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2017<br />

February - June 2017


POSTERS<br />

Students have planned their activity:<br />

─ they identify the problem;<br />

─ analyse it into the main parts;<br />

─ apply the <strong>Scratch</strong> tools;<br />

─ test and reformulate.<br />

The <strong>Scratch</strong> <strong>Coding</strong> (your country) project has proposed:<br />

─ create a game about each partner country;<br />

─ develop programming skills in a pleasant way;<br />

─ develop linguistic skills;<br />

─ develop collaborative activities;<br />

─ enrich students' knowledge of Europe;<br />

─ Apply knowledge in a transversal way.<br />

1


In February, we launched a project on the eTwinning platform that was<br />

based on a software that is not being studied during classroom lessons.<br />

Together with a partner from Portugal, we proposed the <strong>Coding</strong> (your country)<br />

project with <strong>Scratch</strong>. After the project was approved by the National Support<br />

Service, partners from Italy and Poland joined us.<br />

The project offered students an adventure in <strong>Scratch</strong>. Through project<br />

activities, they had to create a game about their country. With the help of this<br />

they asked questions about their country, they located it, they made a map of<br />

Europe. After the introductory questions on the name of the country, the<br />

capital, they focused on a field such as history, geography or personalities in<br />

their country.<br />

Students have planned their activity:<br />

─ established their project theme (geography, history, Romanian personalities)<br />

─ have identified the steps to achieve the project;<br />

─ outlined the main parts of the project;<br />

─ analyzed and collaborated in determining the content and questions of the project;<br />

─ have applied the <strong>Scratch</strong> tools to <strong>complete</strong> the project;<br />

─ tested and reformulated the project;<br />

─ verified the final draft;<br />

─ presented their project.<br />

2


CHAPTER 1<br />

Students<br />

start<br />

communicat<br />

ing with<br />

European<br />

partners<br />

my avatar<br />

how am I<br />

THE BEGINNING OF THE PROJECT<br />

Students are presenting.<br />

They built a Padlet in which they made a brief description of them.<br />

Romanian team Padlet Introduce yourself<br />

https://padlet.com/wall/xarg5ic9pui6<br />

3


CHAPTER 2<br />

THE FIRST SCRATCH LESSONS<br />

Students have become<br />

accustomed to the program<br />

interface, identified working<br />

tools, tried their effect. They<br />

found out that each project<br />

runs on the "green flag" tool.<br />

STUDENTS CHOSE A PERSONAGE<br />

4


CHAPTER 2<br />

HOW WE CHOSE A DECOR<br />

FIRST LINE OF CODE<br />

Our projects is about Romania.<br />

Contain information and<br />

questions about our country.<br />

Each question is a accompanied<br />

by a message of feed-back.<br />

5


CHAPTER 3<br />

SAY<br />

Something<br />

How we<br />

make a<br />

character to<br />

speak<br />

students<br />

puts effects<br />

HOW WE MAKE A CHARACTER TO SPEAK<br />

personage first steps<br />

HOW WE MAKE A PERSONAGE TO MOVE<br />

6


CHAPTER 4<br />

HOW TO PUT A SOUND FROM LIBRARY/COMPUTER<br />

CHAPTER 5<br />

ON-LINE COMUNICATION<br />

STUDENTS COLLABORATED ONLINE WITH THEIR COLLEAGUES<br />

7


CHAPTER 6<br />

FIRST PROJECTS<br />

8


FEED-BACK<br />

Padlet https://padlet.com/otiliacosnita1/fron4f4sj4bh<br />

In February-June 2017, on the eTwinning platform, we created a project<br />

that uses programming concepts, a project that develops computational<br />

thinking. Through it we have promoted knowledge of European countries in a<br />

creative, different way, and at the same time, we have developed our 21st<br />

century competencies in our students.<br />

PROJECT WEB-PAGE<br />

http://codingyourcountrywithscratch.my-free.website<br />

The <strong>Coding</strong> (your country) with <strong>Scratch</strong> project was awarded with the<br />

National Quality Certificate and the European Quality Certificate.<br />

9


<strong>CONTENT</strong><br />

CHAPTER 1<br />

THE BEGINNING OF THE PROJECT<br />

WORK SHOP - MY AVATAR<br />

WORK SHOP – HOW AM I<br />

CHAPTER 2<br />

LEARNING SCRATCH<br />

WORK SHOP – HOW WE PUT A PERSONAGE<br />

WORK SHOP - HOW WE CHOOSE A DECOR<br />

CHAPTER 3<br />

START CODING<br />

WORK SHOP – HOW WE MAKE A CHARACTER TO SPEAK<br />

WORK SHOP – THE FIRST STEPS OF THE CHARACTER<br />

CHAPTER 4<br />

WORK SHOP - HOW WE PUT A SOUND FROM LIBRARY<br />

WORK SHOP - HOW WE PUT A SOUND FROM COMPUTER<br />

CHAPTER 5<br />

ON-LINE COMUNICATION<br />

WORK SHOP – STUDENTS COLLABORATED ONLINE WITH THEIR COLLEAGUES<br />

CHAPTER 6<br />

FIRST PROJECTS<br />

WORK SHOP – FIRST DRAFTS<br />

WORK SHOP - STUDENTS MADE A PLAN TO COMPLETE THE FINAL PROJECT<br />

FEED-BACK<br />

FEED-BACK PADLET<br />

PROJECT WEB-PAGE<br />

10


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