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Year 8 Curriculum Handbook

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KS3 Art and Design lessons will have an emphasis on the visual elements, and introduce a<br />

range of materials and techniques in both 2D and 3D. Each project also has a strong basis<br />

in critical studies, allowing pupils to relate the work they produce to that of a broad range<br />

of artists and designers. Each project has scope for exploration, creativity and selfexpression,<br />

with learning objectives that include creativity and exploration of materials to<br />

produce an individual final piece.<br />

KS3 Design and Technology lessons will be rotated between a selection of specialisms to<br />

allow pupils to gain skills and understanding in a range of materials and techniques<br />

including food technology. Projects will have an emphasis of the ‘Iterative Design Process’,<br />

understanding design briefs, carrying out effective research and planning, creating<br />

prototypes, testing and evaluating. Pupils will consider how products will be used, who will<br />

use them, how much they cost and their appearance. They will develop their understanding<br />

of designing and making, and expand their practical skills.<br />

KS3 Assessment in Art and Design is based on the criteria that pupils will work towards<br />

during GCSE:<br />

AO1: Develop ideas through investigations, demonstrating critical understanding of<br />

sources.<br />

AO2: Refine work by exploring ideas, selecting and experimenting with appropriate<br />

media, materials, techniques and processes.<br />

AO3: Record ideas, observations and insights relevant to intentions as work progresses.<br />

AO4: Present a personal and meaningful response that realises intentions and<br />

demonstrates understanding of visual language.<br />

KS3 Assessment in Design and Technology is based on the criteria that pupils will work<br />

towards during GCSE:<br />

AO1: Identify, investigate and outline design possibilities to address needs and wants.<br />

AO2: Design and make prototypes that are fit for purpose.<br />

AO3: Analyse and evaluate:<br />

- design decisions and outcomes, including for prototypes made by themselves<br />

and others<br />

- wider issues in design and technology.<br />

AO4: Demonstrate and apply knowledge and understanding of:<br />

- technical principles<br />

- designing and making principles.<br />

You will be assessed formally during each cycle to determine understanding of key<br />

ideas, techniques and information.<br />

The Iterative<br />

Design Process:

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