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FEATURE<br />
Digging for Truth:<br />
Archaeology Goes High Tech<br />
From drones to virtual reality, new technology is helping Connecticut<br />
archaeologists dig deeply into civilizations past and present. From analyzing<br />
DNA on cigarette butts left behind at crime scenes to using radio waves<br />
to locate the lost city of Atlantis, here’s how local researchers are making<br />
ground-breaking discoveries at home and abroad.<br />
What’s new in archaeology? It may seem like an odd<br />
question. Surely nothing can really be new in a<br />
study that involves sifting through tons of dirt,<br />
dusting off ancient relics, and learning about civilizations that<br />
are hundreds–if not thousands–of years old.<br />
But here in Connecticut, professors are using 3-D<br />
modeling in their archaeology classrooms. Forensic scholars<br />
are attaching infrared cameras to drones. Researchers are<br />
identifying the wines of forgotten bacchanals and using new<br />
methods to explore classical ruins. There’s even one local<br />
academic who, with the help of recent scientific advances,<br />
firmly believes he’s actually found the lost city of Atlantis.<br />
New technology is helping Connecticut archaeologists<br />
dig deeply into civilizations past and present, as they face<br />
challenges across the globe. Here is an overview of some of<br />
their ground-breaking discoveries.<br />
Tomb Grader<br />
Kate Birney, a Wesleyan professor with a PhD from<br />
Harvard, is using virtual reality (VR) in the field and recently<br />
began teaching a new type of archaeology class that combines<br />
classical research with modern design tools.<br />
“We’re using technology that has never been applied<br />
before,” she says, of her on-site excavations in locations like<br />
the Greek island of Crete. With x-ray fluorescence (XRF), for<br />
example, archaeologists can “figure out what kinds of metals<br />
swords are made from.” DNA analysis reveals new insights<br />
about human remains.<br />
“With new virtual reality technology, we can recreate the<br />
experience of being in ancient buildings and approaching<br />
these monuments,” she says. The tool suite the team is using<br />
is called Unreal Engine. Eventually, virtual reality will allow<br />
students anywhere in the world to step inside Cretan tombs<br />
and pick up artifacts. “The more familiar we get with this<br />
technology, the more we can teach students how to use it, as<br />
well,” she says. In the summer, students accompany her to<br />
sites in Israel and Crete to gain fieldwork experience and to<br />
see these archaeological innovations at work.<br />
Meanwhile, back in her Connecticut classroom, there’s<br />
also technical wizardry transforming the study of archaeology.<br />
Birney teaches an experimental course with professor<br />
Christopher Parslow: “Visualizing the Classical.” Students<br />
learn how to use laser scanning and photogrammetry to<br />
create 3-D images of artifacts like Etruscan vases; they build<br />
3-D models of Crete’s Minoan palaces; they’re encouraged to<br />
ponder questions: What might the walls feel like? How does<br />
the light hit this area at different times of day?<br />
This tech makes the archeology field less rarefied, as<br />
students who can’t afford pricey trips around the world can<br />
still participate in the process via modeling.<br />
Birney also maps and records local archaeological sites<br />
on field trips with her students. Ruins in Glastonbury and<br />
24<br />
Seasons of West Hartford • SPRING 2017