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A GUIDE TO THE GERMAN GAMES INDUSTRY

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<strong>GERMAN</strong> MARKET FOR DIGITAL <strong>GAMES</strong>:<br />

FACTS AND NUMBERS<br />

For many years, computer and video games have been the most dynamic cultural and<br />

media-based market in Germany, and growth in this market continued unabated in 2015. The<br />

continuous innovation and exceptional creativity in the games industry generates an endless<br />

stream of new products, platforms and market models. The turnover of computer and video<br />

games software in 2015 in Germany totaled 1.91 billion euros. These revenues are distributed<br />

over three core business fields:<br />

• Boxed games and downloads: sale of games for PC and consoles as well as mobile games<br />

• Online and browser games: expenditures for subscriptions and premium accounts<br />

• Downloadable content: expenditures for additional items / item selling<br />

MARKET VOLUME<br />

Revenues from computer and video games software<br />

totaled 1.91 billion euros on the German market in<br />

2015. With a share of 1.207 billion euros, the classic<br />

sale of physical or downloaded games (games for<br />

mobile consoles, smartphones & tablets included)<br />

still accounts for the lion’s share of revenues. Newer<br />

business models such as fees for subscriptions and<br />

premium accounts (online and browser games) or<br />

expenditures on game expansions and additional<br />

items (downloadable content) make up about 37<br />

percent of total revenues.<br />

562<br />

1.207<br />

146<br />

Figures in million euros<br />

Physical copies and downloads<br />

Fees for online and browser games<br />

Microtransactions / Item selling<br />

© 2016 BIU/GfK<br />

8

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