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A GUIDE TO THE GERMAN GAMES INDUSTRY

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BLUE BYTE . "FOR HONOR"<br />

The German games industry features a large number of developers, publishers and service<br />

providers (see company register on page 40). On the following pages, we will present some of<br />

the studios and technology developers.<br />

BLUE BYTE<br />

Location: Dusseldorf, Mainz<br />

Founding Year: 1988<br />

Number of Employees: 305<br />

The development studio Blue Byte was already<br />

founded in 1988, making a name for itself with<br />

games like "Battle Isle" and, above all, "The Settlers".<br />

In 2001, Ubisoft took over the studio, and from then<br />

on the Dusseldorf-team mainly worked on further<br />

"Settler" games until Ubisoft acquired the Mainzbased<br />

developer Related Designs in 2014, turning<br />

it into the second Blue Byte studio. Since then, the<br />

"Anno" series has been part of the portfolio, and today<br />

the team is increasingly working on PC implementations<br />

of Ubisoft blockbusters, currently, e.g.,<br />

"For Honor".<br />

CRYTEK<br />

Location:<br />

Frankfurt/Main, Kiew<br />

Founding Year: 1999<br />

Number of Employees: 550<br />

Crytek made a mark on the international market early<br />

in the new millennium with visual masterpieces like<br />

"Far Cry" and later the "Crysis" series, and at the same<br />

time developed CryENGINE, a competitive game engine<br />

which today is used by Amazon for their Lumberyard<br />

engine or until recently by Cloud Imperium<br />

Games for "Star Citizen". Crytek is now one of the few<br />

pioneers to deliver AAA quality for the new medium<br />

VR, with recent titles like "The Climb" (Oculus Rift)<br />

and "Robinson: The Journey" (PSVR).<br />

DAEDALIC ENTERTAINMENT<br />

Location: Hamburg,<br />

Dusseldorf<br />

Founding Year: 2007<br />

Number of Employees: 120<br />

Daedalic Entertainment is known for their adventure<br />

games, since the company is acting as both developer<br />

and publisher. "Edna & Harvey: The Breakout", the<br />

"Deponia" series or the implementation of the Ken<br />

Follett novel "The Pillars of the Earth" are just a few<br />

examples of the successful and<br />

highly anticipated adventure<br />

games. Daedalic is also a publisher<br />

of titles like "Divinity:<br />

Original Sin", "Valhalla<br />

Hills" or "Bounty<br />

Train". In 2014, the<br />

Hamburg-based<br />

company opened<br />

an office in Dusseldorf<br />

where they are<br />

currently working<br />

on the rogue-like<br />

"The Long Journey<br />

Home".<br />

13

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