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WILD but FRIENDLY POKER Working Copy 5-30-17 edit afternoon

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ELEVEN COMBO<br />

1. Before dealing any cards, the dealer will announce “No Peek”<br />

and the combination of “11” that will be played. The combo<br />

options are 6/5, 7/4, 8/3, or 9/2. The higher card is the wild<br />

card, and the lower card allows the player to buy another down<br />

card. Both combo cards have to be paid for at a predetermined<br />

rate.<br />

2. The first player to the dealer’s left starts the play by turning up<br />

the first of the seven cards that were dealt. A bet follows.<br />

3. Each player that follows in rotation MUST turn up cards until<br />

the previous high hand is beaten. A bet always follows when a<br />

new high is created.<br />

4. If a player, while turning up cards in an effort to beat the<br />

previous high hand, turns up one of the combo cards or a<br />

premium card: A, K, Q, J, or 10, he/she immediately pays for<br />

that card or can opt to fold. If the bonus or premium card did<br />

not make that player’s hand high, the player continues to turn<br />

up cards until he/she has the high hand.<br />

5. The hand continues one player after another in rotation until<br />

only two players are left. At that point, there is no betting <strong>but</strong><br />

players are still obligated to pay for the bonus or premium cards<br />

they may turn up.<br />

6. When the last player turns over the last card, the winner is<br />

declared.<br />

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