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VIDEO GAMES AND ARCHAEOLOGY<br />

Figure 3. Screenshot from Apotheon. Image by AlienTrap Games (freely downloadable as wallpaper at http://www.apotheongame.com/).<br />

the opportunity to relate to these events and immerse themselves<br />

in the architecture and material culture of World War<br />

I, the development team not only did extensive archival<br />

research in collaboration with historians but also included<br />

the results of this research into the game as a collection of<br />

facts and artifacts that players can discover and browse.<br />

Archaeology has more to offer than an “authentic” experience<br />

of the past. It can also provide exciting, untapped<br />

themes or designs. For instance Apotheon, a platform<br />

released in 2015 by AlienTrap, is set in mythological ancient<br />

Greece (see Figure 3). The game borrows its design from the<br />

black figure pottery style (seventh–fifth century B.C.E.) of<br />

classical Greece. This creates the impression that one is playing<br />

a character as portrayed on an ancient Greek vase while<br />

moving through different mythological scenarios. Despite<br />

several chronological and/or mythological inaccuracies, the<br />

developers have created a beautiful setting based on ancient<br />

material culture, bringing the enjoyment of this style to a<br />

wider audience in a unique way. An interesting discussion<br />

piece by Gilles Roy (2015) analyzes the aspects that make this<br />

game interesting and compelling.<br />

Video games equally have a lot to offer to the field of archaeology,<br />

particularly in two core areas: public outreach and<br />

research. At a basic level, video games can introduce the concept<br />

of archaeology to the public by implementing archaeology<br />

as a gameplay mechanic. The immensely popular World<br />

of Warcraft by Blizzard Entertainment, for instance, has<br />

incorporated archaeology as an in-game profession. Even if it<br />

provides a simplified version of archaeological practice, it<br />

does introduce archaeology to a huge and global audience.<br />

Archaeological and heritage outreach has also been done<br />

extensively through the world-creating game Minecraft by<br />

Mojang. Here, archaeologists can learn from recent initiatives<br />

by museums that engage virtual and physical visitors<br />

through Minecraft projects. The Tate (2014) in the United<br />

Kingdom, for example, collaborated with artist Adam Clarke<br />

to virtually reconstruct not only the museum’s galleries but<br />

also the individual artworks. Players can enter the galleries<br />

and step into the paintings and works of art to explore the<br />

worlds behind the paintings. A similar project is currently<br />

being undertaken with the British Museum. 6 Together with<br />

the public, they aim to reconstruct the entire museum<br />

through a large-scale crowd-sourcing project. The VALUE<br />

group has explored the possibilities of using Minecraft for<br />

archaeological reconstructions, by running a crowd-sourced<br />

event aimed to collaboratively rebuild the recently destroyed<br />

Temple of Bel in Palmyra, Syria, for example. 7<br />

With regards to archaeological research, video games can be<br />

used as platforms for experimental archaeology. Colleen<br />

Morgan (2009), for instance, has rebuilt Çatalhöyük to investigate<br />

a number of topics. One of these concerned the reconstruction<br />

of ovens, which have been found extensively on the<br />

site (Morgan 2009:476). Morgan was able to experiment with<br />

these ovens and buildings in Second Life to test the effects of<br />

smoke on living conditions.<br />

14 The <strong>SAA</strong> Archaeological Record • November 2016

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