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FEATURE<br />

Digging for Truth:<br />

Archaeology Goes High Tech<br />

From drones to virtual reality, new technology is helping Connecticut<br />

archaeologists dig deeply into civilizations past and present. From analyzing<br />

DNA on cigarette butts left behind at crime scenes to using radio waves<br />

to locate the lost city of Atlantis, here’s how local researchers are making<br />

ground-breaking discoveries at home and abroad.<br />

What’s new in archaeology? It may seem like an odd<br />

question. Surely nothing can really be new in a<br />

study that involves sifting through tons of dirt,<br />

dusting off ancient relics, and learning about civilizations that<br />

are hundreds–if not thousands–of years old.<br />

But here in Connecticut, professors are using 3-D<br />

modeling in their archaeology classrooms. Forensic scholars<br />

are attaching infrared cameras to drones. Researchers are<br />

identifying the wines of forgotten bacchanals and using new<br />

methods to explore classical ruins. There’s even one local<br />

academic who, with the help of recent scientific advances,<br />

firmly believes he’s actually found the lost city of Atlantis.<br />

New technology is helping Connecticut archaeologists<br />

dig deeply into civilizations past and present, as they face<br />

challenges across the globe. Here is an overview of some of<br />

their ground-breaking discoveries.<br />

Tomb Grader<br />

Kate Birney, a Wesleyan professor with a PhD from<br />

Harvard, is using virtual reality (VR) in the field and recently<br />

began teaching a new type of archaeology class that combines<br />

classical research with modern design tools.<br />

“We’re using technology that has never been applied<br />

before,” she says, of her on-site excavations in locations like<br />

the Greek island of Crete. With x-ray fluorescence (XRF), for<br />

example, archaeologists can “figure out what kinds of metals<br />

swords are made from.” DNA analysis reveals new insights<br />

about human remains.<br />

“With new virtual reality technology, we can recreate the<br />

experience of being in ancient buildings and approaching<br />

these monuments,” she says. The tool suite the team is using<br />

is called Unreal Engine. Eventually, virtual reality will allow<br />

students anywhere in the world to step inside Cretan tombs<br />

and pick up artifacts. “The more familiar we get with this<br />

technology, the more we can teach students how to use it, as<br />

well,” she says. In the summer, students accompany her to<br />

sites in Israel and Crete to gain fieldwork experience and to<br />

see these archaeological innovations at work.<br />

Meanwhile, back in her Connecticut classroom, there’s<br />

also technical wizardry transforming the study of archaeology.<br />

Birney teaches an experimental course with professor<br />

Christopher Parslow: “Visualizing the Classical.” Students<br />

learn how to use laser scanning and photogrammetry to<br />

create 3-D images of artifacts like Etruscan vases; they build<br />

3-D models of Crete’s Minoan palaces; they’re encouraged to<br />

ponder questions: What might the walls feel like? How does<br />

the light hit this area at different times of day?<br />

This tech makes the archeology field less rarefied, as<br />

students who can’t afford pricey trips around the world can<br />

still participate in the process via modeling.<br />

Birney also maps and records local archaeological sites<br />

on field trips with her students. Ruins in Glastonbury and<br />

24<br />

Seasons of West Hartford • SPRING 2017

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