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A GUIDE TO THE GERMAN GAMES INDUSTRY

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INCREASE IN TURNOVER AND USERS OF ONLINE<br />

AND BROWSER <strong>GAMES</strong><br />

After the market for online and browser games saw a<br />

rise for two consecutive years in 2013 and 214, it saw<br />

a decrease in the number of users in 2015. While the<br />

turnover from subscriptions and premium accounts<br />

rose by 4 percent to 146 million euros in 2015, the<br />

number of users decreased to 15.7 million. Turnover<br />

from sales and virtual items is not included in these<br />

statistics.<br />

34,3 m Germans play games<br />

5.4 m<br />

Figures in million users<br />

20<br />

28.9 m<br />

15<br />

14.5<br />

15.5<br />

14.0<br />

16.3<br />

17.4<br />

15.7<br />

Play occasionally<br />

© 2016 BIU/GfK<br />

10<br />

194<br />

183<br />

Play regularly (several times a month or more)<br />

139<br />

140 146<br />

5<br />

0<br />

124<br />

2010 2011 2012 2013 2014 2015<br />

Users<br />

Turnover<br />

© 2016 BIU/GfK<br />

Nearly every second German is a gamer: 34.3 million<br />

people in Germany play computer and video games.<br />

That’s 46 per cent of the total population. Almost half<br />

of them (47 per cent or 16.2 million) are women.<br />

Education level<br />

GAMING PLATFORM PROSPECTS<br />

The PC remains the top-ranked gaming platform<br />

with 18.4 million active gamers in Germany. It continues<br />

to be highly attractive for a large number of<br />

different target groups, partly because of the various<br />

virtual reality headsets, eSports and browser games<br />

it supports, and because of genres like strategy<br />

games, which rely heavily on mouse and keyboard<br />

controls. During recent years the newer platforms<br />

like smartphone and tablet have been growing<br />

steadily, traditional platform usage like PC, handheld<br />

and console is stagnating. In the last two years, the<br />

number of gamers playing on smartphone increased<br />

by 14 percent, and the number of tablet gamers noted<br />

an increase of approx. 44 percent over the same<br />

period.<br />

24 %<br />

33 %<br />

23 %<br />

20 %<br />

Comprehensive school (7.2 m)<br />

University-educated (7.0 m)<br />

A levels (6.1 m)<br />

O levels (10.2 m)<br />

© 2016 BIU/GfK<br />

11

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