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of the differences between different<br />

BASIC "dialects". There are detailed<br />

summaries at the end of each chapter,<br />

questions and exercises which do not<br />

require program coding, debugging and<br />

programming exercises, and supple·<br />

mental programs. The programs have a<br />

business-related tone, rather than a strictly<br />

mathematical one. Anyone desiring to<br />

use computer programs with a strictly<br />

mathematical bent will need to obtain<br />

them from another source.<br />

In addition to the text there are three<br />

support manuals, which far out-perform<br />

anything that I have seen recently in any<br />

area, let alone the "hop· on-the· band·<br />

wagon" field of computer texts. The<br />

Instructor's Guide and Answer Manual<br />

includes detailed lesson plans, down to<br />

the suggested time required for each<br />

activity. While the timing is made to fit 54<br />

lecture hours (a standard college semes·<br />

ter) plus programming time outside of<br />

the class, with a little thought it could be<br />

adapted to the85-90 class hours of a high<br />

school semester. Looking at the sugges·<br />

ted time requirements for some of the<br />

programs, you are forewarned and can<br />

warn your students. The early programs<br />

require 1-2 hours from design to entering<br />

and execution; later programs require<br />

13-19 hours, or in the case of the files<br />

program, 15·21 hours! Perhaps such a<br />

problem could be divided if assigned to<br />

high school students. Also included are<br />

answers to all the questions, exercises,<br />

and program debugging exercises as a<br />

part of the chapter outline. In a separate<br />

section of the Answer Manual are sug·<br />

gested solutions to all the programming<br />

exercises.<br />

Completing the set of materials is a<br />

Test Bank with True/ False and Multiple<br />

Choice questions, and a set of Transpa·<br />

rency Masters which reproduce all the<br />

drawings (but not the photographs) in<br />

the text There are 100 T/ F and 50<br />

Multiple Choice questions for each chap·<br />

ter, but since the same material may be<br />

covered in different ways by each kind of<br />

question, the authors suggest that the<br />

instructor use a carefully designed test,<br />

rather than a random question generator.<br />

The use of these ancillary materials will<br />

greatly reduce the load on the instructor,<br />

especially one who is teaching the class<br />

for the first time. I am very favorably<br />

impressed with this entire set of materials.<br />

It would be positively revolutionary and, I<br />

am sure, greeted with joy by all if Shelly<br />

and Cashman could transfer their know·<br />

ledge and philosophy to those who are<br />

responsible for writing the manuals that<br />

come with software products. 9<br />

GET STARTED ON<br />

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This videocassette enables the computer<br />

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lrtTERrtATIOl'tAL<br />

<strong>APPLE</strong> CORE tm<br />

· Apple is a trademark of Apple Computer, Inc.<br />

October 1983 69

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