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IAC Disks of the Month<br />

Review by Barry D. Bayer<br />

B<br />

ack in the early days of Integer<br />

BASIC, (that's the one with the '>'<br />

prompt) there were very few commercial<br />

programs available for the Apple<br />

IL Pioneer programmers, after developing<br />

a program of which they were particularly<br />

proud, wanted to share it with<br />

their fellow 10,000 or 20,000 Apple users.<br />

The easiest way to do this was to send the<br />

program to Apple, which took the best<br />

programs and distributed them free of<br />

charge to Apple dealers, who would let<br />

end users copy them for a small charge,<br />

or no charge at all. (Apple also seems to<br />

have hired many of the authors of these<br />

programs, but that's another story.)<br />

As Apple Computer, Inc. got bigger,<br />

and commercial programs began to<br />

crowd each other off the dealers' shelves,<br />

contributed software, as an Apple Computer,<br />

Inc. function, fell by the wayside.<br />

But in the IAC, contributed software still<br />

lives.<br />

One of the benefits enjoyed by an<br />

Apple Users Group belonging to the<br />

International Apple Core is the software,<br />

usually in the public domain and therefore<br />

legally copyable, usually distributed<br />

as the IAC Disk of the Month. DOMs<br />

become part of each member club's<br />

software library, and are distributed by<br />

most member clubs to their members at<br />

prices approximating the price of a quality<br />

blank disk In addition, DOMs are<br />

available to individuals, and other nonmembers<br />

of the IAC, direct from the IAC<br />

at a cost of $25 per disk plus $3 per<br />

shipment for postage and handling. But<br />

we'd rather you join an IAC member club,<br />

instead, and get the programs on the<br />

DOM from your club. DOM programs<br />

mostly originate from members of our<br />

member clubs who are kind enough to<br />

share their work and ideas with the IAC's<br />

400 plus member clubs.<br />

DOM will be a regular feature in Apple<br />

Orchard, which will feature the most<br />

recent DOM available and, as these<br />

things go back a couple of years, an<br />

occasional "oldy but goody". We should<br />

note that DOMs do not contain, in the<br />

main, professional quality documenta-<br />

64 Apple Orchard<br />

tion and menus, and tend to crash, a bit,<br />

when presented with an unforeseen error.<br />

(We are told by the commercial software<br />

publishers that complete debugging of a<br />

program of any size takes thousands of<br />

man hours of work While all programs<br />

are tested and are believed to be accurate,<br />

it is obvious that thousands of man hours<br />

have not been spent on debugging.) On<br />

the other hand, DOM programs are<br />

usually copyable, listable, alterable,<br />

improvable and generally contain understandable<br />

examples of "how to do it''.<br />

The March, 1983, DOM is a disk prepared<br />

by the IAC's Education Special<br />

Interest Group (SIG), and differs a bit<br />

from the usual. First of all, it was prepared<br />

with the assistance of ABC Software of<br />

Sacramento, California and Computer­<br />

Advanced Ideas of Berkeley, CA. Second,<br />

the disk is almost entirely in compiled<br />

Integer BASIC (using Chris Galfo' s compiler),<br />

and is therefore not easily listable,<br />

alterable, etc. But it does have a number<br />

of well conceived programs which<br />

should find a place in any grade school<br />

classroom. Programmers noted on the<br />

disk include Tim Aaronson, Ted Cohn,<br />

Dave Daughtery, Andy Herzfeld, Ted<br />

Perry (our EdSIG chairman), Pete Rowe<br />

(of "Game Show" fame), Linda Slovick,<br />

Lawrence You, Geoff Zawolkow, and<br />

Barry Cole.<br />

Boot the disk, and you will be presented<br />

with a distinctive high resolution<br />

graphics display which is almost worth<br />

the price of the disk (I'm going to keep<br />

the topic secret, but the kids will love it)<br />

Eventually you will get to a menu which<br />

will permit the running of nine programs.<br />

BOXES tests for single digit addition<br />

and subtraction skills in a way that will<br />

please first and second graders.<br />

DRILL is an addition/subtraction/ multiplication/<br />

division quiz program which<br />

has delighted my 8 year old. The user<br />

chooses the operation to be tested, the<br />

level of difficulty, and the time to be<br />

permitted for each question. The program<br />

then relentlessly provides problem<br />

after problem in the form<br />

2 + 7 =<br />

and immediately marks the player's response<br />

as ' C' or' X'. At the end of the series,<br />

the percentage of 'C' answers is given,<br />

and the player is offered the chance to<br />

exit or try another series. For children in<br />

the process of learning their number<br />

facts, a program like this is a necessity.<br />

ADRILL is just like DRILL, but adds the<br />

complication of signed numbers.<br />

<strong>APPLE</strong> BARREL and <strong>APPLE</strong> ARRAY<br />

use the same graphics and story requesting<br />

the user to enter the number of apples<br />

that are harvested and placed into a<br />

barrel. In <strong>APPLE</strong> ARRAY, the Apples are<br />

stacked neatly into equal length rows, so<br />

that the program is, in reality, a clever<br />

multiplication test<br />

FRED FRACTION tests arithmetic<br />

manipulations of fractions, using a very<br />

clever animated graphics scene to draw<br />

the user into the program. Some teacher<br />

might not like the program's habit of<br />

accepting 13/ 12 in addition to 1 1/ 12,<br />

but the kids will love it<br />

MAKING CHANGE uses Hi-Res<br />

graphics representations of dollar bills,<br />

quarters, dimes, nickles and pennies, and<br />

quizzes the player with appropriate<br />

change problems. Some cashiers I know<br />

could use a bit of training with this.<br />

XZONE is the last game on the disk A<br />

19 by 19 grid is presented. Using coordinates<br />

from 0,0 in the lower left, to 19, 19 in<br />

the upper right, the player is invited to<br />

inspect the grid cell by cell, and determine<br />

where two secret (undisplayed)<br />

lines intersect This will keep the older<br />

kids entranced for quite a while.<br />

The final program on the disk is not a<br />

game, but a program which converts the<br />

Apple into a sort of oscilloscope, displaying<br />

the " voice print" of sound input into<br />

the Apple through the casette input port<br />

The instructions say it is for use in speech<br />

therapy, but it also presents some good<br />

clean fun.<br />

Once again, DOM 24 is available from<br />

the IAC direct at a high outrageous price.<br />

But we'd rather you pick it up from your<br />

local Apple User Group. It

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