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6 The Space Mission Analysis and Design Process 1.1<br />

1.2 The Space Mission Life Cycle 7<br />

A major technological change in future space missions will be increased use of<br />

onboard computers. Space system developers have been very slow to use computers<br />

because of the conservative approach to spacecraft design, long lead times in spacecraft<br />

production, and very real difficulties associated with running a computer reliably<br />

in space.· The shift to increased onboard processing is moving spacecraft toward more<br />

autonomy and increased complexity in terms of the tasks they undertake. Whether this<br />

change drives space costs up or down depends upon the government and industry's<br />

approach to autonomy and software development for space. Spacecraft may follow the<br />

example of ground systems, carrying either low-cost commercial systems or vastly<br />

more expensive but more capable special purpose systems.<br />

We anticipate continuing emphasis on low-cost spacecraft. Small spacecraft will<br />

increase for future space missions. These could be either individual, single-pmpose,<br />

small satellites or large constellations of smaI1 satellites used for communications,<br />

space-based radar, or tactical applications. Again, the community appears to be dividing<br />

into those who can build smaI1, low-cost spacecraft and those who continue to<br />

build large, expensive systems. Creating LightSats represents a new ethic and a new<br />

way of doing business in space. If the space business is to grow and prosper as commercial<br />

aviation has, we must find a way to reduce the costs of using space. Lowering<br />

cost is the real challenge for space mission analysis and design, as well as the govemment<br />

and industrial groups which have created and used this process.<br />

Fmally, the mission' concept and associated space mission architecture largely<br />

determine the cost, complexity, and efficiency of the overall system, This is compounded<br />

greatly when you begin to consider integrating the operational aspects of<br />

many different missions. For example, today within DoD, we have communication,<br />

navigation, signal intelligence, reconnaissance, and weather systems; each with their<br />

own mission concept and architecture. The upcoming challenge is to find ways for<br />

these systems to operate together to meet user needs.<br />

The fundamental question is ''Who are the customers, and what products or services<br />

do they require?" In trying to answer this we find ourselves dealing with informationrelated<br />

issues: What information is required, Where, and in what form? Most<br />

customers don't care about the existence of communications, navigation, or weather<br />

satellites. They need specific information and are not interested in what systems<br />

provide it Today's challenge is to blend the capabilities and information available<br />

from multiple systems to meet customer needs. Military people often express this as<br />

tasking, processing, interpretation, and dissemination, whereas commercial people<br />

often express the same issues as customer requests processing, formatting, and<br />

delivery.<br />

Figure 1-3 is divided along somewhat arbitrary, functional boundaries. We need to,<br />

find ways to dissolve theSe artificial boundaries and create cost-effective solutions to<br />

our customer's information needs. For example, instead of trying to integrate the<br />

separate systems discussed above, we might consider having multimission payloads<br />

and spacecraft that have the ability to gather intelligence information, weather, and<br />

provide navigation using one payload-multimission payloads.<br />

An alternative to creating multimission payloads is to divide the architecture<br />

differently by placing all sensors on one space asset, processing capability on another<br />

• Space computers are far more susceptible than ground computers to single-evenl upsets caused<br />

by the bigh-radiation environment or randomly occurring cosmic rays. To protect against this<br />

damage, we must design computers specifically for use in space, as described in Chap. 16.<br />

and using existing or proposed communications links to move the information around.<br />

A third alternative might be to use a series of low-cost LightSats each doing a separate<br />

function, but in such a way that the end results can be easily and directly integrated by<br />

the user's equipment on the grpund.<br />

These examples provide a slightly different perspective which is difficult for many<br />

organizations, both industrial and government, to adopt because we think and organize<br />

functionally-launch, spacecraft, operations, and so on. Being able to functionally<br />

decompose our missions and divide them into workable pieces has been one of the<br />

reasons, for our success. On the other hand, if we think only functionally it may cause<br />

significant problems. We must also think horizontally and create systems that can be<br />

integrated with other space and ground systems to create capabilities that are greater<br />

than the sum of their parts. As always, our goal is to meet the total user needs at<br />

minimum cost and risk.<br />

1.2 The Space Mission Life Cycle<br />

Table 1-2 illustrates the life cycle of a space mission, which typically progresses<br />

through four phases:,<br />

• Concept exploration, the initial study phase, which results in a broad definition<br />

of the space mission and its components.<br />

• Detailed development, the formal design phase, which reswts in a detailed<br />

definition of the system components and, in larger programs, development of<br />

test hardware or software.<br />

• Production and deployment, the construction of the ground and flight hardware<br />

and software and launch of the first full constellation of satellites.<br />

• Operations and support, the day-ta-day operation of the space system, its<br />

maintenance and support, and finally its deorbit or recovery at the end of the<br />

mission life.<br />

These phases may be divided and named differently depending on whether the<br />

sponso1'-the group which provides and controls the program budget-is DoD,<br />

NASA, one of the many international organizations, or a commercial enterprise. The<br />

time required to progress from initial concept to deorbiting or death of the space asset<br />

appears to be independent of the sponsor. Large, complex space missions typically<br />

require 10 to 15 years to develop and operate from 5 to 15 years, whereas small,<br />

relatively simple missions require as few as 12 to 18 months to develop and operate<br />

for 6 months to several years.<br />

Procurement and operating policies and procedures vary with the sponsoring<br />

organization, but the key players are the same: the space mission operator, end user or<br />

customer, and developer. Commercial space missions are customer driven. The main<br />

difference between users and customers is that customers usua1ly pay for a service,<br />

whereas users receive services that others pay for. Operators control and maintain the<br />

space and ground assets, and are typically applied engineering organizations. End<br />

users receive and use the products and capability of the space mission. They include<br />

astronomers and physicists for science missions, meteorologists for weather missions.<br />

you and me for communication and navigation missions, geologists and agronomists<br />

for Earth resources missions, and the war fighter for offensive and defensive military

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