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6 The Space Mission Analysis and Design Process 1.1<br />
1.2 The Space Mission Life Cycle 7<br />
A major technological change in future space missions will be increased use of<br />
onboard computers. Space system developers have been very slow to use computers<br />
because of the conservative approach to spacecraft design, long lead times in spacecraft<br />
production, and very real difficulties associated with running a computer reliably<br />
in space.· The shift to increased onboard processing is moving spacecraft toward more<br />
autonomy and increased complexity in terms of the tasks they undertake. Whether this<br />
change drives space costs up or down depends upon the government and industry's<br />
approach to autonomy and software development for space. Spacecraft may follow the<br />
example of ground systems, carrying either low-cost commercial systems or vastly<br />
more expensive but more capable special purpose systems.<br />
We anticipate continuing emphasis on low-cost spacecraft. Small spacecraft will<br />
increase for future space missions. These could be either individual, single-pmpose,<br />
small satellites or large constellations of smaI1 satellites used for communications,<br />
space-based radar, or tactical applications. Again, the community appears to be dividing<br />
into those who can build smaI1, low-cost spacecraft and those who continue to<br />
build large, expensive systems. Creating LightSats represents a new ethic and a new<br />
way of doing business in space. If the space business is to grow and prosper as commercial<br />
aviation has, we must find a way to reduce the costs of using space. Lowering<br />
cost is the real challenge for space mission analysis and design, as well as the govemment<br />
and industrial groups which have created and used this process.<br />
Fmally, the mission' concept and associated space mission architecture largely<br />
determine the cost, complexity, and efficiency of the overall system, This is compounded<br />
greatly when you begin to consider integrating the operational aspects of<br />
many different missions. For example, today within DoD, we have communication,<br />
navigation, signal intelligence, reconnaissance, and weather systems; each with their<br />
own mission concept and architecture. The upcoming challenge is to find ways for<br />
these systems to operate together to meet user needs.<br />
The fundamental question is ''Who are the customers, and what products or services<br />
do they require?" In trying to answer this we find ourselves dealing with informationrelated<br />
issues: What information is required, Where, and in what form? Most<br />
customers don't care about the existence of communications, navigation, or weather<br />
satellites. They need specific information and are not interested in what systems<br />
provide it Today's challenge is to blend the capabilities and information available<br />
from multiple systems to meet customer needs. Military people often express this as<br />
tasking, processing, interpretation, and dissemination, whereas commercial people<br />
often express the same issues as customer requests processing, formatting, and<br />
delivery.<br />
Figure 1-3 is divided along somewhat arbitrary, functional boundaries. We need to,<br />
find ways to dissolve theSe artificial boundaries and create cost-effective solutions to<br />
our customer's information needs. For example, instead of trying to integrate the<br />
separate systems discussed above, we might consider having multimission payloads<br />
and spacecraft that have the ability to gather intelligence information, weather, and<br />
provide navigation using one payload-multimission payloads.<br />
An alternative to creating multimission payloads is to divide the architecture<br />
differently by placing all sensors on one space asset, processing capability on another<br />
• Space computers are far more susceptible than ground computers to single-evenl upsets caused<br />
by the bigh-radiation environment or randomly occurring cosmic rays. To protect against this<br />
damage, we must design computers specifically for use in space, as described in Chap. 16.<br />
and using existing or proposed communications links to move the information around.<br />
A third alternative might be to use a series of low-cost LightSats each doing a separate<br />
function, but in such a way that the end results can be easily and directly integrated by<br />
the user's equipment on the grpund.<br />
These examples provide a slightly different perspective which is difficult for many<br />
organizations, both industrial and government, to adopt because we think and organize<br />
functionally-launch, spacecraft, operations, and so on. Being able to functionally<br />
decompose our missions and divide them into workable pieces has been one of the<br />
reasons, for our success. On the other hand, if we think only functionally it may cause<br />
significant problems. We must also think horizontally and create systems that can be<br />
integrated with other space and ground systems to create capabilities that are greater<br />
than the sum of their parts. As always, our goal is to meet the total user needs at<br />
minimum cost and risk.<br />
1.2 The Space Mission Life Cycle<br />
Table 1-2 illustrates the life cycle of a space mission, which typically progresses<br />
through four phases:,<br />
• Concept exploration, the initial study phase, which results in a broad definition<br />
of the space mission and its components.<br />
• Detailed development, the formal design phase, which reswts in a detailed<br />
definition of the system components and, in larger programs, development of<br />
test hardware or software.<br />
• Production and deployment, the construction of the ground and flight hardware<br />
and software and launch of the first full constellation of satellites.<br />
• Operations and support, the day-ta-day operation of the space system, its<br />
maintenance and support, and finally its deorbit or recovery at the end of the<br />
mission life.<br />
These phases may be divided and named differently depending on whether the<br />
sponso1'-the group which provides and controls the program budget-is DoD,<br />
NASA, one of the many international organizations, or a commercial enterprise. The<br />
time required to progress from initial concept to deorbiting or death of the space asset<br />
appears to be independent of the sponsor. Large, complex space missions typically<br />
require 10 to 15 years to develop and operate from 5 to 15 years, whereas small,<br />
relatively simple missions require as few as 12 to 18 months to develop and operate<br />
for 6 months to several years.<br />
Procurement and operating policies and procedures vary with the sponsoring<br />
organization, but the key players are the same: the space mission operator, end user or<br />
customer, and developer. Commercial space missions are customer driven. The main<br />
difference between users and customers is that customers usua1ly pay for a service,<br />
whereas users receive services that others pay for. Operators control and maintain the<br />
space and ground assets, and are typically applied engineering organizations. End<br />
users receive and use the products and capability of the space mission. They include<br />
astronomers and physicists for science missions, meteorologists for weather missions.<br />
you and me for communication and navigation missions, geologists and agronomists<br />
for Earth resources missions, and the war fighter for offensive and defensive military