Booklet -Coding_ Scratch_CONTENT_complete
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2017<br />
February - June 2017
POSTERS<br />
Students have planned their activity:<br />
─ they identify the problem;<br />
─ analyse it into the main parts;<br />
─ apply the <strong>Scratch</strong> tools;<br />
─ test and reformulate.<br />
The <strong>Scratch</strong> <strong>Coding</strong> (your country) project has proposed:<br />
─ create a game about each partner country;<br />
─ develop programming skills in a pleasant way;<br />
─ develop linguistic skills;<br />
─ develop collaborative activities;<br />
─ enrich students' knowledge of Europe;<br />
─ Apply knowledge in a transversal way.<br />
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In February, we launched a project on the eTwinning platform that was<br />
based on a software that is not being studied during classroom lessons.<br />
Together with a partner from Portugal, we proposed the <strong>Coding</strong> (your country)<br />
project with <strong>Scratch</strong>. After the project was approved by the National Support<br />
Service, partners from Italy and Poland joined us.<br />
The project offered students an adventure in <strong>Scratch</strong>. Through project<br />
activities, they had to create a game about their country. With the help of this<br />
they asked questions about their country, they located it, they made a map of<br />
Europe. After the introductory questions on the name of the country, the<br />
capital, they focused on a field such as history, geography or personalities in<br />
their country.<br />
Students have planned their activity:<br />
─ established their project theme (geography, history, Romanian personalities)<br />
─ have identified the steps to achieve the project;<br />
─ outlined the main parts of the project;<br />
─ analyzed and collaborated in determining the content and questions of the project;<br />
─ have applied the <strong>Scratch</strong> tools to <strong>complete</strong> the project;<br />
─ tested and reformulated the project;<br />
─ verified the final draft;<br />
─ presented their project.<br />
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CHAPTER 1<br />
Students<br />
start<br />
communicat<br />
ing with<br />
European<br />
partners<br />
my avatar<br />
how am I<br />
THE BEGINNING OF THE PROJECT<br />
Students are presenting.<br />
They built a Padlet in which they made a brief description of them.<br />
Romanian team Padlet Introduce yourself<br />
https://padlet.com/wall/xarg5ic9pui6<br />
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CHAPTER 2<br />
THE FIRST SCRATCH LESSONS<br />
Students have become<br />
accustomed to the program<br />
interface, identified working<br />
tools, tried their effect. They<br />
found out that each project<br />
runs on the "green flag" tool.<br />
STUDENTS CHOSE A PERSONAGE<br />
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CHAPTER 2<br />
HOW WE CHOSE A DECOR<br />
FIRST LINE OF CODE<br />
Our projects is about Romania.<br />
Contain information and<br />
questions about our country.<br />
Each question is a accompanied<br />
by a message of feed-back.<br />
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CHAPTER 3<br />
SAY<br />
Something<br />
How we<br />
make a<br />
character to<br />
speak<br />
students<br />
puts effects<br />
HOW WE MAKE A CHARACTER TO SPEAK<br />
personage first steps<br />
HOW WE MAKE A PERSONAGE TO MOVE<br />
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CHAPTER 4<br />
HOW TO PUT A SOUND FROM LIBRARY/COMPUTER<br />
CHAPTER 5<br />
ON-LINE COMUNICATION<br />
STUDENTS COLLABORATED ONLINE WITH THEIR COLLEAGUES<br />
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CHAPTER 6<br />
FIRST PROJECTS<br />
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FEED-BACK<br />
Padlet https://padlet.com/otiliacosnita1/fron4f4sj4bh<br />
In February-June 2017, on the eTwinning platform, we created a project<br />
that uses programming concepts, a project that develops computational<br />
thinking. Through it we have promoted knowledge of European countries in a<br />
creative, different way, and at the same time, we have developed our 21st<br />
century competencies in our students.<br />
PROJECT WEB-PAGE<br />
http://codingyourcountrywithscratch.my-free.website<br />
The <strong>Coding</strong> (your country) with <strong>Scratch</strong> project was awarded with the<br />
National Quality Certificate and the European Quality Certificate.<br />
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<strong>CONTENT</strong><br />
CHAPTER 1<br />
THE BEGINNING OF THE PROJECT<br />
WORK SHOP - MY AVATAR<br />
WORK SHOP – HOW AM I<br />
CHAPTER 2<br />
LEARNING SCRATCH<br />
WORK SHOP – HOW WE PUT A PERSONAGE<br />
WORK SHOP - HOW WE CHOOSE A DECOR<br />
CHAPTER 3<br />
START CODING<br />
WORK SHOP – HOW WE MAKE A CHARACTER TO SPEAK<br />
WORK SHOP – THE FIRST STEPS OF THE CHARACTER<br />
CHAPTER 4<br />
WORK SHOP - HOW WE PUT A SOUND FROM LIBRARY<br />
WORK SHOP - HOW WE PUT A SOUND FROM COMPUTER<br />
CHAPTER 5<br />
ON-LINE COMUNICATION<br />
WORK SHOP – STUDENTS COLLABORATED ONLINE WITH THEIR COLLEAGUES<br />
CHAPTER 6<br />
FIRST PROJECTS<br />
WORK SHOP – FIRST DRAFTS<br />
WORK SHOP - STUDENTS MADE A PLAN TO COMPLETE THE FINAL PROJECT<br />
FEED-BACK<br />
FEED-BACK PADLET<br />
PROJECT WEB-PAGE<br />
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