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The Magazine of the Society for American Archaeology<br />

Volume 16, No. 5<br />

November 2016<br />

Editor’s Corner<br />

From the President<br />

In Brief<br />

Volunteer Profile: Jayur Madhusudan Mehta<br />

Journey through the Landscapes of Vancouver<br />

2<br />

3<br />

5<br />

6<br />

7<br />

Anna Marie Prentiss<br />

Diane Gifford-Gonzalez, RPA<br />

Tobi A. Brimsek<br />

Andrew Martindale<br />

special section: video games and archaeology: part one<br />

Video Games and Archaeology<br />

Video Games in Archaeology: Enjoyable but Trivial?<br />

The Archaeologist Who Studied Video Games,<br />

and the Things He Learned There<br />

Toward Archaeological Tools and Methods<br />

for Excavating Virtual Spaces<br />

Archaeological Walking Simulators<br />

Archaeogaming, Ethics,and Participatory Standards<br />

Surviving the Middle Ages: Notes on Crafting Gameplay<br />

for a Digital Historical Game<br />

9 Colleen Morgan<br />

11 Angus Mol, Csilla Ariese-Vandemeulebroucke,<br />

Krijn Boom, Aris Politopoulos, and<br />

Vincent Vandemeulebroucke<br />

16 Shawn Graham<br />

19 Andrew Reinhard<br />

23 Edward González-Tennant<br />

29 L. Meghan Dennis<br />

34 Juan F. Hiriart<br />

In Memoriam: Robert Porter Powers<br />

In Memoriam: Douglas W. Schwartz<br />

<strong>SAA</strong> Financial Statements<br />

Calendar<br />

News & Notes<br />

38 Sarah Herr and Catherine M. Cameron<br />

39 W. H. Wills<br />

40<br />

44<br />

44<br />

On the cover: Tara Copplestone, University of York Centre<br />

for Digital Heritage Ph.D. student, demonstrating her<br />

reconstruction of the landscape surrounding Clifford’s<br />

Tower. Photograph courtesy of Colleen Morgan.

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