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VIDEO GAMES AND ARCHAEOLOGY<br />

VIDEO GAMES IN ARCHAEOLOGY<br />

ENJOYABLE BUT TRIVIAL?<br />

Angus Mol, Csilla Ariese-Vandemeulebroucke, Krijn Boom, Aris Politopoulos,<br />

and Vincent Vandemeulebroucke<br />

Angus Mol is a postdoctoral researcher in the field of archaeological network approaches at the Department of Anthropology, Stanford University,<br />

Stanford, California. Csilla Ariese-Vandemeulebroucke is a Ph.D. candidate in the field of museum studies at the Faculty of Archaeology, Leiden University,<br />

Netherlands. Krijn Boom is a Ph.D. candidate in the field of archaeological heritage management at the Faculty of Archaeology, Leiden University,<br />

Netherlands. Aris Politopoulos is a Ph.D. candidate in the field of archaeology of the Near East at the Faculty of Archaeology, Leiden University,<br />

Netherlands. Vincent Vandemeulebroucke is an independent video game researcher in the Netherlands.<br />

The thrill of discovery and exploration combined with<br />

the opportunity to relive the past is something that<br />

appeals both on an instinctive and emotional level.<br />

Video games have played into this desire in several ways. As<br />

with many instances of popular media appropriation of specialized<br />

fields, archaeologists are critical of how their discipline,<br />

as well as past places, people, and cultures, are portrayed.<br />

However, as also argued by other contributors in this<br />

special issue, we feel that archaeology and video games can<br />

be combined in ways that have a positive impact on society,<br />

education, and research. This is why, early in 2015, we<br />

founded the research group VALUE: Videogames and<br />

Archaeology at Leiden University. Even if video games are<br />

not on the radar as a serious research subject, this does not<br />

mean that there is no interest in the topic among individuals.<br />

Therefore, one of the first projects we undertook was a<br />

survey that charted the interest in and appreciation of games<br />

that incorporate archaeological and historical themes among<br />

students and professionals.<br />

Survey<br />

This survey was conducted in February and March 2015 at<br />

the Faculty of Archaeology, Leiden University. 1 One of the<br />

key questions was how many people at our faculty played<br />

video games and, if so, if they also played historical and<br />

archaeological games. Secondly, we sought to get an understanding<br />

of the perceived relevance of video games for<br />

archaeology and vice versa. Finally, we wanted to see whether<br />

people would be interested in actively taking part in future<br />

research within the field of archaeogaming.<br />

We asked both bachelor and master students (123 students,<br />

average age 21 years old) as well as staff members (46 staff,<br />

average age 31 years old) to fill out the survey. In total, we collected<br />

169 questionnaires, which contained both closed and<br />

open questions, as well as rating scales. The first half of the<br />

survey focused on playing video games in general: genre<br />

preference, gaming platforms, time spent on games, and<br />

preferred gaming elements. The second half was aimed<br />

more specifically at the intersection of archaeology and video<br />

games. These questions were aimed at uncovering the enjoyability,<br />

importance, and representativeness of archaeology in<br />

games.<br />

The majority of the respondents, 69 percent, stated that they<br />

play video games. There was a difference between staff<br />

members, roughly half of whom play video games, and students,<br />

three-quarters of whom are gamers (see Figure 1).<br />

Interestingly, there is no gender gap in absolute numbers<br />

among these gamers. There is, however, a percentage difference<br />

in the gender of non-gamers, with the majority being<br />

female. Additionally, on average, women indicated that they<br />

spent less time per week playing video games, roughly under<br />

6 hours. Male respondents play video games from 2 to 10<br />

hours on average per week. Overall, the respondents cover a<br />

wide spectrum from hardcore gamers to more casual players,<br />

some having several pieces of dedicated gaming equipment<br />

(dedicated PCs or laptops, consoles, etc.), while others<br />

mainly play browser or smartphone games.<br />

Archaeologists enjoy a variety of genres, with strategy games<br />

and massively multiplayer online role-playing games<br />

(MMORPGs) being the most popular. Exploration (68 percent),<br />

November 2016 • The <strong>SAA</strong> Archaeological Record<br />

11

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