- Page 1 and 2: John Vergari's Wild Poker Over 50 F
- Page 3: Introduction What makes the games i
- Page 7 and 8: Elevator 113 Butterfly High/Low 115
- Page 9 and 10: GENERAL RULES 1. Dealer calls the g
- Page 11 and 12: RANKING of HIGH POKER HANDS (Wild c
- Page 13 and 14: UP and DOWN the RIVER 1. The dealer
- Page 15 and 16: COLORS 1. The dealer distributes fi
- Page 17 and 18: 7½ - 21 NOTE: All of the face card
- Page 19 and 20: MUTT and JEFF This game is very sim
- Page 21 and 22: 12. When the betting is over, playe
- Page 23 and 24: ELEVEN COMBO 1. Before dealing any
- Page 25 and 26: SUIT and HAND 1. On the initial dea
- Page 27 and 28: 11. When all the betting is complet
- Page 29 and 30: 7. After the last community card ha
- Page 31 and 32: 8. There are eight combinations of
- Page 33 and 34: 6. When the betting is complete, pl
- Page 35 and 36: 7. After the last bet has been comp
- Page 37 and 38: 5. After all the players have simul
- Page 39 and 40: 6. After the predetermined amount f
- Page 41 and 42: PYRAMID HIGH 1. Each player is deal
- Page 43 and 44: PYRAMID HIGH/LOW 1. This game is pl
- Page 45 and 46: SPIT in the OCEAN 1. This game begi
- Page 47 and 48: LOW HOLE 1. This is a seven card st
- Page 49 and 50: LOW HOLE - ROLL YOUR OWN 1. This is
- Page 51 and 52: 6. After seeing the wild card, a fi
- Page 53 and 54: ad cards are finished with. The dea
- Page 55 and 56:
FORTY-TWO 1. Players are dealt five
- Page 57 and 58:
PICK TWO - HIGH/LOW 1. The dealer a
- Page 59 and 60:
TWO or NONE - HIGH/LOW 1. This is a
- Page 61 and 62:
THIRTY-TWO 1. Each player is dealt
- Page 63 and 64:
EXCHANGE ONE / BUY ONE 1. This is a
- Page 65 and 66:
NOTE: This game can be played as a
- Page 67 and 68:
the players to make their best five
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6. The players make the best five c
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method of declaring. Both ways is a
- Page 73 and 74:
the dealer reveals the wild card, w
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MIDDLE CARD SPLITTER 1. Each player
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QUEENS and FOLLOW the QUEENS 1. Thi
- Page 79 and 80:
FOLLOW the QUEEN - FOLLOW the PAIR
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community cards. If any of their se
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6. Each of the five cards is bet on
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ONE BUY - HIGH/LOW 1. Each player i
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6. The object of this game as in al
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5. Playing the hand involves rotati
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MAKE YOUR OWN WILD CARD 1. Each pla
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DOUBLE CROSS 1. Each player is deal
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DAY BASEBALL 1. This is a seven car
- Page 97 and 98:
WOOLWORTHS 1. This is a seven card
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7. Players may elect to use only th
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SEVEN STUD LOW 1. This is a seven c
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7. In making their hands, players m
- Page 105 and 106:
middle, or the two on the right. No
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6. To play the hand, the dealer rev
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KEEP or PASS - HIGH/LOW 1. This is
- Page 111 and 112:
TWIST (single or double) 1. This is
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8. A bet follows after each two car
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SUITED CONNECTOR’S WILD 1. Before
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6. After the final bet is made, car
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HIGH/LOW DROP ‘EM 1. This is a ga
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DUPLICATE SHOWDOWN 1. This game is
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8. A last round of betting follows
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8. Cards are shown and the winner i
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8. The players now have eleven card