 2018<br />

Partners: Universitat Pompeu Fabra, Goldsmith’s College, Plux –<br />

Wireless Biosignals S.A., Reactable Systems SL, Somethin’ Else Sound<br />

Directions Limited, Lambde Limited (Roli), Orbe Sarl<br />

Coordinator: Universitat Pompeu Fabra<br />

Rapid-Mix’s goal is to develop new modes of musical interaction<br />

by including multimodal data connected to movement<br />

and the body. From a methodology point of view, the project<br />

is based on user-centric evaluations and on the quick<br />

development of prototypes. Advanced techniques for signal<br />

analysis and automatic learning are also used. The transfer<br />

of these <strong>technologies</strong> to small business taking part in the<br />

project is an important aspect of the project. In this project,<br />

IRCAM is responsible for the development of application prototypes<br />

(agile prototyping) in addition to its implication in the<br />

other aspects of the project.<br />

45

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