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ELEVEN COMBO<br />
1. Before dealing any cards, the dealer will announce “No Peek”<br />
and the combination of “11” that will be played. The combo<br />
options are 6/5, 7/4, 8/3, or 9/2. The higher card is the wild<br />
card, and the lower card allows the player to buy another down<br />
card. Both combo cards have to be paid for at a predetermined<br />
rate.<br />
2. The first player to the dealer’s left starts the play by turning up<br />
the first of the seven cards that were dealt. A bet follows.<br />
3. Each player that follows in rotation MUST turn up cards until<br />
the previous high hand is beaten. A bet always follows when a<br />
new high is created.<br />
4. If a player, while turning up cards in an effort to beat the<br />
previous high hand, turns up one of the combo cards or a<br />
premium card: A, K, Q, J, or 10, he/she immediately pays for<br />
that card or can opt to fold. If the bonus or premium card did<br />
not make that player’s hand high, the player continues to turn<br />
up cards until he/she has the high hand.<br />
5. The hand continues one player after another in rotation until<br />
only two players are left. At that point, there is no betting <strong>but</strong><br />
players are still obligated to pay for the bonus or premium cards<br />
they may turn up.<br />
6. When the last player turns over the last card, the winner is<br />
declared.<br />
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