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EPISODE GUIDE<br />

Tensions rise as rival police forces for grown ups and kids compete<br />

to keep the peace in a flooded world. The APD (adult police - or ‘Dult’<br />

police) are responsible for citizens over 16 and the YPD police anyone<br />

under 16.<br />

Series One<br />

Episode One: Strangetown<br />

Jemima Mallard’s houseboat gets sunk by masked raiders. Jem’s father (an Inspector<br />

in the APD) chases the jet skiers - but they are clocked as ‘under age’! The Dult police<br />

are powerless to arrest them. Jem ‘borrows’ a nearby taxi boat and pursues the raiders<br />

(breaking multiple laws in the process). When the raiders get away, Jem returns to find<br />

her father trying to talk YPD boss Haig out of arresting her for stealing the taxi. Haig<br />

offers her a deal: join the YPD or face punishment in The Bloody Tower, (the YPD’s<br />

infamous floating prison).<br />

Episode Two: Sinker<br />

Rule breaker Jemima Mallard is horrified to find herself a rookie YPD officer. Her new<br />

patrol partner Nick is equally horrified to have a raw recruit as a partner. Their first case<br />

is a weird one. Someone is sinking boats for fun. Attacks are centred on the Bargers: a<br />

secretive minority community led by a disciplinarian called The Ferryman. Jem and Nick<br />

discover that the Ferryman’s son knows more about the sinkings than he is letting on.<br />

Episode Three: Fab<br />

YPD officer Nick is worried because his arrest rate has slowed since he teamed up with<br />

new girl Jem. YPD boss Haig is threatening to take away Nick’s beloved launch - The<br />

Aqua - unless the pairs’ arrest stats improve. Jem agrees to go to the only place that<br />

can get Nick’s stats up: a ‘sink’ estate near the Isle of Frogs. Things get ‘choppy’ when<br />

the duo run into an illegal powerboat shop. Motors need to be licenced and ‘fabbing’<br />

(fabricating) engine parts is a ‘three bar’ offence. Unbelievably, the fabber is over age<br />

and the YPD can’t arrest her! Has someone hacked her ‘unhackable’ age ID chip?<br />

Episode Four: Drift by<br />

Jem and Nick are sent to investigate a ‘drift-by’ robbery near Shard island. On top of<br />

the ruined Shard building is Nelson’s Column. Architects used to be ‘creative’ before<br />

the Climate Upgrade. On route, Jem and Nick pass a whirlpool of polluted water. These<br />

mysterious black holes are said to be toxic but Jem dives in to investigate. Running out<br />

of air, she is rescued by Nick - who risks his life. But when Jem discovers that her reserve<br />

air tank has been disconnected, she suspects the YPD of sabotage.<br />

Episode Five: Water rats<br />

The city is battened down, preparing to face a freak wave. Jem overhears a distress<br />

call: an old woman has fallen off her barge in the rat infested Canary swamp area. Rats<br />

(and adults) carry the incurable threadneedle disease, which only affects young people.<br />

Nick decides to ignore the call - there’s no ‘stats’ for saving a grown up. Infuriated, Jem<br />

ditches Nick and speeds to the rescue. She saves the old woman but when a wave hits<br />

her boat, she falls in and is carried downstream by the fast current. Reaching out, she<br />

clings onto the first thing she finds. This turns out to be a ‘Keep’ - a floating holding cell<br />

for YPD prisoners. But the plague rats have spotted it too!

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