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Display and Interface Design

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388 <strong>Display</strong> <strong>and</strong> <strong>Interface</strong> <strong>Design</strong>: Subtle Science, Exact Art<br />

(a)<br />

(b)<br />

(c)<br />

FIGURE 15.4<br />

Navigation in iPhone interface via multiple home screens (i.e., between-application navigation).<br />

(a) The original interface configuration with one home screen. (b) Manual addition of a new<br />

home screen <strong>and</strong> the appearance of the dot indicator for multiple home screens. (c) Navigation<br />

back to original home screen (note change in dot indicator display).<br />

Applications … attempting to leverage users’ knowledge about the physical<br />

world through a “3D Office” (or 3D world) metaphor are beginning<br />

to reach the marketplace. This approach has always been something of<br />

a rite of passage for GUI designers … . The extremely literal translation<br />

of the “real” world … virtually ensures that users will find the resulting<br />

environments cumbersome <strong>and</strong> inefficient. (p.36)<br />

The iPhone interface avoids these difficulties by providing a nested hierarchy<br />

of spatial structure <strong>and</strong> organization that is more general in nature. The spatial<br />

structure at the global level (i.e., work space) consists of the multiple home<br />

screens. The spatial structure at an intermediate level (i.e., views) consists of<br />

portions of the screen dedicated to navigational requirements (e.g., navigational<br />

matrix <strong>and</strong> row, home button) as well as the idiosyncratic structure of the various<br />

application modes that can be navigated to. The spatial structure at a local level<br />

(i.e., forms) consists of the icons <strong>and</strong> the spatial metaphors that represent these<br />

applications <strong>and</strong> modes (along with various other types of interface objects).<br />

Collectively, these structures in the interface provide a set of overarching<br />

spatial constraints that support navigation within the iPhone work space. To<br />

be sure, it is unlike the spatial structure provided in the BookHouse in the<br />

sense that it is not necessarily tied to a real-world setting. On the other h<strong>and</strong>,<br />

in many ways the spatial structure <strong>and</strong> navigational resources in the iPhone<br />

<strong>and</strong> BookHouse interfaces are very similar. The home screens of the iPhone<br />

provide global structure that is conceptually similar to that provided by the<br />

library; the various application modes provide intermediate spatial structure<br />

© 2011 by Taylor & Francis Group, LLC

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