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A GUIDE TO THE GERMAN GAMES INDUSTRY

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Tournaments, for example, are already broadcast on<br />

the Pay TV channel Sky and from 2016 even on the<br />

free-to-air channel Sport1. Traditional sports teams<br />

like the German Bundesliga clubs FC Schalke 04 and<br />

VfL Wolfsburg have also recognized the potential of<br />

eSports, above all its enormous marketing potential;<br />

they have their own teams today who compete in<br />

"League of Legends" (FC Schalke 04) and "FIFA" (VfL<br />

Wolfsburg).<br />

A representative study by YouGov in 2016 revealed<br />

that almost one in six internet users in Germany<br />

has already watched an eSports match in their<br />

lives, which amounts to as much as 11 million people,<br />

with the rate for 16- to 24-year-olds being the highest<br />

with 38%, followed by the 25- to 34-year-olds who<br />

still account for 30% of the internet users. Also, 12<br />

percent of all study participants watch such events<br />

and broadcasts at least once a week and 19 percent<br />

even several times a month.<br />

Another indicator for the increasing importance<br />

of eSports in Germany is Riot Games opening an office<br />

in Berlin to hold the European Championships<br />

(EU LCS) there. In 2014, Riot Games decided in favor<br />

of the German capital since there is a large, active<br />

scene of "League of Legends" players and fans, and<br />

also with Berlin being in the heart of Europe, the<br />

developer from California is hoping to attract other<br />

European eSports fans to visit the tournaments, too.<br />

125<br />

100<br />

75<br />

50<br />

25<br />

0<br />

Germany: eSports business revenue*<br />

In million euros<br />

150<br />

CAGR<br />

+27 %<br />

50 70 90 110 130<br />

2016 2017 2018 2019 2020<br />

Note: * Includes the following sources of<br />

revenue: sponsoring/advertising, premium<br />

content, entrance fees & merchandizing.<br />

Source: Deloitte<br />

According to an analysis by Deloitte, eSports<br />

is expected to generate a revenue of<br />

130 million euros by the year 2020.<br />

eSports in Germany<br />

today can measure up<br />

to traditional sports<br />

events and easily fills<br />

entire stadiums.<br />

21

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