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Lesson #2 - Augsburg College

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CHALLENGE MATH FOR 5TH GRADERS, FIRST EDITION<br />

Published at Carleton <strong>College</strong> in Northfield, Minnesota. Copyright © 2008.<br />

Please contact Deanna Haunsperger, Carleton <strong>College</strong> Professor of Mathematics, at dhaunspe@carleton.edu to<br />

purchase a copy.<br />

2


Special Thanks<br />

First and foremost, we’d like to thank our advisor, Deanna Haunsperger, for the guidance and assistance she<br />

provided throughout the project. We’d also like to thank April Ostermann for bringing us into her fifth grade<br />

class and for facilitating the teaching aspect of the project. We are also very grateful for the inspiration that<br />

Robert and Ellen Kaplan provided through their visit to Carleton <strong>College</strong>. Finally, the printing process would<br />

not have been possible without the generous help of the Carleton <strong>College</strong> Dean’s Office and the Carleton <strong>College</strong><br />

Department of Mathematics.<br />

3


4<br />

Table of Contents<br />

An Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Hi and Welcome! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Where are Fifth Graders Developmentally? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Where are Fifth Graders Academically? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Why Teach Challenge Math? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Gender and Multiculturalism in Math Education . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Teaching Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

About the Authors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

How to Use This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> Headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Quick Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Supplements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Further Reading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

IMPORTANT: Read This! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Geometry: A Shapely Approach to Math . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #1: Introduction to Triangles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>: Angle Sums of a Triangle: The Magic Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #3: Congruent Triangles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #4: The Pythagorean Theorem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #5: Pythagorean Triples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #6: Pythagorean Proofs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #7: Circles and Pi (π) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Probability: What are the Chances?! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #8: Combinations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #9: Dice Probabilities I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #10: Dice Probabilities II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #11: Coins, Dice, and Playing Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #12: The Monty Hall Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Estimation and Approximation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #13: Estimating the Volume of the Gym . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #14: How Many 5th Graders Can Fit in the Gym? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Combinatorics: How Many Ways Can You... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #15: Football Scores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #16: Combinatorial Theory Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #17: Cracking the Postal Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #18: The Catalan Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Again and Again and Again... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #19: Fractals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>0: Conway’s Game of Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

7<br />

7<br />

7<br />

7<br />

8<br />

9<br />

9<br />

10<br />

12<br />

12<br />

13<br />

14<br />

14<br />

14<br />

14<br />

14<br />

16<br />

17<br />

22<br />

26<br />

32<br />

35<br />

39<br />

45<br />

50<br />

51<br />

54<br />

58<br />

61<br />

65<br />

69<br />

70<br />

73<br />

77<br />

78<br />

82<br />

85<br />

89<br />

95<br />

96<br />

104


Algebra: Solve for X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>1: Order of Operations or Challenge Math’s Biggest Problem . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>2: Solving for a Variable using the Golden Rule of Algebra . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>3: Puzzle Worksheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Graphing: Plot the Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>4: Graphing Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>5: Jumping Jacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>6: Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>7: Graphing Equations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>8: Manipulating Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

An Introduction to Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> <strong>#2</strong>9: Set Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #30: Infinite Sets and Greek Punishments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #31: The Infinite Hotel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Fun with Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #32: Negative Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #33: Introduction to Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #34: Patterned Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #35: Fun with the Fibonacci Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #36: Introduction to Phi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #37: Prime Numbers and the Ulam Spiral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Different Bases: Beyond Base 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #38: Binary in Computer Science . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #39: Binary Number System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #40: Exploding Dots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #41: Jeopardy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Connecting Dots and Coloring Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #42: The Four Color Theorem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #43: The Seven Bridges Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #44: The Three Utilities Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Topology: Coffee Cups and Doughnuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #45: Playdough and Mobius Strips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #46: Euler Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Thinking Puzzles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #47: A Pico Fermi Bagel Exploration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #48: A Pico Fermi Bagel Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #49: Secret Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

<strong>Lesson</strong> #50: Playing Games: A <strong>Lesson</strong> in Strategy and Logic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Space Fillers and Mathematical Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

111<br />

112<br />

117<br />

127<br />

138<br />

139<br />

144<br />

148<br />

152<br />

157<br />

162<br />

163<br />

167<br />

170<br />

175<br />

176<br />

179<br />

183<br />

187<br />

196<br />

201<br />

207<br />

208<br />

212<br />

215<br />

221<br />

224<br />

225<br />

236<br />

240<br />

246<br />

247<br />

251<br />

257<br />

258<br />

262<br />

265<br />

269<br />

273<br />

279<br />

5


An Introduction<br />

Hi and Welcome!<br />

Hi! We spent one year teaching Challenge Math to fifth graders in Northfield, Minnesota, and we created<br />

this curriculum to provide you with fun lessons that you can use when you teach Challenge Math. The lessons<br />

are organized by topic, and we recommend that you spend two to four weeks on a topic before moving on to the<br />

next one. We’ve provided you with more lessons than it would be possible to teach in a year, so feel free to pick<br />

out your favorites.<br />

We were all math majors at Carleton <strong>College</strong>, so we think that math is pretty cool. Math, though, is not just<br />

fun at the college level; it’s fun at the elementary and middle school levels as well. Math teaches students how<br />

to use their imaginations to solve problems, and thus encourages them to think creatively. Math also teaches students<br />

how to organize and explain their thoughts, which is a skill that they can apply to all areas of their lives.<br />

It’s true that math can be hard and sometimes frustrating for students, but as long as the lesson remains fun, with<br />

your guidance your students will work past their frustrations and achieve success!<br />

Where are Fifth Graders Developmentally?<br />

Fifth graders are in a period of transition. From approximately the ages of 6-12, children develop the ability<br />

to think about concrete events, which they can physically see and manipulate. By the end of this developmental<br />

stage, children have the ability to observe more than one quality of an object at a time and can classify objects<br />

according to multiple characteristics. They should also understand the concept of conservation by the end of this<br />

stage. A classic example of conservation is that the volume of a short, fat glass can be the same as the volume<br />

of a tall thin glass, even though one of the glasses may look bigger. Fifth graders should be able to tell you how<br />

the taller glass compensates for the shorter one. They should have also developed a sense of identity (the idea<br />

that if nothing has been added to or subtracted from an initial quantity, the initial amount will remain the same).<br />

Finally, 5th graders should have developed a sense of reversibility; they can explain how one effect can reverse<br />

or negate another, such as addition negating subtraction or multiplication negating division.<br />

These breakthroughs are very important because they are necessary for the development of mathematical<br />

reasoning. Many adults never progress beyond this stage of development because the next stage can require<br />

a bit of difficult intellectual digging. Challenge Math provides the perfect opportunity to help students begin<br />

this next stage, which is commonly referred to as the formal thinking stage. In this stage, students develop the<br />

mental processes necessary for thinking about abstract events, which are not visible or tangible. Thinking abstractly<br />

can prove to be much more difficult than thinking about concrete objects or events. It requires a mental<br />

cataloguing of ideas that must be practiced and encouraged. The ability to think abstractly is important, if not<br />

necessary, for success in all areas of education. Developing this ability can begin with opening one’s mind to<br />

the possibility that there are multiple ways to view a problem and approach it. Challenge Math is a great setting<br />

for developing these new ways of thinking because it provides opportunities to discover solutions through<br />

multiple avenues.<br />

Where are Fifth Graders Academically?<br />

Within any group of students, a range of mathematical ability is inevitable. In a class of thirty students, it is<br />

likely that there are three or more broad categories of ability, such as under-achieving, over-achieving, and one<br />

ore more categories between these two. But what constitutes standard achievement?<br />

7


The National Council of Teachers of Mathematics (NCTM) is the largest organization in the world that focuses<br />

on mathematics education. It has developed a series of standards for mathematics learning that is largely<br />

accepted by the United States Department of Education. The Principles and Standards for School Mathematics<br />

are detailed and wide-ranging. To give you an idea of how detailed they are, let it suffice to say that an outline<br />

of just the 5th grade standards would be far too long for this introduction. For more information about NCTM<br />

and to read the Standards for yourself, visit NCTM’s website: http://www.ntcm.org. In addition to the NCTM<br />

Standards, an outline of the mathematical concepts that Northfield Public Schools expect 5th graders to know is<br />

available from your child’s teacher.<br />

• To provide a strong math education<br />

8<br />

Why Teach Challenge Math?<br />

Math education begins at the elementary level, and developing a strong mathematical foundation is critical<br />

so that students can continue to have success in math as they continue their education. Challenge Math aims<br />

to help students to develop this strong foundation by teaching them different ways to ask questions and solve<br />

problems.<br />

• To show students that math is fun<br />

In Challenge Math, students learn to associate math with something enjoyable, like thinking games or exploration,<br />

rather than with something boring like memorizing multiplication tables.<br />

• To reinforce past and future learning through exposure to new activities<br />

Challenge Math exposes students to ideas that they might otherwise never come across and introduces<br />

them to ideas that they will learn about in more depth in subsequent grades. Though Challenge Math is not just<br />

forward-looking; it also reinforces ideas that students have already learned in the classroom. If a student sees an<br />

idea that they learned in fourth grade implemented in a fifth grade Challenge Math lesson, they are more likely<br />

to remember that idea in the future.<br />

• To give students something to look forward to each week<br />

Students really do look forward to Challenge Math every week. Teaching Challenge Math can be very rewarding,<br />

for there’s nothing better than watching a student’s face as they figures out the answer to a hard problem.<br />

• To provide a happy and healthy school environment in which every student can and will succeed<br />

As a Challenge Math teacher, you are a role model for the students. They look up to you, and you have the<br />

power lift up those students who struggle. We’re glad that you’re in the position of a role model for the students,<br />

because it’s important for students to have strong, positive, and encouraging adults in their lives. To give<br />

students a positive Challenge Math experience, we’d recommend that you bring a positive attitude and lots of<br />

energy to your lessons. The students will respond to your excitement, and your enthusiasm will be contagious.<br />

We’d encourage you to think of yourself as a guide rather than as a teacher. As a guide, you will lead the students<br />

through many fun math explorations and encourage their creative ideas along the way without giving<br />

them answers to memorize.


Gender and Multiculturalism in Math Education<br />

In the history of teaching and learning math there have been some disturbing gaps in achievement between<br />

students of different demographics. The first important achievement gap to recognize as a math teacher is between<br />

boys and girls. Statistics show blatantly that women are under-represented in the field of mathematics in<br />

our society; you can tell by entering a male-dominated college classroom, and the problem only worsens as you<br />

move to a graduate level classroom. Most argue that girls are socialized away from the math and science fields,<br />

beginning as early on in school as kindergarten. A girl is encouraged to be artistic and emotional and pursue<br />

careers working with people, while a boy is socialized to be pragmatic and objective—qualities that lead very<br />

nicely into science and math.<br />

This gender gap plays out in schools nation-wide and our Northfield schools are no exception. Some have<br />

suggested that we should be doing more to set girls up for success in math. A program like Challenge Math is<br />

an ideal environment in which to do so. By placing them in a Challenge Math group, teachers are recognizing<br />

and validating the mathematical abilities that many of our girls have. These students like math, and by leading<br />

your own Challenge Math group with the gender achievement gap in mind, you have the opportunity to nurture<br />

and reinforce girls’ confidence as mathematicians so that they can be proud, not embarrassed, or their math<br />

smarts and set an example for younger students.<br />

The racial achievement gap is in many ways like the gender gap, but it quickly becomes more complicated.<br />

The phrase ‘achievement gap’ originally referred to the comparison of academic achievement between black<br />

students and white students. Nationally it was and is still confirmed that black students perform less well in<br />

all areas of school than white students. This discrepancy is even more severe in mathematics, and now it extends<br />

to all minority students, not just black students. With immigration to the U.S. growing exponentially and<br />

students for whom English is a second language being in a majority of elementary classrooms, the achievement<br />

gap occurs due to a compilation of different ‘minority’ labels regarding race, class, and culture. Northfield<br />

schools like Bridgewater, Sibley, and Greenvale are a perfect example both of the increasing Latino immigrant<br />

population and of the achievement gap between minorities and white students in math and in general.<br />

Thinking about both achievement gaps may leave you feeling discouraged but we feel strongly that, on the<br />

contrary, these gaps can be successfully addressed and countered in Challenge Math. Because Challenge Math<br />

teachers are volunteers, we have a fresh outside perspective not tainted by a given student’s reputation among<br />

teachers or history at school from previous years. If you believe that every student has a different ideal learning<br />

style, and when they’re given the opportunity to learn in that way, they can succeed, then you can single-handedly<br />

erase the achievement gaps in one small group of students.<br />

You might not believe it at first, but you can easily make success a part of each student’s Challenge Math<br />

experiences. If Jake is good at handwriting, make him the data recorder and he can participate in a way that<br />

makes him feel competent and confident. If Suzy doesn’t like brainstorms because she’s often the last to shout<br />

out answers, make a rule that no one can speak twice until everyone speaks once. You will quickly become<br />

an adult upon whom students rely for praise, and that’s great! Students who suffer at the bottom end of the<br />

achievement gaps can and will thrive in the informal small group setting of Challenge Math.<br />

Teaching Methods<br />

The field of mathematics instruction has changed dramatically in recent history from a system that asks,<br />

“What is the right answer?” to a system that asks, “Why is the answer right?” This shift has taken hold at various<br />

levels of instruction, but it is not yet universal. Many students still think that math is boring, and some<br />

9


students even fear it. Memorization is still a very important part of the curriculum. Not all memorization is bad<br />

by nature, but when given no supporting explanation, students will not learn the reasons behind the memorized<br />

facts. Also, the act of memorization is monotonous and rarely excites the students.<br />

This year of Challenge Math presents you with a unique opportunity to inspire a group of fifth graders.<br />

Throughout these lessons, your goal is not to replace their classroom curriculum but rather to supplement it<br />

with explorations into various areas of mathematics. Perhaps the most important gift that a good mathematical<br />

education can give to a student is the ability to logically approach a problem with confidence. Decoding the<br />

question and systematically searching for an asnwer is the basis for all proof-based math. While you will not<br />

be rigorously proving theorems with your students, Challenge Math provides students with the opportunity to<br />

discover creative approaches to problem solving. The lessons provided in this curriculum will encourage the<br />

students to think outside of the box and will help them feel the excitement of reaching conclusions on their own.<br />

Ultimately, these lessons give the students the tools to ask, ‘Why?” and then provides activities that will help<br />

them determine the answers.<br />

The “Math Circle” style of teaching, created by Robert and Ellen Kaplan, heavily influences the pedagogical<br />

ideals present in this curriculum. The fundamental idea behind this style of teaching is that the students should<br />

discover the math on their own. This presents many challenges for the teacher, whose natural instinct is to tell<br />

the students the solutions to the problems. Even for those implementing this style of teaching, it is still difficult<br />

to steer the class in the right direction without directly handing the students the answers. This is not to say that<br />

you should play no role in the class except to give the students a push at the beginning, but it’s important that<br />

you act more as an guide toward discovery than a bestower of truth. Have faith that your students will surprise<br />

you by thinking through problems and working to find the answers.<br />

The lessons in this curriculum often direct you to “ask the students” a leading question or to “discuss” an<br />

interesting solution, but we recognize that discussion may not always be feasible. If your class dynamic isn’t<br />

right for discussion, it’s okay to move past these prompts. Just remember that students learn best when given the<br />

opportunity to approach the challenges of each lesson in their own ways.<br />

For a Challenge Math lesson to be successful, the students must want to be there. Engaged students will<br />

always appreciate a well-planned lesson, but a student who isn’t engaged can bring the rest of the group down,<br />

making it hard for you to teach. Also, the engagement level of a student does not at all reflect their interest or<br />

mathematical ability. As a teacher, it is your responsibility to reach out to all students and to understand that<br />

each student needs a different kind of encouragement. The following lessons have the potential not only to teach<br />

the desired subject matter, but also to teach the process of learning. Since it encourages creative problem solving,<br />

ultimately the students will take away both concrete mathematical knowledge and also a new way of thinking.<br />

10<br />

About the Authors<br />

Gabe Hart:<br />

As a double major in math and computer science, I live for the satisfaction of solving problems. I know of<br />

no greater satisfaction than that which comes after searching for a difficult solution and then finding the flash of<br />

insight needed to fit all the seemingly unrelated pieces together. My particular academic interest are computer<br />

graphics and digital vision which use mathematical techniques to simulate the visual world and to extract information<br />

from real-world visual data. If put to the right use, I think these fields have a great deal of potential to<br />

benefit society. I will be headed to the University of North Carolina at Chapel Hill next year to pursue an M.A.<br />

in Computer Science. Outside of the classroom, I keep myself busy playing Ultimate Frisbee for the Carleton<br />

Ultimate Team. We’ve attended the national tournament three out of the last four years and hope to do so again


this year. For less competitive recreation, I love to mountain bike and have developed a strong interest in nature<br />

photography. The process of making this book has been very rewarding to me because I love the feeling of<br />

teaching something and then watching the students really grasp it and get excited about it. Hopefully these lessons<br />

will help students and teachers alike find that excitement that comes when all the pieces of the puzzle click<br />

into place.<br />

Alissa Pajer:<br />

I like math because I like the critical and creative thinking necessary to solve hard problems. Specifically,<br />

my favorite field in mathematics is analysis, which studies the rigor behind calculus. Aside from math, I like to<br />

read literature and essays; I have a long list of texts and authors that I want to read. I feel most at home when<br />

I am in the outdoors, and when I graduate I’m moving to Boulder, Colorado where I plan to continue running,<br />

hiking, swimming, and cycling. Also, next year I plan to start a business writing comic-style math, history, and<br />

philosophy textbooks for middle school and high school students. My favorite philosophical topic is consciousness,<br />

and some of my favorite memories are of profound discussions I’ve had with my friends. I enjoyed making<br />

this book because it allowed me to share my love of mathematics with you and with more kids than I could<br />

ever teach myself.<br />

Melissa Schwartau:<br />

I want to teach because so many people regard the study of mathematics dubiously, and I believe I can help<br />

young people learn math without furthering its negative stereotype. I also want to teach because I sympathize<br />

with students who do not have a natural affinity for math and want to ease their minds. Math does not have to<br />

be difficult. It can be fun and rewarding, especially when knowledge of it is gained through exploratory learning<br />

and discovery. Leading Challenge Math this year and writing lesson plans for parents has been an invaluable<br />

experience and has shaped my personal teaching philosophy. My plans for after graduation include: working<br />

in Naknek, AK for the salmon season in June, July, and August; returning to Northfield to student teach<br />

at NHS in the fall to complete my certification to teach 5-12th grade math in Minnesota; and being Carleton<br />

<strong>College</strong>’s 5th-year math intern for the 2008-09 school year.<br />

My work on this project is dedicated to my brother Ben (1988-2001) and to my parents, Pam and Bill<br />

Schwartau. I cannot thank them enough for their investment in my education and continuous supply of unconditional<br />

love and support. Better parents simply do not exist. I would also like to thank two of the women who<br />

contributed significantly to my love of learning and desire to teach are still teaching at the school I attended<br />

from 7th through 12th grades: Lori Durant (who taught me 7th grade English) and Lynn Fryberger (who taught<br />

me Geometry, Algebra II, and Calculus). Finally, I would like to extend a (gigantic) special thank you to Deanna<br />

Haunsperger, the true originator of this project. Without her, none of this would have been possible. Thanks<br />

everybody!<br />

Lily Thiboutot:<br />

I was raised in Northfield, MN and have attended Prairie Creek Community School, Sibley Elementary,<br />

Northfield Middle School, Northfield High School, and Carleton <strong>College</strong>. I have loved math all along the way.<br />

My favorite part of math has always been when I have those Aha! moments, and that’s why creating lessons that<br />

facilitate those same moments for 5th graders has been my Challenge Math mission all year. One of my favorite<br />

college courses in Math was an introductory Combinatorial Theory class, and I ambitiously sought to bring<br />

its topics to my 5th grade audience this fall. Even though I had spent the majority of the ten-week class focused<br />

on the sequence of numbers named Catalan Numbers, teaching this sequence back to my 5th grade audience<br />

made for a totally new wave of Aha! moments. My hope is that as you use this book you will find yourself<br />

reading these lessons and others, venturing out from what’s familiar and saying Aha! from time to time.<br />

11


My interest in teaching and working with kids began five years ago when I was an Americorps member in<br />

Boston. I have since worked with kids in various capacities, including volunteer work at People Serving People<br />

in downtown Minneapolis and supervising the brand new PLUS afterschool enrichment program for 4th and<br />

5th graders at Bridgewater and Greenvale Elementaries. With my degree in Math and a concentration in Educational<br />

Studies, I will enter the real world when I begin as a Service Learning Coordinator at a public K-8 school<br />

in Minneapolis next year. My long term goal is to be a 5th grade teacher.<br />

12<br />

How to Use This Book<br />

<strong>Lesson</strong> Headers<br />

At the beginning of each lesson you’ll notice a colorful header. This header serves many functions, all of<br />

which are outlined in this section. Following is an example of a typical lesson header.<br />

Quick Icons Title Space<br />

Other Information<br />

<strong>Lesson</strong> Title<br />

Approximate lesson length: x days<br />

Follows lesson # __<br />

Precedes lesson # __<br />

Fits well with lesson # __<br />

Quick Icons (see next section for more information):<br />

High Energy<br />

Individual Work<br />

Group Work<br />

Difficulty Rating (one, two or three stars)<br />

Title Space:<br />

The lesson number followed by the title of the lesson will appear here.<br />

Unit Header:<br />

Unit Header<br />

Unit<br />

Background Color


The name of this lesson’s unit goes here.<br />

Other Information:<br />

Approximate lesson length: Some lessons can be stretched over multiple days, so this field indicates about<br />

how long the lesson will take. Depending on your group, a lesson may require fewer or more days.<br />

Follows lesson #_: Many of the lessons are designed to be taught in sequence, so this field indicates the<br />

lesson number that should directly precede the current one. This field will not be included if the lesson can be<br />

taught on its own.<br />

Precedes lesson #_: This field indicates the lesson that should follow the current one. If no lesson follows,<br />

then this field will not be included<br />

Fits well with lesson #_: Many of the lessons include similar topics, so this field indicates which lessons fit<br />

well with the current one but need not be taught directly before or after.<br />

Background Color: The headers are color-coded to correspond with their unit.<br />

Quick Icons<br />

In working with fifth graders, we noticed that there are differences in group dynamics. Some groups are loud<br />

while others are quiet. Some groups thrive on challenges while others occasionally need an easier lesson to help<br />

build their confidence. To address these observations, we classified each lesson into a few helpful categories.<br />

High Energy<br />

These lessons are great for high-energy groups because they include activities that ask the students move<br />

around. If your group has trouble sitting still, or enjoys more active lessons, these lessons may be good choices.<br />

Individual Work and Group Work<br />

While teaching, we noticed that some groups work well together, while other groups work best as individuals<br />

who then come together in the end to discuss what they learned. Thus, to help you distinguish which lessons<br />

may be best for your group, each lesson in this curriculum has either an Individual Work or a Group Work icon.<br />

Group Work lessons encourage and often require the students to work with each other to solve the problems<br />

presented. Some Group Work lessons involve the entire group, while others may break the whole group into two<br />

or three smaller groups. Individual Work lessons provide problems that each student can work on alone. In some<br />

Individual Work lessons, the students will all work on the same problem, while in others each student will solve<br />

a unique problem.<br />

Difficulty Rating<br />

At the top of every lesson you’ll also see either one, two, or three stars, which indicate the Difficulty Rating<br />

of the lesson. If a lesson has one star, it is one of the easier lessons in the book. Easy lessons will still require<br />

the students to think creatively, but they may cover material with which the student has previous experience or<br />

may require little abstract thought. If a lesson has three stars, it is one of the more difficult lessons in the book.<br />

Three-starred lessons explore more complex topics with which the students may have no experience. Often it<br />

will take your students more than one Challenge Math session to fully grasp the concepts in a difficult lesson.<br />

<strong>Lesson</strong>s with two stars fall somewhere in the middle; they may be easy for some groups and more challenging<br />

for others. It is also possible that you could tailor the difficulty of a two-starred lesson to make it easier or<br />

13


harder. Yet despite the stars, know that all the lessons in this book are planned for fifth graders, and thus no lesson<br />

is ever too hard for the students to understand. The students will simply take more time to understand some<br />

concepts than others.<br />

14<br />

Notes<br />

At the end of each lesson you will find a blank sheet titled “Notes”. This page is for you. Once you have<br />

taught a lesson, we invite and encourage you to write down any comments you have about that lesson. These<br />

comments can include but are not limited to: problems you encountered when teaching the lesson, suggestions<br />

for others who might teach the lesson, students’ questions that you were unable to answer, questions of your<br />

own, or anything interesting that came up when you taught the lesson. Don’t hold back! At the end of the year,<br />

you’ll leave this book with your group’s fifth grade teacher so that future Challenge Math teachers can teach the<br />

same lessons and benefit from your notes. Ultimately, this belongs to all the students who have learned from it,<br />

and all the teachers who have taught from it. We want you to leave your mark and join us in the ongoing creation<br />

of an invaluable tool that volunteers like yourself will use for years to come.<br />

Supplements<br />

Some lessons include supplements at the end. These supplements are often crucial for the lesson and<br />

will help make your teaching more effective. To prepare to teach your lesson, make a photocopy of the<br />

supplement(s) for each student. Sometimes it can be helpful to have a couple extra copies on hand in case a student<br />

needs another one. Then, un the body of each lesson, you’ll find prompts for when it might be a good time<br />

to pass the supplements out to the group.<br />

Further Reading<br />

All the information you need to teach any given lesson is supplied in the lesson itself (unless otherwise<br />

noted), but sometimes it could be helpful to learn more about a topic. For this reason, we provided a Further<br />

Reading section at the end of each lesson. Theses website will have more information about the subject of the<br />

lesson and many will include links to related topics. If your students are particularly interested in a certain topic,<br />

you could use these links to learn more. Also, sometimes the links will have great java applets and animations<br />

that you could use while teaching the lesson.<br />

Glossary<br />

As you read through the lessons, you’ll see that there are some words in bold. We provided a definition of<br />

all the bolded words in the Glossary in the back of this book so that you can have easy access to the meanings<br />

of some of the more mathematical terminology used in the lessons.<br />

IMPORTANT: Read This!<br />

If you read nothing else in the Intro Section, please read the following key points and keep them in mind as<br />

you prepare to lead Challenge Math.


1. Read a lesson before you teach it.<br />

You might even want to read it two or three times. It is likely that you haven’t been exposed to all of the<br />

ideas in these lessons, so don’t assume that you’ll be able to teach one without first reading through it completely.<br />

Also, don’t choose not to teach a lesson just because it has a difficulty rating of three stars; if it looks interesting<br />

to you, read it first and then decide if you think it is too difficult. Some of the lessons that are the most<br />

fun are the ones rated to be the most difficult. If you can’t bring this book home with you, it may be a good idea<br />

to make a copy of a lesson you want to teach a week before you teach it and bring it home to read. Remember:<br />

You want to be as comfortable with the material as possible so that you can lead the best lesson you can.<br />

2. Encourage exploration and discovery learning.<br />

Part of the inspiration for this project came from Robert and Ellen Kaplan’s Math Circle. Their approach<br />

to teaching “is to pose questions and let congenial conversation take over.” (This quotation was taken from<br />

their website: .) Most of the lessons in this book were written with this philosophy<br />

in mind. Since discovering a concept for oneself provides a greater potential for retaining knowledge of that<br />

concept, we believe it is important that you act as the students’ “guide by the side” rather than the “sage on the<br />

stage” whenever possible.<br />

3. You won’t know all the answers…<br />

…and that’s a good thing! It is important for math students to know that there isn’t always an answer within<br />

immediate reach. When a student asks you a question to which you don’t know the answer, admit it and then<br />

ask them what they think the answer might be. How might they go about finding an answer? Are they sure that<br />

there is an answer? Above all, don’t get flustered.<br />

4. Have fun and be positive.<br />

Challenge Math provides students with the chance to see how much fun math can be. If you enjoy yourself<br />

while you are teaching, your students will notice your enthusiasm and as a result will have a more rewarding<br />

Challenge Math experience.<br />

15


16<br />

Geometry: A Shapely Approach to Math


<strong>Lesson</strong> #1: Introduction to Triangles<br />

Approximate lesson length: 2-3 days<br />

<strong>Lesson</strong> Objectives:<br />

• Explore the triangle inequality<br />

• Understand why the area of a triangle = 1/2 × base × height<br />

Materials:<br />

• Paper and pencil<br />

• Graph paper<br />

• Ruler<br />

• Scissors<br />

Part 1: What is a Triangle?<br />

Geometry: A Shapely Approach to Math<br />

Let’s start with the most basic question regarding triangles: What is a triangle? Ask your students this question<br />

and let them brainstorm different definitions. Encourage them to be specific with their definitions. For example,<br />

if a students says that a triangle has three sides, draw three lines that don’t connect and ask the student<br />

why this is not a triangle. One possible definition of a triangle is that it is a three-sided figure with each line<br />

crossing the other two lines at two different points.<br />

Now ask your students to each draw a triangle, and then to look at the lengths of the sides of their triangles.<br />

What do they notice if they compare the length of one side compared to the sum of the lengths of the other two<br />

sides? Ask your students to draw a triangle in which the sum of the lengths of two of the sides is less than the<br />

length of the third side. (This is impossible.) Your students will find that the third side is simply too long to ever<br />

connect with the other two sides. Encourage them to use a ruler so they know they are measuring exactly. For<br />

example, below the student would begin with drawing a side of length 3 connected to a side of length 4. Then,<br />

their task would be to draw a third side of length greater than 7. But as we can see in the illustration, the side<br />

drawn of length 7 is too long to make a triangle.<br />

Next ask your students if it’s possible to draw a triangle such that the sum of the lengths of two sides equals<br />

the length of the third side. Ask your students to draw a picture of what a triangle like this would look like. Following<br />

is an example of a picture your students might draw. There is only one line in this “triangle.” Note that<br />

17


Geometry: A Shapely Approach to Math<br />

the first two sides drawn of lengths 3 and 4 form a straight line, which has length 3 + 4 = 7 and is therefore the<br />

third side.<br />

So the drawing above isn’t really a triangle, since it has only one side and no area. Now ask your group if<br />

it’s possible to draw a triangle in which any side is less than the sum of the other two. (This is always possible.)<br />

Traditionally, this is written as c ≤ a + b, where a, b, and c each represent the length of a side of a triangle.<br />

Another way you could explain this to your students is the following: Imagine you’re walking down the<br />

road, but are in a hurry. If you take the dirt path across the grass (and cut off the corner), then the distance you’ll<br />

walk will be shorter than the distance you would walk if you continued walking on the road and then turned<br />

right at the intersection.<br />

Part 2: Area of a Triangle<br />

Begin by asking your students to define area. What is area? It’s a measurement of how big or small a surface<br />

is. Ask your students if they know what the area of a rectangle is. They will most likely know to calculate<br />

this area by multiplying the base by the height. Now ask them how they would calculate the area of a triangle.<br />

(The formula for the area of a triangle is the length of the base of the triangle multiplied by the height of the<br />

triangle, all divided by two.) Now let’s figure out why this is!<br />

First, start by looking at a triangle. Just as we need to know the length and width of a rectangle to determine<br />

its area, we need to know some dimensions of a triangle to determine its area. The base of the triangle is which-<br />

18


Geometry: A Shapely Approach to Math<br />

ever side you draw on the bottom of the paper. Thus, if you rotate the same triangle, each of the three sides<br />

could be the base, depending on how it’s oriented. Now ask your students what the height of the triangle is. The<br />

height is the distance from the point opposite the base to the base. Thus, the height of a triangle may change<br />

depending on which side is the base. Ask your students to draw three of the same triangle, and then mark the<br />

height when the base is each of the three sides. In the diagrams below, the height is represented by the dashed<br />

line. Notice that the dashed line intersects the base at a right angle. As illustrated by the drawing on the right,<br />

you may need to extend the base with a dashed line in order to construct the height. Just remember that the<br />

length of the base is still the length your original line segment.<br />

Now that we know the base and the height of the triangle, how do we use these two numbers to calculate the<br />

area of the triangle? The formula, as your students may know, is base multiplied by height, divided by two. But<br />

how can we see this in a picture? To give your students a hint, ask them if they can turn the triangle into a shape<br />

that they know the area of, like a rectangle.<br />

There are a couple different ways to turn a triangle into a rectangle. Let’s say we begin with the triangle created<br />

by going from point A to B to C. Then draw the height of the triangle, which is the line from B to D, and<br />

two lines parallel to line BD coming up from points A and C. Finally, connect these two lines by making another<br />

new line EF, which is parallel to line AC. Our original triangle ABC now consists of two triangles: ABD<br />

and CBD.<br />

First let’s look at triangle ABD. We see that this triangle is half of the rectangle AEBD. We know the area of<br />

the rectangle AEBD is base times height, which is AD × EA. And since triangle ABD is half that rectangle, its<br />

area is the length of AD (its base) multiplied by the length of BD (its height) divided by two! Now we can do<br />

the same thing for the rectangle BFDC. In conclusion, we can see that the area of triangle ABC is half the area<br />

of rectangle AEFC, and thus we have shown how to calculate the area of a triangle.<br />

19


Geometry: A Shapely Approach to Math<br />

Ask your students to calculate the area of the same triangle using each of the three sides as a base. Should<br />

all the answers be the same? (Yes, they should, since a given triangle has the same area no matter how you rotate<br />

it on the page.)<br />

Now there is also a second way to show that the area of a triangle is base times height divided by two.<br />

Again, begin with triangle ABC. First make it into parallelogram ABDC, as shown in the diagram below. Note<br />

that triangle ABC is identical to triangle DCB. Thus we now have a shape ABDC that has twice the area of our<br />

original triangle. So how do we calculate the area of a parallelogram? It turns out that it has the same forumla<br />

as the area of a rectangle: base times height. To see this, you can create a rectangle BDEF and see that triangle<br />

ABF is the same as triangle CDE.<br />

20<br />

It may be helpful to ask your students to cut along some or all of the lines in the last two figures and then re-<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Triangle_inequality<br />

• http://en.wikipedia.org/wiki/Triangle


Notes:<br />

Geometry: A Shapely Approach to Math<br />

21


Geometry: A Shapely Approach to Math<br />

22<br />

<strong>Lesson</strong> <strong>#2</strong>: Angle Sums of a Triangle: The Magic Number<br />

Approximate lesson length: 1-2 days<br />

<strong>Lesson</strong> Objectives:<br />

• Know how to draw and measure an angle<br />

• State a hypothesis on the sum of the three interior angles of a triangle<br />

• Test and revise their hypothesis based on triangles drawn and measured during Challenge Math<br />

Materials:<br />

• Paper and pencil<br />

• One white board and marker<br />

• Protractor<br />

Begin by drawing an angle on the white board and asking the students to talk about what they see.<br />

Wait for them to name it, so don’t use the word angle yourself. When they identify it, urge them to<br />

find other vocabulary they might have heard by asking: What can we do with angles? Can we reproduce<br />

them? Can we measure them? (Yes! We learned that in class, you use a...what’s it called? A protractor!)<br />

If no one volunteers the words obtuse and acute, put the protractor on the angle you drew and comment<br />

on how the drawn line is either bigger than or smaller than the perpendicular line that marks 90 degrees<br />

on the protractor. What words are there for this? Finally, what’s the measurement of this angle? Read the<br />

protractor as a group and make sure everyone agrees on the measurement.<br />

At this point there are two directions this lesson could follow. If your students have no trouble reading<br />

the protractor, skip this paragraph and continue with the next. My students didn’t know how to use a protractor.<br />

They had been introduced to them in class and asked to use them, but had a considerable amount<br />

of disagreement about the correct way to measure an angle. If you have a group of students at a similar<br />

stage it would be well worth it to spend a full lesson exploring the use of protractors by posing questions<br />

such as the following:


•<br />

•<br />

•<br />

•<br />

Geometry: A Shapely Approach to Math<br />

What part of the protractor would you expect to use to measure an obtuse angle? And an acute one?<br />

(The left side? The right side? These answers will differ depending on which direction the angle is<br />

facing.)<br />

What does it mean for one angle to be ‘bigger’ than another? (Its measurement, in degrees, is larger.)<br />

Does an angle measurement tell us anything about the length of the lines which form the angle?<br />

(No!)<br />

Draw two angles with the same measurement (as best you can!) but make one with lines only an inch<br />

long, and the other with the lines extended to seven or eight inches. Are these two angles different?<br />

Now you’re ready to explore how much the degrees in a triangle add up to. Before doing any measuring,<br />

ask students to comment on how much the three angles of a triangle add up to. (More than 90! Isn’t it 360?<br />

Wait, if they were all obtuse angles than it would be have to be bigger than 3 x 90 because there are three<br />

angles in a triangle. That’s crazy, how can you make a triangle out of three obtuse angles? Can you make<br />

one with three acute angles?) Keep in mind that we want students to learn through discovery, so be sure<br />

never to say the answer is 180 degrees. Maybe suggest that you bet there’s one magic number all triangles<br />

have in common. Draw five or six triangles on the white board and ask the group: Don’t you think if you<br />

add up the angles in each triangle they will all be about the same?<br />

Draw a triangle on the white board and tell students the goal is to find that magic number. Ask for suggestions<br />

on how to find it. Continue with questions or suggestions until students articulate that we could do<br />

a bunch of examples and collect data. They should each make a table on their own paper to record the angle<br />

sum measurements of a number of triangles. Draw a bunch of different triangles, one at a time, on the white<br />

board. Let each student have a turn at using the protractor to measure the angles inside the triangle, write<br />

them down and add them up. Along the way, look for opportunities to guide students toward articulating<br />

facts they observe about triangles and angles and, if and when they make these statements, validate them and<br />

write them down. For example, one of my students exclaimed, “It’s impossible for a triangle to have three<br />

obtuse angles!” while his classmate noticed early on that “an angle that’s 180 degrees looks like a straight<br />

line.”<br />

When there are about ten minutes left stop the data collection. Now your group’s job is to find the magic<br />

number, if there is one. Is the data similar? What do you notice about it? (All the numbers are bigger<br />

than 100! This one doesn’t really fit because it’s 155 and all the others are between 170 and 190!) Discuss<br />

and debate what the magic number might be. If students are frustrated by the fact that their data includes<br />

a bunch of slightly different numbers and only a couple that are the same, you may want to talk about the<br />

human error involved in measuring angles. Convince your students that it would be impossible to measure<br />

each angle with complete accuracy. You can do so by referencing a time during the lesson that two students<br />

looked at the same angle with the same protractor and disagreed about what number to use as the measurement.<br />

When time is up, if students haven’t come to consensus about the magic number, tell them that they<br />

should ask everyone they know between now and the next lesson. They can also do their own research online<br />

or in an older sibling’s math book to confirm or deny their hypothesis. The magic n umber is 180; every<br />

triangle has three angles which add up to 180 degrees. If the students discover this during the lesson and are<br />

confident of it by the end, tell them you bet they’re right and the best way to check is to ask everyone they<br />

know and see if anyone else thinks it’s 180.<br />

23


Geometry: A Shapely Approach to Math<br />

24<br />

Further Reading:<br />

• www.mathsteacher.com.au/year7/ ch09_polygons/02_anglesum/sum.htm<br />

• www.algebralab.org/lessons/lesson. aspx?file=Geometry_AnglesSumPolygons.xml<br />

• http://www.amblesideprimary.com/ambleweb/mentalmaths/angleshapes.html (How to use a pro-<br />

tractor - an interactive website.)<br />

• www.mathsisfun.com/geometry/protractor-using.html (Another protractor how-to website.)


Notes:<br />

Geometry: A Shapely Approach to Math<br />

25


Geometry: A Shapely Approach to Math<br />

26<br />

<strong>Lesson</strong> #3: Congruent Triangles<br />

Approximate lesson length: 1 day<br />

Follows lesson <strong>#2</strong><br />

Fits well with lesson #4<br />

<strong>Lesson</strong> Objectives:<br />

• Deduce which and how much information is needed about a triangle in order to construct an exact<br />

replicate (ie: lengths of the sides, measures of the angles)<br />

• Learn that SAS (side-angle-side), ASA (angle-side-angle), and SSS (side-side-side) work<br />

• Understand why AAA (angle-angle-angle) does not work<br />

Materials:<br />

• Writing utensils<br />

• Unlined paper<br />

• Rulers<br />

• Protractors<br />

• Copies of Pre-made Triangles (Supplement 1)<br />

• Copies of Information Slips (Supplement 2)<br />

• Scissors<br />

It is important that everybody has a good understanding of how to refer to the sides and angles of a<br />

particular triangle. Explain that we can designate the sides of a triangle as A, B, and C, with the angles as<br />

a, b, and c. Note that an angle and the side directly across from it are designated by the same letter (sides<br />

in upper case and angles in lower case).<br />

b<br />

C<br />

A<br />

When you hand out triangles, have the students write down the side and angle names on the triangle<br />

itself as shown above (a, b, c for the angles and A, B, C for the sides directly across from each respective<br />

angle). Then pose these questions, but do not give away the answers, because these are the two questions<br />

around which this lesson is centered:<br />

• What is the fewest number of sides and/or angles that I need to know in order to construct a triangle<br />

congruent to yours? (You only need a total of three pieces of information!)<br />

• Does it matter which sides/angles you tell me? (Yes!)<br />

a<br />

B<br />

c


Geometry: A Shapely Approach to Math<br />

The following activity is aimed at helping the students discover these answers through trial and error.<br />

First, have the group cut out the pre-made triangles and Information Slips. To begin the activity, have students<br />

pair off. Then have one student in each pair pick a triangle while the other takes an Information Slip.<br />

The student with the Information Slip should then ask his or her partner for pieces of information.<br />

* These can be any combination of angles and sides, but be specific. For example: “Give me<br />

angle b, angle c, side A, and side C,” rather than “Give me two angles and two sidese.” You may<br />

want to emphasize the importance of keeping track of the angle and side names. (We named them<br />

for a reason!)<br />

The student with the triangle should then take the appropriate measurements and tell his or her partner,<br />

who can then write them down on the Information Slip. Now the task is for the student with the Information<br />

Slip to try to create (draw) a congruent triangle with the specified information. Remember: sometimes this<br />

will be possible and sometimes it will not. It all depends on how much and which pieces of information a<br />

student has about a triangle. It may be worthwhile to have both students in each pair take a triangle and an<br />

Information Slip. This way, both can be trying to construct each other’s triangle at the same time, and the<br />

group will have twice as many trials.<br />

The following discussion questions may be appropriate to ask during the activity, or they may be more<br />

appropriate for after the activity. Use your judgment. The goal of asking these questions is to guide discovery<br />

and help students summarize their findings. Here are the questions:<br />

• Is it necessary to have all six pieces of information (i.e.: all three angle and all three side measure-<br />

ments) in order to construct a congruent triangle?<br />

* Why do you think this is?<br />

• Was anybody able to do it with five pieces of information? Four? Three? Two?<br />

* Why do you think this is?<br />

• Of the people who tried using three pieces of information, were you always able to successfully<br />

construct a congruent triangle? (Hopefully someone answers no!)<br />

* What happens if the three pieces of information are all angle measures? If nobody has<br />

tried this, have the group try it and see what happens. (It is impossible to construct a congru-<br />

ent triangle knowing only the angle measures. These triangles will have the same shape but<br />

not necessarily be the same size. These are called similar triangles. There are pic-<br />

tures of examples of these at the end of the lesson.)<br />

* What happens if the three pieces of information are all side lengths? Again, if nobody has<br />

tried this, do so. (This, perhaps surprisingly, will produce a congruent triangle! Given three<br />

lengths, there is only one way for them to fit together and make a triangle. Cool!)<br />

• What combinations of three pieces of information do not work?<br />

* For a specific combination that doesn’t work, have one student who tried this combination<br />

explain in his or her own words why this is.<br />

• What combinations of pieces of information do work? (Below are some definitions that help us talk<br />

about these combinations. Refer to the pictures at the end of the lesson for examples of each.)<br />

* S-A-S stands for “side-angle-side” and means that if you tell me the lengths of two sides<br />

and the measure of the angle between them, I can construct a triangle congruent to yours.<br />

* A-S-A stands for “angle-side-angle” and means that the measures of two angles and the<br />

length of the side in between them is also sufficient information.<br />

* S-S-S, or “side-side-side” also works. That is, if you tell me the lengths of all three sides<br />

(but don’t tell me any of the angle measures!), I can construct a congruent triangle.<br />

• Why was it important to name the sides and the angles?<br />

27


Geometry: A Shapely Approach to Math<br />

To conclude, ask the questions from the beginning of the lesson again. (What is the fewest number of<br />

sides and/or angles that I need to know in order to construct a triangle congruent to yours? Does it matter<br />

which sides/angles you tell me?) The group should be able to answer these questions at this point. One of<br />

the most important points to make is that it does matter which sides and which angles you know the measurements<br />

of. For example, S-A-S requires that the angle you know be the angle between the two sides that you<br />

know. (Similar for A-S-A.) Ask a couple of students to explain their answers to these questions in their own<br />

words.<br />

Here are the examples of similar triangles to provide a visual for understanding why A-A-A (“angle-angle-angle”)<br />

does not work:<br />

Further Reading:<br />

• http://nlvm.usu.edu/en/nav/frames_asid_165_g_2_t_3.html?open=instructions<br />

• http://www.amblesideprimary.com/ambleweb/mentalmaths/angleshapes.html (This page has multiple<br />

activities that require the use of a protractor that you control with your mouse. If you’ve forgotten<br />

how to use a protractor, go to this site and practice at home or at the school for a few minutes before<br />

teaching this lesson.)<br />

28<br />

40°<br />

80°<br />

60°<br />

40°<br />

80°<br />

60°<br />

40°<br />

80°<br />

60°


Supplement 1: Pre-made Triangles<br />

Geometry: A Shapely Approach to Math<br />

29


Geometry: A Shapely Approach to Math Supplement 2: Information Slips<br />

30<br />

Information Slip<br />

Angle a = _____ Side A = _____<br />

Angle b = _____ Side B = _____<br />

Angle c = _____ Side C = _____<br />

Information Slip<br />

Angle a = _____ Side A = _____<br />

Angle b = _____ Side B = _____<br />

Angle c = _____ Side C = _____<br />

Information Slip<br />

Angle a = _____ Side A = _____<br />

Angle b = _____ Side B = _____<br />

Angle c = _____ Side C = _____<br />

Information Slip<br />

Angle a = _____ Side A = _____<br />

Angle b = _____ Side B = _____<br />

Angle c = _____ Side C = _____<br />

Information Slip<br />

Angle a = _____ Side A = _____<br />

Angle b = _____ Side B = _____<br />

Angle c = _____ Side C = _____<br />

Information Slip<br />

Angle a = _____ Side A = _____<br />

Angle b = _____ Side B = _____<br />

Angle c = _____ Side C = _____


Notes:<br />

Geometry: A Shapely Approach to Math<br />

31


Geometry: A Shapely Approach to Math<br />

32<br />

<strong>Lesson</strong> #4: The Pythagorean Theorem<br />

Approximate lesson length: 1 day<br />

Precedes lesson #6<br />

Fits well with lesson #5<br />

<strong>Lesson</strong> Objectives:<br />

• Discover the Pythagorean Theorem for right triangles (a 2 + b 2 = c 2 )<br />

Materials:<br />

• Paper and pencil<br />

• Rulers<br />

• Scissors<br />

c<br />

b<br />

The Pythagorean Theorem is one of the most important principles of geometry. It sates that, for any<br />

right triangle (one with a 90 o angle in it), the squares of the two smaller sides (a 2 + b 2 ), when added together<br />

will always be equal to the square of the larger side (c 2 ). Before starting the lesson, make sure the<br />

students understand why triangles are so important to the study of geometry (any shape that is made up of<br />

straight sides can be represented as a collection of triangles).<br />

Furthermore, let them know that any triangle that doesn’t have a right angle in it can be broken down<br />

into two triangles that do.<br />

With this in mind, they should be able to see why it’s important to know things about right triangles.<br />

The idea of this lesson is to have each student draw out a triangle with a right angle in it, cut out<br />

squares to represent a 2 , b 2 , and c 2 , and then cut a 2 and b 2 up into smaller parts so that they fit into c 2 . They<br />

a


Geometry: A Shapely Approach to Math<br />

should start by drawing a right triangle (making sure that the long side is less than 8 inches).<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Pythagorean_theorem<br />

c<br />

b<br />

Next the students should measure the length of each side and cut out three squares, one with side length<br />

a, one with side length b, and one with side length c. Finally, they should cut the two smaller squares up<br />

so that they fit into the larger one. (This might get a bit messy if students find that they need to cut their<br />

squares into very small pieces.) This should work, or come close to it - depending on accuracy, every time!<br />

From this exercise they should be able to see that a 2 + b 2 = c 2<br />

If there’s time left over, ask the group to think about triangles that don’t have right angles in them. They<br />

can try doing the same experiment using non-right triangles and find that it doesn’t work.<br />

a<br />

33


Geometry: A Shapely Approach to Math<br />

34<br />

Notes:


<strong>Lesson</strong> #5: Pythagorean Triples<br />

Approximate lesson length: 1 day<br />

Precedes lesson #6<br />

Fits well with lesson #3 and #4<br />

<strong>Lesson</strong> Objectives:<br />

• Discover the Pythagorean Theorem: a 2 + b 2 = c 2<br />

• Learn about and be able to describe Pythagorean Triples<br />

Materials:<br />

• Paper and pencil<br />

• Rulers<br />

• Calculators<br />

• Sticks/straws<br />

• Scissors<br />

Geometry: A Shapely Approach to Math<br />

Have students pick their own two numbers to represent a and b. These numbers should be somewhere<br />

between 5 and 15. You should also pick two numbers. Then show them this equation:<br />

a 2 + b 2 = c 2<br />

Next (and this is the hardest part), show the students how to compute c. This may require a discussion<br />

about squares, square roots, and the “Golden Rule of Algebra” (whatever you do to one side of an equation<br />

you must do to the other). If this seems beyond the scope of understanding, it would be reasonable to sim-<br />

ply state as a given that . However you get there, you want to eventually show the group how<br />

to compute using your values of a and b as an example. Depending on the type of calculator,<br />

you may have to do this calculation in parts. In other words, you may have to compute a 2 , then clear the<br />

screen and compute b 2 , then clear the screen again and add those two numbers, and finally take the square<br />

root of that sum. Refer to the end of the lesson for some examples of this computation.<br />

Once everybody has computed their c, have students write down their values for a, b, and c so they<br />

don’t forget them. (You may want to emphasize that it is important not to mix up the numbers.) Then have<br />

the students measure and cut straws or sticks to the lengths of these values (in centimeters). It might be<br />

good to have them somehow mark which straws are a, b, and c (remember, we don’t want to mix up which<br />

numbers are which). Finally, have them put the sticks/straws together to form a triangle. (If you’ve done<br />

the <strong>Lesson</strong> #3: Congruent Triangles, you might recall that there is only one way to make a triangle if you<br />

know the lengths of all three sides.)<br />

Lay out all of the triangles where everybody can see them. Pose the question: What do you notice<br />

about all of the triangles? (They all have right angles!) Is there any pattern as to where a, b, and c are with<br />

respect to the right angle? (a and b are the sides that form the right angle, and c is always the longest side.)<br />

35


Geometry: A Shapely Approach to Math<br />

Try this again, using a = 3 and b = 4, or with a = 5 and b = 12, or any multiple of these (ex: a = 6 and b =<br />

8). What do you notice when you compute c? (It’s an integer!) These sets of three integers that represent the<br />

lengths of the sides of a right triangle are called Pythagorean Triples (for example [a = 3, b = 4, c = 5] and [a =<br />

5, b = 12, c = 13] and [a = 8, b = 15, c = 17]). You might want to give students time to try these out to convince<br />

themselves. There are relatively very few of these (only 16 with c < 100), which is pretty cool!<br />

If you get through the lesson quickly and have some time to spare, you might ask this question: Why are all<br />

multiples of Pythagorean Triples also Pythagorean Triples? (Hint: If you’ve done <strong>Lesson</strong> #3: Congruent Triangles,<br />

think about similar triangles.)<br />

Another activity you may want to do as part of the lesson is the following. Again, have students choose an<br />

a and b. Then, before computing c, have the students draw two lines that are the lengths of their a and b and<br />

that meet at a 90° angle. A good way to do this might be to use the corner of a piece of paper as a template for<br />

the 90° angle. Once this is done, each student should have something that looks like this (if a = 3 and b = 4, for<br />

example):<br />

36<br />

3<br />

4<br />

Then, have each student connect the two lines so as to form a triangle. Measure this new line and write<br />

down this value. Call it x. Now, using a calculator if necessary, compute c using the formula .<br />

What do you find? What, in fact, does everyone find? (That x = c.) Below is the continuation of my example<br />

above:<br />

3<br />

4<br />

x = 5<br />

Then I computed c using our equation and<br />

found out that c also equals 5. So x = c. If<br />

everyone in the group measures accurately<br />

and computes c correctly, they should also<br />

find that their x and c are equal.<br />

Using a dotted line, I connected<br />

the endpoints to form<br />

a triangle. Then I measured<br />

my new (dotted) line and<br />

found out that its length is 5.<br />

So I say x = 5.


Here are some more examples of how to compute c, given a and b:<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Pythagorean_triple<br />

Geometry: A Shapely Approach to Math<br />

37


Geometry: A Shapely Approach to Math<br />

38<br />

Notes:


<strong>Lesson</strong> #6: Pythagorean Proofs<br />

Approximate lesson length: 2 days<br />

Follows lesson #4 or #5<br />

Fits well with lesson #4 or #5<br />

<strong>Lesson</strong> Objectives:<br />

• Prove the Pythagorean Theorem for 3-4-5 triangles<br />

• Prove the Pythagorean Theorem for all right triangles<br />

Materials:<br />

• Pencil and paper<br />

• Scissors<br />

Part 1: 3-4-5 Triangles<br />

Geometry: A Shapely Approach to Math<br />

Now that your students understand the Pythagorean Theorem, the object of this lesson is to prove<br />

that it is true. First, ask the group how to define a proof. One possible way they could define a proof is to<br />

explain that it is a logical set of arguments that show how something is absolutely true. So to prove the<br />

Pythagorean Theorem, means to show that it is always true, no matter what.<br />

First, we’ll begin with a proof that the Pythagorean Theorem is true for triangles with side lengths 3, 4,<br />

and 5. We can see this is true because 3 2 + 4 2 = 5 2 , but here we are going to prove that with an illustration.<br />

Begin by presenting the students with the illustration below. Then, even though they already know that if a<br />

right triangle has sides of length 3 and 4, the third side must be 5, ask them if they can use the illustration<br />

to show that the length of this side is absolutely 5.<br />

I will now outline a proof using the above illustration. (It should be noted that the characters in the illustration<br />

above have nothing to do with this lesson and are not necessary for understanding this proof. We<br />

39


Geometry: A Shapely Approach to Math<br />

borrowed this image from the Web, and the students thought they were cool so we kept them.) The students<br />

may not approach the proof in the way that I will, but encourage their ideas. Also, if they suggest a proof<br />

that you immediately see won’t work, you could ask them to continue on with their logic, and eventually<br />

they should come to a contradiction.<br />

So the proof: Begin by looking at each of the four smaller rectangles, one of which is highlighted in red<br />

below. This red rectangle has an area of 3 × 4 = 12. Thus, each of the two triangles created by the diagonal<br />

through the highlighted rectangle has area 12 / 2 = 6, since this diagonal divides the area of the red rectangle<br />

in half.<br />

Now notice the four central triangles, one of which is highlighted in blue in the following diagram. Each<br />

of those triangles has an area of 6, as we just showed, and there are 4 of them, so the total area of those triangles<br />

is 6 × 4 = 24.<br />

Newt let’s consider the large square that is tilted sideways, highlighted in green below. Since the four<br />

triangles that make up this square have a total area of 24, and since the single square highlighted in yellow in<br />

middle has an area of 1, the total area of this green square is 25.<br />

40


Geometry: A Shapely Approach to Math<br />

Since we know it is a square, each of its sides must be 5, since 5 × 5 = 25. Thus, if we look at one of the<br />

triangles highlighted in blue earlier, we see that one of its sides is 3, the other 4, and we have just shown that the<br />

third side must have length 5!<br />

Part 2: Other Right Triangles<br />

We begin with the right triangle below, with sides a, b, and c. We give these sides names with letters since<br />

we don’t know how long they are. Thus, to prove the Pythagorean Theorem, we need to show that a 2 + b 2 = c 2 . A<br />

proof is outlined below.<br />

For this proof, we can use a similar illustration as before to show that, for all right triangles the sum of the<br />

squares of the two legs (a 2 + b 2 ) equals the square of the hypotenuse (c 2 ).<br />

41


Geometry: A Shapely Approach to Math<br />

From this diagram, we know that the area of the large, tilted square is c 2 . Next we will move around two of<br />

the four triangles in this illustration to prove our theorem. It may be helpful for your students to cut out the two<br />

triangles with arrows in them and the small square in the center because the next step is to shift each of these<br />

triangles down to their new locations, outlined with dotted lines.<br />

Now if we look at this same figure, we can see that the area of the red square is a^2 and the area of the blue<br />

square is b^2. We already know that the area of the largest square with side length c is c^2. And the red square<br />

and blue square include exactly all four triangles from the original illustration, and the small square in the center,<br />

which is exactly what the large square of area c^2 includes: four triangles and the small square. Therefore<br />

their areas are equal, so we see that c 2 = a 2 + b 2 , and we have proven the Pythagorean Theorem!<br />

42


Geometry: A Shapely Approach to Math<br />

To conclude the lesson, ask your students to recall their earlier definition of a proof. Have the activities they<br />

just completed changed this definition? If so, then how? If they had to explain a proof to someone who knows<br />

nothing about mathematics, what would they say?<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Pythagorean_theorem<br />

• http://www.cut-the-knot.org/pythagoras/index.shtml<br />

43


Geometry: A Shapely Approach to Math<br />

Notes:<br />

44


<strong>Lesson</strong> Objectives:<br />

• Learn how to refer to different parts of a circle<br />

• Discover that pi (π) is the same for all circles<br />

Materials:<br />

• Paper and pencil<br />

• Ruler and yardstick<br />

• String<br />

• Calculator<br />

• Compass (to draw circles with)<br />

• Scissors (for cutting string)<br />

<strong>Lesson</strong> #7: Circles and Pi (π)<br />

Approximate lesson length: 1 day<br />

Geometry: A Shapely Approach to Math<br />

Begin by asking each student to draw a circle with their compass. Now have them look at their circles. Ask<br />

them what different ways they can think of to measure their circle? Let them explore all the ideas they think of;<br />

there are no wrong answers here.<br />

Here are some examples of ways to measure circles that they might suggest:<br />

Measure the length of the perimeter of their circle -<br />

• This is called the circumference of a circle. In<br />

mathematics it is denoted by the letter c. For example, if a circle has a circumference of 6, that is written<br />

as c = 6.<br />

45


Geometry: A Shapely Approach to Math<br />

46<br />

• Measure the distance from the center of the circle to a point on the edge - Ask the students if this distance<br />

is the same no matter where on the circle you draw the line to. (It is.) This distance is the radius<br />

of the circle and is denoted by the letter r. So if the radius is 4 you’d write r = 4. Ask the students if they<br />

can think of a way to describe the center of the circle in relation to all the points on the circle. One way<br />

is to say that the center of a circle is defined as the point equidistant from all points on the circle.<br />

Measure the distance across the circle from one point on the circle to another point on the circle -<br />

• Any<br />

line connecting two points on a circle is called a chord. Different chords can have different lengths in<br />

the same circle. A chord that passes through the center of a circle is called the diameter of the circle.<br />

The diameter is denoted by the letter d. What relationship does the diameter have to the radius? (The<br />

diameter is twice the radius, but help the students figure this out for themselves.) And how can we represent<br />

this relationship using r and d? We can write d = 2 × r. To help the students see this, they can write<br />

it out. For example, let’s say that d = 10 and r = 5. Thus 10 = 2 × 5.


Geometry: A Shapely Approach to Math<br />

Also, note that the diameter is the longest chord in a circle. Thus the longest line connecting two points on a<br />

circle always goes through the center of the circle!<br />

At this point, ask the kids if it is possible to draw a straight line that only touches a circle at one point. (Yes,<br />

it is possible!) This line is called a tangent line to a circle.<br />

Now ask your students if it is possible to draw a line through three points on the circle? (This is imossible<br />

if the line is straight, but if it’s curved it can cross the circle at infinitely many points!) Have your kids explain<br />

their responses.<br />

Now, to solidify these ideas, have the kids draw a few circles of different radii with a compass. Then, for<br />

each circle, ask them to measure the radius, diameter, and circumference. For each circle, they should write r<br />

=, d =, and c = and then fill in the blanks after each letter. Encourage them to measure as carefully as possible.<br />

They can use a string to measure the circumference by laying the string around the circle on the paper and then<br />

measuring the length of the string with a ruler. This will teach them that each circle has a different radius, diameter,<br />

and circumference, and thus that the letters r, d, and c stand for different numbers when they correspond<br />

with different circles. Also ask them to draw a tangent line for each circle.<br />

Ask the students if they can draw two cirlces, both with a radius of 3 but with two different circumferences?<br />

This is impossible, as they will figure out. It is also impossible to draw two circles with the same circumference<br />

but different radii. This is because, as the radius of a circle increases, so does its circumference, and it turns out<br />

that the circumference and radius have a special relationship. When you divide the circumference of some circle<br />

by the radius of the same circle, you will always get the same answer no matter how big or how small your<br />

circle! The answer you get is pi (pronounced like apple pie). The mathematical symbol used for pi is π, and its<br />

numerical value to five decimal places is 3.14159. Thus, using only symbols and letters, we can write π = c / d.<br />

Before you explain all this to your students, help them to discover it on their own! For each circle that they<br />

drew earlier, ask them to calculate (with a calculator) the value of the circumference divided by the diameter.<br />

When they are done, they should compare the values they have calculated. Then, they can also compare their<br />

values with the other students in the group. Although their values will not be perfectly precise due to inevitably<br />

imperfect measuring, all their values should be close to 3.14.<br />

47


Geometry: A Shapely Approach to Math<br />

Now explain to them that the circumference divided by the radius is the same for all circles, and that this<br />

value is called π. You might have them explain this to each other in their own words, because it can be a challenge<br />

to understand.<br />

With this knowledge, give them this puzzle: The radius of a circle is 10. What is the circumference of the<br />

circle? If they need a hint, remind them of the formula π = c / d. Thus, since the diameter equals 10 and π equals<br />

about 3.14, we know two of the three parts of the formula. We know that 3.14 = c / 10. So what does c equal?<br />

That is, what number, divided by 10 equals 3.14? Another way to write the formula π = c / d is c = π × d. Thus<br />

we can write: c = π × 10 = 31.4.<br />

What about if the radius equals 12? Or 5? And what happens if you know the length of the diameter, but<br />

don’t know the circumference? Well, since the formula π = c / d can also be written as π × d = c (as we saw earlier)<br />

and as d = c / π, we only need to know either the circumference or the diameter to figure out the other.<br />

For a challenge, you could pose this question to your students: What value must the diameter have if the circumference<br />

is pi? The answer is 1. Why? Because, if we let c = π, then we can replace c with π in the equation d<br />

= c / π. Thus d = π / π = 1.<br />

To enforce this knowledge take a walk around the school with the group in search of circular objects. When<br />

you find one measure its circumference. Then, using the formula the students have just learned, calculate the<br />

value of its diameter. Then, actually measure the length of the diameter and compare this length with the value<br />

you calculated with the formula. The two values should be almost the same! You could also measure the diameters<br />

of objects you find, then calculate their circumferences with the formula, and then actually measure the circumference<br />

and compare your results. Although to do this, you may need a very long piece of string, depending<br />

on the size of the circular objects you find around school.<br />

A neat property of π that you might want to mention is that its digits go on forever and never repeat themselves.<br />

The website lists the first million digits of π. The students<br />

may really enjoy seeing the digits of π in print, so you could print of a few pages and give each kid a page<br />

to take home.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Circle<br />

• http://en.wikipedia.org/wiki/Pi<br />

48


Notes:<br />

Geometry: A Shapely Approach to Math<br />

49


50<br />

Probability: What are the Chances?!


<strong>Lesson</strong> #8: Combinations<br />

Approximate lesson length: 1-2 days<br />

Precedes lesson #9<br />

Fits well with lesson #10<br />

Probability: What are the Chances?!<br />

<strong>Lesson</strong> Objectives:<br />

• Define event and outcomes<br />

• Discover a way to count the total possible combinations of rolling a die twice or three times<br />

• When rolling two dice, find the probability of rolling a 5 and then a 6<br />

Materials:<br />

• Pencil and paper<br />

Begin by asking each student to write down in their own words the definition of probability. Ask everyone<br />

to share and discuss their responses. Pose the question: What’s the probability of rolling a six when<br />

you roll 1 die? And a four? Two? One? (It’s 1 out of 6!) Why? (Because there’s six possible numbers<br />

and they’re all different!) Continue the discussion until you find students are making this comment confidently<br />

and understand what the probability of rolling a given number 1-6 is and why. At this point tell<br />

them that they already know the strategy for calculating any probability: Find out how many total possible<br />

outcomes there are, then count how many of the possible outcomes count as the event.<br />

Write this strategy on your own white board or paper as you talk it through with them. Ask the students<br />

to describe in their own words what they think ‘outcomes’ means and what ‘event’ means. They<br />

should be able to realize that in this case there are 6 total possible outcomes: rolling a 1, rolling a 2, rolling<br />

a 3, rolling a 4, rolling a 5, and rolling a 6. The event “rolling a six” only happens in one of the outcomes.<br />

Following the strategy, the probability of rolling a six is 1/6.<br />

Once the group is comfortable conceptualizing how we calculate the probability of rolling any single<br />

given number, pose this more difficult question: What is the probability of rolling a 5 on the first roll and<br />

then a 6 on the second roll? Open up a discussion about how we might go about figuring this out.<br />

To figure this out, we need to know how many possible combinations there are of rolling a die twice.<br />

Let the ordered pairs (A,B) represent rolling A first and B second. So for example (1,1) means I rolled a 1<br />

first and a 1 second. (2,4) means I rolled a 2 first and a 4 second. Students may come up with their own<br />

notation for this concept, but if they don’t, suggesting this method may be helpful to them.<br />

Ask the students to write down all the possible ways to roll a die twice. When I taught this lesson, every<br />

student began by writing down lots of random combinations. This led me to ask the question: Is there<br />

any way we can write down all of these combinations so that we can keep track of which ones we’ve accounted<br />

for and which ones we still need? Ultimately, making a table like the following is what emerged:<br />

51


Probability: What are the Chances?!<br />

After everybody makes their own table, pose the question again: What is the probability of rolling a 5<br />

and then a 6? It should now be easy to see that out of the 36 possible combinations, there is only one way to<br />

roll (5,6) so the answer is 1/36.<br />

Now pose the question: If you roll a die three times, what is the probability of rolling (2,2,2)? How do<br />

we begin to figure this out? We need to know how many possible ways there are to roll a die three times. Is<br />

there some way we can use what we know about the possible ways to roll two dice to figure out how many<br />

ways there are to roll three dice? Yes! There is! If this isn’t immediately obvious to the students (which it<br />

probably won’t be), point out that every time you roll three dice, you must roll two dice first. We know all<br />

of the ways to roll two dice. Therefore, we know all of the ways to roll the first two out of three dice. If we<br />

wanted to make a table like before, what would it look like?<br />

The basic idea here is that each of the ordered pairs above has six possibilities for the third roll. For<br />

example, if you first roll (1,1) then all of the possible outcomes after the third roll are:<br />

52<br />

(1,1,1) (1,1,2) (1,1,3) (1,1,4) (1,1,5) (1,1,6)<br />

Therefore, there are (36 ways to roll the first two dice) × (6 ways to roll the third die) = 36 × 6 = 216<br />

possible ways to roll three dice. Therefore, the probability of rolling (2,2,2) is 1/216.<br />

If it seems like students are understanding what is going on, ask them what the probability of rolling the<br />

same number all three times is. One thing we will need to know is how many ways are there to roll the same<br />

number three times. There are six ways to do this: (1,1,1), (2,2,2), . . . , (6,6,6). Therefore, the probability of<br />

this happening is 6/216.<br />

This might be easier for the students to see in the case of rolling just two dice, since they have a table<br />

with all the possibilities written out. This way, they can circle each way to roll the same number twice:<br />

(1,1), (2,2), (3,3), (4,4), (5,5), & (6,6). Therefore there are 6 ways to roll double-digits out of 36 total possibilities,<br />

so the probability is 6/36 = 1/6. Now try applying this idea to the case of rolling three dice.<br />

Further Reading:<br />

• http://www.studyzone.org/testprep/math4/d/combinationl.cfm


Notes:<br />

Probability: What are the Chances?!<br />

53


Probability: What are the Chances?!<br />

54<br />

<strong>Lesson</strong> #9: Dice Probabilities I<br />

Approximate lesson length: 1-2 days<br />

Follows lesson #8<br />

Fits well with lesson #10<br />

<strong>Lesson</strong> Objectives:<br />

• Define probability in their own words<br />

• Discover that the probability of one event OR another event means to add the probability of each<br />

together<br />

• Discover that the probability of one event AND another event means to multiply both of the indi-<br />

vidual probabilities<br />

Materials:<br />

• Two dice for each student, preferably in two different colors<br />

Recalling <strong>Lesson</strong> #8: Combinations, pose the question: What’s the probability of rolling doubles when<br />

you roll two dice? Work to find this probability using the same strategy as before, asking each student to<br />

write down all the possible outcomes when you roll two dice. Encourage each student to develop a chart<br />

or table on their paper/white board where they can write down all the possible outcomes. Here is an example:<br />

Ask students to compare tables/charts with their neighbor when they’ve finished to make sure they’ve<br />

thought of all the possibilities. There are 36 possible outcomes when you roll two dice, and once the students<br />

have them all written down, it should be easy as a group to count the number of doubles there are in<br />

the chart/table and see that the probability of rolling doubles is 6/36. For an extra challenge, ask the students<br />

to reduce this fraction and they’ll see that this probability is 1/6, the same as the probability of rolling<br />

a six when you roll just one die.


Probability: What are the Chances?!<br />

Now that you’re working with the list/table/chart of 36 outcomes, you can explore the probabilities of<br />

other events such as getting a sum of five on the two dice, rolling at least one 2 (in other words, rolling one<br />

2 OR two 2s), or getting a sum of 5 on the two dice AND rolling a two. Give one example of an event and<br />

find the probability of that event as a group. Then let each student think of an event on their own and challenge<br />

the group to compute the probabilities. While students are making up their own events, you should<br />

pay close attention to whether they are using AND or OR in their event. Some may not be as obvious, as in<br />

the case above where the “OR” event is described as “rolling at least one 2.”<br />

Here is an illustration of the outcomes that apply to the events from above:<br />

Rolling at least one 2 (one 2 OR two 2s): 11/3 Rolling a sum of 5 AND rolling a 2: 2/36<br />

If a student has already come up with an AND or OR event use it as an example to point out how many<br />

more complicated probabilities contain the words AND and OR, and these words are very important in probability.<br />

Have each student make up an AND or OR event and calculate the probabilities of these as a group.<br />

You should approach these as a process and break them down into smaller more doable steps. Here is an<br />

example?<br />

Student-created event: Rolling two dice whose product is more than 15<br />

1. Re-write the event using AND or OR: rolling two dice whose product is 16 OR 17 OR 18 OR 19 OR<br />

20 OR 21 OR 22 OR 23, etc. up to the highest possible product 36.<br />

2. Count the number of outcomes whose product is 16. The answer is one, it’s the double (4.4)<br />

3. Count the number of outcomes whose product is 17. There are none.<br />

4. Count the number of outcomes whose product is 18. The answer is two, the pairs (3,6) and (6,3)<br />

5. Repeat this for each possible product up to 36.<br />

6. Add all your answers to get the number of outcomes that are included in the event “rolling two dice<br />

whose product is more than 15.”<br />

7. This number out of 36 is your final probability.<br />

Ask the students if anyone can think of a different strategy for computing this probability. They may<br />

come up with the idea that you could count all the pairs whose product is less than 15 OR equal to 15. Then<br />

you’d know that however many pairs remain is the number whose product is more than 15, and you have<br />

your probability out of 36.<br />

55


Probability: What are the Chances?!<br />

As an ending note, point out to your students that probability can be particularly fun because, as you see<br />

from the examples, there is always more than one way to compute probabilities!<br />

56<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Probability


Notes:<br />

Probability: What are the Chances?!<br />

57


Probability: What are the Chances?!<br />

58<br />

<strong>Lesson</strong> #10: Dice Probabilities II<br />

Approximate lesson length: 1 day<br />

Fits well with lesson #9<br />

<strong>Lesson</strong> Objectives:<br />

• Discover how conditional probability works with one and two dice<br />

• Answer the questions, “If I roll an x with my first die, what is the probability of getting a sum of y<br />

when I roll the second die?” and “If I rolled a sum of y, what is the probability that one of the dice is a<br />

x?”<br />

Materials:<br />

• Two dice<br />

• Paper and Pencil<br />

The first part of the lesson is to talk about the probabilities associated with two dice. Start by discussing<br />

the probability of rolling any number between 1 and 6 on a single die (1/6 probability of each). Next<br />

ask them what they think the probability will be of rolling some number between 2 and 12 when rolling<br />

two dice (i.e.: rolling a sum of 2, a sum of 3, a sum of 4, etc.). After they’ve thought about this and written<br />

down some ideas, show them how to make a chart with all the possible outcomes. It should look something<br />

like this (keep in mind that these numbers represent the sum of the two dice:<br />

Die <strong>#2</strong><br />

Die #1<br />

Have the students count the possible unique rolls. There are 36, so the probability of rolling any one of<br />

them is 1/36. (This is because, for example, rolling a 2 and then a 3 counts as one possible outcome, and<br />

rolling a 3 and then a 2 counts as another possible outcome.) Each white box in the table above represents<br />

one unique outcome.<br />

To find the probability of rolling any one sum, just count the number of entries there are in the chart for<br />

that sum and divide it by 36. (If you have taught <strong>Lesson</strong> #8: Combinations, recall that this is dividing the<br />

number of rolls that count as the event by the number of total possible outcomes.) For example, since we<br />

can see that there are five unique ways to roll a sum of 6, the probability of rolling a sum of 6 is 5/36.<br />

Once the students have a handle on this, pick some number x between 1 and 6 and another number


Further Reading:<br />

• http://en.wikipedia.org/wiki/Probability<br />

Probability: What are the Chances?!<br />

y between 2 and 12 and ask the question: If I rolled an x on the first die, what is the probability of getting<br />

a sum of y when I roll the second die?” Have the students experiment with this until they will realize: 1)<br />

Sometimes it won’t be possible to get the desired sum given a small first roll. It’s impossible, for example,<br />

to get a sum of 12 if your first roll is a 1. 2) If it is possible to get the desired sum, then the conditional<br />

probability is 1/6. This is the case because once the first die is rolled, and you are only looking at the<br />

second die and for any number x, there is only one other number that can be added to it to get the sum of<br />

y. Since each face has a probability of 1/6 of being rolled, this leaves a probability of 1/6 of getting y for a<br />

sum.<br />

Once they’ve got a hang of this, the next question is: If I roll a sum of y, what is the probability that one<br />

of the dice is an x? To solve this, use the chart from the beginning of this lesson and look for all the sums<br />

equal to y. Find out how many of these sums have an x in them (either as Die #1 or as Die <strong>#2</strong>). The general<br />

purpose of this lesson is to use dice to explore some conditional probability situations, so any other questions<br />

you can think of will work just fine. Here are some examples of questions you might ask:<br />

•<br />

•<br />

•<br />

If your sum is an even number, what is the probability of one of the dice being a 2? (Answer: 5/18)<br />

If your sum is 4, what is the probability that you rolled two 2s? (Answer: 1/3)<br />

If your first roll is a 2, what’s the probability that the sum will be even? (Answer: 3/6 or 1/2)<br />

59


Probability: What are the Chances?!<br />

60<br />

Notes:


<strong>Lesson</strong> #11: Coins, Dice, and Playing Cards<br />

Approximate lesson length: 2 days<br />

Fits well with lesson #8 and #9<br />

Probability: What are the Chances?!<br />

<strong>Lesson</strong> Objectives:<br />

• Understand and be able to explain the difference between independent events and dependent events<br />

Materials:<br />

• Paper and pencil<br />

• Pennies or other small counters<br />

• Dice<br />

• Deck of playing cards<br />

Part 1: Coins<br />

To begin, ask the students to write down 50 imaginary flips of a two-sided coin (without actually flipping a<br />

coin). When they’re done they should have a 50-item list with either “heads” or “tails” as each item. Now ask<br />

them to actually flip a coin 50 times and to write down the results. Ask them to compare their two lists, and then<br />

encourage them to discuss their findings with each other.<br />

They may find that when they actually flipped the coin, sometimes they got six, seven, eight, or more heads<br />

or tails in a row. But on their list of imaginary flips most students list no more than four or five heads or tails in<br />

a row.<br />

When students make their imaginary lists they often assume that if they flipped heads one time, then they<br />

are less likely to flip heads the next time, but this isn’t true. Each flip of a a coin is an independent event. This<br />

means that all previous flips do not influence the probability of flipping a head or a tail this time. In this lesson,<br />

we are going to investigate this idea further.<br />

Ask your students what the probability of flipping tails is. The answer: 1/2 or 50%. Now ask your students,<br />

what the probability of flipping tails is if the previous flip was tails. The answer is still 1/2, but the students may<br />

think it is less than one half. You could exaggerate the situation by asking them what the probability is of flipping<br />

tails after flipping twenty tails in a row. Again, the answer is still 1/2. Why is this?<br />

There are a couple ways to explain this, but first we’ll do an activity so the students can see it for themselves.<br />

To begin with, have each student come up a hypothesis explaining the probability of flipping another<br />

heads after they just flipped one. An example of a student’s hypothesis could be: I think that after flipping a head<br />

there is a 25% chance of flipping another head. After each student thinks up their hypothesis, ask them how they<br />

might test their hypotheses.<br />

Depending on the hypotheses, one way to test them is this: Have the students look at their list of heads and<br />

tails from when they actually flipped the coin. Now find all the times heads was flipped and write down what<br />

61


Probability: What are the Chances?!<br />

they flipped after flipping heads. They should see that, after flipping heads, they flipped another heads half the<br />

time and tails the other half. It is possible that only 50 flips is not enough to see this, so they could flip the coin<br />

100 times initially or simply add their lists together to produce one big list of actual flips.<br />

Now that the students have seen for themselves that it is true that there is a probability of ½ of flipping both<br />

a head or a tail no matter the previous flips, ask one or two students to explain this to the group in their own<br />

words.<br />

Here a couple ways to explain why each time you flip a coin, it is an independent event. The first is to point<br />

out that the coin doesn’t know that it’s been flipped before. The coin itself only has two sides, and always has<br />

two sides no matter if it was flipped before or not. Another way to explain this is by, instead of flipping one<br />

coin ten times in a row, say, flip ten different coins each one time. Just because you flipped a head on one coin<br />

doesn’t influence the probability of flipping a head on another coin. Finally, you could also pose the question to<br />

the students: What if someone flipped this coin five years ago? Would that influence how it flips today? The answer<br />

is no, and if they can understand that, then they may better be able to understand why it also doesn’t matter<br />

that someone flipped the coin five minutes ago. The probability of flipping heads is still ½.<br />

Part 2: Dice<br />

Now we will look at the same idea of independent events, now using dice instead of coins. Here I am assuming<br />

that your dice are six-sided with the numbers 1-6, with one number on each side. Ask your students<br />

what the probability of rolling a 3 is. What about a 2? The answer: the probability of rolling each side is 1/6.<br />

The ultimate aim of using the dice is to show the students that, just as with the coin, each roll of the die is an<br />

independent event. That is, even if you’ve rolled a 5 three time in a row, the probability of rolling another 5 is<br />

still 1/6.<br />

If they don’t see this right away, or struggle making the connection between flipping a coin and rolling a die,<br />

you can repeat the strategies explained in Part 1 with the die. That is, the students could roll a die 50 times, and<br />

analyze how many times they rolled, for example, a 5 after rolling a 6. For this study it will be useful to combine<br />

all your students lists of rolls since there is a lower probability of rolling each number to begin with.<br />

Part 3: Playing Cards<br />

Now that your students understand independent events, we will look at dependent events. A dependent<br />

event is characterized by the fact that its outcome is influenced by previous events. To illustrate the difference<br />

between independent and dependent events, consider the following scenarios.<br />

Drawing a red card from a full deck with replacement is an independent event. The probability of drawing<br />

a red card out of a full deck of cards is 1/2 since half the cards are red and the other half are black. If you then<br />

put that drawn card back into the deck (this is called replacement) and draw again, the probability of drawing a<br />

red card is still 1/2 because the deck still consists half of black and half of red cards (since you replaced the one<br />

you took out).<br />

Drawing a red card from a deck of cards without replacement is a dependent event. Let’s say that you<br />

draw a red card from a deck of cards and then leave that card out of the deck (that is, you do not replace it).<br />

What’s the probability now, with one red card removed, of drawing a red card?<br />

To answer the question, first ask your students, with a full deck of cards, what the probability of drawing a<br />

red card is. They may say 1/2, but they may also say 26/52, which is equivalent but maybe a more helpful way<br />

62


Probability: What are the Chances?!<br />

of looking at the problem. It may be helpful to think of this in terms of the number of ways the event can occur<br />

divided by the total number of possible outcomes, especially if you have taught lesson #8: Combinations and<br />

have this vocabulary available.<br />

Now, with a red card removed, what is the probability of drawing another red card? First, how many cards<br />

are left in the deck? There are 51. And of those 51 cards, how many are black? There are 26 black cards, since<br />

we haven’t removed any of them. And how many cards are red? There are only 25 red cards, since we have<br />

remove one of them. So there are 25 ways to draw a red card (the event) out of 51 total possible cards to draw<br />

(outcomes), which gives us a probability of 25/51.<br />

Now have the students compare the numbers 25/51 and 26/51. Which number is greater? (26/51 is greater.)<br />

What does this mean? It means that there is a higher probability of picking a black card than a red card when<br />

one red card is removed from the deck.<br />

Remember that in the beginning there was a 26/52 probability of drawing either a black or a red card. So<br />

now that we have drawn one red card and kept it out of the deck, we see that there is a higher probability of next<br />

drawing a black card! This is why drawing cards from a deck without replacement is a dependent event. That<br />

is, the probability of drawing a red card from a deck that has had another card drawn from it previously (without<br />

replacement) depends on what color that other card was.<br />

To reinforce this idea, you can do similar examples with suit, number, and face cards versus non-face cards.<br />

Just remember that the key to understanding dependent events is that, each time you go to draw a card from the<br />

deck, you must count the number of cards with a given characteristic, say suit, and then divide this number by<br />

the total number of cards left in the deck.<br />

Now that your students understand dependent events, they may look back on the independent event of flipping<br />

a coin and understand it even better. They can see that each time they flip a coin, nothing is lost. That is,<br />

after each coin flip, the coin still has two sides and thus the probability of flipping a head or a tail is always ½.<br />

As a final exercise, you may want to ask one or two students to explain the difference between independent and<br />

dependent events in their own words.<br />

Further Reading:<br />

• <br />

• <br />

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Probability: What are the Chances?!<br />

Notes:<br />

64


<strong>Lesson</strong> #12: The Monty Hall Problem<br />

Approximate lesson length: 2 days<br />

Fits well with lesson #11<br />

<strong>Lesson</strong> Objectives:<br />

• Understand the Monty Hall Problem and why it is paradoxical<br />

• Be able to explain the problem and its solution to another person<br />

Materials:<br />

• Pencil and paper<br />

• Small candies<br />

• 3 “doors” (manila folders stood on end work well)<br />

Probability: What are the Chances?!<br />

Begin by explaining the game (taken from http://en.wikipedia.org/wiki/Monty_hall_problem):<br />

Suppose you’re on a game show, and you’re given the choice of three doors: Behind one door<br />

is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what’s<br />

behind the doors, opens another door, say No. 3, which has a goat. He then says to you, “Do<br />

you want to pick door No. 2?” Is it to your advantage to switch your choice?<br />

Ask the students what they think about the question. (First of all, do they understand the question?<br />

Make sure everybody is understands what is being asked before proceding.) Most people’s reaction is that,<br />

whether you switch or not, there is a 50% chance of winning. This, however, is not the case. (Do not tell<br />

the group this yet! Instead, ask them for their intuitions and their reasoning behind what they think.) In<br />

order to see this, play the game lots of times with you as the host.<br />

Set up the three doors. Behind one, put a piece of candy. Have students take turns being the contestant.<br />

As the host, your job is to always reveal a door with nothing behind it after the student’s initial guess.<br />

(Since there are two doors with nothing behind them, it will always be possible to do this.) Have the<br />

students develop a system for keeping track of wins/losses when switching/not switching. When I did this,<br />

we made a table like so:<br />

Switch Don’t Switch<br />

Win Lose Win Lose<br />

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Probability: What are the Chances?!<br />

After each simulation of the game, have the student who played the contestant put a tally mark in the<br />

appropriate column. I found that allowing the students who are not playing the game to watch what happens<br />

behind the doors (without giving the contestant any hints!) helps them realize what is going on. If one or<br />

more students figures out what is going on, give each student the opportunity to explain it to their classmates<br />

in his or her own words.<br />

After at least twenty trials, look at the results. There should be significantly more wins in the Switch column<br />

than in the No Switch column.<br />

66<br />

* It should be noted that it is possible that this will not happen. If you see that there are more wins in<br />

the No Switch column, there are a couple of things you can do. The first is to continue playing until<br />

you have more wins in the Switch column. According to the laws of probability, with enough simulations<br />

of the game, this should eventually happen. Another thing you could do is to point out that<br />

winning when you don’t switch is equivalent to losing when you switch. (A good challenge for the<br />

students would be to have them verbalize why this is true.) This way, you can make your table with<br />

only two columns. Now you should be able to see that the Don’t switch and lose or Switch and win<br />

column has significantly more tally marks than the other column.<br />

Don’t switch and win Don’t switch and lose<br />

or or<br />

Switch and lose Switch and win<br />

Have the students discuss what they see. If someone previously thought that changing or not makes no<br />

difference, have they changed their mind? Ask them to explain why (or why not). Once everybody in the<br />

group seems to have a firm belief about whether changing doors or not matters, reveal to them the fact that<br />

there is a difference. If a contestant chooses to change doors, the probability of that person winning is 2/3.<br />

If a contestant chooses not to change doors, the probability of that person winning is 1/3.<br />

The following is an explanation of this seemingly paradoxical fact. This explanation has two parts: the<br />

first follows a player who will not switch doors and the second part follows a player who will switch doors.<br />

Part 1: If a player goes into the game knowing she is going to switch doors, the probability of winning is<br />

2/3. Here is why. Imagine you choose a door knowing that you are going to switch when given the option.<br />

The host then removes a door with nothing behind it. This means that if you initially choose the door with<br />

the candy behind it, you will definitely switch to the other door that has nothing behind it. If you initially<br />

choose a door with a goat behind it, the host removes the other goat, so when you switch you will definitely<br />

switch to the door with the candy behind it. So, if you know you are going to switch, you want to initially<br />

pick a door with nothing behind it. The odds of doing this are 2/3, since two of the doors have nothing behind<br />

them at the start of the game.<br />

Part 2: Now imagine you choose a door knowing that you are going to stay with your choice once the<br />

host has removed a door. Since you won’t switch, you will win only if you initially choose the door with


Probability: What are the Chances?!<br />

candy behind it, and you will lose if you initially choose a door with nothing behind it. The odds of choosing<br />

the door with candy behind it are 1/3. Therefore, the probability of winning when you switch is 2/3 and the<br />

probability of winning when you don’t switch is 1/3.<br />

Please do not attempt to teach this lesson in one day. There is a lot going on here and there are a lot of<br />

good opportunities for discussion. You may just want to pose the problem and play the game a bunch of<br />

times on the first day. Then on the second day you can ask one or more students to recall the problem and<br />

explain it to the group, discuss what students recall happening, and then discuss why this happens. Here are<br />

some good questions that can keep discussion going if your group catches on quickly:<br />

• Is it possible to win three times in a row if you never switch? (Yes.) Why or why not? (Hint: This<br />

question is similar to asking whether or not you can flip a coin and get Heads three times in a row.)<br />

• If you win ten times in a row, are you less likely to win the next time? (No.) Why or why not?<br />

(Similarly, if you flip a coin and get Heads ten times in a row, the next time you flip the coin there<br />

will still be a 50% chance you will get Heads and a 50% chance you will get Tails. You may recall<br />

this from <strong>Lesson</strong> #11: Coins, Dice, and Playing Cards.)<br />

• Why does playing the game more times create more accurate data?<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Monty_Hall_problem (This Wikipedia article contains multiple expla<br />

nations of this problem, which you might want to read before teaching this lesson. The section<br />

titled “Increasing the number of doors” may be one of the more helpful ones.)<br />

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Probability: What are the Chances?!<br />

Notes:<br />

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Estimation and Approximation<br />

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Estimation and Approximation<br />

70<br />

<strong>Lesson</strong> #13: Estimating the Volume of the Gym<br />

Approximate lesson length: 1 day<br />

Precedes lesson #14<br />

<strong>Lesson</strong> Objectives:<br />

• Define estimation in your own words<br />

• Measure the volume of the school gym using the unit of measurement“average 5th grader height<br />

cubed”<br />

• Understand that the average of multiple measurements provides a more accurate measurement<br />

Materials:<br />

• Paper and pencil<br />

Begin this lesson with a prompt: How do you define estimation in your own words? Have students<br />

write a definition down and then share their answers. Look for words like guess, guestimate and educated<br />

guess in their responses. Explain that today we’ll be estimating the volume of the school gym. First<br />

review that volume of a rectangular prism equals length times width times height. To estimate the volume,<br />

then, does it work to estimate each of the three measurements length, width and height? If students say<br />

yes, move on. If they aren’t sure, lead a discussion and/or do a small example to illustrate that it works to<br />

estimate each dimension separately and use those estimates to compute an estimated volume.<br />

Now you are ready to estimate each of these measurements. If we go into the gym without any materials<br />

besides our bodies, what units can we use to measure these things? (Nothing! We need rulers or yardsticks!)<br />

It looks like we’ll have to estimate the measurements, and we want to do it without wasting time<br />

going back to the classroom to get yardsticks. What if we measure it by laying head to toe across the entire<br />

gym floor? What will be our unit of measurement then?<br />

Discuss until the group agrees that this will give a measurement of the length and width of the gym in<br />

the unit of ‘5th graders height.’ If the group wants they can record each members’ height and actually find<br />

the average in inches or feet at the end of the lesson, but for now you only need to name the unit, not to<br />

know what height it actually translates to. Challenge the kids to organize a way to get the measurements<br />

as a group. (A group of students I worked with decided to lay down head-to-toe starting with one student<br />

lying perpendicular to the wall, their feet touching it. Once the final student in the group lies down, the<br />

first one gets up and goes to the other end to lay down, then the second person moves to the end of the line,<br />

etc.)<br />

Depending on time, have them take two or three measurements of each distance (length and width).<br />

Ask them why they should take multiple measurements, and if they expect them all to be the same or


Estimation and Approximation<br />

slightly different. They will likely agree that they should take two or three measurements and get an average<br />

of them all to be more accurate.<br />

The length and width of the gym can be found relatively easily by lying on the floor head to toe and<br />

counting the number of bodies, but what about the height of the gym? Let students debate and decide<br />

amongst themselves how to estimate this third and final measurement. They may want to have one student<br />

stand against the wall and the rest of the group stand as far away as possible. From this vantage point, they<br />

can take turns eyeing the height of the gym by envisioning this student’s height replicated again and again<br />

until the ceiling is reached. Someone might suggest the pencil method, which you can read about online<br />

from the further reading section.<br />

My group noticed the gym wall was make of bricks which were visible enough to count from floor to<br />

ceiling. They estimated a 5th grader’s height in bricks by having a few of them stand straight against the<br />

wall, counting the number of bricks it took to get from their feet to the top of their head, and averaging those<br />

measurements. The height of the gym, then, was the total number of bricks from floor to ceiling divided by<br />

the average height in bricks.<br />

Whatever method they choose, encourage students to do as before and get multiple measures then take<br />

the average. When you have all three measurements, sit down together as a group and pose the final question:<br />

What is the volume of the school gym?<br />

After performing the calculation (encourage them to do it by hand and then check with a calculator if<br />

you have one!) listen carefully to whether or not they state the answer with units. If they do not say the<br />

unit, push them by asking “1400 what? Feet cubed? Yards cubed? Miles cubed?” If they do say “1400<br />

fifth graders cubed” ask them to define what the unit of 5th grader means. A really excellent way to explore<br />

this idea more is to pose the following questions: What would the length of the gym be in the unit of kindergarteners?<br />

How about the unit of our shoes? Will the measurement be the same in Kindergarteners? Will<br />

it be bigger? Ultimately you want them to use their estimating skills to make a comparison between 5th<br />

graders and the other units. They may decide that the average kindergartener is half the height of the average<br />

5th grader; then the length of the gym would be twice as much in kindergarteners. And about how many<br />

shoes do they think equal the height of a 5th grader? If it takes ten shoe lengths to equal the length of a 5th<br />

grader, how different will the length of the gym be in shoes?<br />

To conclude, ask the students to revisit their definitions from the beginning of your lesson. Did anyone<br />

write about units? Would they change their definitions now that they’ve estimated the volume of the gym?<br />

Let a couple students share their reflections, and compliment them on the strengths of their definitions.<br />

Further Reading:<br />

• http://www.inquiry.net/outdoor/skills/b-p/estimation.htm (An estimation tutorial with explanation<br />

of the pencil method.)<br />

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Estimation and Approximation<br />

72<br />

Notes:


Estimation and Approximation<br />

<strong>Lesson</strong> #14: How Many 5th Graders Can Fit in the Gym?<br />

Approximate lesson length: 1 day<br />

Follows lesson #13<br />

<strong>Lesson</strong> Objectives:<br />

• Apply estimation skills to answer a new but only slightly different question<br />

• Estimate how many 5th graders can fit in the school gym<br />

• Articulate in your own words why the answer to this question is different from the<br />

answer to the volume question from the previous lesson<br />

Materials:<br />

• Paper and pencil<br />

This lesson is a direct result of some confusion that occurred while I taught <strong>Lesson</strong> #13: Estimating<br />

the Volume of the Gym to a group of twelve 5th graders. Pose the question “How many 5th graders can<br />

you possibly fit in the school gym?” and let the students discuss this for a while. Hopefully one or more of<br />

them will recognize that the answer is not as simple as the volume of the gym in 5th graders. Help them to<br />

convince the others of this. The questions differ because, to answer this one, we should actually visualize<br />

the gym packed full of 5th graders, more or less in layers, and then estimate how many 5th graders can fit<br />

in each layer, followed by how many layers can fit from the ceiling to the floor. The measurements needed<br />

for this lesson are not all in the same unit. We’ll need to introduce two new units: “5th grader breadths”<br />

(distance from back to chest) and “5th grader widths” (distance from shoulder to shoulder).<br />

For one dimension of the gym floor you’ll still use the height of the average 5th grader are your measurement<br />

unit. To do this, have the kids line themselves up head to toe on the floor.<br />

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Estimation and Approximation<br />

While they’re lying there, ask them to visualize how many of these rows of kids can fit on the gym floor.<br />

How can we estimate the number of these rows? (We can count the number of kids who can lay shoulderto-shoulder<br />

on the floor from this side to the other side!) Encourage them to do this and, as in the previous<br />

lesson, take the average of two or three measurements of this distance. Come back together as a group and<br />

review what you’ve found so far: How many 5th graders does it take to cover the whole gym floor?<br />

At this point ask: How do we use this answer to find out how many 5th graders can fit in the whole gym,<br />

not just across the floor? The idea you should lead them toward is that the maximum number of 5th graders<br />

you could fit in the gym will be the number of 5th graders who can fit on the floor (the ‘first layer’) multiplied<br />

by the number of layers we can fit between the floor and the ceiling. To do this, we need to estimate<br />

the number of layers.<br />

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Estimation and Approximation<br />

How can we do this? (We need to know how many of us can fit from floor to ceiling if we lay on top of<br />

each other on our backs!) Help the students decide the best way to estimate this measurement. They may<br />

need to do it by eyeing the height of the gym and simply reasoning or guessing how many of them it would<br />

take stacking themselves like pancakes from floor to ceiling. Maybe the walls of the gym are constructed<br />

with bricks or patterned wall paper and the students can find a relationship between the size of the bricks<br />

and the average ‘width’ of their waists. Whatever they decide, make sure they can explain why it’s the<br />

most accurate they can get.<br />

With the final measurement of the gym’s height, do the calculations as a group to find the total number<br />

of 5th graders that can fit in the gym: length (in head-to-toes) × width (in shoulder-to-shoulders) × height<br />

(in ‘kid widths’). Ask the following questions and have each student respond as a conclusion to the lesson:<br />

1. Did you expect this number to be bigger or smaller than the volume of the gym in 5th grade height?<br />

Why?<br />

2. What’s your estimate of how many kindergarteners can fit in the gym?<br />

3. Explain the first thing you would do to find out how many kindergarteners can fit in the gym.<br />

the Catalan Sequence, which begins 1, 2, 5, 14 and then jumps to much higher numbers which we<br />

will not take the time to illustrate in Challenge Math!<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Estimation<br />

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Estimation and Approximation<br />

76<br />

Notes:


Combinatorics: How Many Ways Can You...<br />

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Combinatorics: How Many Ways Can You...<br />

78<br />

<strong>Lesson</strong> #15: Football Scores<br />

Approximate lesson length: 1 day<br />

<strong>Lesson</strong> Objectives:<br />

• Use the different ways of scoring in football to explore how numbers can be combined<br />

• Find ways, using football scores, to make all numbers between 2 and 20<br />

• Alternately, find as many ways to make 20 (or some other number) as possible<br />

Materials:<br />

• Paper and pencil<br />

• Copies of Supplement 1<br />

Combinatorics studies the different ways that numbers can be arranged and combined. This lesson uses<br />

a popular example (American Football) to look at some fairly complicated ways of combining numbers<br />

that involve both a limited set of possible scoring methods and rules that restrict the order in which these<br />

scores can be reached. The goal is to start with 2 points (the lowest possible score in football) and find a<br />

way to make every score up to 20 (or higher if you want, but after 20 it becomes pretty repetitive). There<br />

are a number of different ways to score in football, and some of them can only happen in certain sequences:<br />

− Touchdown (TD): 6 points<br />

− Extra Point (EP): 1 point (can only be scored directly after a touchdown)<br />

− 2-Point Conversion (2P): 2 points (can only be scored directly after a touchdown)<br />

− Field Goal (FG): 3 points<br />

− Touch Back (TB): 2 points<br />

Here are three examples of ways to score 10:<br />

− [TD(6) + EP(1)] + FG(3)<br />

− FG(3) + FG(3) + TB(2) + TB(2)<br />

− TB(2) + TB(2) + TB(2) + TB(2) + TB(2)<br />

The ultimate goal of this lesson is for the students to get a feel for combining numbers in different ways<br />

to get the same results.<br />

This lesson can be particularly engaging if your students are football fans. Start off by seeing if the<br />

students can tell you what the different ways of scoring are in football. Allow a little time for any interested<br />

parties to talk about their favorite teams in order to let the interest grow. Next, ask them what the lowest<br />

possible score in football is (besides 0). Ask them if they’ve ever walked in part way through a game and


Combinatorics: How Many Ways Can You...<br />

seen a really strange score. Finally, ask them if there are any scores they think can’t possibly be reached<br />

in football. These are primer questions to get the students thinking along the right lines, so leave time for<br />

discussion of each of them if they are engaged.<br />

Next, ask the students if they think there are any scores that you can never reach in football (you can actually<br />

make any score you want except 1). Put them in pairs and, starting with a score of 2 and working up<br />

to 20, have each pair try to write down possible ways to reach each score. Have them check their answers<br />

periodically with you to make sure they’re using the scoring correctly. If a student comes up with a particularly<br />

unusual way to create a score, make a note of it and have them share it with the group.<br />

Once all the pairs have completed their score sheets, come back together as a group and compile a<br />

master list of scores. You should see that for any desired score, there are numerous ways to reach it, and the<br />

higher you get, the more different ways there are.<br />

An alternate activity for any students that has trouble focusing on filling out the list of scores is to give<br />

them a fairly hight score (20 works well) and have them try to write down all the possible ways of reaching<br />

that score.<br />

For a further challenge, ask the students if they think this same exercise can be done without Touch<br />

Backs (they really aren’t a very common way of scoring in football anyway). Are there any scores that you<br />

can no longer make?<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/American_football#Scoring<br />

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Combinatorics: How Many Ways Can You... Supplement 1: Master<br />

1) _______________________________________________________<br />

2) _______________________________________________________<br />

3) _______________________________________________________<br />

4) _______________________________________________________<br />

5) _______________________________________________________<br />

6) _______________________________________________________<br />

7) _______________________________________________________<br />

8) _______________________________________________________<br />

9) _______________________________________________________<br />

10) ______________________________________________________<br />

11) ______________________________________________________<br />

12) ______________________________________________________<br />

13) ______________________________________________________<br />

14) ______________________________________________________<br />

15) ______________________________________________________<br />

16) ______________________________________________________<br />

17) ______________________________________________________<br />

18) ______________________________________________________<br />

19) ______________________________________________________<br />

20) ______________________________________________________<br />

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Notes:<br />

Combinatorics: How Many Ways Can You...<br />

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Combinatorics: How Many Ways Can You...<br />

82<br />

<strong>Lesson</strong> #16: Combinatorial Theory Basics<br />

Approximate lesson length: 1 day<br />

Precedes lesson #17 and #18<br />

<strong>Lesson</strong> Objectives:<br />

• Learn to compute the ‘number of ways’ to rearrange sets of 3 or 4 distinct objects<br />

• Learn the ‘factorial’ notation<br />

• Explore different applications of factorials in basic counting problems<br />

Materials:<br />

• Whiteboards and dry-erase markers<br />

Start with the question: How many ways can 3 students line up at the door? Another way to say this is:<br />

How many different line orders are there for 3 students lining up at the door? Let some discussion go on<br />

about whether they think it’s a lot or not very many, and then encourage them to actually work it out with 3<br />

students (let’s call them A, B and C) from the group as the example, and the rest writing down the different<br />

ways (this can be done either standing up or on paper). You’ll get a list of these six triplets:<br />

ABC, ACB, BAC, BCA, CAB, CBA<br />

From here you should ask how many ways there are if a specific student (let’s say A) is always first<br />

in line. Count the triplets that start with that student, there will be 2: ABC and ACB. Now you can ask<br />

how many different choices there are for the student who gets to be first in line. Since there are 3 students<br />

lining up and each one of them could be chosen to be leader, the answer is 3. For each of the 3 line-leader<br />

possibilities, there are 2 line orders that are possible (you’ll want to reference the written list you came up<br />

with to convince yourselves of this). This means to calculate the total ways for 3 students to line up we<br />

simply do 3 × 2 = 6.<br />

Here’s the big step: take one of the 6 possible 3-person lines on the list you already wrote (ABC, for<br />

example) and see what happens when you insert a 4th person (D) into the line. Notice that ‘inserting’ a 4th<br />

person preserves the original order of A before B and B before C though it may be interrupted by the D, as<br />

if person D budged in line:<br />

ABCD, ABDC, ADBC, or DABC<br />

Since we’ve only used ABC above, there are 5 remaining 3 person lines: ACB, BAC, BCA, CAB, and<br />

CBA. Assign each of these to one or two students. Tell them to find and write down all the possible ways<br />

a 4th person, D, can budge into their 3-person line (for the group with CBA, for example, there are these<br />

4 ways: CBAD, CBDA, CDBA, DCBA). Each student/pair will end up with four ways for D to budge in.<br />

Since you have six 3-person lines and 4 different ways for D to budge into each of them, you’ve found 4 ×<br />

6 lines in total. Ask the students, Do you think we’ve found all the possible ways to make a 4-person line?


Combinatorics: How Many Ways Can You...<br />

If they say no, challenge them to come up with one that isn’t already written down. If they say yes ask them<br />

why they’re so sure. (Well we started with all the possible ways for 3 people to line up, and then we found<br />

all the possible ways the 4th person could budge into each of those lines, so there’s nothing left to find!)<br />

At this point you want to pause and carefully re-cap the work you’ve just done, explaining it in terms of<br />

multiplication problems in the following way: to find out how many 3-person lines were possible, what multiplication<br />

problem did we do? (3 × 2, 3 for the number of possible line leaders, times 2 for each of the lines<br />

that start with a given leader.) To find out the possible 4-person lines, what multiplication problem did we<br />

just do? (4 × 6, 4 for the number of ways for the 4th person to budge, times 6 for the total number of 3-person<br />

lines.) Point out to students that the way we got 6 for the number of 3-person lines was by multiplying<br />

3 (the number of possible line leaders) by 2 (the number of lines that start with a given leader). Make sure<br />

all students see and agree with you as you re-write the 6 in 4 × 6 on your white board to get 4 × 3 × 2 for the<br />

total number of 4-person lines. To recap, we had 3 × 2 for 3-person lines, 4 × 3 × 2 for 4-person lines. Does<br />

anyone have a guess for 5-person lines? (5 × 4 × 3 × 2) And 6? (6 × 5 × 4 × 3 × 2) What about the number<br />

of ways for the whole class to line up? (25 × 24 × 23 × 22 × 21 ×.....all the way down to 4 × 3 × 2) Tell<br />

the students that there’s actually a name for this process so we don’t have to say ALL the numbers from 25<br />

down to 1. The word for this is factorial, and the notation is an exclamation point. For example, 6! is said<br />

“six factorial” and means 6 × 5 × 4 × 3 × 2 × 1.<br />

Now pose a similar question: how many ways are there to rearrange the letters in the word MATH? Let<br />

them work on this for a while, they may want to start writing out the possibilities but encourage them to find<br />

a quicker way or at least make a guess at a quicker way. Ask these questions to get them going in the right<br />

direction.<br />

1. How many ways can you rearrange just the letter M? (only one way)<br />

2. How many ways can you rearrange the two letters MA? (two ways, the M can go before the A or after<br />

it: MA and AM)<br />

3. How many ways can you rearrange the letters MAT? (six ways, found by inserting the T in all possible<br />

spots of MA and then doing the same for AM: TMA, MTA, MAT, TAM, ATM AMT)<br />

4. Does anyone see a pattern developing here?<br />

The answer is that there are 24 new ‘words’ to be formed out of the 4 letters in MATH.<br />

MATH, MAHT, MTHA, MTAH, MHTA, MHAT, ATHM, ATMH, AMTH, AMHT, AHTM, AHMT, TMAH,<br />

TMHA, TAHM, TAMH, THMA, THAM, HATM, HAMT, HTMA, HTAM, HMAT, HMTA<br />

Is 24 a factorial? It should be fresh in their minds from the last example that 24 is 4! or 4 × 3 × 2. Wait<br />

for students to see the connection between this example and the example of 4 people lining up. Ask students<br />

to talk about how the problems are similar. (It’s like M, A, T and H are people’s names and we’re making<br />

them into lines!) You can conclude that factorials hold for another example, too.<br />

If your group is enthusiastic about factorials, you should definitely look at the next lesson which uses<br />

factorials to crack the postal code!<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Permutation<br />

• http://www.mathagonyaunt.co.uk/STATISTICS/ESP/Perms_combs.html<br />

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Combinatorics: How Many Ways Can You...<br />

84<br />

Notes:


<strong>Lesson</strong> #17: Cracking the Postal Code<br />

Approximate lesson length: 1 day<br />

Follows lesson #16<br />

Fits well with lesson #18<br />

Combinatorics: How Many Ways Can You...<br />

<strong>Lesson</strong> Objectives:<br />

• Learn to compute the ‘number of ways’ to rearrange sets of 3 or 4 objects with repeated objects in<br />

the group<br />

• Apply their knowledge of combinatorics to a real-life example<br />

Materials:<br />

• Whiteboards and markers for all<br />

• 5 or 6 envelopes that have been through the mail, preferably arriving at places with different zip<br />

codes<br />

• Copies of Supplement 1<br />

Start the lesson with the question: How many different words can we make from the four letters in the<br />

word BEEP? (Spelling real words doesn’t matter, we’re going for different arrangements of the letters.)<br />

Students may jump to the conclusion, from the combinatorial theory lesson, that the answer is 4! (read<br />

“four factorial”) or 24 ways. Ask them to write them all out and see if there are 24 different words.<br />

This could take a bit of time, but no matter how many they list, there will be at most twelve distinct<br />

words:<br />

BEEP, BEPE, BPEE, EBEP, EBPE, EEBP, EPEB, EEPB, EPBE, PEEB, PEBE, and PBEE<br />

Why isn’t the answer 24? How is this question different from the number of words you can make<br />

out of the 4 letters in MATH? (Beep has two E’s, but there aren’t any double letters in MATH!) Indeed,<br />

if we were to color one of the E’s blue and the other one green we could then see the 24 distinct words.<br />

BE(green)E(blue)P is different from BE(blue)E(green)P and so on, but we know that in writing words, one<br />

letter E is no different from the next.<br />

Show students that the answer can be found by first computing 4! as expected, but then you need to<br />

account for the double letters. You do this by dividing by 2!, since there are two Es. Let students do the<br />

calculation and agree that it comes out to 12, exactly the number of ‘words’ listed above (4! / 2!=(4 × 3 ×<br />

2) / (2 × 1) = 24 / 2 = 12). Using this approach, how many words can we make from XYYY? The answer<br />

is 4, which can be found by doing 4! and then dividing it by 3! for the repeated Ys (4! / 3! = 24 / 6 = 4).<br />

You can check your answer by writing them out:<br />

XYYY, YXYY, YYXY, YYYX<br />

Now how many words can you make out of XXYYY? This one’s a little bit trickier because you have<br />

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Combinatorics: How Many Ways Can You...<br />

a double X and a triple Y. The answer is maybe as you’d expect: do 5! (5 × 4 × 3 ×2 = 120) and then divide<br />

it by 3! × 2! (3 ×2 ×1 ×2 ×1 = 12). This gives you 120 divided by 12, which is ten. Indeed, there are only<br />

ten possible words to make out of two X’s and three Y’s:<br />

86<br />

XXYYY, XYXYY, XYYXY, XYYYX, YXXYY, YXYXY, YXYYX, YYXYX, YYXXY, YYYXX<br />

Now you’re ready to apply this to an example that’s similar but doesn’t use letters and words. The question<br />

is, How many combinations of three short lines and two long lines are there?<br />

If students immediately try to write out the combinations, challenge them to think through the problem<br />

using the skills we just learned. After they come to the answer using factorials and calculations (5! / 3! ×<br />

2! = 120 / 12 = 10), let them try to write out all ten of the possible combinations. Ask them why they think<br />

this works the same way as the letters example. How are the short and long lines like the letters? (There are<br />

repeats! There are three of one and two of the other, just like XXYYY) What if we represented the short lines<br />

with an S and the long ones with an L? Then we’d have the question of arranging two of one letter and three<br />

of another letter into as many different ‘words’ as possible. Sound familiar?<br />

At this point distribute an envelope to each of them and ask them to find one of the ten possible combinations<br />

somewhere on the front of the letter.<br />

They’ll see right away that their short and long lines make up the stamped code (somewhat resembling a<br />

barcode) at the bottom of the envelope. Each group of three short lines and two long lines corresponds to a<br />

digit between 0 and 9. Hand out copies of the Supplement and ask them to work in partners to make a chart<br />

or table which shows which digit corresponds to each 5-line combination.<br />

After everyone has a chart and agrees on the digit assignments, refer back to the envelopes and check<br />

that the codes at the bottom turn out to be the zip code written in the address on the envelope. Congratulations,<br />

you’ve cracked the postal code!<br />

Further Reading:<br />

• http://mdm4u1.wetpaint.com/page/4.3+Permutations+with+Some+Identical+Elements?t=anon


Supplement 1<br />

Combinatorics: How Many Ways Can You...<br />

87


Combinatorics: How Many Ways Can You...<br />

88<br />

Notes:


<strong>Lesson</strong> #18: The Catalan Numbers<br />

Approximate lesson length: 2-3 days<br />

Follows lesson #16<br />

Fits well with lesson #33, #34, and #35<br />

Combinatorics: How Many Ways Can You...<br />

<strong>Lesson</strong> Objectives:<br />

• Define sequence in their own words<br />

• Discover the unique Catalan Sequence through hands-on investigation of various sets counted by<br />

the Catalan numbers<br />

Materials:<br />

• Copies of the Student Worksheet supplements for each student<br />

• One copy of the Parents’ Guide supplement<br />

Begin with a discussion on: What is a sequence? Ask students to give an example of a sequence<br />

(1,2,3,4,5,6,... And there’s 2,4,6,8,10,12,14,...) for you to write down. Write down a handful of sequences<br />

they come up with, and if they don’t offer something like these add them to the list and make sure they<br />

agree that they’re sequences:<br />

1,-2,3,-4,5,-6,7,-8,... 1, 1/2, 1/3, 1/4, 1/5, 1/6, 1/7,... 1, 0, 1, 0, 1,... 4, 6, 1/3, -5, 101, 2,..<br />

Confirm that a sequence is an ordered list of objects. Ask them to identify which of the sequences you<br />

wrote down have patterns and which don’t. Patterned sequences are those with a rule you follow or a pattern<br />

that develops as you go from one number to the next. Ask the group: Do you think mathematicians<br />

would rather study patterned sequences or random lists of numbers? They should agree that patterned<br />

sequences are the ones most interesting to study. You should ask them if they’ve ever seen this sequence:<br />

1,1,2,3,5,8,13,21,34...<br />

If they don’t recognize it as the Fibonacci sequence, don’t call it that, but simply ask if they think<br />

there might be a pattern to it. The pattern is that any number is the sum of the previous two numbers in the<br />

sequence, but give the students time to figure this out on their own.<br />

At this point you should suggest that there might be a sequence that is in fact a patterned sequence<br />

even if you can’t look at it and see the pattern or rule automatically. The Catalan Numbers are a perfect<br />

example! A mathematician named Eugène Charles Catalan from the 19th century spent a lot of his life<br />

looking at a list of numbers and trying to see the rule that would tell him what number comes next, and he<br />

finally got it after years of thinking. You’ll be able to explore a few slightly different ways the rule can be<br />

illustrated using the supplement that follows the lesson.<br />

Hand out a copy of the Student Worksheets to each student (keep a copy of the Parent’s Guide for your<br />

89


Combinatorics: How Many Ways Can You...<br />

own study and reference!) and decide as a group which page to tackle first: Triangulation of polygons, Catalan<br />

paths, or Staircases. Let the group work independently, but make sure to talk aloud about what you see<br />

students doing, and check in with individuals as they go. If some students are going pretty fast and finding<br />

the various ways to complete the tasks, pair them up with others who are struggling to find each of the ways<br />

to do whatever task is described and instruct them to help each other out. Make sure that you spend some<br />

time looking at the parent’s guide to the worksheet supplement attached and understand the task for each<br />

page. Have it on hand during the lesson, because it can get confusing and difficult to help a student when<br />

they’ve found all but two of the 14 triangulations of a hexagon!<br />

The discovery you should convince yourself of before teaching this lesson is this: the answers to each of<br />

the successive questions on a given page follow the same pattern. That sequence of numbers is in fact the<br />

Catalan sequence, which begins 1, 2, 5, 14 and then jumps to much higher numbers which we will not take<br />

the time to illustrate in Challenge Math!<br />

After completing each page make a point of highlighting the common results: for each task (polygon triangulation,<br />

staircases and Catalan paths) there’s 1 way to do problem one, 2 ways to do the second, 5 ways<br />

to do the third, and 14 ways to do the fourth! After you’ve done two of the three pages, stop and ask students<br />

what numerical answers they expect to see on the third. When you’ve done them all, they’ll see that<br />

each set of tasks produces the same set of numbers. Do they think this is a coincidence or is it happening for<br />

a reason? If there’s a reason, can they articulate what it is? Let this discussion go on as long as you like, but<br />

at some point ask them if they have any guesses about what number comes next. After each student shares,<br />

ask them to explain the reasoning behind their guess. At the end of your lesson time, show them the first ten<br />

or twenty numbers in the Catalan sequence, written below, and explain that after 14 it gets really really hard<br />

to draw that many Catalan paths, polygon triangulations, staircases, etc. to keep illustrating the sequence<br />

The beginnings of the Catalan sequence: 1, 2, 5, 14, 42, 132, 429, 1430, 4862, 16796, 58786, 208012,<br />

742900, 2674440, 9694845, 35357670, 129644790, 477638700, 1767263190, 6564120420, 24466267020,<br />

91482563640, 343059613650, 1289904147324, 4861946401452, ...<br />

90<br />

For those of you who are curious, the recursive function looks like this:<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Catalan_number


Supplement 1: Parents’ Guide<br />

Combinatorics: How Many Ways Can You...<br />

The Catalan Numbers: A Parents’ Guide<br />

1. Triangulation of polygons. To triangulate a shape with more than three sides, draw a line that connects<br />

two of the vertices. Continue connecting vertices until there are no more lines you can draw that<br />

do not cross each other. The shape will be split into triangles. To see the Catalan Numbers emerge, you<br />

must start with a triangle and then progress through the sequence by triangulating a square, then a pentagon,<br />

hexagon, etc.<br />

Number of ways to triangulate a triangle: 1<br />

Number of ways to triangulate a square: 2<br />

Number of ways to triangulate a pentagon: 5<br />

Number of ways to triangulate a hexagon: 14<br />

Number of ways to triangulate a heptagon: 42<br />

91


Combinatorics: How Many Ways Can You... Supplement 1: Parents’ Guide<br />

2. Catalan paths. A Catalan path is a way to get from the bottom left hand corner of a grid to the top right<br />

hand corner using only moves up and to the right. In addition, you CANNOT CROSS THE DIAGONAL<br />

between those two corners. The first Catalan number, 1, is not illustrated here but your students should be<br />

able to convince you that there is only one way—first right and then up—to get from bottom left to top right<br />

in a 1x1 grid. The next catalan number is the number of Catalan paths possible on a 2x2 grid. The next in<br />

the sequence is represented by the number of Catalan paths on a 3x3 grid, and so forth.<br />

Number of different Catalan paths on a 2x2 grid: 2<br />

Number of different Catalan paths on a 3x3 grid: 5<br />

Number of different Catalan paths on a 4x4 grid: 14<br />

Number of different Catalan paths on a 5x5 grid: 42<br />

92


Supplement 1: Parents’ Guide<br />

Combinatorics: How Many Ways Can You...<br />

3. Staircases. For each staircase shape the task is to find the number of possible ways to divide the shape<br />

into a number of rectangles equal to the number of steps it has. For example, you must divide the 2-step<br />

staircases into 2 rectangles, while the 3-step staircases must be divided into 3 rectangles. As the number of<br />

steps increases from 2 to 3 to 4 and so on, the Catalan numbers will emerge. (Note: students may need to<br />

be reminded that a square is, indeed, a rectangle too!)<br />

Number of different ways to divide a 2-step staircase into two rectangles: 2<br />

Number of different ways to divide a 3-step staircase into three rectangles: 5<br />

Number of different ways to divide a 4-step staircase into four rectangles: 14<br />

Number of different ways to divide a 5-step staircase into five rectangles: 42<br />

93


Combinatorics: How Many Ways Can You...<br />

Notes:<br />

94


Again and Again and Again...<br />

95


Again and Again and Again...<br />

96<br />

<strong>Lesson</strong> #19: Fractals<br />

Approximate lesson length: 1 day<br />

<strong>Lesson</strong> Objectives:<br />

• Understand self-similarity<br />

• Understand iteration<br />

• Answer the question: Is it possible for a closed figure to have a finite area but an infinite perimeter?<br />

Materials:<br />

• Pencil and paper<br />

• Ruler<br />

• Copies of Supplement 1<br />

The goal of this lesson is to encourage students to discover the wonders of fractals on their own. This lesson<br />

is organized so that it explains all of the background you’ll need to know to teach it rather than telling you<br />

exactly how to teach it. Although there is some guidance later in the lesson, the most important thing for you to<br />

remember is that this lesson is all about self-discovery.<br />

Fractals are everywhere in nature. Ferns, clouds, mountains, cauliflower, and coastlines are just a few examples.<br />

So what are fractals? One way to describe them is that they are self-similar shapes that are created by<br />

infinite iterations. But what exactly does that mean?<br />

If an object is self-similar, this means that on different levels of magnification the object looks the same.<br />

For example, a fern is self-similar because one leaf of the fern looks just like the whole fern. Also, a piece of<br />

broccoli is self-similar because one tiny piece broccoli looks like the larger piece of broccoli that it came from.<br />

Following are three images of a fern. The first image is the entire fern. Then the next image is a part of the<br />

original fern rotated, and the third image is a part of the second image, again rotated. Notice how the two smaller<br />

images look remarkably similar to the original fern. This is an illustration of self-similarity.


Again and Again and Again...<br />

Iteration occurs when you repeat a process over and over again, taking the output of the last iteration as<br />

your new input. For example, begin with a line. Then remove the middle third of the line to create two shorter<br />

lines. Then remove the middle third of each of the two new lines to get a total of four lines. The first four sages<br />

of this process are shown below.<br />

Original line segment (Stage 1)<br />

Stage 2<br />

Stage 3<br />

Stage 4<br />

If you continue this process forever, always erasing the middle third of each line segment, you create something<br />

called the Cantor Set. Each time you remove the middle thirds from each line segment (i.e.: each time you<br />

complete a stage), you complete an iteration. After an infinite number of iterations, the Cantor Set consists of<br />

only points. (The points that remain after an infinite number of iterations is usually referred to as Cantor Dust.)<br />

The Cantor Set is also self-similar because, as you can see from the picture below, the smallest circled pair of<br />

lines is the same as the two larger circled pairs of lines (except for the fact that it is smaller). Refer to the following<br />

picture if you have trouble visualizing or understanding the concept of self-similarity.<br />

97


Again and Again and Again...<br />

Thus, recalling our definition of a fractal, after an infinite number of iterations the Cantor Set is self-similar<br />

so it is a fractal! Starting with a line segment, what other fractals can you make? What happens if, instead of<br />

removing part of the line, you add a new line somewhere? And what happens if, instead of starting with just a<br />

line, you start with a triangle or a square?<br />

To explore what happens when we create a fractal starting with a triangle, we will begin by looking at the<br />

perimeter of the United States. First, measure the perimeter of the United States in eight inch intervals. Then<br />

measure it in shorter and shorter intervals. What happens to the length of the perimeter as we use shorter and<br />

shorter intervals to measure it with? The length of the perimeter increases! What will happen if we use 1/2 inch<br />

interval? What about 1/100 inch interval? As the size of the interval decreases, the length of the perimeter increases.<br />

So what happens if we use an infinitely small interval to measure the length of the perimeter? If we had<br />

a map that could provide detailed magnifications infinitely, we would find that the perimeter has an infinite measurement.<br />

So it turns out that it is possible to create a fractal with an infinite perimeter!<br />

The Von Koch Snowflake is an example of a fractal with infinite perimeter, but don’t tell your students this<br />

yet. First they’ll draw the fractal and see for themselves how long they think the perimeter is. To create the Von<br />

Koch Snowflake, begin with an equilateral triangle. Then replace the middle third of each line segment with two<br />

line segments each equal in length to one third of the original line segment. Below are the first four iterations of<br />

the Von Koch Snowflake.<br />

98<br />

After an infinite number of iterations, the Snowflake looks like this:


Again and Again and Again...<br />

So how long is the perimeter of the Von Koch Snowflake? The following is an explanation of how to calculate<br />

this length. Assume that the perimeter of the original figure (the equilateral triangle) is 1. Perform the first<br />

iteration, focusing your attention to just one of the sides. When you iterate, each side becomes 4 segments. Notice<br />

that the length of the side before you iterated was equal to three of these segments. So you took three thirds<br />

and, through iteration, created four thirds. In other words, you increased the length of that side by one third.<br />

Since this is what happens to every side of the snowflake within each stage of iteration, you’re really increasing<br />

the entire perimeter by one third. We can write this as an equation: The length of the perimeter after<br />

one iterations equals (the length of the perimeter before iteration) plus (one third the length of the perimeter before<br />

iteration), or P n+1 = P n + (1/3)P n = (4/3)P n , where P n stands for the perimeter of the snowflake before iteration<br />

and P n+1 stands for the perimeter of the snowflake after iteration.<br />

Make a table to compute the length of the perimeter after each iteration and notice how we can write the perimeter<br />

of the snowflake as a power of (4/3). Also notice that the perimeter, then, can be written as (4/3) n , where<br />

n = the number of iterations you’ve done:<br />

After two iterations, we again increase the length of each line segment by 1/3, and thus also increase the<br />

perimeter of the triangle by 1/3. After two iterations, there are 48 line segments, each with length 1/27. Thus the<br />

perimeter is 48/27, which equals 16/9. Continuing this process, we find a pattern: the length of the perimeter<br />

equals (4/3)n, where n = the number of iterations. Thus, as the number of iterations goes to infinity, (4/3)n also<br />

goes to infinity, and the perimeter is infinitely long!<br />

But the area of the Von Koch Snowflake is finite. To see this, draw a circle around the initial triangle, and<br />

see that the area of the Snowflake never gets larger than the area of the circle. Since the circle has finite area, the<br />

Snowflake must also have finite area.<br />

One question that may come up during this lesson is: How many sides does the snowflake have in each<br />

stage? The following is an explanation of how to calculate the number of sides the Von Koch Snowflake has<br />

after n iterations. (It is purely supplemental information, and you may or may not want to include this in your<br />

lesson.) To begin understanding, count the number of sides in the first 3 iterations (n = 3). (Assume that the<br />

starting figure (n = 0) is a triangle.) If you decide to teach this as part of the lesson, you might challenge the<br />

students to come up with ways to count the number of sides in the n = 2 and n = 3 stages without counting each<br />

and every one. Make a table (we’re going to add on to it, so don’t skip this part):<br />

n =0 3 sides<br />

n = 1 12 sides<br />

n = 2 48 sides<br />

n = 3 192 sides<br />

Do you notice anything? If it isn’t immediately obvious, take a couple of minutes to look for a pattern.<br />

Hopefully you’ll find that the number of sides increases by a multiple of 4 with each iteration. Add this information<br />

to the table like so:<br />

99


Again and Again and Again...<br />

100<br />

n =0 3<br />

n = 1 12 = 3 × 4<br />

n = 2 48 = 12 × 4<br />

n = 3 192 = 48 × 4<br />

So if we wanted to write an equation for the number of sides after the first iteration, we could write 3 × 4 =<br />

12. Then if we wanted to do this for the second iteration, we could just add another multiple of 4 to the equation:<br />

3 × 4 × 4 = 48. (This is the same as 12 × 4, right? Have the students check this if they’re skeptical.) Similarly<br />

for the third iteration, we’d have 3 × 4 × 4 × 4 = 192. (Which is the same as 48 × 4, right?)<br />

Now explain that the rest of the explanation involves exponents. Ask if anyone in the group can explain<br />

what exponents are. For example, what does it mean to say “2 to the 5th power,” written 2 5 ? (It means 2 × 2 ×<br />

2 × 2 × 2, or 2 multiplied by itself 5 times.) With this in mind, ask the students if they think it would be okay to<br />

write 3 × 4 × 4 = 48 as 3 × 4 2 = 48. (If you’ve taught <strong>Lesson</strong> <strong>#2</strong>1: Order of Operations, you might want to recall<br />

PEMDAS. Follow the rules of order of operations and you will find that it is okay to write it this way!) Similarly,<br />

we can rewrite 3 × 4 × 4 × 4 as 3 × 4 3 = 192! Add this information to your table:<br />

n =0 3 3 3 × 4 0<br />

n = 1 12 = 3 × 4 3 × 4 3 × 4 1<br />

n = 2 48 = 12 × 4 3 × 4 × 4 3 × 4 2<br />

n = 3 192 = 48 × 4 3 × 4 × 4 × 4 3 × 4 3<br />

It seems that we have found a formula for figuring out how many sides there are in the Von Koch Snowflake<br />

after n iterations! (After n iterations, there are 3 × 4 n line segments.) Don’t worry if your group doesn’t develop<br />

a sound understanding; this is pretty tough stuff! Also, note that this is not a good “exploratory learning” opportunity,<br />

so don’t feel pressured to help the students to develop this formula on their own.<br />

Another fractal to create is the Sierpinski Triangle. Begin again with an equilateral triangle. Then remove an<br />

upside down middle triangle from each black triangle. After iterating infinitely, the end result in the Sierpinski<br />

Triangle.<br />

After an infinite number of iterations, the Sierpinski Triangle looks approximately like this:


Again and Again and Again...<br />

You may want to note that this is only an approximation because to truly see the Sierpinski Triangle would<br />

require being able to see an impossible amount of detail.<br />

When constructing this with your students, it is easier to begin with the outline of an equilateral triangle, and<br />

then to simply draw the outline of each upside down middle triangle instead of making that triangle white.<br />

What other fractals can your students create? You can have them work individually or in pairs, and then ask<br />

them to present the fractal they created to the class. Ask them to explain why it is a fractal, that is, to explain<br />

why and how it is self-similar and what iterative process they used to create it. It’s likely that your students will<br />

create their own fractals based on the Sierpinski Trianlge or the Von Koch Snowflake. For example, they might<br />

add three line segments to the outside of the Snowflake instead of two, or might draw squares instead of triangles<br />

to create a Sierpinski Triangle-like fractal. Challenge your students to create a fractal that uses elements of<br />

both the Sierpinski Triangle and the Von Koch Snowflake, and see what they come up with!<br />

Another way to approach this lesson is with computers. Before even talking with your students about fractals,<br />

have them search online for images of the Sierpinski Triangle. Then, once they’ve each found a large image<br />

of the Triangle, have them draw it on paper. Encourage them not to copy it line for line, but to draw it with the<br />

patterns and repetition inherent in the Triangle in mind. Also, as long as they stay focused, you could let them<br />

search for other fractals as well.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Fractals<br />

• http://en.wikipedia.org/wiki/Cantor_set<br />

• http://en.wikipedia.org/wiki/Koch_snowflake<br />

• http://en.wikipedia.org/wiki/Sierpinski_triangle (some great animations!)<br />

101


Again and Again and Again... Supplement 1: Map of the USA<br />

102


Notes:<br />

Again and Again and Again...<br />

103


Again and Again and Again...<br />

<strong>Lesson</strong> Objectives:<br />

• Understand the rules of the game<br />

• Discover patterns<br />

104<br />

<strong>Lesson</strong> <strong>#2</strong>0: Conway’s Game of Life<br />

Approximate lesson length: 1 day<br />

Materials:<br />

• Pencil and paper<br />

• Round plastic counters (available in the classroom) or pennies<br />

• Copies of all Supplements (and scissors to cut out the grids if you’d like)<br />

John Conway’s Game of Life is an artificial life simulation that occurs on an infinite two-dimensional grid<br />

of squares. Each square in the grid is called a cell. Cells can be colored either black or white. Black cells are<br />

“live,” and white cells are “dead.” Each cell has eight neighbors, which are the eight cells that surround it. For<br />

example, the live (black) cell marked with a white square below has three live neighbors and five dead (white)<br />

neighbors. (All of the neighbors of the black cell marked with a white square are marked with gray dots.)<br />

Although the grid above has only twenty-five squares, imagine that the grid continues forever in all directions<br />

and that each cell on the border also has eight neighbors.<br />

To play the Game of Life, create a grid with penny-sized cells that you can lay flat on a table. I’d recommend<br />

that the grid be at least forty by forty squares so that each student can have their own bit of board space.<br />

To make a cell live, place a penny, bean, or any other small but inedible object on that cell. (I wouldn’t recommend<br />

using M&M’s, for example, because by the end of your lesson they will all have disappeared.) To make a<br />

cell dead, simply leave that cell empty.<br />

To play the Game of Life, begin by setting up an initial configuration of live and dead cells. (A small-ish


Again and Again and Again...<br />

number of live cells - 3 to 5 - is a good idea.) This initial configuration of cells is called the seed and is Generation<br />

Zero in the game. To advance from one generation to the next, we apply a specific set of rules simultaneously<br />

to each cell. This set of rules never changes, and thus once we create our seed, we simply follow the rules<br />

and observe what happens. The rules are as follows:<br />

1) A live cell with fewer than two live neighbors dies (because it’s lonely).<br />

2) A live cell with two or three live neighbors stays alive.<br />

3) A live cell with more than three live neighbors dies (because it’s overcrowded).<br />

4) A dead cell with exactly three live neighbors comes to life.<br />

5) A dead cell without exactly three live neighbors stays dead.<br />

For example, in the grid below the two live cells marked with white circles each have exactly one live<br />

neighbors. Therefore by rule 1) each of those cells will die in the next generation. The live cell marked with the<br />

white square has exactly two live neighbors, and thus by rule 3) it will stay alive in the next generation. And the<br />

dead cell marked with the black square has exactly three live neighbors, so by rule 4) it will come to life in the<br />

next generation. All other dead cells remain dead by rule 5). Below we see generations zero and one.<br />

Generation Zero Generation One<br />

In Generation One, both live cells have exactly one live neighbor, so they both will die in the next generation.<br />

No dead cells have exactly three live neighbors, so all dead cells remain dead. Thus Generation Two is the<br />

entirely dead grid, as seen below. No cells can come to life in an entirely dead grid, and thus will remain in this<br />

state for all future generations.<br />

Generation Two<br />

Ask your students if they think it possible for a configuration of live and dead cells to remain the same for-<br />

105


Again and Again and Again...<br />

ever. When a configuration remains the same for all future generations, it is called a still life. Ask the students<br />

to find examples of still lifes with the pennies on the board. On a separate sheet of graph paper, the students can<br />

work together to create a list of all the still lifes that they find. Two examples of still lifes, called the Block and<br />

the Boat, follow:<br />

106<br />

Block Boat<br />

A second type of pattern occurs when a group of cells repeats itself. These patterns are called oscillators.<br />

The Blinker is a two-phase oscillator, meaning that it consists of two different configurations of cells. In Generation<br />

Zero, the middle cell in the middle row has two live neighbors, so it remains alive. The other two live cells<br />

each have one live neighbor, so they die. The middle cells in both the top and bottom rows each have exactly<br />

three live neighbors, so they come alive in the next generation. Then, when we apply the rules to Generation<br />

One, Generation Two is the same as Generation Zero, and thus this pattern oscillates between the two configurations<br />

as seen below.<br />

Blinker – Generation Zero Blinker – Generation One Blinker – Generation Two<br />

Another example of an oscillator is the Toad. The Toad is also a two-phase oscillator.<br />

Toad – Generation Zero Toad – Generation One Toad – Generation Two<br />

After you’ve discussed oscillators, give out copies of all the Supplements to the students. Have each student<br />

write down the rules for reference and then let them work on some of the initial configurations provided, placing<br />

pennies or counters on the blank grids to represent live cells in the forward generations.<br />

A third type of pattern occurs when a group of cells moves across the board forever. This is called a space-


ship. The most famous example of a spaceship is the Glider.<br />

Again and Again and Again...<br />

Glider – Generation Zero Glider – Generation One Glider – Generation Two<br />

Glider – Generation Three Glider – Generation Four<br />

After four transformations, the same initial configuration shifts down one cell and to the right one cell. In<br />

this way, the Glider moves across the plane forever. When constructing the glider with the students, it is helpful<br />

to keep each generation set up on the board and to construct the next generation next to it. That way, since the<br />

rules apply to all cells simultaneously, the students can refer to the previous configuration when constructing the<br />

next one.<br />

For a separate lesson, you can ask the students to create their own rules. What happens if they make it harder<br />

for cells to die? What happens if they make it easier for cells to come alive? Is it possible to create a set of rules<br />

for which the entire board can be alive? These questions are just prompts. Let the students fully experiment with<br />

the rules they create. There are no right or wrong rules, and every set of rules they create will yield interesting<br />

results.<br />

It’s helpful to see the Game of Life in action on a large scale. To see this, visit the website<br />

. If you want to show this website to your students, you will<br />

need to email your students’ teacher before the day that you want to do so because the computers at the school<br />

have limited access to websites (especially ones with game-like Java applets). Inform him or her of what you<br />

want to do, and hopefully he or she will be able to coordinate with the school’s “Web Master” and allow access<br />

to this website. I really encourage doing this - this website is amazing because it allows you to see hundreds of<br />

iterations occur in a matter of seconds!<br />

Further Reading:<br />

• <br />

• <br />

107


Again and Again and Again... Supplement 1: Grids and Initial Configurations<br />

108


Supplement 2: Grids and Initial Configurations<br />

Again and Again and Again...<br />

109


Again and Again and Again...<br />

Notes:<br />

110


Algebra: Solve for X<br />

111


Algebra: Solve for X<br />

112<br />

<strong>Lesson</strong> <strong>#2</strong>1: Order of Operations<br />

or Challenge Math’s Biggest Problem<br />

Approximate lesson length: 1 day<br />

Precedes lesson <strong>#2</strong>2<br />

<strong>Lesson</strong> Objectives:<br />

• Learn the order of operations<br />

• Write their own mnemonic device for PEMDAS<br />

• Have substantial practice performing operations (parentheses, exponents, multiplication, division,<br />

addition, and subtraction) in the correct order<br />

Materials:<br />

• Whiteboards and markers for all (including yourself)<br />

• One LARGE piece of paper (ask a teacher or administrative assistant where the school keeps<br />

butcher paper for signs and banners. Cut a piece that’s about 10 feet long.)<br />

• Regular markers in different colors, one per student<br />

Most 5th graders will be taught the Order of Operations in their math class at some point during the<br />

year. This lesson is designed to be taught in conjunction with class work on the subject, so make sure you<br />

speak with the students or their teacher about timing, and don’t teach the lesson before the class covers<br />

order of operations.<br />

Begin the lesson by talking casually about this thing called “order of operations.” Has anyone heard of<br />

it? What is it? What are “operations” in math? Can someone list all of the operations? Are you supposed<br />

to do a certain operation first? Which one? And, finally, what is the order of the operations?<br />

Use this opening to take mental notes about what the group is confident about and what they are still<br />

shaky on. If they need it, review the order of operations on a whiteboard by writing the letters PEMDAS<br />

in a vertical column on your whiteboard. This is the order, top to bottom, that operations must be performed<br />

in:


Algebra: Solve for X<br />

Each of these letters stands for an operation. Which of these can the group fill in? If they cannot come<br />

up with everything that’s okay. Teach them the missing parts and then review the order of operations by<br />

having a volunteer recite them.<br />

At this point ask the students to think about what an operation does to a number. (It changes it! Multiplication<br />

makes it bigger…unless you multiply by a negative number (see lesson #_) or a fraction. Subtracting<br />

makes it smaller and adding makes it bigger! …unless you subtract a negative number or add a negative<br />

number, then it’s the opposite. Exponents make numbers bigger! Parentheses put problems in groups that<br />

you have to deal with first before going outside the parentheses.)<br />

The main point you should highlight in their responses is the fact that all the operations change a number.<br />

Ask students to think about why the order in which you make different changes to a number matters.<br />

Let them think about this for a bit without shouting out. Tell them if they think there’s a problem with doing<br />

the operations in a random order they should think of an example that illustrates the problem. Here is an<br />

example you can show them on your whiteboard using only two operations, multiplication and additon:<br />

2 + 4 × 3 = ?<br />

One way to do this is addition first, then multiplication: 2 + 4 = 6, 6 × 3 = 18. If we switch the order of<br />

addition and multiplication, we get a different number: 4 × 3 = 12, 2 + 12 = 14. Another example is<br />

2 + 4 2 = ?<br />

Adding and then taking to the second power gives us 2 + 4 = 6, 6 2 = 6 × 6 = 36. Whereas squaring the 4<br />

and then adding 2 gives us 4 2 = 16, 2 + 16 = 18. Again, there are different answers based on which order we<br />

perform the operations. This is why it’s important for everyone to know the correct order and to memorize<br />

it. The letters for the six operations are PEMDAS; many people use the phrase ‘Please Excuse My Dear<br />

Aunt Sally’ to remember their order. Challenge each of your students to come up with their own creative<br />

saying using the PEMDAS letters and they can use it to remember the order of operations!<br />

Now it’s time for the big sheet of paper. Lay it out on the floor and have the students take turns writing<br />

Challenge Math’s Longest Problem. This will be one long order of operations problem, so they’ll need to<br />

make sure there’s lots of variety in the operations they use. Encourage them especially to use parentheses<br />

and exponents since those are what most students will forget. The problem they write should fill the entire<br />

top of the paper from short side to short side, and will look something like the following:<br />

Original problem<br />

4 2 + 5 × 2 × (13 – 12) – 6 × 5 + ((24 / 6) × 2 3 + 7) + (20 / (7 – 3)) × 2 2 + 6 × 2 × (7 + 2) / 2<br />

113


Algebra: Solve for X<br />

Direct students to take turns ‘slimming down’ this problem. The first student to take a turn will have the job<br />

of rewriting the problem underneath the original without the innermost set of parentheses. Notice whether or<br />

not the student keeps a pair of parentheses around these numbers once they’re simplified, for example 20 / (4)<br />

vs. 20 / 4, and make it clear that parentheses around a single number is just that number itself since there are no<br />

more operations left inside the parentheses.<br />

114<br />

Step 1: Simplify the innermost parentheses.<br />

4 2 + 5 × 2 × 1 – 6 × 5 + (4 × 2 3 + 7) + (20 / 4) × 2 2 + 6 × 2 × 9 / 2<br />

Notice that there are parentheses remaining. The next student should continue with the parentheses, because<br />

order of operations says they come before anything else. Notice, however, that nested inside one set of parentheses<br />

is a problem involving 2 3 and multiplication and addition. Ask students what we do to get the number<br />

that goes inside this pair of parentheses. Follow the order of operations! By order of operations, the first thing<br />

to calculate is 2 3 , which is 8.<br />

Step 2: Simplify the remaining parentheses.<br />

4 2 + 5 × 2 × 1 – 6 × 5 + ((4) × 8 + 7) + 5 × 2 2 + 6 × 2 × 9 / 2<br />

Next, do the multiplication inside the parentheses to get:<br />

4 2 + 5 × 2 × 1 – 6 × 5 + (32 + 7) + 5 × 2 2 + 6 × 2 × 9 / 2<br />

Finally, do the addition .<br />

4 2 + 5 × 2 × 1 – 6 × 5 + 39 + 5 × 2 2 + 6 × 2 × 9 / 2<br />

Step 3: now that parentheses are gone, take care of all the exponents.<br />

16 + 5 × 2 × 1 – 6 × 5 + 39 + 5 × 4 + 6 × 2 × 9/2<br />

Step 4: Multiplication is next.<br />

16 + 10– 30 + 39 + 20 + 12 × 9/2<br />

More multiplication…<br />

16 + 10– 30 + 39 + 20 + 108/2<br />

Step 5: Division<br />

16 + 10 – 30 + 39 + 20 + 54<br />

Step 6: Addition<br />

26 – 30 + 59 + 54<br />

Keep adding…<br />

26 – 89 + 54<br />

Almost there!<br />

26 – 143<br />

Step 6: Subtraction<br />

-117<br />

One important note is that addition and subtraction are really the same operation since subtraction is the


Algebra: Solve for X<br />

same thing as adding a negative number. This means that the A and S in PEMDAS are actually performed at<br />

the same time. The same goes for multiplication and division since dividing by a number is the same thing as<br />

multiplying by the fraction 1 over that number.<br />

Throughout this whole process, make sure to keep all students in your group watching the writer of the moment<br />

and checking all their calculations to make sure they agree. When you’ve finished one giant problem you<br />

may have time to do another and keep practicing, or you may need to stop there. Feel free to ask the students’<br />

teacher if Challenge Math’s Longest Problem can be displayed on the wall in class or saved for future classroom<br />

lessons on order of operations!<br />

Further Reading:<br />

• http://www.mathgoodies.com/lessons/vol7/order_operations .html (This is a good one for illustrat-<br />

ing the steps in solving a problem using order of operations.)<br />

• http://www.math.com/school/subject2/lessons/S2U1L2GL.html (This is a nice interactive tutorial.)<br />

115


Algebra: Solve for X<br />

Notes:<br />

116


Algebra: Solve for X<br />

<strong>Lesson</strong> <strong>#2</strong>2: Solving for a Variable using the Golden Rule of Algebra<br />

Approximate lesson length: 2 days<br />

Follows lesson <strong>#2</strong>1<br />

Precedes lesson <strong>#2</strong>3<br />

Fits well with lesson #32<br />

<strong>Lesson</strong> Objectives:<br />

• Solve for a variable in equations involving: addition and subtraction, multiplication and division, square<br />

roots and exponents<br />

Materials:<br />

• Pencil and paper<br />

• Copies of Supplements 1-4<br />

Begin by writing 5 = 7 on piece of paper. Show it to your students, and see what they say. Is it true? Can<br />

they make it be true? Ask them to explain what they say. If they say that it is wrong, ask them why? What about<br />

1 = 2, or 4 = 9?<br />

Once they are certain that, for example, 4 is the only number that equals 4, write down some simple addition<br />

or subtraction equations. For example, you could write: 1 + 3 = 4, 5 - 2 = 3, and 2 + 5 = 7. Now you can<br />

pose the question to your students: What does the “equals” sign mean? Ask them each to describe it in their own<br />

words. One way to describe it is to say that the numbers on each side of the equals sign have the same value.<br />

Let’s begin with an equation 4 = 4, which we know is true. Each equation has two sides, one side to the<br />

left and the other to the right of the equals sign. Ask your students to add a number to one side of the equation.<br />

Let’s say that one student adds 2 to the left side, which yields the equation 4 + 2 = 4. Is this equation true? The<br />

answer is no, because 6 does not equal 4. What if we subtract a number from one side of the equation? Let’s say<br />

we subtract 3 from the right side, which yields the equation 4 = 4 – 3. Is this true? No, it’s not, because 4 does<br />

not equal 1.<br />

Now, ask the group to add 1 to both sides of the equation 4 = 4. This yields the equation 4 + 1 = 4 + 1. Is<br />

that equation still true? It is, because 4 + 1 = 5, and 5 = 5. What if we subtract a number from both sides? Let’s<br />

subtract 2. This yields 4 – 2 = 4 – 2, which is true since both sides equal 2. Reveal to students that there is a<br />

Golden Rule of Algebra and ask them what they think it is. The answer: They must either add the same number<br />

or subtract the same number from both sides of the equation. If they add or subtract to only one side, the equation<br />

does not stay true. The real Golden Rule is that whatever you do to one side of the equation you must also<br />

do to the other side.<br />

Now let’s look at a trickier example. Let’s begin with 3 + 2 = 5. What happens if we add 4 to both sides? We<br />

get the equation 3 + 2 + 4 = 5 + 4. Well, we know that on the left side 3 + 2 + 4 = 9 and on the right side 5 + 4 =<br />

9, and since 9 = 9, we know that adding 4 to both sides of the equal sign keep the equation true. What if we subtract<br />

4 from both sides of the equation? Will the equation still be true? The answer: Yes, it will.<br />

117


Algebra: Solve for X<br />

Part 1: Addition and Subtraction<br />

Now let’s look at an equation with a blank space in it. It is the students’ goal to fill in the blank space. Let’s<br />

take 3 + = 8. The students may see immediately that they should put the number 5 in the blank space to make<br />

the equation true, and this is correct. Tell them that it is their goal to, from this equation, be able to write =<br />

5. Ask them for suggestions on how to turn the equation 3 + = 8 into something that looks like = 5. If they<br />

need a hint, ask them how to get rid of the 3 that is on the same side of the equation as the . Remember before<br />

when we subtracted the same number from both sides? Well, what if we try that now? Here the students may<br />

suggest that they subtract 3 from both sides, which would yield the equation: 3 + – 3 = 8 – 3. Since 3 – 3 =<br />

0, the left hand side becomes + 0, which equals . And the 8 – 3 on the right side equals 5. Thus we can simplify<br />

this as = 5, which is exactly what the students saw from the beginning.<br />

The trick here is to figure out how to “undo” addition and subtraction. Let’s say that we have 3 + 5 = 8. We<br />

want to rewrite that equation as 3 equals something. So how do we get the 3 alone on the left side? Subtract 5<br />

from both sides, which yields 3 + 5 – 5 = 8 – 5. That equation become 3 + 0 = 8 - 5 which is the same as 3 = 8 –<br />

5. Before moving on, ask the students to recall the original equation and compare it with this final result:<br />

118<br />

3 + 5 = 8 became 3 = 8 - 5<br />

Now you can give each student their own problems from the Supplement (or make up your own!). Each<br />

time the students should add or subtract something from both sides of the equation in order to get alone on<br />

one side.<br />

Traditionally in algebra, we use a variable to represent an unknown number, rather than a “blank space.” At<br />

this point in the lesson, once your students are comfortable with the idea of a “blank space,” you can explain<br />

to them that blank spaces are actually variables. So what is a variable? It is simply a letter used to represent an<br />

unknown number. For the remainder of the lesson, we will use the letter “x” to represent a variable. You can explain<br />

to your students that writing an “x” is the same as writing the symbol “ ” like we did before. You can now<br />

hand out Supplement 1.<br />

Part 2: Multiplication and Division<br />

Before we begin multiplication and division with variables, let’s look back to the beginning of the lesson.<br />

We already know that 4 = 4. What happens if we multiply both sides of the equation by 2? We get a new equation<br />

that reads 4 × 2 = 4 × 2. Since 4 × 2 = 8, and 8 = 8, we know that this equation is true. Does it work for division<br />

as well? Let’s say we begin with 6 = 6. Now if we divide each side by 3 we get the equation 6 / 3<br />

= 6 / 3. And since 6 / 3 = 2, we see that 2 = 2.<br />

Let’s begin by looking at the equation 3 × 6 = 18, which we know is true. If we want to get the 3 alone on<br />

the left side, what can we do? Can we divide by a number? The answer: Divide both sides by the number 3. This<br />

yields: 3× 6 / 6 = 18 / 6. Thus, since 6 / 6 = 1, we have 3 × 1 = 18 / 6. Since 3 × 1 = 3, we see that 3 = 18<br />

/ 6. In this way, division and multiplication “undo” each other.<br />

Now for some algebra. Let’s begin with the equation 6 × x = 18. The students may see that x = 3, but ask<br />

them to show you why. Their goal, just like in the previous example, is to get the x alone on the left side. Last<br />

time they divided both sides by 6, so what happens if they try this again? They get 6 × x / 6 = 18 / 6, which can<br />

be rewritten as x = 18 / 6 = 3. You can now hand out Supplement 2.


Part 3: Square Roots and Exponents<br />

Algebra: Solve for X<br />

Square roots and exponents “undo” each other just like multiplication and division “undo” each other and<br />

addition and subtraction “undo” each other. For example, if we begin with and then square it, we see that<br />

the square undoes the square root because we end up with: . Now let’s begin with 5 2 .<br />

How do we “undo” the square? We simply take the square root of 5 2 : . Ask your students to explain<br />

this in their own words. They might say that if you square and take the square root of a number, you get that<br />

numbe back. Ask the group if it matters if they square the number or take the square root of the number first.<br />

The answer: It doesn’t matter, as we see in the example with the number 5. The first time we took the square<br />

root and then square it, and the second time we square it and then took the square root, and both times we ended<br />

up with the number 5.<br />

Let’s first look at an example without a variable. Say we have 4 2 = 16. If we want to write this equation with<br />

the 4 alone on one side of the equation, what do we do? The answer: Take the square root of both sides! (Remember<br />

the Golden Rule that says we always must apply the same opperation to both sides of an equation.) We<br />

then have the equation 4<br />

€<br />

2 = 16 , which we can see is true! But what does 16 equal? To help your students<br />

see the answer to this question, you could ask: What does the square of negative four equal? Written out, this<br />

looks like: (-4)<br />

€<br />

2 . The answer: (-4) 2 = 16 as well! (Recall that a negative times a negative always equals a positive.)<br />

With this in mind, ask your students again what 16 equals. The answer: Well, there are two answers... 4<br />

and -4. Why is this? This is because 4 × 4 = 42 = 16 and -4 × -4 = (-4) 2 = 16. So the square root of any positive<br />

number always has two answers, where one answer is negative and the other is positive.<br />

€<br />

Next, as a brief but important aside, ask the group what the square root of negative seven is. The answer:<br />

The answer doesn’t exist! Since a negative number square is a positive number, and a positive number square is<br />

also a positive number, there is no number squared that equals a negative number. (There are special numbers<br />

called “complex numbers” which take into account the square roots of negative numbers, but we will not discuss<br />

those here. For more information on them, see < http://en.wikipedia.org/wiki/Complex_number>.)<br />

Say we have: 25 = 5, which your students should agree is true. Pose the question: How do we eliminate<br />

the square root? The students may suggest that you square both sides, which is the correct answer. If they struggle<br />

to see this, you could remind them that squares “undo” square roots. Similarly, if you have the equation: 5<br />

€<br />

2 =<br />

25 and want to eliminate the square, simply take the square root of both sides.<br />

Now let’s try a problem with a variable. Let’s say we want to solve the equation: = 3. What do we<br />

do? We square both sides, which then shows us that x = 3 2 = 9. And what if we know that x 2 = 49? We take the<br />

square root of both sides, so we see that x = 7 and x = -7. You can now hand out Supplement 3.<br />

Part 4: Everything!<br />

This is the trickiest part of the lesson, because it involves solving for a variable in equations where it is not<br />

always obvious operation to apply to both sides. Before you begin this section, review with your students <strong>Lesson</strong><br />

<strong>#2</strong>1 on order of operations. Now let’s look at an example of an equation with addition, multiplication, and<br />

a square: 2 × x 2 + 7 = 39. Pose the question: How do we solve this equation for x? Then let the students try and<br />

work through it. If they arrive at an answer, ask them to substitute it back into the original equation to see if the<br />

equation stays true. If the equation stays true, then they have found the correct answer! If not, then they should<br />

go back through their work and see where they made a mistake.<br />

119


Algebra: Solve for X<br />

So how do we solve this equation? We begin with addition and subtraction. What can we add or subtract to<br />

this equation to make it more simple? The answer: We can subtract 7 from both sides, which yields the equation<br />

2 × x 2 + 7 - 7 = 39 - 7, which can be simplified to read 2 × x 2 = 32. Next, we divide both sides of the equation by<br />

2, which results in the equation x 2 = 16. Lastly, we take the square root of both sides, which tells us that x = 4<br />

and x = -4. Notice that, to solve this equation for x, we used the order of operations backwards. We did addition<br />

and subtraction first, then multiplicatoin and division, and finally exponents. You can now hand out Supplement<br />

4.<br />

As a conclusion to this lesson, ask your students to recall the Golden Rule of Algebra. Ask them to explain it<br />

to each other in their own words. In their explanations, look for them to say that the Golden Rule says to do the<br />

same thing to both sides. Then pose the question: Why must be do the same thing to both sides of an equation?<br />

The answer: So that both sides of the equation remain equal.<br />

Further Reading:<br />

• <br />

120


Supplement 1: Addition and Subtraction<br />

1) 3 + x = 12<br />

2) x – 5 = -4<br />

3) x + 2 = -21<br />

4) 3 – 2 = x + 1<br />

5) 4 = x – 18<br />

6) 23 = 76 + x<br />

7) x – 7 = -145<br />

8) 2 + x = 131<br />

9) -5 = x – 23<br />

10) 89 = x + 520<br />

Algebra: Solve for X<br />

121


Algebra: Solve for X Supplement 2: Multiplication and Division<br />

11) 3 × x = 57<br />

12) x / 4 = 3<br />

13) 8 = -2 × x<br />

14) x × 5 = 45<br />

15) 6 × x = -72<br />

16) -14 = x / 2<br />

17) -8 × x = 64<br />

18) x / 12 = 180<br />

19) 20 / x = -10<br />

20) -x = 32<br />

122


Supplement 3: Square Roots and Exponents<br />

21) = 25<br />

22) 16 = x 2<br />

23) 12 =<br />

24) x 2 = 9<br />

25) 225 = x 2<br />

26) = -7<br />

27) 81 = x 2<br />

28) -10 =<br />

29) 6 =<br />

30) x 2 = 0<br />

Algebra: Solve for X<br />

123


Algebra: Solve for X Supplement 4: Everything!<br />

31) (3 × x) + 7 = 16<br />

32) 12 = (7 + x) / 3<br />

33)<br />

34) 151 = x 2 + 7<br />

35) (12 – x) × 5 = 100<br />

36) 17 = (x / -2) – 3<br />

37)<br />

38)<br />

39) (x + 15) 2 = 9<br />

40) – 3 = 1<br />

124


Supplement 5: Teacher Answer Key<br />

1) x = 9<br />

2) x = 1<br />

3) x = -23<br />

4) x = 0<br />

5) x = 14<br />

6) x = -53<br />

7) x = -138<br />

8) x = 129<br />

9) x = 18<br />

10) x = -431<br />

11) x = 19<br />

12) x = 12<br />

13) x = -4<br />

14) x = 9<br />

15) x = -12<br />

16) x = -28<br />

17) x = 8<br />

18) x = 2,160<br />

19) x = -2<br />

20) x = 32<br />

21) x = 5<br />

22) x = 4, x = -4<br />

23) x = 144<br />

24) x = 3, x = -3<br />

25) x = 15, x = -15<br />

26) x = 49<br />

27) x = 3, x = -3<br />

28) x = 100, x = -100<br />

29) x = 36<br />

30) x = 0<br />

31) x = 3<br />

32) x = 29<br />

33) x = 32<br />

34) x = 12, x = -12<br />

35) x = -8<br />

36) x = -40<br />

37) x = 3<br />

38) x = 7, x = -7<br />

39) x = -12, x = -18<br />

40) x = 16<br />

Algebra: Solve for X<br />

125


Algebra: Solve for X<br />

Notes:<br />

126


<strong>Lesson</strong> <strong>#2</strong>3: Puzzle Worksheets<br />

Approximate lesson length: 1 day<br />

Follows lesson <strong>#2</strong>2<br />

<strong>Lesson</strong> Objectives:<br />

• Work with various types of algebra problems<br />

• Understand the processes needed to solve the harder problems<br />

Materials:<br />

• Pencil and paper<br />

• Copies of Supplements 2 - 9 (Supplement 1 is the Teacher’s Worksheet Answer Key)<br />

Algebra: Solve for X<br />

Fifth graders will have varying degrees of familiarity with basic algebra, so the worksheets<br />

start with very simple problems and become increasingly difficult towards the bottom. Most 5th<br />

graders are pretty good at looking at a problem and figuring out the answer, but don’t understand<br />

the concept of systematically doing the same thing to both sides using the Golden Rule of Algebra<br />

(see the previous lesson), to isolate the variable. An example of isolating the variable looks<br />

like:<br />

(x - 4) × 12 = 24<br />

((x - 4) × 12) / 12 = 24 / 12 Divide both sides by 12 to remove the 12 from the left side<br />

x - 4 = 2<br />

(x - 4) + 4 = 2 + 4 Add 4 to each side to remove the 4 from the left side<br />

x = 6 Now x is isolated on the left<br />

Some of the problems on the worksheets can be figured out just by looking (even the ones that<br />

require order of operations), but for those that can’t be intuited, the students may get pretty lost.<br />

Be prepared to review the Golden Rule of Algebra and to carefully explain isolating the variable<br />

on an individual basis to those sho are struggling.<br />

The puzzle works pretty simply. Each sheet has a number from 1 through 6 in the upper left<br />

corner corresponding to its position in the final solution. The solution to each question on each<br />

sheet corresponds to a letter in the alphabet (or a space if x = 0). Each student must solve all 6<br />

questions on his or her worksheet and match them with their corresponding letters. Once done,<br />

the whole puzzle can be put together by taking the six letters from Worksheet 1 and writing them<br />

down in order from 1 through 6, then the letters from Worksheet 2 in order, then 3, etc... until all<br />

36 characters are full. The puzzle should read “Challenge math is fun plus education”<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Algebra (see Elementary Algebra)<br />

127


Algebra: Solve for X<br />

128<br />

(1)<br />

1) x + 4 = 7 (A: x = 3)<br />

2) x / 2 = 4 (A: x = 8)<br />

3) (7 × x) + 1 = 8 (A: x = 1)<br />

4) (x / 2) - 4 = 2 (A: x = 12)<br />

5) 24 / x = 2 (A: x = 12)<br />

6) (75 - x) / 10 = 7 (A: x = 5)<br />

(2)<br />

1) 18 - x = 4 (A: x = 14)<br />

2) 7 × x = 49 (A: x = 7)<br />

3) 35 / x = 7 (A: x = 5)<br />

4) (77 + x) / 7 = 11 (A: x = 0)<br />

5) x + 7 = 20 (A: x = 13)<br />

6) (22 - x) / 7 = 3 (A: x = 1)<br />

(3)<br />

1) 25 + x = 45 (A: x = 20)<br />

2) 64 / x = 8 (A: x = 8)<br />

3) x / 12 = 0 (A: x = 0)<br />

4) 6 × x = 54 (A: x = 9)<br />

5) 38 / x = 2 (A: x = 19)<br />

6) ((x + 27) / 27) - 1 = 0 (A: x = 0)<br />

Supplement 1: Teacher’s Worksheet Answer Key<br />

(4)<br />

1) x + 4 = 10 (A: x = 6)<br />

2) x / 3 = 7 (A: x = 21)<br />

3) 2 × x = 28 (A: x = 14)<br />

4) (24 × x) + 15 = 15 (A: x = 0)<br />

5) 4 2 = x (A: x = 16)<br />

6) (36 - x) / 4 = 6 (A: x = 12)<br />

(5)<br />

1) 22 - x = 1 (A: x = 21)<br />

2) 1 + x = 20 (A: x = 9)<br />

3) (3 + x) × 4 = 12 (A: x = 0)<br />

4) 8 × x = 40 (A: x = 5)<br />

5) x 2 - 2 = 14 (A: x = 4)<br />

6) (x / 3) + 5 = 12 (A: x = 21)<br />

(6)<br />

1) 2 + x = 5 (A: x = 3)<br />

2) 29 - x = 28 (A: x = 1)<br />

3) 6 × x = 120 (A: x = 20)<br />

4) √ x = 3 (A: x = 9)<br />

5) x / 3 + 2 = 7 (A: x = 15)<br />

6) ((x / 2) - 2) × 2 = 10 (A: x = 14)


Supplement 2: Solution Sheet<br />

1 2<br />

3 4 5 6<br />

Algebra: Solve for X<br />

Fill in the Blanks!<br />

129


Algebra: Solve for X Supplement 3: Worksheet 1<br />

Algebra Puzzle<br />

Worksheet 1<br />

1) x + 4 = 7<br />

2) x / 2 = 4<br />

130<br />

x = ____<br />

x = ____<br />

3) (7 × x) + 1 = 8<br />

x = ____<br />

4) (x / 2) - 4 = 2<br />

x = ____<br />

5) 24 / x = 2<br />

x = ____<br />

6) (75 - x) / 10 = 7<br />

x = ____


Supplement 4: Worksheet 2<br />

Algebra Puzzle<br />

Worksheet 2<br />

1) 18 - x = 4<br />

x = ____<br />

2) 7 × x = 49<br />

x = ____<br />

3) 35 / x = 7<br />

x = ____<br />

4) (77 + x) / 7 = 11<br />

x = ____<br />

5) x + 7 = 20<br />

x = ____<br />

6) (22 - x) / 7 = 3<br />

x = ____<br />

Algebra: Solve for X<br />

131


Algebra: Solve for X Supplement 5: Worksheet 3<br />

Algebra Puzzle<br />

Worksheet 3<br />

1) 25 + x = 45<br />

132<br />

x = ____<br />

2) 64 / x = 8<br />

x = ____<br />

3) x / 12 = 0<br />

x = ____<br />

4) 6 × x = 54<br />

x = ____<br />

5) 38 / x = 2<br />

x = ____<br />

6) ((x + 27) / 27) - 1 = 0<br />

x = ____


Supplement 6: Worksheet 4<br />

Algebra Puzzle<br />

Worksheet 4<br />

1) x + 4 = 10<br />

2) x / 3 = 7<br />

x = ____<br />

x = ____<br />

3) 2 × x = 28<br />

x = ____<br />

4) (24 × x) + 15 = 15<br />

5) 4 2 = x<br />

x = ____<br />

x = ____<br />

6) (36 - x) / 4 = 6<br />

x = ____<br />

Algebra: Solve for X<br />

133


Algebra: Solve for X Supplement 7: Worksheet 5<br />

Algebra Puzzle<br />

Worksheet 5<br />

1) 22 - x = 1<br />

134<br />

x = ____<br />

2) 1 + x = 20<br />

x = ____<br />

3) (3 + x) × 4 = 12<br />

x = ____<br />

4) 8 × x = 40<br />

x = ____<br />

5) x 2 - 2 = 14<br />

x = ____<br />

6) (x / 3) + 5 = 12<br />

x = ____


Supplement 8: Worksheet 6<br />

Algebra Puzzle<br />

Worksheet 6<br />

1) 2 + x = 5<br />

x = ____<br />

2) 29 - x = 28<br />

x = ____<br />

3) 6 × x = 120<br />

4) √ x = 3<br />

x = ____<br />

x = ____<br />

5) x / 3 + 2 = 7<br />

x = ____<br />

6) ((x / 2) - 2) × 2 = 10<br />

x = ____<br />

Algebra: Solve for X<br />

135


Algebra: Solve for X Supplement 9: Code Key<br />

Code Key<br />

0 -> space<br />

1 -> A<br />

2 -> B<br />

3 -> C<br />

4 -> D<br />

5 -> E<br />

6 -> F<br />

7 -> G<br />

8 -> H<br />

9 -> I<br />

10 -> J<br />

11 -> K<br />

12 -> L<br />

13 -> M<br />

14 -> N<br />

15 -> O<br />

16 -> P<br />

17 -> Q<br />

18 -> R<br />

19 -> S<br />

20 -> T<br />

21 -> U<br />

22 -> V<br />

23 -> W<br />

24 -> X<br />

25 -> Y<br />

26 -> Z<br />

136


Notes:<br />

Algebra: Solve for X<br />

137


138<br />

Graphing: Plot the Points


<strong>Lesson</strong> Objectives:<br />

• Understand pie charts<br />

• Understand bar graphs<br />

• Learn the Cartesian coordinate system<br />

Materials:<br />

• Pencil and paper<br />

• Calculator<br />

<strong>Lesson</strong> <strong>#2</strong>4: Graphing Data<br />

Approximate lesson length: 2 days<br />

Precedes lesson <strong>#2</strong>5, <strong>#2</strong>6, and <strong>#2</strong>7<br />

Graphing: Plot the Points<br />

To begin this lesson, ask the students how they would define data. Let them discuss it, and then tell them<br />

that they are going to collect some data. First, with their predominant hand, ask them to write the alphabet<br />

over and over again as fast as the can but so the letters are still legible. Have them write for one minute<br />

straight and then ask them to stop writing when the minute is up. Then do the same thing with their other<br />

hand. Next, ask them to count how many letters they wrote with their right hands and how many with their<br />

left hands. Does the number of letters written correspond with their handedness? The students may compete<br />

to see who has written more letters, but it doesn’t matter who wrote more.<br />

The number of letters each student wrote with each hand is called a data set. Now that they have collected<br />

the data, ask them again how they would define data. When the students define “data” before doing this exercise,<br />

they may only say that data is a group of numbers or information. After this exercise, encourage them to<br />

understand data as something from which they can get information and determine meaning.<br />

With this data in hand, the students’ goal is to find ways to represent this data. Begin by asking them for<br />

ideas. You can keep the question broad so that they can brainstorm ideas. Following are three ways the students<br />

could represent this data, but they are by no means the only ways. If the students begin to describe one<br />

of the ways explained below, feel free to reference it or explain to them that what their describing has a name.<br />

But if they think of entirely different ways to represent their data, go with it and see what happens!<br />

Method 1: Bar Graph<br />

A bar graph is a chart with rectangular bars whose lengths are proportional to the values that they represent.<br />

For example, each student can make a bar graph of their own data, where one bar represents the number<br />

of letters written with their left hand and another with their right hand.<br />

Ask the group how they could make a single bar chart that represents all of their data. (To do this they<br />

could, for example, add up their data like they did to make the pie chart, and make a bar graph with two bars.)<br />

Here is an example of a bar graph:<br />

139


Graphing: Plot the Points<br />

Method 2: Pie Chart<br />

If the students struggle with ideas, you could suggest that they draw a picture. A pie chart is an example of<br />

a picture they could draw. Pie charts are circular graphs divided into pie-shaped pieces that represent the amount<br />

or frequency of an event.<br />

For example the students could make a pie chart with two sectors. They could add together the data from<br />

each student to determine the total number of letters written with left hands and the total number of letters written<br />

with right hands in the entire group. One piece of pie would represent each sector. Following is an example<br />

of such a pie chart.<br />

140<br />

To make it easier to figure out the size of each piece of pie, you could do a mini-lesson on percentages. Let’s


Graphing: Plot the Points<br />

say that in total, the students wrote 136 letters with their right hands and 83 letters with their left hands. Ask the<br />

students what percentage of letters written were written by right hands. The answer: 136 letters divided by the<br />

total number of letters written, which is 136 + 83 = 219. Thus the percentage of letters written by left hands is<br />

136 / 219, and the percentage of letters written by right hands is 83 / 219. A completely filled-in pie chart represents<br />

100%, so given these new percentages the students can divide up the pie chart.<br />

What other ways can the group represent the data using a pie chart?<br />

Method 3: Cartesian Coordinate System<br />

The Cartesian coordinate system is a bit more difficult to discover without any help, so you may need to<br />

guide your students towards its discovery. A Cartesian coordinate plane consist of two number lines that are perpendicular<br />

to each other and intersect at zero. These lines are called axes. The horizontal line corresponds with<br />

the x variables, and thus is called the x-axis. The vertical line corresponds with the y variables, and thus is called<br />

the y-axis.<br />

Each point in the plane has an x-value and a y-value associated with it. Let’s say we’d like to plot the point<br />

x = 3 and y = -2. First, draw a vertical line through the number 3 on the x-axis. Then draw a horizontal line<br />

through the number -2 on the y-axis. Where those two lines meet is the point x = 3 and y = -2. We write this<br />

point as the point (3, -2), where the first number is the parentheses refers to the x-value and the second number<br />

refers to the y-value. So the generic way to write a point is (x, y). Ask your students to plot a few other points,<br />

such as (2, 3), (0, 0), (-3, 1), and (-1.5, -2.5). Below is a Cartesian coordinate graph with those points plotted.<br />

Now ask the students how they could use the Cartesian coordinate plane to represent their data. One way<br />

would be to plot the number of left-hand letters on the y-axis and the number of right-hand letters on the x-axis<br />

141


Graphing: Plot the Points<br />

for each student. For example, let’s say that one student wrote 71 letters with her right hand and 29 letters with<br />

her left hand. These numbers would then correspond to the point (71, 29). The students could then each plot<br />

their point on the same graph.<br />

142<br />

After the students have each plotted their point on the same graph, pose the following questions:<br />

• Where do the points lie on the graph? Do they lie closer to the x-axis or the y-axis? What does this mean?<br />

(The majority of the points will lie closer to the x-axis. This is because most students in you group will be righthanded<br />

and thus will write more letters with their right hands than their left hands.)<br />

• What does it mean if a point has the same x and y values? (This means that the student wrote the same<br />

number of letters with both his right and left hand.)<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Bar_chart<br />

• http://en.wikipedia.org/wiki/Pie_chart<br />

• http://en.wikipedia.org/wiki/Cartesian_coordinate_system


Notes:<br />

Graphing: Plot the Points<br />

143


Graphing: Plot the Points<br />

144<br />

<strong>Lesson</strong> <strong>#2</strong>5: Jumping Jacks<br />

Approximate lesson length: 1 day<br />

Follows lesson <strong>#2</strong>4<br />

<strong>Lesson</strong> Objectives:<br />

• Practice collecting data<br />

• Use Cartesian graphs to help understand the data<br />

Materials:<br />

• Pencil and paper<br />

• Stop watch or timer<br />

• Copies of Supplement 1<br />

• Rulers<br />

Cartesian graphs are one of the most powerful tools in mathematics, and they can be used in many<br />

different contexts. The most immediate use of graphing is data analysis, which is a really good place to<br />

start understanding how graphs work. For this lesson, the students will practice collecting some data that<br />

works with two variables (in this case time and number of jumping jacks), plotting the data, and then figuring<br />

out what they can learn from it.<br />

Part 1: Jumping Jacks<br />

To start things off, take the students outside or somewhere else where they can be active and loud. The<br />

goal of this part is to have the students collect data about how many jumping jacks they can do in a certain<br />

amount of time. Put the students in pairs and have one from each pair be the jumper and one be the counter<br />

to start. Start with 10 seconds, having the jumper perform jumping jacks (make sure they’re real ones<br />

and not just trying to fit as many in as possible) and the counter count how many the jumper does. Have<br />

the students write the results down in a chart like this:<br />

time (seconds) jumping jacks<br />

10 11<br />

Next, have the jumper and counter switch and jump for 10 seconds again. Repeat this for 20, 30, and<br />

40 seconds so that each person has a number of jumping jacks associated with each time value on their<br />

own chart. The resulting charts should look something like this:


Part 2: Graph It<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Point_plotting<br />

time (seconds) jumping jacks<br />

10 11<br />

20 20<br />

30 28<br />

40 35<br />

Graphing: Plot the Points<br />

Head back inside. Have each student set up a pair of axes on their paper (if not using graph paper, make<br />

sure that the intervals are evenly spaced). Have them label the x-axis “Time” and the y-axis “Number of<br />

Jumping Jacks.” Next, have each student plot the points from their own data. Now look at the graphs and<br />

ask the students if they can learn anything from the graphs. Most likely, the students’ graphs will slope off<br />

and not stay in a straight line. This shows that the students got tired as they had to do jumping jacks for<br />

longer time periods. See if the students can discover on their own, and make sure to leave time to talk about<br />

this at the end of the lesson.<br />

145


Graphing: Plot the Points Supplement 1<br />

146


Notes:<br />

Graphing: Plot the Points<br />

147


Graphing: Plot the Points<br />

148<br />

<strong>Lesson</strong> <strong>#2</strong>6: Functions<br />

Approximate lesson length: 1<br />

Precedes lesson <strong>#2</strong>8<br />

Follows lesson <strong>#2</strong>4<br />

<strong>Lesson</strong> Objectives:<br />

• Understand the idea that a function is something that takes input, does something with it and<br />

produces output<br />

• Learn about functions in math<br />

Materials:<br />

• Pencil<br />

• Copies Supplement 1<br />

• Rulers<br />

Functions appear in many different scientific disciplines. At the most basic level, a function is essentially<br />

a black box that takes input, performs some set of operations on that input, and returns the result as<br />

output. In math, the inputs are primarily numbers, the operations are mathematical operations (addition,<br />

subtraction, multiplication, division, exponents, etc...), and the output is the result of the calculations. A<br />

mathematical function is usually assigned a variable name (canonically f) and is written like this:<br />

f(x) = 2 × x + 1<br />

In this example, the input is the variable x (indicated in the parentheses after f), and the operations are<br />

to multiply x by 2 and then add 1. For input x = 1, you replace x with 1 in the expression f(x) = 2 × x + 1.<br />

First, f multiplies 1 by 2 and then adds 1 resulting in f(1) = 3. This lesson starts by using a simple game to<br />

introduce the students to the concept of a function and then moves on to looking at an example of a mathematical<br />

function.<br />

Part 1: The Function Game<br />

The lesson starts with this simple game to introduce the students to the idea of a function. You, the<br />

instructor, will be a human function. Think of an action or type of behavior (for example folding arms)<br />

that your function will produce. Assign one student to be the guesser, then go around a corner so that the<br />

guesser can’t see you. Have each non-guessing student come around the corner and then tell them to perform<br />

your action or behavior when they walk back out. The guesser’s job is to figure out what your function<br />

does. Here are some examples of functions to try:<br />

- the folded arms function<br />

- the sitting down function<br />

- the silence function<br />

- the crazy function (for my group it ammounted to running around with arms flailing!)<br />

- the somersault function


Graphing: Plot the Points<br />

For an added bit of exploration, try making your function take two pieces of input (people) and having<br />

them perform some sort of action together as the output. For example, the holding hands function. Now<br />

propose to the students that you can represent different mathematical operations using these human functions.<br />

Give the example of the “plus Billy” function where every input goes around the corner alone and<br />

comes back with Billy (a group member) alongside them as the output. Ask for volunteers who think they<br />

have a good representation of functions involving subtraction and multiplication. While you can’t actually<br />

split apart any of your human inputs, talk hypothetically about what a “divide by two” function would look<br />

like. Using this game to illustrate mathematical functions allows for a smooth transition into part 2.<br />

Part 2: On Paper<br />

Start with a simple function like f(x) = 2 × x + 1 or f(x) = x 2 . Have them compute several sample outputs<br />

for given inputs (start with positive whole numbers like 1, 2, 3, etc...) and put them in a chart like this one:<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Function_(mathematics)<br />

x<br />

1<br />

2<br />

3<br />

f(x) = x 2<br />

1<br />

4<br />

9<br />

Once they have computed these sample points, have the students graph them. When graphing the points,<br />

it is important to realize that the students will be used to plotting points with x and y coordinates. When<br />

working with functions, f(x) is just another way of writing y, so the y-axis becomes the f(x)-axis, and each<br />

point has an x coordinate and an f(x) coordinate instead of an x-coordinate and a y-coordinate. For a more<br />

thorough explanation of graphing equations, see the next lesson. If there is extra time, give them several<br />

functions and have them graph them on the same set of axes to see how different functions can compare to<br />

each other.<br />

149


Graphing: Plot the Points Supplement 1<br />

150


Notes:<br />

Graphing: Plot the Points<br />

151


Graphing: Plot the Points<br />

152<br />

<strong>Lesson</strong> <strong>#2</strong>7: Graphing Equations<br />

Approximate lesson length: 1 day<br />

Follows lesson <strong>#2</strong>4<br />

Precedes lesson <strong>#2</strong>8<br />

Fits well with lesson #32<br />

<strong>Lesson</strong> Objectives:<br />

• Understand the idea of a coordinate<br />

• Set up rules (that are actually equations in disguise) to graph points<br />

Materials:<br />

• Pencil and paper<br />

• Copies of Supplement 1<br />

When we have a variable in an equation, there is only one solution for that variable. But if there are two<br />

variables in an equation, say x and y, then for each value of x there is one associated solution for y.<br />

A variable can be thought of as a blank space in an equation that can be filled in with a number. Variables<br />

often are represented as the letter x or the letter y, but any non-numerical symbol will work. An example of an<br />

equation with one variable is:<br />

5 + x = 7<br />

How many different numbers can x equal in the equation? The answer is that x can only equal one number,<br />

and in this case x = 2 because 5 + 2 = 7. What if we have an equation with two variables such as:<br />

y = x -3<br />

How many different numbers can x and y equal in the equation? The answer: There are infinitely many<br />

possible solutions. This is because x and y depend on each other. For example, if x = 10, then we have the<br />

equation y = 10 - 3. And based on this equation, we can see that y = 7. But what if we let x = 8 instead of 10.<br />

Then we have the equation y = 8 - 3. And thus now y = 5. So the value of y depends on the value of x; that is,<br />

as x changes value, so does y. Encourage the students to experiment with multiple different equations and lots<br />

of different values for x and y.<br />

To look at the solutions of an equation with two variables, we graph the equation in a Cartesian coordinate<br />

plane. (For a refresher on how to graph points, see <strong>Lesson</strong> <strong>#2</strong>4.) To graph an equation on a Cartesian coordinate<br />

plane we simply graph a few points that satisfy the equation, and then draw an estimate of a line that<br />

connects those points. To get started graphing, first let’s look at the equation:<br />

y = x + 1<br />

Have your students make a chart with four columns. One column has values of x, another has the values x<br />

+ 1 = y, the third has just the value of y, and the fourth writes out the coordinate in the form (x, y). Encourage


Graphing: Plot the Points<br />

your students to make the chart for both positive and negative values of x. Here is an example of chart a student<br />

could make:<br />

Now have the students plot the points (x, y) from their chart onto a graph. Following is an example of<br />

what the graph looks like that corresponds to the previous chart. Ask the students if they should connect the<br />

points in the graph or not? (They should.) To see why, ask them to plot a point in between two points they<br />

have already plotted. For example, they could plot the point where x = 0.5. Since y = x + 1, in this case y =<br />

0.5 + 1 = 1.5. If the students plot the point (0.5, 1.5), they will see that it lies on the same line as all the other<br />

points they have already plotted. Thus, between every two points, there is another point they could plot using<br />

the equation y = x + 1.<br />

153


Graphing: Plot the Points<br />

Now, ask the students to each think up their own equation with two variables. Have them make a chart for<br />

their new equation and graph it in the same way as before.<br />

Further Reading:<br />

• <br />

• <br />

154<br />

Some equations you could suggest to graph are:<br />

y = x<br />

y = -x<br />

y = 2x + 1<br />

y = -2x - 3<br />

y = x 2<br />

Encourage the students to make predictions about what the graph will look like, first by looking just a the<br />

equation, and then by looking at the values on their charts.


Supplement 1: Graph Paper<br />

Graphing: Plot the Points<br />

155


Graphing: Plot the Points<br />

Notes:<br />

156<br />

Graphing: Plot the Points


<strong>Lesson</strong> <strong>#2</strong>8: Manipulating Graphs<br />

Approximate lesson length: 2 days<br />

Follows lesson <strong>#2</strong>7<br />

<strong>Lesson</strong> Objectives:<br />

• Discover how to manipulate functions to change the appearance of their graphs<br />

• Practice with graphing functions<br />

Materials:<br />

• Sidewalk and chalk (if nice outside) or sheets of butcher paper and markers<br />

• Paper and pencil<br />

Graphing: Plot the Points<br />

The goal of this lesson is to expose the students to the correlation between a function and its corresponding<br />

Cartesian graph. It uses some of the most common families of functions as examples to explore<br />

how to shift a graph around on the plane, expand and contract it, or flip it over.<br />

In lesson #[Functions] we learned about what a function is, and in lesson #[graphing equations] we<br />

learned about how to graph equations. The trick to graphing functions is to combine the ideas in these two<br />

lessons. In lesson #[graphing equations] we looked at graphing equations of the form y = something and<br />

then graphing a point as an x-coordinate and a y-coordinate. Functions work the same way except that they<br />

are of the form f(x) = something. We can graph functions the same way we do equations by substituting<br />

f(x) for y. This means that instead of a y-axis, we will have an f(x) axis, and instead of an x-coordinate and<br />

a y-coordinate, we will have an x-coordinate and an f(x)-coordinate. A simpler way to think about this is<br />

that f(x) is essentially interchangeable with y.<br />

Part 1: x and x 2<br />

Begin by plotting the graphs of the two basic functions. If the weather is nice, it can be fun to do this<br />

outside on the sidewalk with chalk, otherwise use sheets of butcher paper and markers. Draw two large<br />

sets of axes, forming all four quadrants with each, and label the horizontal axis with x and the vertical axis<br />

with f(x). Mark the axes with evenly spaced hatch marks that go from -10 to 10 on both the horizontal and<br />

vertical axes. Above the first write the function f(x) = x and above the other write f(x) = x 2 . Next, make a<br />

value chart for each one like this:<br />

x f(x)<br />

157


Graphing: Plot the Points<br />

Starting with f(x) = x 2 , ask the students to give you sample numbers for x and have them compute the<br />

corresponding f(x). Write these results down in the table. Once they they are comfortable choosing an input<br />

and computing the output, designate one student as the writer. Go around the circle giving each student<br />

some input in the range -3 to 3 and having them compute the corresponding f(x). Have the writer plot the<br />

points as the others calculate them. Once they have computed the outputs for all x values in the range -3 to 3<br />

and plotted the corresponding points, connect the points in a smooth curve. Repeat the same process with a<br />

different writer and the function f(x) = x on the other set of axes. Throughout the lesson, switch writers each<br />

time you make a new graph. The resulting graphs should look roughly like these:<br />

Part 2: Flip them over<br />

158<br />

f(x) = x 2 f(x) = x<br />

For the rest of the graphs in the lesson, use the same process as before to make them:<br />

- Make a value chart<br />

- Go around the circle and have students compute the outputs for given inputs<br />

- Once they are comfortable with the function, choose one to be the writer<br />

- Go around the circle, giving each student an x value that can be plotted (isn’t too big) and having<br />

them compute the resulting f(x) value while the writer plots the point.<br />

- When all the points have been plotted, connect them with a smooth curve (if all the points form a<br />

straight line, connect them with straight lines)<br />

The first manipulation to try is to make the functions negative. Using the same sets of axes, repeat the<br />

plotting process for the functions f(x) = -x 2 and f(x) = -x (for clarity, these functions can be written f(x) = -(x 2 )<br />

and f(x) = -(x) if the students aren’t familiar with order of operations). The resulting graphs should look<br />

like these:


f(x) = -x 2 f(x) = -x 3<br />

Notice that in both cases, making the function negative flips the graph over the x-axis.<br />

Part 3: Shifting on the y-axis<br />

Graphing: Plot the Points<br />

The next transformation to explore is what happenes when you add or subtract a constant number from<br />

the function. For these examples, use f(x) = x 2 + a where a is a constant. Start off by posing the question:<br />

What if I wanted to move the whole graph up on the y-axis by 1? Give them time to try to figure out how to<br />

change the function in order to shift it up or down on the y-axis. You might have a student that just gets it, or<br />

you might not. Either way, give them time to grapple with the question then do examples with f(x) = x 2 + 1<br />

and f(x) = x 2 - 1. The results should look like these plots:<br />

f(x) = x 2 + 1 f(x) = x 2 – 1<br />

159


Graphing: Plot the Points<br />

Part 4: Shifting on the x-axis<br />

Shifting on the y-axis is pretty straightforward: just add and subtract to shift up and down. Shifting on<br />

the x-axis, however, is a little trickier. To shift left by 1, f(x) = x 2 becomes f(x) = (x + 1) 2 , and to shift right it<br />

becomes f(x) = (x – 1) 2 . This may seem backwards since you are adding to go in the negative direction and<br />

subtracting to go in the positive direction, but it makes more sense if you think about it in terms of the function’s<br />

input and output. If you know that an input of 2 will give you an output of 4 with f(x) = x 2 , but you<br />

want an input of 1 to give you an output of 4 (shifted 1 to the left), what do you have to do to the desired<br />

input of 1 to be able to run it through f(x) = x 2 and get an output of 4? You have to add 1 to it to make it 2.<br />

When you incorporate this into your new function, it comes out looking like f(x) = (x + 1) 3 . The same sort of<br />

logic applies when trying to shift to the right. Do two examples of this with the students, one with f(x) = (x -<br />

1) 2 and the other with f(x) = (x + 1) 2 . They should look like these plots:<br />

Part 5: Extras<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Function_(mathematics)<br />

• http://en.wikipedia.org/wiki/Cartesian_coordinate<br />

160<br />

f(x) = (x – 1) 2 f(x) = (x + 1) 2<br />

If you have extra time, or want to stretch this lesson out, you can also do examples that combine multiple<br />

transformations. For example, if you wanted to shift f(x) = x 2 up on the y-axis by 1 and left on the x-axis by<br />

2, the resulting function would be f(x) = (x + 2) 2 + 1. You can also look into the scaling transformation. This<br />

transformation takes a function and stretches it or compresses it. If you wanted to compress the graph of f(x)<br />

= x 2 by a factor of 2, the result would be f(x) = 1/2 × x 2 .


Notes:<br />

Graphing: Plot the Points<br />

161


162<br />

An Introduction to Sets


<strong>Lesson</strong> <strong>#2</strong>9: Set Basics<br />

Approximate lesson length: 1 day<br />

Precedes lesson #30<br />

An Introduction to Sets<br />

<strong>Lesson</strong> Objectives:<br />

• Explain the concepts of Union and Intersection<br />

• Explain that if there exists a one-to-one matching between two sets they must be the same size<br />

Materials:<br />

• Chairs (one fewer than number of group members) and an open space to play a game<br />

• Yarn<br />

• White board or other visible writing surface<br />

• Paper and pencil for yourself to record the results of the game<br />

Set theory is a structured way of looking at sets of things. A set is simply a collection of zero or more<br />

objects. These objects can have traits in common or be totally unrelated. The basic notation for a set uses<br />

curly brackets like this:<br />

{x, y, z, a, dog, 1, 23, -9.87}<br />

The two most basic concepts in set theory are the ideas of union and intersection. These are both<br />

ways of combining sets. The union of two sets, A and B, is the set containing all elements that appear in<br />

either A or B. Union is denoted with a U symbol like this:<br />

{1, 2, 3, 4} U {4, 5, 6, 7} = {1, 2, 3, 4, 5, 6, 7}<br />

In picture form, the union of two sets looks like ths:<br />

Notice that even though 4 appears in both A and B in this example, it only appears once in the answer.<br />

The intersection of two sets, A and B, is the set containing all elements that appear in both A and B. Intersection<br />

is denoted with a symbol like this:<br />

U<br />

{1, 2, 3, 4} {3, 4, 5, 6} = {3, 4}<br />

U<br />

163


An Introduction to Sets<br />

164<br />

In picture form, the intersection of two sets looks like this:<br />

Two more important notes about sets are that the order of the elements does not matter, so the set {1, 2,<br />

3} is considered to be the same as the set {2, 3, 1} and that sets don’t contain repeat elements.<br />

One aspect of set theory that mathematicians are particularly interested in is the size of sets. This seems<br />

fairly trivial when dealing with relatively small sets, but when they become very large and even infinite,<br />

knowing how to find the size of sets can provide some very interesting results. If you are trying to find the<br />

size of some set, one common sense approach is to compare it to sets that you do know the size of. This<br />

can be done by matching elements in the known set to elements in the unknown set. If there is exactly one<br />

element in the know set for each of the elements in the unknown set, then it’s easy to see that the sets are<br />

the same size. This is called finding a one-to-one matching between the two sets. An example might look<br />

something like this:<br />

Part 1: Fun and Games<br />

known: size = 26 unknown: size = ?<br />

{1, 2, 3, 4, ..., 26} {a, b, c, d, ..., z}<br />

{1, 2, 3, 4, ..., 26}<br />

{a, b, c, d, ..., z}<br />

unknown: size = 26<br />

To start off, use this basic gym game as a way to get the extra energy out and to collect some good data.<br />

Set up a circle of chairs so that there is one fewer chair than there are students. Every student gets a chair<br />

except for one who starts in the middle. The student in the middle says something that applies to some or<br />

all of the students in the circle (for example, “is wearing jeans”), and any student to which it applies has to<br />

get up and find a new chair. The student in the middle also tries to claim a chair so when all is said and done<br />

there will still be someone new in the middle. The game continues for as long as you want it to (15 minutes<br />

is probably a good bet). For each category that the students use, write down the category and all the students<br />

to which it applies. When you finish playing, you should have a nice group of sets to use for examples.<br />

Some example sets might be:<br />

Wearing Blue Jeans = {Jim, Jane, Joe}<br />

Has Brown Eyes = {Jim, Jan}<br />

Has Green Hair = {}


Part 2: Tying the sets together<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Set_theory<br />

An Introduction to Sets<br />

Now that you have collected the sets, choose a few of them that demonstrate the ideas of union and<br />

intersection well. For union, find two sets that have mostly different students in them (one or two overlaps<br />

could be good, though). Have the students in the first set stand up and tie them loosely together with yarn.<br />

Next have the students in the second set stand up And tie a piece of yarn around them. Next, put a big piece<br />

of yarn around all the standing students to demonstrate the union of the two sets. To demonstrate intersection,<br />

use the same idea. Have two sets stand up and tie each together with yarn. There should be at least one<br />

person that is shared between the two sets (in the intersection). This person, or these people, should get tied<br />

into both groups to demonstrate the intersection. Next, present the idea of set size and a one-to-one matching.<br />

Choose two sets that are the same size (preferably ones that have no intersection and use all the students in<br />

the group), have them stand up, and tie each one together. Now have them stand facing each other and have<br />

each member of the set hold hands with someone from the other set (or just stand across from their partner if<br />

they don’t want to hold hands). Everyone should be able to hold someone else’s hand. This is clearly because<br />

the sets are the same size. Next, use two groups that are different sizes and do the same thing to show<br />

them that someone has to get left out meaning that there isn’t a one-to-one matching. Again, this is clearly<br />

because the sets are different sizes. Do as many of these examples as you want until the students have a good<br />

handle on union, intersection, and one-to-one matching.<br />

Part 3: Sets in real life<br />

Once the students have figured out how the basic ideas work, ask them to think of sets in the real world.<br />

Some popular examples are playing cards, letters in the alphabet, countries, and states. Using the examples<br />

that they come up with, ask them more questions about union, intersection, and one-to-one matchings. Can<br />

they make a one-to-one matching between the clubs and the spades? Can they make more than one? What<br />

is in the intersection of Asia and Europe? These sorts of questions will help them see how set theory can<br />

apply to real life. If you get a chance, try to suggest some infinite sets for them to think about. The easiest<br />

examples are the counting numbers (0, 1, 2, 3, 4, ...), the rationals (fractions), and the real numbers (all<br />

decimals).<br />

165


An Introduction to Sets<br />

Notes:<br />

166


<strong>Lesson</strong> #30: Infinite Sets and Greek Punishments<br />

Approximate lesson length: 1 day<br />

Follows lesson <strong>#2</strong>9<br />

Precedes lesson #31<br />

An Introduction to Sets<br />

<strong>Lesson</strong> Objectives:<br />

• Present two examples of infinite sets in Greek Mythology<br />

• Show that infinite sets, even if one seems to be growing more quickly, can be the same size<br />

Materials:<br />

• White board (or other visible writing surface)<br />

• Scratch paper and pencil (don’t give it to the students until after the stories)<br />

The basic idea behind this lesson is to present two infinite sets that on first glance seem like they might<br />

be different size and show, using the idea of a one-to-one matching from the last lesson, that they are actually<br />

the same size in the long run.<br />

Part 1: The myths<br />

Start the lesson by telling these two stories to the students. They are both examples from Greek Mythology<br />

where the main character gets punished to repeat some task for all eternity. While telling the<br />

stories, emphasize the infinite nature of the punishments.<br />

Prometheus: Prometheus was a Titan in ancient Greek mythology who was in charge of creating the<br />

human race. He was one of the only Titans that Zeus (king of the gods) trusted, so he was also entrusted<br />

with the task of guarding the sacred element of fire so that none but the gods could use it. As the creator<br />

of the human race, however, Prometheus liked humans too much, so he disobeyed Zeus and taught them<br />

about fire. When Zeus found out, he was furious, and he punished Prometheus very harshly. Prometheus<br />

was to spend the rest of eternity in Hades strapped to a giant boulder. Periodically an eagle would land on<br />

him and peck out his liver. Since Prometheus was a Titan, however, his liver would just grow back, so the<br />

eagle would come back and peck out the new one. This cycle was to go on for all eternity.<br />

Sisyphus (pronounced like sissy fuss): Sisyphus was a powerful king in ancient Greece who was know<br />

for being deceitful and treacherous. In order to cheat death, Sisyphus told his wife that when he died she<br />

should not make the usual sacrifices that show respect for the dead. When he did eventually die, Sisyphus<br />

convinced Persephone, queen of the underworld, that his wife was being neglectful and that he had to go<br />

back and set her straight. She released him from Hades on the condition that when he had confronted his<br />

wife he was to return. Sisyphus, however, did not honor this deal and once out of Hades, never planned<br />

to go back. Eventually, however, the gods caught up to him and he was taken back and given a very sever<br />

punishment. He was to spend the rest of eternity rolling a large boulder up a hill only to have it roll back<br />

down to the bottom once he reached the top.<br />

167


An Introduction to Sets<br />

The made up part: It just so happened that Prometheus and Sisyphus were right next to each other in<br />

Hades. Prometheus noticed Sisyphus rolling his rock up the hill and started wondering how many times Sisyphus<br />

got to the top in between times that his liver got pecked out. It turned out that Sisyphus was able to<br />

roll the rock up the hill three times for every one time that Prometheus’ liver grew back. The next question<br />

that Prometheus asked himself was, who would end up performing their punishment more often in the long<br />

run.<br />

Part 2: The math<br />

After telling these stories to the students, pose Prometheus’ last question to them: which punishment gets<br />

performed more times in the long run? The two conflicting answers are:<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Set_theory<br />

• http://en.wikipedia.org/wiki/Prometheus<br />

• http://en.wikipedia.org/wiki/Sisyphus<br />

168<br />

- Sisyphus does more repetitions because he does his three times for every one of Prometheus’<br />

- It doesn’t matter since they’re both being performed for ever.<br />

Suggest to the students that they look at the punishments as sets. Write the two sets on the board like<br />

this:<br />

Prometheus: 1 2 3 ...<br />

Sisyphus: 1 2 3 4 5 6 7 8 9 ...<br />

It’s easy to see that you can make a one-to-three matching between these two sets by matching each<br />

of Prometheus’ new livers with the three times that Sisyphus rolls the rock up the hill while it is growing.<br />

Unfortunately that doesn’t actually tell you anything about the relative sizes of them. Ask the students if<br />

they can find a way to make a one-to-one matching. With luck, they will discover it on their own, but you<br />

may have to coach them along. The trick is to just match the 1 in the Prometheus set to the 1 in the Sisyphus<br />

set, the 2 in P with the 2 in S, the 3 in P with the 3 in S, etc... Since both sets are infinite, you will always be<br />

able to make such a matching, and therefore both sets are the same size.<br />

If you have extra time, start the students thinking about other infinite sets. Ask them if they think the<br />

counting numbers (0, 1, 2, 3, 4, ...) are the same size as the integers (... -3, -2, -1, 0, 1, 2, 3, ...). The answer<br />

is yes, and to show this, just match the even counting numbers with the positive integers and the odd counting<br />

numbers with the negative integers.<br />

0 1 2 3 4 5 6 7 8<br />

0 -1 1 -2 2 -3 3 -4 4


Notes:<br />

An Introduction to Sets<br />

169


An Introduction to Sets<br />

170<br />

<strong>Lesson</strong> #31: The Infinite Hotel<br />

Approximate lesson length: 1 day<br />

Follows lesson #30<br />

<strong>Lesson</strong> Objectives:<br />

• Explore several scenarios related to infinite sets<br />

• Explain how different infinite sets can be the same size<br />

• Understand that infinity is not a number in the conventional sense<br />

Materials:<br />

• The story (Supplement 1)<br />

• Whiteboard and dry-erase marker<br />

• OR Pencil and paper<br />

The idea behind this lesson is to read the following story, pausing every time the clerk is presented<br />

with a new problem. Each time a new problem comes up, ask the students to help the clerk figure out<br />

what to do. The story contains good explanations of the solutions, so use them to help the students along<br />

as needed. The students may need help getting into the right mindset on the first one, and the last one is<br />

particularly difficult. It can also help to draw a picture of the hotel (or the first part of it) and illustrate the<br />

solutions to each problem. Some of the language and humor will be a bit over the heads of the students, so<br />

it’s a good idea to paraphrase and skip sections in order to tailor the story to your group.<br />

Further Reading:<br />

• http://scidiv.bcc.ctc.edu/Math/infiniteHotel.html (This is the source of the story.)


The Story of the<br />

HOTEL AD INFINITUM<br />

by B. David Stacy<br />

An Introduction to Sets<br />

This story is not true (in the sense of being real ), for certainly there is no such thing as an infinite hotel .<br />

What I have done is taken an idea of David Hilbert’s [1862-1943] and put it in a context that students would<br />

enjoy, so rest assured that the mathematics is perfectly valid. The point of the story is that the concept of<br />

infinity is a very strange and abstract thing. So if you’ll just play along with me, I’ll tell you about a very<br />

weird night I had one time while I was in college, working at the Hotel Ad Infinitum ...<br />

I arrived at work that night, ready to relieve the desk clerk who worked before me on Friday nights. He<br />

told me the most unbelievable thing: the hotel was full! Perhaps I should describe the place to you. It was<br />

just one great big long hallway; there was a door at the entrance, and when you walked in, the desk was at<br />

the left. Then the hall opened before you, endlessly. Along the left hand side of the hall were all the odd<br />

numbered rooms {1, 3, 5, 7, 9, ...} and at the right side were the even numbered rooms {2, 4, 6, 8, ...}. The<br />

hallway went on and on, on and on forever! It was hard to imagine that the place was full, but he assured me<br />

that it was. I should have known right then and there that something strange was going on, but I had an exam<br />

coming up, so I sat down, pulled out my calculus book, and started studying.<br />

in.<br />

A little after one o’clock, a huge stretch limo pulled into the parking lot. A chauffeur got out, and walked<br />

“Howdy, I need a room for the night; my boss is sleepy; he had a hard game tonight.”<br />

“Baseball player?” That figured; even in those days salaries were out-of-sight! But I told him that the<br />

place was full: “That’s what the sign says, right?”<br />

“Wrong; back in a minute.” He went out to the limo, popped open the trunk, and pulled out a little package<br />

about the size of a loaf of banana nut bread; it turned out it was a different kind of bread all together! He<br />

brought it in, set it on the desk and slid off its velvet cover and--lo and behold--it was a gold brick!<br />

We’d been studying compound interest in one of my classes, and I knew that the student loans I was taking<br />

out were going to cost me a LOT more than I was getting from them. My eyes widened with amazement.<br />

I looked up at the driver, who was smiling as he said, “So, you think there’s something we can work out?”<br />

*** Pause and pose the question ***<br />

You bet there was! I immediately grabbed the intercom, and announced to all the guests: “Please excuse<br />

the interruption, but if you’re in Room N , would you kindly move to Room N+1 ?”<br />

So, the guy in Room1 went to Room 2, the couple in Room 2 went to Room 3, et cetera. It was a mad<br />

flurry of rushing folks, dashing across the infinitely long hallway at the Hotel Ad Infinitum ... amazing!<br />

Please note that no one lost out, because there was no end to the hallway, and when everyone was settled,<br />

there was no one in Room1, right? So the baseball guy took Room 1, I took the gold brick, and proceeded<br />

to write my letter of resignation. Incidentally, this must mean that infinity plus one equals infinity, because<br />

171


An Introduction to Sets<br />

I took an infinite number of guests, added the baseball player, and put them all up in the Hotel Ad Infinitum.<br />

Amazing, isn’t it? I was blown away, but the real weirdness had not yet begun.<br />

While I was trying to figure out how to turn my gold brick into normal money, I heard a tremendous rattling<br />

sound, looked out into the parking lot, and suddenly there appeared a beat up old VW van, smoke pouring<br />

out of its engine, a little trail of oil following it. The driver turned it off (though it kept running for a bit,<br />

sputtering and clicking and gasping) and ran into the hotel. Looking a little wild-eyed, he exclaimed that they<br />

needed rooms for the night. They? Rooms?<br />

172<br />

“Sir, did you notice the NO VACANCY sign outside, all lit up, bright, flashing neon?”<br />

He talked on for quite a bit, got confused a few times, but I managed to sort out the story. Seems Dylan<br />

was playing nearby, and the van outside was carrying an infinite number of Dylan freaks, all ready to catch<br />

their man in action. Actually, he was my man too, so I was very interested. We talked awhile and it turned out<br />

that he had an extra ticket. I was wondering where he had gotten an infinite number plus one Dylan tickets,<br />

but I figured what-the-hey? Anyway, he offered to lay the ticket on me if only I could put ‘em up for the<br />

night.<br />

*** Pause and pose the question ***<br />

I was ready to quit anyway, so I figured why not, and jumped back on the intercom and announced, “Ah,<br />

sorry to interrupt again, folks, but we have an emergency here, and if you’re in Room N would you please<br />

move to Room 2N.”<br />

So the baseball player went to Room 2, the guy in Room 2 went to Room 4, the couple in Room 3 went<br />

to Room 6, and so on. Again, no one was put out on the street, since--as you may have guessed--the Hotel Ad<br />

Infinitum had no back door! When that was over, all of the original guests, along with the baseball guy, were<br />

all on the right-hand side of the hotel, in the even-numbered rooms (of which there are an infinite number)<br />

and that left all the odd-numbered rooms vacant. So, I put the Dylan freaks into the odd-numbered rooms,<br />

which was sort of appropriate, I suspect! I guess this means that infinity plus infinity equals infinity, since I<br />

added an infinite number of Dylan freaks and put them in an infinite hotel which was already full!?!? Wait a<br />

minute ...<br />

So there I was, my gold brick, resignation letter, and Dylan ticket in hand, staring at the clock, counting<br />

down to my new-found freedom, when all of a sudden--oh no, how could this be--a caravan of buses pulled<br />

in, an infinite number of buses, and on each bus, an infinite number of people! An infinite number of infinities!<br />

What was happening, as I was soon to find out, was that there was to be an ecumenical council of all<br />

the galaxy’s religions, and every single religion had sent its own busload, loaded with an infinite number of<br />

its faithful! Yes, I was seriously in trouble on this one! Naturally, the driver of the first bus jumped out, came<br />

bounding in, and requested “a few” rooms for the night ... uh huh! Sure, an infinite number of infinities, it<br />

was clear to me, clear as mud! Of course, I reminded him about the sign and how we were full and all, and<br />

he smiled and began asking about the Dylan freaks, about the baseball player (how he knew I had no idea)<br />

and then started to remind me of the story of Mary and Joseph trying to get a room at the inn, and suddenly it<br />

occurred to me that with an infinite number of religions being represented here (all the religions of the galaxy)<br />

that one of them, no doubt, was the “right” one, and that it would not be wise to go down as the guy who<br />

wouldn’t give them a room for the night and sent them to the manger. I mean, did you ever wonder about that<br />

guy that sent Mary and Joseph to the manger? I wonder how he’s doing?<br />

*** Pause and pose the question ***


An Introduction to Sets<br />

Well, in one of my courses, we’d been studying prime numbers {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, ...}<br />

and how Euclid, nearly two-thousand years ago, proved that the list of prime numbers is infinitely long. So<br />

I got the following idea: I got back on the intercom (last time, I promise) and asked the current guests, “If<br />

you’re in room N, please move to room 2N.”<br />

Thus, the people in the hotel at that time went to rooms 2, 4, 8, 16, 32, 64, .... Then I went outside and explained<br />

my plan to the first few bus drivers, and asked them to pass it on. Here’s the plan: each bus received<br />

its own prime number, starting at three. So the first bus was 3’s, the second 5’s, the third 7’s, the fourth 11’;s<br />

and so on, one prime for each bus. Then, as for the people on the bus, they all received powers of those<br />

primes. For example, the first bus was assigned rooms 3, 9, 27, 81, 243, and so on, powers of 3 (the N-th person<br />

on the bus was assigned room 3N). The next bus was assigned powers of five, so they had rooms 5, 25,<br />

125, 625, et cetera, the N-th person being assigned room 5N. There were infinitely many primes, one for each<br />

bus, and an infinity of powers of each prime, so everyone had his own room! It took me a while to explain<br />

the scheme to everyone--there were a few of them that were math atheists, and it was rough going once or<br />

twice, but they all finally settled in.<br />

Then, as I was going over the register, I noticed that no one was in room 6 (= 2x3), nor in room 10 (=<br />

2x5), nor in any room whose number was a product of two or more different primes, since these rooms were<br />

not powers of a single prime, and hence had no bus assigned to them. A quick calculation showed that there<br />

were, in fact, an infinite number of vacancies! Incredible! I had taken an infinite hotel that was full, added an<br />

infinite number of infinities, and when all was done, I still had an infinite number of vacancies!<br />

The point of all this is that infinity is NOT a number, and--though there is a subject called “transfinite<br />

arithmetic”--you can’t think in terms of doing ordinary arithmetic with infinity. The best way to think about<br />

it, is that infinity is a property that some sets possess. Richard Dedekind defined an infinite set to be one<br />

which could be put in one-to-one correspondence with a proper subset of itself. It is this strange property that<br />

I have played with in the telling of my weird tale.<br />

Incidentally, you might like to know that the hotel closed shortly after that night. Seems there were a lot<br />

of lawsuits and stuff, and the last I heard, lawyers -- the number of which is growing without bound -- were<br />

convening there. Maybe they’ll all be trapped forever, and they won’t be bothering common folks any more.<br />

173


An Introduction to Sets<br />

Notes:<br />

174


Fun with Numbers<br />

175


Fun with Numbers<br />

176<br />

<strong>Lesson</strong> #32: Negative Numbers<br />

Approximate lesson length: 1 day<br />

Fits well with lesson <strong>#2</strong>2 and <strong>#2</strong>7<br />

<strong>Lesson</strong> Objectives:<br />

• Understand a visual explanation of negative numbers and how they work with the operations<br />

addition, subtraction, and multiplication.<br />

• Practice basic mathematical operations with negative numbers<br />

Materials:<br />

• The numbers -10, -9, -8, ..., -1, 0, 1, ... 9, 10 written big and bold, each on a separate piece of paper<br />

• Pencil and paper<br />

Negative numbers are a fundamental piece of mathematics and a basic component needed for many of<br />

the lessons in this book. Students unfamiliar with them, however, can be really confused by the fact that a<br />

negative times a negative is a positive and that subtracting a negative number is really like adding a positive<br />

version of that number.<br />

Part 1: Adding and Subtracting Negatives<br />

For the setup, find a nice long wall and lay the numbered sheets of paper out along it to form a large<br />

number line (make sure they are evenly spaced). Give the students an example of adding two positive<br />

numbers (make sure that they don’t add up to more than 10). Have one student stand on the first number<br />

in the problem and have a second student walk the appropriate number of steps to the left or right to represent<br />

the addition/subtraction of the second number. To illustrate the problem 5 + 5 one student will stand<br />

on 5 and a second student will walk five to the right to get to 10. Next, give them an example of adding a<br />

negative number to a positive number and have students stand on each one. Explain that adding a negative<br />

number is just like taking away (subtracting) the positive version. On the number line this translates to<br />

walking to the left.<br />

Do a few examples like this until the students get the hang of it. For each example, after demonstrating<br />

with the students standing on the number line, do the problem on paper so that they get the hang of doing<br />

them that way too. Some students will want to crunch numbers, and others might benefit more from drawing<br />

the number line on their own paper. Both approaches are great!<br />

After addition, repeat the same idea with subtraction. Explain that subtracting a negative number<br />

means taking away a negative quantity so it is the same as adding a positive quantity. To illustrate the<br />

problem 3 - (-5) the second student will walk five to the right to get to 8.


Part 2: Multiplication<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Negative_numbers<br />

Fun with Numbers<br />

After subtraction move on to multiplication. The most important part here is to show them that multiplying<br />

any number by -1 flips it over 0 on the number line like this:<br />

×-1<br />

X X<br />

-10 -5 0 5 10<br />

At this point propose to the group that any negative number can be written as -1 times the positive version.<br />

To help them believe this, show for example -7 = -1 × 7. Similarly, -54 = -1 × 54. Once the students<br />

get the hang of this, it’s easy to see that a positive times a negative is a negative while a negative times<br />

a negative is a positive. This can then be expanded to see that when dealing with exponents, a negative<br />

number raised to an even power will always be even, while a negative number raised to an odd power will<br />

always be odd. This lesson is most effective if you mix the visual examples of the human number line with<br />

paper and pencil examples.<br />

177


Fun with Numbers<br />

Notes:<br />

178


<strong>Lesson</strong> #33: Introduction to Sequences<br />

Approximate lesson length: 1 day<br />

Precedes lesson #34, #35, and #36<br />

<strong>Lesson</strong> Objectives:<br />

• Define sequence<br />

• Create examples of sequences<br />

• Identify and construct the Fibonacci sequence<br />

Materials:<br />

• Pencil and paper<br />

Fun with Numbers<br />

Using this exact phrasing, ask the group to write down a sequence of numbers. Each student should<br />

make his or her own sequence. If asked for more specific instructions, try to keep restrictions to a minimum.<br />

In other words, encourage them to define the word for themselves; don’t impose any guidelines.<br />

For example, if a student asks how long the sequence should be, respond by saying that there is no limit on<br />

how short or how long it can be.<br />

Once everybody is satisfied with their sequence (give them a minute or two), put all of the sequences in<br />

a place where everybody can see them. Now pose these questions in order to lead a discussion about what<br />

students think a sequence is:<br />

• Does everybody agree that these are all sequences?<br />

* If yes, why? (There are no correct or incorrect answers here!)<br />

* If no, why not?<br />

* If somebody thinks that one of the sequences is not a sequence, ask them to explain<br />

why they think that.<br />

• Did everybody use the same criteria for creating a sequence?<br />

* Did anybody generate a list of random numbers?<br />

* Did anybody generate a list of numbers based on a pattern?<br />

* Are there different types of patterns?<br />

• Does order matter? In other words, if I take somebody’s sequence and switch the second number<br />

with the fifth number, is it still a sequence? Why or why not? If it is still a sequence, is it the same<br />

sequence or is it a new one? (Still no right or wrong answers!)<br />

Now it’s time to propose a formal definition: A sequence is an ordered list of objects. Let’s break this<br />

down. In this definition, ordered means that order matters. For example, the sequence 1, 2, 3, 4 is different<br />

from the sequence 1, 3, 4, 2. Both are sequences with the same four objects, but they are not the same<br />

sequence. Moving the objects (or elements) around changes the sequence. Objects in our definition just<br />

179


Fun with Numbers<br />

means numbers, since students were asked to write down a sequence of numbers. It is possible to have sequences<br />

whose objects are not numbers, such as sequences of variables like a, b, c, d, e, f, g, h.<br />

Now pose these questions, keeping in mind the above definition (a sequence is an ordered list of objects):<br />

180<br />

• According to this new definition, how long can sequences be? (The definition says nothing about<br />

length, so sequences can be however long or short you need or want them to be!)<br />

* Here are some more definitions that help us talk about different kinds of sequences based<br />

on the number of elements in them:<br />

Finite sequences have a finite number of elements. They do not continue on forever.<br />

Most, if not all, of the examples that students generated will probably be finite se-<br />

quences. All of the examples given above are finite sequences.<br />

Infinite sequences have an infinite number of elements. For example 1, 2, 3, 4, 5, ...<br />

and 3, 5, 7, 9, 11, . . . are infinite sequences. We use the three dots at the end to indi-<br />

cate that a sequence continues forever. Mathematicians are generally more<br />

interested in infinite sequences than finite ones.<br />

• Can a number appear in a sequence more than once? (Yes! Again, there’s nothing saying one can’t.<br />

For example 0, 1, 0, 1, 0 is a sequence under our definition. Note that it is also a finite sequence.)<br />

• Are lists of random numbers sequences? (Sure!)<br />

* However, lists of random numbers are not very interesting. For this reason, when math-<br />

ematicians talk about sequences, they are usually referring to a sequence of numbers that<br />

follows some kind of pattern. These patterned sequences are the ones that interest us!<br />

Now ask each student to make another sequence, but this time require that it follow some pattern. Encourage<br />

creative patterns. They can be finite or infinite, simple or complicated. Once everybody has their<br />

sequence, have everybody look at all of them again and talk about the different patterns people used. Hopefully<br />

there will be at least a couple different types of patterns, but in case there aren’t, here are some examples<br />

of sequences that follow different types of patterns:<br />

2, 6, 2, 6, 2, 6 (Flip-flop between two numbers.)<br />

1, -1, 1, -1, 1, -1, . . . (Flip-flop OR multiply by -1 every time.)<br />

0, 2, 4, 6, 8, 10, . . . (Add 2 each time.)<br />

1, 1/2, 1/4, 1/8, 1/16, 1/32, . . . (Divide by 2 each time.)<br />

3, 6, 12, 24, 48, . . . (Multiply by 2 each time.)<br />

Now that we’ve got a good understanding about what sequences are and which types of sequences are<br />

perhaps more interesting than others, write this sequence out for the group:<br />

1, 1, 2, 3, 5, 8, 13, 21, 34, 56, 90, 146, . . .


Fun with Numbers<br />

Ask the question: Does anybody spot the pattern? (Except for the first two, every element in this sequence<br />

is obtained by adding the preceding two elements.) This is the Fibonacci sequence! It occurs in<br />

nature, art, the human body, etc. as can be explored and demonstrated in a separate lesson.<br />

*Note: It may be that one or more students are familiar with the Fibonacci sequence. If a student<br />

produces this sequence as an example before you offer it up, you might just ask them to hang tight for a<br />

while. Then, once you’re ready to introduce it, ask him or her to explain what the sequence is (how he or<br />

she constructed it). Or you could break with the order of the lesson and talk about the Fibonacci sequence<br />

before you talk about other types of sequences. Go with the flow! Do whatever you feel suits the situation<br />

and whatever you’re comfortable with. Above all, encourage exploration and discussion!<br />

Further Reading:<br />

• http://mathworld.wolfram.com/FibonacciNumber.html<br />

181


Fun with Numbers<br />

Notes:<br />

182


<strong>Lesson</strong> Objectives:<br />

• Find patterns in sequences<br />

• Define and explore converging sequences<br />

• Define and explore diverging sequences<br />

Materials:<br />

• Pencil and paper<br />

Part 1: Pattern Detectives<br />

<strong>Lesson</strong> #34: Patterned Sequences<br />

Approximate lesson length: 1 day<br />

Follows lesson #33<br />

Fun with Numbers<br />

Recall the definition of a sequence to the group (A sequence is an ordered list of objects) and ask students<br />

to share some things they remember from Introduction to Sequences. In this lesson we will first practice finding<br />

the patterns in various sequence examples. Below are examples of sequences with their patterns explained in<br />

parentheses at the end. You may use any of these or create your own<br />

1, 2, 3, 4, 5, 6, 7, 8, … (add 1)<br />

0, -2, -4, -6, -8, -10 … (subtract 2)<br />

3, 6, 9, 12, 15, 18, … (add 3)<br />

1, 2, 4, 7, 11, 16, 22, … (add 1, add 2, add 3, add 4, add 5, …)<br />

1, 1, 2, 3, 5, 8, 13, 21, … (the Fibonacci sequence: add previous two numbers together)<br />

1, 1, 1, 3, 5, 9, 17, 31, 57, … (add previous three numbers together)<br />

1, 3, 2, 4, 3, 5, 4, 6, 5, … (add 2, subtract 1, add 2, subtract 1…)<br />

10, 5, 2.5, 1.25, 0.625, … (divide by 2)<br />

1, 2, 4, 8, 16, 32, 64, … (multiply by 2)<br />

1, -2, 4, -8, 16, -32, ... (multiply by -2)<br />

1, 1, 2, 6, 24, 120, 720, 5040, … (multiply by 1, multiply by 2, multiply by 3, …)<br />

With a certain patterned sequnce in mind, begin by writing the first two numbers of the sequence down on<br />

paper and have the students guess what the pattern is based on these first two numbers. There will be many different<br />

patterns that they can guess with only two numbers. For example, if the first two numbers are 1, 2 the students<br />

could guess that you add 1 to get the next number or that you multiply by 2 to get the next number. Both<br />

of these suggestions are correct. Then reveal one more number at a time, and have the students guess the pattern<br />

after each number. As you write down more numbers, the students will see that some of their hypotheses were<br />

incorrect, and eventually they will see what the true pattern is.<br />

Now ask your students what strategies they used to determine the sequence. Many students will explain that<br />

they used a trial and error strategy, which means that they thought of a pattern, and then checked to see if it actually<br />

worked. Other strategies include seeing if the numbers are increasing or decreasing. If they are increasing,<br />

183


Fun with Numbers<br />

addition or multiplication might be involved in the pattern. If they are decreasing, subtraction or division might<br />

be involved. What other observations can they make about sequences that might help figure out the pattern?<br />

Next ask each student to think up their own sequence and write down the first few numbers in it. Once each<br />

student writes down the beginning of their sequence, each student can take a turn showing their sequence to<br />

the group and having the other group members guess what the pattern is. After determining the pattern behind<br />

each sequence, the group can then discuss the strategies that they each used to figure them out. Collect these<br />

sequences in a pile and put them aside for later in the lesson.<br />

Part 2: Convergence and Divergence<br />

Now we’ll look at some characteristics of sequences. Ask the group what they think it means to say that<br />

a sequence converges. If they don’t know what the word converges means, you could paraphrase it to mean<br />

“comes together” or “heads toward.” In math, we say that a sequence converges to a certain number if the terms<br />

in the sequence get closer and closer to that certain number forever, or if they reach that number and then stay<br />

there forever.<br />

For example, the sequence 1, 1/2, 1/4, 1/8, 1/16, 1/32, 1/64, … converges to 0 since the numbers get closer<br />

and closer to zero. One way to see this is to draw a number line with the numbers 0 and 1. Have the students<br />

mark out each subsequent number in the series. So they’d begin by making tick marks at 1, 1/2, 1/4, 1/8, etc.<br />

Ask them if the tick marks will ever go past 0? (The answer is no.) Will the numbers ever reach 0? (The answer<br />

is also no.) The students can think about it in the following way: as you are always dividing the remaining line<br />

segment between the previous tick and 0 in half, so there is always space between each tick mark and 0.<br />

184<br />

0 1/16 1/8 1/4 1/2 1<br />

The students may struggle to see this since with pencil and paper, there are only so many tick marks you can<br />

draw before they start to overlap and look like they touch 0. But then you could suggest that the students draw<br />

a blown-up image of, say, the part of the line from 1/16 to 0, and they could see that you could always magnify<br />

the image to make more room for more tick marks to fit between the last tick mark and 0.<br />

0 1/256 1/128 1/64 1/32 1/16<br />

1, 1/2, 1/4, 1/8, ... is an example of a sequence that converges to 0. Ask the students if they can think of any<br />

other sequences that converge. Some other examples are:<br />

1, 1, 1, 1, 1, 1, 1, 1, ... (sequence of ones; converges to 1)<br />

1, 1/3, 1/9, 1/27, 1/81, … (divide by increasing powers of 3; converges to 0)<br />

1, ½, 1/3, ¼, 1/5, 1/6, 1/7, 1/8, … (add 1 to the denominator; converges to 0)<br />

What about a divergent sequence? Ask your students what they think that means. If there’s no response<br />

give them this hint: divergent is the opposite of convergent. Together with your group define a divergent sequence<br />

as one that does not converge, but instead gets larger and larger without bound. A divergent sequence<br />

thus approaches positive or negative infinity, or both.<br />

The Fibonacci sequence (1, 1, 2, 3, 5, 8, 13, 21, … ) is an example of a divergent sequence since the numbers<br />

in that sequence get larger without approaching any other number. To see this visually, the students could


Fun with Numbers<br />

draw a number line and, like before, mark out each number in the sequence with a tick mark. They will see that<br />

soon their tick marks will run off the page. Thus the sequence diverges. Some other examples are:<br />

1, 1, 1, 3, 5, 9, 17, 31, 57, … (add previous three numbers together; diverges to infinity)<br />

1, 3, 2, 4, 3, 5, 4, 6, 5, … (add 2, subtract 1, add 2, subtract 1, etc.; diverges to infinity)<br />

0, -2, -4, -6, -8, -10 … (subtract 2; diverges to negative infinity)<br />

3, 6, 9, 12, 15, 18, … (add 3; diverges to infinity)<br />

1, 2, 4, 7, 11, 16, 22, … (add 1, add 2, add 3, add 4, add 5, …)<br />

1, -2, 4, -8, 16, -32, ... (multiply by -2; converges to both positive and negative infinity)<br />

Ask the group if they believe that every patterned sequence either converges or diverges. In fact, there are<br />

some which don’t! The flip-flopping sequences 1, -1, 1, -1, 1, -1, ... and 0, 1, 0, 1, 0, 1, ... are both examples.<br />

Pass out the students’ patterned sequences which you collected previously and ask the students to classify each<br />

of them as either convergent or divergent. Did anyone construct a sequence that was divergent to both negative<br />

and positive infinity? Did anyone construct a sequence that was neither convergent nor divergent?<br />

Part 3: A Fun Closing Activity<br />

On a lighter and slightly less mathematical note, another neat sequence is the “Look-and-say Sequence.”<br />

Tell your students what the sequence is called, and then show it to them to see if they can figure out the pattern<br />

based on the title. The sequence is:<br />

1, 11, 21, 1211, 111221, 312211, 13112221, 1113213211, ...<br />

To generate the next number in the sequence, simply say aloud the number(s) in the previous term. For example,<br />

the first “1” is said aloud as “one 1” which you then write as “11” to make the next term. Then the “11”<br />

is read aloud as “two 1’s” or “21.” Then the “21” is read as “one 2, one 1” or “1211.” Then the “1211” is read<br />

as “one 1, one 2, two 1’s” or “111221.” Notice that whenever there are more than one of a number next to each<br />

other, they are counted in a group. For example, if there was a number with “111” in it, it is read as “three 1’s”<br />

or “31.” Ask the students to figure out the next few numbers in the sequence without your writing them down.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Sequence<br />

• http://en.wikipedia.org/wiki/Fibonacci_number<br />

185


Fun with Numbers<br />

Notes:<br />

186


<strong>Lesson</strong> #35: Fun with the Fibonacci Sequence<br />

Approximate lesson length: 1-2 days<br />

Follows lesson #33<br />

Fits well with lesson #36<br />

<strong>Lesson</strong> Objectives:<br />

• Identify occurrences of the Fibonacci sequence in nature and art<br />

Materials:<br />

• Pencil and paper<br />

• Whiteboards and dry-erase marker<br />

• Copies Supplements 1-3<br />

Part 1: Bee Lineage<br />

Fun with Numbers<br />

The Fibonacci sequence shows up a lot in nature and can be used to model many mathematical relationships.<br />

First we will look at how we can use it to model the lineage of a male honeybee. Begin by asking<br />

somebody to remind the group of what the Fibonacci sequence is. Then have everybody write down<br />

the first ten or so numbers in the sequence. (If they need a reminder, tell them that it starts with 1, 1.)<br />

Now read this aloud to the students (or explain it in your own words): If a female bee lays an egg and<br />

a male does not fertilize it, it will hatch a male. If a female bee lays an egg and it is fertilized, it will hatch<br />

a female. So, all female bees have two parents (a female and a male) and all male bees have one parent (a<br />

female). The illustration below may be helpful for visualizing this.<br />

Parents: Female Male Female<br />

\ / |<br />

Offspring: Female Male<br />

The most important thing here is to make sure everybody understands that female bees have two parents<br />

and male bees have one parent. Now consider a male bee and his ancestors. There is an important<br />

distinction to make here. When I taught this lesson, there was some confusion about what we were mapping.<br />

Some students looked at the offspring of a male bee, and then their offspring and then their offspring,<br />

etc. This is not what we want. Rather, we want to look at a male bee’s parent (which we know<br />

must be one female), and then her parents and then their parents, etc. For this reason, I suggest starting<br />

with the male bee at the bottom of the page and drawing a tree which expands upward. (I found that starting<br />

at the top and working your way down the page gives the feeling of mapping offspring rather than<br />

parents.)<br />

Show the students how to draw the first couple of generations of this family tree, as illustrated below<br />

(M stands for male, F stands for female). Then have them draw as many generations as they can. (They’ll<br />

187


Fun with Numbers<br />

find that they run out of room on the paper quite quickly.) You might suggest that they start with their paper<br />

in the landscape position (sideways).<br />

188<br />

Total F M<br />

Before continuing, have everybody stop and take a look at their trees. Encourage the students to look for<br />

anything that seems interesting. Does anybody see any pattern(s)?<br />

Let’s look at the number of bees in each generation. I’ve drawn seven generations above, and the numbers<br />

in the left-most column of each row are the total number of bees in each generation. What do you<br />

notice about these numbers? (They’re the Fibonacci sequence!)<br />

Why does this happen? Open up a discussion about answers to this question, keeping in mind that the<br />

answer is somewhat complicated. It might be a good idea to give the students five minutes of silent thinking<br />

time before starting this discussion. They probably won’t be able to explain why the Fibonacci sequence<br />

occurs, but they should be able to come up with some good starting thoughts.<br />

Now look at only the number of female bees in each generation. What do you notice? (It’s the Fibonacci<br />

sequence again!) Is the same true for the number of male bees in each generation? Keep track of these<br />

numbers in columns next to the total number of bees in each generation, as in the diagram above. Discuss<br />

the patterns you find. Does this help anyone understand why the total number of bees in each generation is a<br />

Fibonacci sequence?


Part 2: The Golden Rectangle<br />

Fun with Numbers<br />

Pose this problem: Suppose I have a new outdoor patio. Right now it’s just a plain, boring, concrete rectangle.<br />

I want to tile it with square tiles. The catch is that I don’t want any of the square tiles to be the same<br />

size. Is this possible? This part of the lesson will lead you through an interesting approach to ansewring the<br />

question, but you should be aware ahead of time that the method described below does not actually follow<br />

the rule of using all differently-sized squares.<br />

Have each student draw a big rectangle on his or her whiteboard and experiment with different ways of<br />

covering it in squares of different sizes. This can also be done with a pencil and graph paper. Whiteboards<br />

have the advantage of being easily erased for multiple trials, and graph paper has the advantage of making it<br />

easier to draw exact squares. After everybody has had the chance to try a few different ideas or techniques,<br />

have everybody put their whiteboards (and/or pieces of paper) in the middle of the table. Discuss the different<br />

strategies people tried and the different problems that they ran into. Was anybody successful? Do<br />

students think this is possible? Discuss.<br />

When I taught this lesson, one student came up with the following strategy. Hopefully one or more<br />

students in your group will discover this method as well. If this happens, have him/her/them explain what<br />

they did. If nobody used this method, you should suggest it now. (And even if one or more students tried<br />

this method on their own, lead all of the students through a thorough explanation of this method.) Do this<br />

by first giving each student one of the pre-drawn Golden Rectangles, but do not say that there is anything<br />

special about this rectangle. Don’t even call it a Golden Rectangle. The hope is that one or more students<br />

will eventually figure out that there is something special about this particular rectangle. Here is the method,<br />

along with some questions you should ask the group while you go along:<br />

• Suggest drawing the largest square possible inside the rectangle.<br />

* What will the length of the sides of the square be? (The length of the shorter side of the rect-<br />

angle.)<br />

* Where would be the best place to put the square? The best thing to do would be to use one of<br />

the shorter sides of the rectangle as one of the sides of the square as shown below. Have on or<br />

more of the students explain why this is in his or her own words. For example, why wouldn’t<br />

we want to put it in the middle of the rectangle?<br />

• Now, color in the part of the rectangle that is covered by the big square tile and focus on the remaining<br />

white part.<br />

* What shape remains? (Another rectangle!) Ask the group what they think should be done<br />

next. Hopefully somebody will suggest doing the same thing again. That is, draw the largest<br />

square possible in the new (smaller) rectangle. If nobody suggests this, try giving the group<br />

some sort of hint or guidance until they figure it out.<br />

• Continue doing this. What eventually happens? (We end up with two squares of the same size instead<br />

of one square and one rectangle!)<br />

189


Fun with Numbers<br />

Above is a picture of what the rectangle should look like after each new square is drawn in. I’ve written<br />

in the lengths of the sides of the squares. You might notice that they are numbers in the Fibonacci sequence.<br />

See if you can help the group figure this out without explicitly telling them. You might suggest exploring the<br />

lengths of the sides of the squares. Or you could be more broad and ask them to look for patterns or anything<br />

interesting.<br />

One thing that’s just kind of fun to do at this point is to create a spiral through the squares. Below is an<br />

example. Note that it requires drawing the squares at the appropriate end of each new rectangle—otherwise<br />

you’ll find that you are unable to draw the spiral. For example, in the picture below on the right, the highlighted<br />

square was drawn at the wrong end, and thus the spiral cannot be continued.<br />

190


Further Reading:<br />

• http://www.mcs.surrey.ac.uk/Personal/R.Knott/Fibonacci/fibnat.html<br />

Fun with Numbers<br />

Now ask some closing questions:<br />

• Did we answer the question? (No.) We found a way that almost allows us to tile a rect-<br />

angle with squares that are all different sizes. Does this necessarily mean that it’s impos-<br />

sible to do so? (No.) So is it possible? (Maybe!)<br />

• But this is a special rectangle. Why is this rectangle unlike other rectangles? (Because<br />

the dimensions are numbers in the Fibonacci sequence!)<br />

• What happens when you try this method on a different rectangle, without the Fibonacci<br />

dimensions?<br />

• Have you changed your opinion about whether or not it is possible to tile a rectangle with<br />

different sized squares? Why or why not?<br />

Part 3: Occurrences in Art, Architecture and Nature<br />

Hand out the Supplements with photos on them and let the students explore and discuss what they see.<br />

If the group shows a lot of interest in the Fibonacci sequence and the Golden Ratio and want to find more<br />

examples of where they are found in nature, architecture and art, you might bring the group to the media<br />

center and spend part of a day (or a whole day) doing research on the computer. Wikipedia and Google are<br />

both great places to start.<br />

The images in the Supplement were taken from the following websites:<br />

• Parthenon: <br />

• Hand and flower petal information: <br />

•<br />

Body/art: < http://britton.disted.camosun.bc.ca/goldslide/jbgoldslide.htm><br />

191


Fun with Numbers Supplement 1: Blank Graph Paper<br />

192


Supplement 2: Golden Rectangle<br />

Fun with Numbers<br />

193


Fun with Numbers<br />

Did you ever wonder why there aren’t many flowers with 2 petals? Most<br />

flowers have a number of petals that is in the Fibonacci sequence!<br />

3 petals: Lily<br />

5 petals: Buttercup<br />

8 petals: Delphiniums<br />

13 petals: Black-Eyed Susan<br />

21 petals: Aster<br />

34 petals: Plantain, Pyrethrum<br />

55, 89 petals: Michaelmas daisies<br />

194<br />

Supplement 3: Occurrences in Art, Architecture and Nature


Notes:<br />

Fun with Numbers<br />

195


Fun with Numbers<br />

196<br />

<strong>Lesson</strong> #36: Introduction to Phi<br />

Approximate lesson length: 1 day<br />

Follows lesson #33<br />

Fits well with lesson #35<br />

<strong>Lesson</strong> Objectives:<br />

• Approximate Phi (also called the Golden Ratio) using the Fibonacci sequence<br />

• Find instances of Phi in the human body<br />

Materials:<br />

• Paper and pencils<br />

• Yardstick(s) or tape measure(s)<br />

• Calculators<br />

• One copy per student of Data Sheet and Da Vinci’s Vitruvian Man (Supplements 1 and 2)<br />

Part 1: Finding Phi in the Fibonacci Sequence<br />

We will begin this lesson by reminding ourselves of the Fibonacci sequence. Ask one or more students<br />

to explain the construction of the Fibonacci sequence. Then have each student write out the first<br />

twelve numbers of this sequence:<br />

1 1 2 3 5 8 13 21 34 55 89 144 . . .<br />

The next part may be a little tricky for some and therefore may require slow, careful explanation and<br />

repetition. What we’re going to do is the following:<br />

• Take two numbers that are next to each other in the sequence. You can start anywhere you’d like,<br />

but a good place to start is with 1 & 2.<br />

• Divide the larger of the two numbers by the smaller one. In this case, we do 2 ÷ 1 = 2.<br />

• Do this for all pairs of consecutive numbers in the sequence. That is, for each set of two numbers,<br />

divide the larger by the smaller as shown below:<br />

2 ÷ 1 = 2<br />

3 ÷ 2 = 1.5<br />

5 ÷ 3 = 1.66667<br />

8 ÷ 5 = 1.6<br />

13 ÷ 8 = 1.625<br />

21 ÷ 13 = 1.61538<br />

34 ÷ 21 = 1.61905<br />

55 ÷ 34 = 1.61765<br />

89 ÷ 55 = 1.61818<br />

144 ÷ 89 = 1.61798


Fun with Numbers<br />

What do you notice? (The quotients seem to approach a number around 1.6 – cool!) If we kept<br />

doing this for many numbers in the Fibonacci sequence, we would find that the quotient approaches<br />

1.618033988749895. . . This number is called the Golden Ratio or Phi (pronounced like‘fly’ with no ‘l’ or<br />

alternatively like ‘fee’)!<br />

Part 2: Finding Phi in the Human Body<br />

Each student will take four measurements: their total height (floor to top of head), the distance between<br />

the floor and their belly-button, the distance between their elbow crea se and their longest fingertip, and the<br />

distance between their elbow crease and their wrist crease.<br />

To do this, have the students pair off and help take each other’s measurements. Each student can decide<br />

whether they want to take measurements in centimeters or inches, but they must use the same unit for all<br />

four measurements. Standing against a wall is a good idea while taking the total height and belly-button<br />

height. Similarly, you might suggest resting one’s arm flat and straight on a table while taking the arm and<br />

hand measurements. Once everybody has all four measurements recorded on their Data Sheet (Supplement<br />

1), complete these calculations:<br />

Total height Total arm length (to fingertip)<br />

Belly-button height Forearm length (to wrist crease)<br />

What do you notice? The values that students compute should all be approximately equal to the Golden<br />

Ratio. Whose measurements gave the calculation that is the closest? It might be interesting to take the average<br />

of all everybody’s calculations and see how close that number is to Phi. Ask the group if they can think<br />

of other places on the human body that we might find the Golden Ratio (for examples, see Further Reading).<br />

Give each student a copy of the Vitruvian Man (Supplement 2) and ask them to test some of their hypotheses.<br />

Did anybody find a good example? Have students share their findings.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Golden_ratio<br />

• http://goldennumber.net/body.htm (A great site with lots of examples of Phi in the human body.)<br />

197


Fun with Numbers Supplement 1: Data Sheet<br />

Total height: _____<br />

198<br />

Data Sheet<br />

Belly-button height: _____<br />

Total height divided by belly-button height:<br />

Arm length: _____<br />

(elbow crease to fingertip)<br />

Forearm length: _____<br />

(elbow crease to wrist crease)<br />

Arm length divided by forearm length:<br />

Total height: _____<br />

=<br />

=<br />

Data Sheet<br />

Belly-button height: _____<br />

Total height divided by belly-button height:<br />

Arm length: _____<br />

(elbow crease to fingertip)<br />

Forearm length: _____<br />

(elbow crease to wrist crease)<br />

Arm length divided by forearm length:<br />

=<br />

=<br />

Total height: _____<br />

Data Sheet<br />

Belly-button height: _____<br />

Total height divided by belly-button height:<br />

Arm length: _____<br />

(elbow crease to fingertip)<br />

Forearm length: _____<br />

(elbow crease to wrist crease)<br />

Arm length divided by forearm length:<br />

Total height: _____<br />

=<br />

=<br />

Data Sheet<br />

Belly-button height: _____<br />

Total height divided by belly-button height:<br />

Arm length: _____<br />

(elbow crease to fingertip)<br />

Forearm length: _____<br />

(elbow crease to wrist crease)<br />

Arm length divided by forearm length:<br />

=<br />

=


Supplement 2: Da Vinci’s Vitruvian Man<br />

Fun with Numbers<br />

199


Fun with Numbers<br />

Notes:<br />

200


<strong>Lesson</strong> #37: Prime Numbers and the Ulam Spiral<br />

Approximate lesson length:1 day<br />

<strong>Lesson</strong> Objectives:<br />

• Find all prime numbers between 1 and 225<br />

• Construct part of the Ulam Spiral and discuss its features<br />

Materials:<br />

• 2 pieces of butcher paper (ask the classroom teacher to show you where it’s kept)<br />

• 2 yardsticks (at least)<br />

• Colored pencils or markers (erasable colored pencils are best)<br />

Fun with Numbers<br />

Begin the lesson by asking the group to explain what it means to be a prime number. The answer: a<br />

number that is divisible only by 1 and by itself, nothing else. The goal here is to develop a sound understanding<br />

of primes and then develop a method for finding primes. Once everybody is comfortable with the<br />

definition of a prime number, ask this question: How could we identify all prime numbers between 1 and<br />

225? Discuss students’ answer(s) to this question. When I did this lesson, the group immediately figured<br />

that the easiest thing to do would be the following. (If no student in your group suggests this method, you<br />

should do so.) Here is the method:<br />

• Write down all numbers between 1 and 200.<br />

• Cross out all multiples of 2.<br />

• Cross out all multiples of 3.<br />

• Cross out all multiples of 5.<br />

* Why did we skip crossing out multiples of 4? (Because all multiples of 4 are also mul-<br />

tiples of 2, which we have already crossed off.)<br />

• Continue in this way until you’ve crossed out all multiples of 2 through 14.<br />

* If during this process a student asks: Why can we stop crossing out multiples after 14?<br />

You can tell them it’s because 14 is the biggest number with a square less than 200. (14 × 14 =<br />

196, while 15 × 15 = 225.)<br />

It might also be helpful to note that all multiples of 14 will already be crossed out because they are also<br />

multiples of 7. So we really only need to cross out all multiples through 13. Once all multiples through<br />

13 have been crossed out, go back and circle all the numbers that are not crossed out. These are all the<br />

primes!<br />

This method for finding primes will be the basis for the rest of the lesson. Once everybody understands<br />

this method and is convinced that it will work, divide the students into two groups. Each group<br />

gets one piece of butcher paper and a yardstick. Both groups will be writing down all numbers from 1 to<br />

200 in a grid, but they will be doing so in different ways. Group A will create a grid of numbers by writ-<br />

201


Fun with Numbers<br />

ing the numbers in rows from left to right. This group may choose how many columns to use. There are 15<br />

columns in my example below. Group B will create a grid of numbers by putting 1 in the center and then<br />

spiraling the rest of the numbers counter-clockwise around it. Pictures of both grids are shown below.<br />

202<br />

Group A’s grid<br />

Group B’s grid


Fun with Numbers<br />

Once each group has created its grid (this will take the bulk of the time for the day and require good<br />

teamwork), instruct them to cross out all the multiples of 2, 3, 5, 7, . . . , 13. Once everybody has finished,<br />

lead a discussion about the different grids. Here are some questions you can ask:<br />

•<br />

•<br />

What are the strengths and weaknesses of each method?<br />

* It is easier to cross out multiples on Group A’s grid because many of them lie in straight<br />

or diagonal lines (for example, all the multiples of 5 lie in one column).<br />

* Group B does not have this luxury; they must follow the spiral around to cross out the<br />

multiples by crossing out every 2nd number, every 3rd number, etc.<br />

Are there any interesting patterns that you see with regard to where the prime numbers lie?<br />

* Group B’s grid should have some interesting characteristics. The prime numbers seem<br />

to generally line up along diagonal lines! Nobody has been able to give a complete mathematical<br />

explanation for this, but it’s quite interesting. This method of mapping the prime<br />

numbers is called the Ulam Spiral.<br />

* Depending on how many columns Group A’s grid has, some interesting patterns may or<br />

may not show up. In my example below (which has 15 columns), you can see some<br />

checker board-like patterns showing up in some places. Cool!<br />

Below are the completed grids for both Group A and Group B. The gray boxes represent those that<br />

students should have crossed out (multiples of 2, 3, 5, etc.) and the white boxes represent those numbers that<br />

are left (primes). You may want to use these to check the groups’ final results. Did they find all of the prime<br />

numbers correctly?<br />

Group A<br />

203


Fun with Numbers<br />

204<br />

Group B<br />

As one last note, you may want to make a copy of the 399 x 399 Ulam Spiral (Supplement 1) on the<br />

next page and show it to the group at the end of the lesson. On this 399 x 399 grid the prime numbers are<br />

represented by black dots. One of the reasons this picture is so amazing is that you can see how the primes<br />

still tend to line up along diagonal lines, even when they are quite large. I’ve added a box in the center that<br />

contains Group B’s grid to give you a sense of just how large this new grid is. Can anyone spot the prime<br />

numbers 3, 2, and 11? (They make an “L” in the center.)<br />

Further Reading:<br />

• http://mathworld.wolfram.com/PrimeSpiral.html<br />

• http://en.wikipedia.org/wiki/Ulam_spiral


Supplement 1: 399 x 399 Ulam Spiral<br />

The Ulam Spiral on a 399 x 399 Grid<br />

Fun with Numbers<br />

205


Fun with Numbers<br />

Notes:<br />

206


Different Bases: Beyond Base 10<br />

207


Different Bases: Beyond Base 10<br />

208<br />

<strong>Lesson</strong> #38: Binary in Computer Science<br />

Approximate lesson length: 1 day<br />

Precedes lesson #39<br />

<strong>Lesson</strong> Objectives:<br />

• Have a general understanding of the basic working of a computer<br />

• Explain why binary is important and useful for computers<br />

Materials:<br />

• Pencil and paper for yourself (students don’t need anything)<br />

Background<br />

The basic idea behind this lesson is to teach the students about the importance of binary as it relates to<br />

the internal workings of a computer. Most people, when they think of a computer, think of the screen and<br />

possibly the mouse and keyboard because those are the parts of it that they interact most directly with. In<br />

reality, those parts are just that: peripherals that enable a human user to interact with a computer. The real<br />

center of operations is housed inside the big ugly box (for a laptop it’s somewhere under the keyboard and<br />

for an iMac it’s somewhere behind the screen). In particular, the real work is being done by the processor.<br />

The processor is a small chip, roughly a 2 inch square, to which all other parts of the computer are connected.<br />

The processor has the ability to do basic manipulation of numbers very very very quickly. Everything<br />

you see on the screen is actually just the product of a bunch of numerical calculations being done by the<br />

processor at mind-boggling speed. An over-simplified example that can help explain this concept (and one<br />

that the students can understand well) is the idea of letters. Computers store an internal chart that matches<br />

each possible letter or character to a number. When the underlying program is told to display a letter, it<br />

goes to this chart, finds the corresponding number, and then knows which pixels on the screen to turn on.<br />

Ultimately, it has no idea that it has just displayed a letter, only that it processed a number in the way the<br />

chart told it to. It is up to the user to interpret it as an actual letter.<br />

Taking this explanation one step further, the processor takes electrical signals as input and sends electrical<br />

signals as output (it is an electric machine after all). This means that there needs to be some way to<br />

interpret electrical signals as numbers. The most straightforward way to do this is to measure how intense<br />

a signal is and assign a numerical value to it. This is where the idea of binary, or base 2, numbers comes<br />

in. Since most human arithmetic is done in base 10 (the kind we all learned in early elementary school),<br />

the natural idea would be to interpret these electrical signals on a scale of 0 through 9, perhaps using 0 to<br />

indicate no signal and 9 to indicate the strongest signal. This turns out to be pretty hard since it’s very difficult<br />

to regulate the intensity of electricity so precisely. It is much easier to tell if electricity is present or<br />

not (on or off). To indicate this we need only two digits, zero and one, and we use this new base to perform<br />

a new arithmatic which involves only zero and one. Using only two digits when we’re used to having<br />

ten to work with may seem like a limitation, but as you can see in the following lesson all numbers that we<br />

are used to in base 10 can also be represented in binary. Now that you are hopefully convinced of binary’s<br />

importance to computing, it’s time to convince the students.


Part 1: Draw a computer<br />

Different Bases: Beyond Base 10<br />

Ask the students to start naming off the pieces of a computer (a desktop system not a laptop). As they<br />

name off parts, draw a rough sketch and label them as you go. This doesn’t need to be a work of art, just<br />

clear enough so it can be recognized. A sample sketch might look something like this:<br />

Once they have named all the parts they can think of, ask the students which part they think is most<br />

important (or does the most work). With luck, someone will point to the box, but if not, you can just explain<br />

that that’s where the real work is done. Next, ask them if they have any idea what’s inside the box. They<br />

probably won’t mention the processor, but you might be lucky and have a student that does. Either way,<br />

the next step is to explain to them that the processor is a tiny piece of electrical circuitry that can process<br />

numbers really really fast. It looks something like this:<br />

Once they’ve accepted that this processor is what does all the work for a computer, tell them that all it<br />

can do is take in electrical signals interpreted as numbers, perform math on them, and spit out the results.<br />

The logical question then is how these electrical signals can be interpreted as numbers.<br />

Part 2: How loud am I talking?<br />

The first step in answering this question is to suggest the idea that you measure how much electricity<br />

is coming in to the processor. Ask the students if they’ve ever had to rate something on a scale. What sort<br />

of scale do they think you could measure the electricity on given that you are trying to make it look like<br />

a number? The logical answer is 10. As an example, tell them that you are going to say a word (doesn’t<br />

matter what) and that they should each rate how loud you are talking on a scale of 0 to 9 (or 1 to 10). Say<br />

something that should fall somewhere in the middle range of volume (you don’t have to have an exact value<br />

to it). Unless they collaborate or have already guessed your motive, you should get a pretty wide range of<br />

answers. This demonstrates how hard it is to accurately interpret electricity as a number if we are using base<br />

10. Next, tell them to guess on a scale of 0 to 1 where 0 is not talking and 1 is talking. Say a word and have<br />

them guess again. They should all guess 1. You can repeat this demo as needed to communicate the idea<br />

that it’s much easier to simply have two modes (sound or no sound) than to differentiate based on a scale of<br />

no sound, a little bit of sound, a little bit more, etc... .<br />

209


Different Bases: Beyond Base 10<br />

Part 3: We’ve only got 2 digits... Oh no!<br />

So at this point we’ve decided that we’d like to use only 0 and 1 as digits when talking about numbers<br />

for computers. The question is, can we still do all the fun stuff we do using 0 through 9 as digits? The answer<br />

is yes if we use a base 2 numerical system. If there’s time left, move on to working on the next lesson,<br />

but if not, tell them that for the next lesson they will learn how computers actually do math.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Binary_numeral_system<br />

210


Notes:<br />

Different Bases: Beyond Base 10<br />

211


Different Bases: Beyond Base 10<br />

212<br />

<strong>Lesson</strong> #39: Binary Number System<br />

Approximate lesson length: 1-2 days<br />

Follows lesson #38<br />

Precedes lesson #40<br />

<strong>Lesson</strong> Objectives:<br />

• Give the students an understanding of how numbers can be represented in binary (base 2)<br />

• Write numbers in base 2 (count from 0 to 16 in base 2)<br />

• Convert numbers from base 2 to base 10<br />

• Convert numbers from base 10 to base 2<br />

• Add numbers in base 2<br />

Materials:<br />

• Paper and pencils<br />

Base 2, or binary, is a system of numbers that uses only two digits (0 and 1) instead of the ten digits<br />

we are used to (0, 1, 2, 3, 4, 5, 6, 7, 8, 9). In base 10 we have the 1’s column, the 10’s column, the 100’s<br />

column, the 1000’s column, etc... . The important thing to note here is that each column’s value is a power<br />

of 10. A number in base 10 can be decomposed into the sum of its column values like this:<br />

Chart for 324 (base 10)<br />

column 10 2 = 100 10 1 = 10 10 0 = 1<br />

number 3 2 4<br />

column value 300 20 4<br />

Binary works the exact same way except that the columns are powers of 2 instead of 10. A binary<br />

number can also be decomposed in a similar manner:<br />

Chart for 101 (base 2)<br />

column 2 2 = 4 2 1 = 2 2 0 = 1<br />

number 1 0 1<br />

column value (base 10) 4 0 1<br />

total (base 10) = 5<br />

Part 1: The Basics and Counting<br />

Break 324 down into its columns<br />

3 in the 100 column, 2 in the 10 column, and 4 in the 1 column<br />

Add the column values to get 324 back!<br />

Break 101 down into its columns<br />

1 in the 4 column, 0 in the 2 column, and 1 in the 1 column<br />

Add the column values to get 5 in base 10<br />

Show these charts to the students to help them understand how binary works. Have them write out<br />

their own similar charts with the base 2 columns at the top up to 2 4 . Starting with 0, have them write out 1<br />

through 16 (base 10) in binary. The results should look like this:


Different Bases: Beyond Base 10<br />

base 10 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16<br />

base 2 0 1 10 11 100 101 110 111 1000 1001 1010 1011 1100 1101 1110 1111 10000<br />

Alternately, 0 can be written as 00000, 1 can be written as 00001, 10 can be written as 00010, etc... so<br />

that they are filling in all of the columns in the chart for each number. If the students are struggling, have<br />

them keep in mind the values of each column (16, 8, 4, 2, 1) and ask them appropriate questions to help<br />

them figure it out. For example, if a student is trying to write 6 (base 10) in base 2, you could ask them what<br />

the highest valued column is that 6 is greater than or equal to. The answer here is the 2 2 = 4 column. Have<br />

them put a 1 in the 2 2 = 4 column and then subtract 4 from 6 (since they’re trying to figure out what other<br />

columns need to be filled to make 6). Ask them the same question for the remainder of 2. It should fit into<br />

the 2 1 = 2 column, so have the student put a 1 in the 2 1 = 2 column. Subtract 2 from 2, resulting in 0. Since<br />

you’ve reached a remainder of 0, you should just put 0s in all the other columns. The result should look like<br />

00110 or 110.<br />

Part 2: Playing with Binary<br />

Now that the students have a grasp on how to write binary numbers, it’s time to show them that binary is<br />

just as powerful as base 10. To start, give each student two big numbers in base 2 (101101 for example) and<br />

have them convert them to base 10 using the chart strategy from step 1. Have them add the base 10 results<br />

together and write down the answer somewhere it won’t get lost. Next teach them how to add in binary.<br />

Addition in binary is the same as it is in base 10 except that you carry a 1 when the sum reaches 2 instead of<br />

carrying a 10. Here’s an example:<br />

1011<br />

+ 1010 -><br />

1<br />

carry the 1<br />

1<br />

1011<br />

+ 1010 -><br />

01<br />

1<br />

1011<br />

+ 1010 -><br />

101<br />

carry the 1<br />

1 1<br />

1011<br />

+ 1010 -><br />

1101<br />

1 1<br />

1011<br />

+ 1010<br />

11101<br />

Once the students have added their binary numbers, have them convert the result back to base 10. Hopefully<br />

this result will match the sum they got earlier. If there’s extra time, give the students more example<br />

problems to work on. For an extra challenge, see if they can figure out subtraction. It works the same way<br />

as subtraction in base 10. The only tricky part is borrowing, but just remember that you’re still borrowing in<br />

base 2 and it works just fine.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Binary_numeral_system<br />

• http://www.math.grin.edu/~rebelsky/Courses/152/97F/Readings/student-binary (An excellent tuto-<br />

rial on the Binary system, take a look at the Binary Addition section.)<br />

213


Different Bases: Beyond Base 10<br />

Notes:<br />

214


<strong>Lesson</strong> #40: Exploding Dots<br />

Approximate lesson length: 1 day<br />

Following lesson #39<br />

Precedes lesson #41<br />

<strong>Lesson</strong> Objectives:<br />

• Become familiar with the idea of other bases (not 10 or 2)<br />

• Understand addition in different bases<br />

Different Bases: Beyond Base 10<br />

Materials:<br />

• Instructor’s white board / chalkboard (if not available, try taping blank sheets of paper to a wall)<br />

• Paper and pencils<br />

Ask the group if they think there are number systems in bases other than 10 (which we’ve been taught<br />

all along) and 2 (which we just learned last lesson). They will likely be eager to explore the possibility of<br />

base 3, base 4, and more! Luckily, the concepts from the binary number system can easily be extrapolated<br />

to any base you want, and this lesson is designed to illustrate how in a fun and interactive manner. To<br />

write a number in some base x, just use the same chart idea with columns that are powers of x that you used<br />

in the previous lesson. Here’s the generalized chart:<br />

column x 2<br />

number<br />

column value (base 10)<br />

Addition still works the same way too, although it can be a bit tougher to understand for larger bases.<br />

This lesson uses an abstraction to take the numbers and the symbols out of the way and get to the heart of<br />

how representation and addition works for any base you want. The fascinating and somewhat unfathomable<br />

theme of the lesson is the fact that numbers exist in and of themselves and writing them down as 0, 1,<br />

2, 3, 4, etc. is just our common way of representing them. To see just how many ways we could communicate<br />

a quantity, check out Supplement 1. Cool!<br />

Part 1: Loading up the containers<br />

x 1<br />

x 0 = 1<br />

Start by drawing a series of containers on the board that look like this (the number of containers isn’t<br />

important, just draw a bunch of them):<br />

These containers are going to represent the place columns for your number (from right to left: x 0 , x 1 , x 2 ,<br />

x 3 ...). You want to start off with a low base number, so have the students give you some numbers between<br />

215


Different Bases: Beyond Base 10<br />

0 and 9 and choose a low one to be the base. This base will be referred to as the magic number from now<br />

on. For this example we’ll use base 3. Label the containers with their appropriate column labels like this:<br />

216<br />

3 6 = 279<br />

3 5 = 243<br />

3 4 = 81<br />

3 3 = 27<br />

Next, ask for a number from the students that isn’t too large. For this example, lets use 15. Make a pile<br />

of 15 dots to the right of your containers.<br />

3 6 = 279<br />

3 5 = 243<br />

3 4 = 81<br />

3 3 = 27<br />

Now, one by one add them to the right most container.<br />

3 5 3 = 243<br />

6 = 27 9<br />

3 4 = 81<br />

3 3 = 27<br />

When the right most container has the magic number of dots in it (in this case 3), it explodes and all the<br />

dots disappear except for one that flies into the next container to the left.<br />

3 6 = 279<br />

3 6 = 279<br />

3 5 = 243<br />

3 5 = 243<br />

3 4 = 81<br />

3 4 = 81<br />

3 3 = 27<br />

3 3 = 27<br />

Continue this process until you have used up all the dots in the pile. Every time a container has the<br />

magic number of dots in it, it explodes and one dot flies off to the next container to the left. This can sometimes<br />

cause a chain reaction. If there are two dots each in the first two containers and you add one more, the<br />

first container will explode making the second one have 3 which causes it to explode. The end result would<br />

be one dot in the third container and none in either the first or second. After walking through one example,<br />

the students should have a pretty good idea how it works to convert a number from base 10 (the number you<br />

started with) to whatever your new base is. If you think you’ll have time, or the students still seem confused,<br />

it can’t hurt to do another example with a different base.<br />

Part 2: Addition in Base x<br />

Decide as a group on any two numbers you’d like to add together (36 + 7, for example). Write them on<br />

the board and convert them using the exploding dots method into the new base you’ve been working with.<br />

Let’s keep using base 3 for the example here, and lets use 21201 for our example number.* Fill the appropriate<br />

containers up with the right number of dots, as seen on the next page.<br />

3 2 = 9<br />

3 2 = 9<br />

3 2 = 9<br />

3 2 = 9<br />

3 2 = 9<br />

3 1 = 3<br />

3 1 = 3<br />

3 1 = 3<br />

3 1 = 3<br />

3 1 = 3<br />

3 0 = 1<br />

3 0 = 1<br />

3 0 = 1<br />

3 0 = 1<br />

3 0 = 1


3 6 = 279<br />

3 5 = 243<br />

3 4 = 81<br />

3 3 = 27<br />

3 2 = 9<br />

3 1 = 3<br />

Different Bases: Beyond Base 10<br />

3 0 = 1<br />

Next, get a second number, lets use 1221, and place its dots above the appropriate containers.<br />

3 6 = 279<br />

3 5 = 243<br />

3 4 = 81<br />

3 3 = 27<br />

Start adding at the rightmost container. Following the same rules as before, whenever a container has<br />

the magic number of dots in it it explodes and one dot flies to the left. The only catch here is that even once<br />

a container explodes, if there are still more dots to add to that container, you have to add the rest of them before<br />

you start adding any to the next one. The dot that flies to the left gets added to the pile of dots waiting<br />

to get added but it doesn’t actually get added until after all the dots are finished being added to the current<br />

container.<br />

3 6 = 279<br />

3 6 = 279<br />

3 5 = 243<br />

3 5 = 243<br />

3 4 = 81<br />

3 4 = 81<br />

3 3 = 27<br />

3 3 = 27<br />

To finish the addition, first finish adding all of the dots that are hanging above the containers. The result<br />

of this example looks like this:<br />

3 6 = 279<br />

3 5 = 243<br />

3 4 = 81<br />

3 3 = 27<br />

Do a few examples of addition and try using different bases. Don’t worry if the students don’t understand<br />

it for all bases right away. The next part gives you time to talk to them individually.<br />

*Remember that a number in base x can have any digit whose value is less than x. For example if you<br />

are using base 6, a number can only have 0, 1, 2, 3, 4, 5 for digits. Similarly, if you are using base 16, a<br />

number can have 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 for digits and then you can make up symbols to represent digits<br />

equal to 10, 11, 12, 13, 14, 15. A common practice here is to assign letters for the higher digits (a, b, c,<br />

etc...).<br />

Part 3: Challenge Problems<br />

This step switches back to just using numbers. Give each student a few addition problems in different<br />

3 2 = 9<br />

3 2 = 9<br />

3 2 = 9<br />

3 2 = 9<br />

3 1 = 3<br />

3 1 = 3<br />

3 1 = 3<br />

3 1 = 3<br />

3 0 = 1<br />

3 0 = 1<br />

3 0 = 1<br />

3 0 = 1<br />

217


Different Bases: Beyond Base 10<br />

bases (start out with the same bases that you’ve done examples with). Let each student go to work trying to<br />

solve the problems. Walk around and watch for trouble spots. Take this opportunity to help clarify the ideas<br />

to the student on an individual basis. This can prove to be the most useful step for getting the students to fully<br />

understand the idea behind addition in different bases.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Binary_numeral_system<br />

• http://www.math.grin.edu/~rebelsky/Courses/152/97F/Readings/student-binary (An excellent tuto-<br />

rial on the Binary system, take a look at the Binary Addition section.)<br />

• http://mathworld.wolfram.com/Base.html (This provides a good outline of how to do math with dif-<br />

ferent bases as well as a list of other commonly used bases)<br />

Note: This lesson was adapted from one taught by Robert and Ellen Kaplan, founders of the<br />

Math Circle. Visit http://www.themathcircle.org/<br />

218


Supplement 1<br />

How can you count the apples?<br />

Base<br />

Base 10<br />

Base 2<br />

Base 3<br />

Base 4<br />

Base 5<br />

Base 6<br />

Number of Apples<br />

5<br />

101<br />

12<br />

11<br />

10<br />

5<br />

Different Bases: Beyond Base 10<br />

219


Different Bases: Beyond Base 10<br />

Notes:<br />

220


<strong>Lesson</strong> #41: Jeopardy<br />

Approximate lesson length: 1 day<br />

Follows lesson #40<br />

<strong>Lesson</strong> Objectives:<br />

• Provide review and practice for the material covered over the last few lessons<br />

• A fun last lesson before switching to a new topic<br />

Materials:<br />

• White board (or other writing surface for the questions)<br />

• Copy of Jeopardy Questions (Supplement 1)<br />

• Scratch paper and pencils for the students<br />

• (optional) candy for prizes<br />

Different Bases: Beyond Base 10<br />

This lesson uses the familiar game of jeopardy to provide a fun and mildly competitive setting to review<br />

and practice working with numbers in different bases. The concepts covered are primarily addition<br />

in different bases and conversion between a non-standard base and base 10. The challenge problems at<br />

the end involve subtraction in different bases which hasn’t yet been covered in the lessons. It should be<br />

a challenge for the students to apply what they already know about subtraction in base 10 and addition in<br />

different bases to figure out subtraction in different bases.<br />

Part 1: Setup<br />

Split the group into two teams. The turns alternate between teams. When a team’s turn starts, one<br />

player on the team selects a question. The team then gets to work on the problem together. In order to receive<br />

points, however, the person that chose the question has to be able to explain the answer that they got.<br />

The person that chooses the question rotates from turn to turn so that every group member gets to choose a<br />

question and explain the answer. If a team gets a question wrong, the other team has a chance to answer it<br />

to steal the points.<br />

Part 2: Questions<br />

Depending on whether your group understands addition or base conversion better, you may want to<br />

rearrange which questions get which point values. There are three regular categories (each with a specific<br />

base to work in), and one challenge category where each question is worth extra points.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Jeopardy<br />

221


Different Bases: Beyond Base 10<br />

222<br />

Base 2:<br />

100pts: 110101 + 100110<br />

answer: 1101011<br />

200pts: convert 11010 from base 2 to base 10<br />

answer: 26<br />

300pts: write 0 through 7 (base 10) in base 2<br />

answer: 000, 001, 010, 011, 100, 101, 110, 111<br />

400pts: convert 23 from base 10 to base 2<br />

answer: 10111<br />

Base 3:<br />

100pts: 220 + 102<br />

answer: 1022<br />

200pts: 22222 + 2222<br />

answer: 1022221<br />

300pts: convert 21012 from base 3 to base 10<br />

answer: 194<br />

400pts: convert 17 from base 10 to base 3<br />

answer: 122<br />

Base 7:<br />

100pts: 265 + 346<br />

answer: 644<br />

200pts: convert 621 from base 7 to base 10<br />

answer: 309<br />

300pts: convert 65 from base 10 to base 7<br />

answer: 122<br />

400pts: convert 36 form base 7 to base 3<br />

answer: 1000<br />

Challenge:<br />

200pts: (base 2) 110 – 11<br />

answer: 11<br />

400pts: (base3) 111 – 22<br />

answer: 12<br />

1000pts: (base 11) 1A9 – 8A<br />

answer: 11A<br />

(note: digits in base 11 are 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A so A = 10 in base 10)<br />

Supplement 1: Jeopardy Questions


Notes:<br />

Different Bases: Beyond Base 10<br />

223


224<br />

Connecting Dots and Coloring Graphs


<strong>Lesson</strong> #42: The Four Color Theorem<br />

Approximate lesson length: 1 day<br />

<strong>Lesson</strong> Objectives:<br />

• Practice making a hypothesis<br />

• Work together to discover the Four Color Theorem<br />

Materials:<br />

• Pencil and blank white paper<br />

• Packet of markers or colored pencils<br />

• Copies of Supplements 1-4<br />

Connecting Dots and Coloring Graphs<br />

At first this lesson will appear to be about coloring; rest assured that math (of the Graph Theory kind!)<br />

will emerge. Let each student pick one of the uncolored graphs to color in, and instruct them to put it<br />

down in front of them but DON’T start coloring. Pose this question: What’s the FEWEST number of<br />

colors you’ll need to color each shape on the graph a different color and make sure that none of the adjacent<br />

regions are the same color? Students will likely have questions about what “adjacent” means, which<br />

is good. Ask each student to share their best guess of what “adjacent” means; there’s a good chance they’ll<br />

be able to figure it out together. When you think it’s time, jump in and confirm to them that adjacent means<br />

touching each other, even if only at a corner. In the southwest of the United States, for example, Utah, Arizona,<br />

New Mexico and Colorado come together at the four corners, thus each is adjacent to the other three.<br />

So, what is the FEWEST number of colors you’ll need to color all the regions of your graph if none of<br />

the adjacent regions can be the same color? When a student gives a reply (I think it’s at least 8!) be sure to<br />

ask them why. Talk about the students’ different hypotheses for as long as you can, constantly challenging<br />

them to come up with why they think it’ll take that number of colors. After trying to talk it through for a<br />

minute the conversation will reach a point where the students are referencing the coloring pages in front of<br />

them.<br />

Here is the incorrect conclusion you will probably see students jumping to: A student points to a state<br />

(Oklahoma, for example) on the U.S. map and declares that all its bordering states (Texas, New Mexico,<br />

Colorado, Kansas, Missouri, and Arkansas) have to be different colors, so the minimum number of colors<br />

is one plus the number of bordering states, which in this case is seven.<br />

225


Connecting Dots and Coloring Graphs<br />

This is a predictable way for students to start reasoning, and it’s a great start. But you’ll notice there’s a<br />

problem with the approach: While none of the bordering states can be the same color as Oklahoma, do they<br />

each have to be different colors from each other? Or is it possible for Texas and Colorado to be the same<br />

color? Texas and Colorado can, in fact, be the same color without breaking our rule. For that matter, so<br />

can Missouri. Remember, we want to use the fewest different colors possible, so there’s no need to bring in<br />

more colors unless it’s absolutely necessary. Give the students this Oklahoma example, and then tell them<br />

the best way to find out if their hypotheses are right is to go ahead and start coloring. Emphasize again that<br />

they don’t want to add a new color unless it’s absolutely necessary.<br />

As they color, look for students that may be taking slightly different approaches, comment on what differences<br />

you see, and ask them to put into words the way they’re doing it and why.<br />

Example: If you notice a student start with red then add some green, but then go back and add more<br />

red, there must be some reasoning behind that. Ask them why they went back to red instead of using a<br />

third color.<br />

Example: If you notice a student starting in a certain part of the graph (the middle, the top, the bot<br />

tom) ask them if they decided to start there for a reason. Ask also if they think it would be different<br />

to start in a different place on the graph.<br />

The answer to the question is four colors; that’s all it takes! Mathematicians call this discovery the<br />

Four Color Theorem because it holds for any graph, not just the ones you’re given here as supplements.<br />

Don’t give this away to the group as they’re coloring. Instead, wait for them to uncover the theorem for<br />

themselves. You may have a student who colors their whole graph and announces that it only took them five<br />

colors. If this is the case, you can be confident that there is a place on their graph where they introduced a<br />

5th color when it wasn’t necessary; remember, it has been mathematically proven that each and every graph<br />

can be colored with just four colors, given a few restraints not discussed here that don’t take away from the<br />

coolness of the theorem. Luckily, you don’t need to study their map and find this place in order to urge them<br />

to keep working. The students will feel convinced that they have used the least number of colors possible,<br />

so it is useless to “argue” with them. Instead act like a mathematician would and try for a more involved<br />

proof of their answer...<br />

Tell them: “Okay, I’m convinced that it can be done with five colors because I can see it on your graph.<br />

You still have to convince me that it CAN’T be done with one, two, three, or four colors.” Start with this<br />

one-color disproof using the following graph: It is impossible to color a graph with only one color if we<br />

226


Connecting Dots and Coloring Graphs<br />

follow the rule that no two adjacent regions can have the same color. The students should all be able to<br />

convince each other that this case is impossible. Next, ask the students to prove with words and a demonstration<br />

that it can’t be done with two colors. To complete this disproof, follow the steps outlined below.<br />

Then do it again with three colors, and again with four. Except when your students follow the following<br />

steps with four colors, they’ll see that it’s possible to color any graph with only four colors!<br />

1. Pick a region in the middle of the graph and color it (for the supplemental graphs which are larger<br />

than this example, ‘in the middle’ means one of the regions close to the center of the country, such as the<br />

states Missouri, Kansas, Colorado, Kentucky, or Tennessee):<br />

2. Now look at the group of regions adjacent to your middle region. Think of this as the first ring. You<br />

must use a second color for one of these first ring regions, because you can’t use the first:<br />

3. Use that second color for as many more first ring regions as possible:<br />

227


Connecting Dots and Coloring Graphs<br />

228<br />

4. Now go back and use the first color everywhere you can in the second ring (the set of regions which<br />

lay outside of but adjacent to the first ring regions):<br />

5. Still in the second ring, use your second color to fill in all possible white regions as pictured below.<br />

For larger graphs, and depending on which middle region you start with, there will be several rings. Continue<br />

this process of switching between your two colors as you move from the middle through each subsequent<br />

ring until you get to the edge of the graph.<br />

At this point you have no more options for using your first two colors, so it must be that at least three<br />

colors are needed. Look closely at the white regions remaining above. If any of them are adjacent to each<br />

other, then isn’t it the case that at least two more colors are required to complete the graph coloring? Indeed,<br />

we know that if two white regions are adjacent, we’ll need two different colors for them.<br />

The three white boxes at the bottom in the middle of the graph above can’t all be green because they<br />

touch, and we already know that they can’t be red or blue because we worked with these colors until there<br />

was no more space to use them. Thus, after a student uses a first and second color as explained in steps 1<br />

through 5, their graph will have the following in common with the illustration in step 5: Of the remaining<br />

white regions, each one will be adjacent to at MOST two other white regions.<br />

6. Pick one of those that’s adjacent to two others and color it a third color:


7. Use that third color to fill in as many other white regions as possible:<br />

Connecting Dots and Coloring Graphs<br />

8. Notice that after exhausting our options with the three colors none of the remaining white<br />

regions are adjacent, so it requires just one more color to complete the graph!<br />

The really amazing thing about graphs is that no matter what your graph looks like when you start,<br />

you will always be able to follow the steps above and get to this point. Once students see that they can<br />

use only three colors to reduce the graph to a bunch of colors interspersed with white regions that are not<br />

adjacent to other white regions, they will have proved the Four Color Theorem because they can color each<br />

of these remaining white regions with the same fourth color.<br />

229


Connecting Dots and Coloring Graphs<br />

230<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Four_color_theorem<br />

• http://www.mathpages.com/home/kmath266/kmath266.htm


Supplement 1: U.S. Map<br />

Connecting Dots and Coloring Graphs<br />

231


Connecting Dots and Coloring Graphs Supplement 2: Geometric Map<br />

232


Supplement 3: More Maps<br />

Connecting Dots and Coloring Graphs<br />

233


Connecting Dots and Coloring Graphs Supplement 4: Examples of Four-colorings<br />

234


Notes:<br />

Connecting Dots and Coloring Graphs<br />

235


Connecting Dots and Coloring Graphs<br />

236<br />

<strong>Lesson</strong> #43: The Seven Bridges Problem<br />

Approximate lesson length: 2-3 days<br />

<strong>Lesson</strong> Objectives:<br />

• Understand the Seven Bridges of Konigsberg problem: What is it asking?<br />

• Learn what a graph is<br />

• Be able to draw the seven bridges as a graph<br />

• Define the degree of a vertex<br />

• Explore Eulerian paths and Eulerian circuits<br />

Materials:<br />

• Whiteboard and dry-erase markers<br />

• OR Pencil and paper<br />

Part 1: Introduction to the Seven Bridges of Konigsberg Problem<br />

Above are two representations of the seven bridges of Konigsberg, adapted from images taken from the<br />

Wikipedia article “Seven Bridges of Konigsberg” (see Further Reading for the link). Pose this question:<br />

Is it possible to walk in such a way that you cross each bridge exactly once? Then introduce the following<br />

definition by telling your students that what they are searching for is called an Eulerian path. An Eulerian<br />

path is a route that uses each edge exactly once. Thus in this case, each bridge represents an edge.<br />

Have the students replicate the map on their own whiteboards or notebooks. As students begin exploring<br />

the answer, ask for some predictions. Do they think it’s possible? Why or why not? Can anyone find<br />

an Eulerian path? The answer should be no! (If a student claims to have found an Eulerian path, they have<br />

probably added an extra bridge or gone over one of the bridges twice without realizing.)<br />

Here are a few more questions to ask your students as they explore this problem:<br />

• Why, in your own words, can’t you cross each bridge exactly once?


Connecting Dots and Coloring Graphs<br />

• If you could change one thing in the problem to make it possible, what would it be? Why is that help-<br />

ful?<br />

• Is there more than one way to change something in the problem to make it possible? (Adding or sub<br />

tracting one bridge? Which bridge?)<br />

Part 2: Redrawing the Bridges as a Graph<br />

The Seven Bridges Problem can be drawn with vertices and edges. Show this diagram to the students,<br />

explaining that the vertices (dots) represent land masses and the edges (lines) represent bridges:<br />

Make sure the students have a good understanding of what is going on before proceeding. If it helps, draw<br />

each of the vertexes and label them as “North Bank,” “South Bank,” “Island,” and “East Bank.” Then pick<br />

a bridge in the picture, find its corresponding vertexes, and draw in the link. Again, ask them to find a route<br />

that uses each edge exactly once to make sure they believe that this new figure, called a graph, represents the<br />

same problem.<br />

Now define the term degree of a vertex as the number of edges touching a vertex. For example, the vertex<br />

that represents “Island” has degree 5 and the “North Bank” has degree 3. What is the degree of the “South<br />

Bank?” The “East Bank?” Ask the students to write the degrees next to their corresponding vertices.<br />

Next, ask each student to construct their own unique graph with vertices and edges. Then as a group look<br />

at each student’s graph and decide whether or not it is possible to find an Eulerian path for that graph. (Recall<br />

that an Eulerian path is a route that uses each edge exactly once.) Make two groups of graphs: ones that have<br />

Eulerian paths and ones that don’t. Then have the students write down the degree of each vertex for all the<br />

graphs and look for patterns. This is the crux of this part of the lesson.<br />

237


Connecting Dots and Coloring Graphs<br />

238<br />

Encourage the students to gather the following information and write it down:<br />

• Does this graph have a path? (This is equivalent to asking: Can you find a route that crosses each<br />

edge exactly once?)<br />

• If a graph has a path, where does it start and stop?<br />

• If it has multiple paths, where does each one start and stop?<br />

• What do the graphs that have paths have in common?<br />

• What do the graphs that don’t have paths have in common?<br />

• What makes it so that a graph has a path?<br />

After working on this for a while, if the students need a hint, tell them to think about whether the degrees<br />

of the vertices are even or odd. Once the students have determined as much as they can from the graphs that<br />

they have drawn, ask them to generate a solution based on their findings. Then, present them with the following<br />

solution, both parts of which are explained below.<br />

PART 1 OF THE SOLUTION: A graph has an Eulerian path if it has exactly 0 or exactly 2 vertices of<br />

odd degree.<br />

PART 2 OF THE SOLUTION: If a graph has exactly 2 vertices of odd degree, then one of those vertices<br />

must be the starting point and the other the ending point of the Eulerian path.<br />

Discuss the students’ findings compared to this solution. What parts of the students’ solution matched the<br />

above solution, and what parts were different? As a final exercise for this part of the lesson, ask the students<br />

to explain why the Seven Bridges of Konigsberg problem has no Eulerian path. (It has no Eulerian path because<br />

it has 4 vertices of an odd degree, and only graphs with 0 or 2 vertices have an Eulerian path.) In their<br />

answers, encourage them to use their new vocabulary words, like “vertex” and “degree.” At this point in the<br />

lesson, if you feel the group could benefit from some more examples, ask each student to draw a graph that<br />

has an Eulerian path according to the solution above, and then to find that path.<br />

Part 3: Circuits<br />

This part is a small extension of Part 2. We have defined a path as a route that traverses each edge exactly<br />

once. We will now define an Eulerian circuit as an Eulerian path that has the same starting and ending<br />

point. (If you need to burn some extra time, you may want to open up a discussion about other contexts in<br />

which the word circuit is used. Does our definition of a circuit coincide with other uses of the word?) Then,<br />

related to this lesson, pose the following questions:<br />

• What must be true about a graph if it has an Eulerian circuit? (First, the graph must be an Eulerian<br />

path, so it must have exactly 0 or 2 vertices of odd degree. If it has 2 vertices of odd degree, then we<br />

know by the second part of the solution that the graph starts and ends at different points. Thus a graph<br />

must have exactly 0 vertices of odd degree in order to be an Eulerian path.)<br />

• Are all circuits also paths? (Yes!) Are all paths also circuits? (No.)<br />

* The answers to these questions are similar to the answers when asking: “Are all people in North-<br />

field in Minnesota? Are all people in Minnesota in Northfield?”<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Seven_Bridges_of_Königsberg<br />

• http://mathworld.wolfram.com/KoenigsbergBridgeProblem.html


Notes:<br />

Connecting Dots and Coloring Graphs<br />

239


Connecting Dots and Coloring Graphs<br />

240<br />

<strong>Lesson</strong> #44: The Three Utilities Problem<br />

Approximate lesson length: 2 days<br />

Fits well with lesson #46<br />

<strong>Lesson</strong> Objectives:<br />

• Understand the Three Utilities Problem<br />

• Explore planar graphs and their characteristics<br />

• Apply Euler’s forumla to the Three Utilities Problem<br />

Materials:<br />

• Whiteboard and dry-erase markers<br />

• OR Pencil and paper<br />

Part 1: Introducing the Problem<br />

The problem: There are three houses (A, B, and C) and three utilities (E for electricity, G for gas, and<br />

W for water). Is it possible to connect each house to each utility without having the lines cross? Begin by<br />

having the students draw the problem:<br />

A B C<br />

E G W<br />

This lesson is highly self-directed. Students will soon realize that the problem does not have a simple<br />

solution. How can something so simple be so difficult? When I taught this lesson, the students came up<br />

with some great questions, most of which you can answer easily by saying: I don’t know – try it! If the<br />

students do not offer these or other questions after ten minutes or so, pose them yourself:<br />

• Can we move the houses and utilities around? (Sure! Try it. Arrange the houses and utilities in<br />

different configurations. What happens?)<br />

• What if there were only two houses? Or only two utilities? (Try it and see! Does it make any dif-<br />

ference whether you remove a house or a utility? Why or why not?)<br />

• What if there were four houses and two utilities?<br />

• What if we had three dimensions?<br />

• What if the houses and utilities weren’t on a flat piece of paper, but instead on a sphere (imagine the<br />

houses and utilities on Earth)?<br />

When there are ten to fifteen minutes left, have everyone erase what they’ve drwan and put their materials<br />

aside. What does the group think? Is the Three Utilities Problem possible? Why or why not? Talk<br />

about the problems students encountered and their intuitions about the solution. The answer, perhaps not


Connecting Dots and Coloring Graphs<br />

surprisingly, is no. It is not possible to connect each house to each utility without the lines crossing.<br />

Part 2: Exploring Planar Graphs<br />

On your own whiteboard, write the following (an equation attributed to Leonard Euler, pronounced like<br />

“oiler”):<br />

V – E + F = “Euler’s number”<br />

In this equation,<br />

• V stands for the number of vertices (the dots you start with)<br />

• E stands for the number of edges (lines connecting two vertices – remember that the places where<br />

edges intersect are not vertices)<br />

• F stands for the number of faces (regions bounded by edges, including the outer region)<br />

For example, consider the following manner of connecting each of the houses to each of the utilities.<br />

This example has 6 vertices because there are 6 dots.<br />

Though it may be tempting to count the intersection of two<br />

lines as a vertex (there are three places where this occurs in<br />

this example), doing so will not only give you the incorrect<br />

number of vertices, but may also cause you to count the<br />

number of edges incorrectly as well.<br />

The bold line is an example of one edge.<br />

There are 9 edges total:<br />

• 3 vertical ones (WA, GB, EC)<br />

• 4 diagonal ones (WB, GA,<br />

GC, EB)<br />

• 2 that go around (AE, WC)<br />

This bold line does NOT count as an edge<br />

because it doesn’t connect two vertices.<br />

The most important thing to remember when<br />

counting faces is that the outer region counts<br />

as a face. This graph has 8 faces.<br />

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Connecting Dots and Coloring Graphs<br />

242<br />

Therefore, in our first example, we compute “Euler’s number” to be 5:<br />

v = 6<br />

e = 9<br />

f = 8<br />

v - e + f =<br />

6 - 9 + 8 = 5<br />

For other examples, consider these configurations, or any configurations that the students produced themselves:<br />

v = 6<br />

e = 9<br />

f = 8<br />

v - e + f =<br />

6 - 9 + 8 = 5<br />

Now look at some graphs whose edges do not cross. These are called planar graphs. Note that these<br />

graphs do not represent the Three Utilities Problem.


Connecting Dots and Coloring Graphs<br />

Have each student create their own planar and non-planar graphs (graphs whose edges never cross and<br />

graphs whose edges cross at least once, respectively). Then ask them to compute the Euler number for each<br />

graph using the equation V – E + F.<br />

Ask the group what they notice about the values that they find for the Euler number. (It’s always 2 when<br />

the graph is planar, and it’s never 2 when the graph is non-planar.) Recalling the Three Utilities Problem, ask<br />

the students to connect the graph(s) of the Three Utilities Problem to what we’ve just learned. What conclusion<br />

can we draw?<br />

The major points of this part of the lesson are the following:<br />

• Graphs whose edges (lines) never cross always have an Euler number of 2.<br />

• The graph of the Three Utilities Problem always has an Eulers number not equal to 2.<br />

• Since we know that in the Three Utilities Problem V = 6 (because each house and each utility repre<br />

sents a vertex, so 3 houses + 3 utilities = 6 vertices) and E = 9 (because there must be 9 lines since<br />

3 houses × 3 utilities each = 9 lines), in order to make the Euler number equal to 2, first we have the<br />

equation:<br />

V - E + F = 2<br />

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Connecting Dots and Coloring Graphs<br />

244<br />

Then, since we know that V = 6 and E = 9, we get the equation:<br />

6 – 9 + F = 2<br />

What must F equal for this equation to be correct? (F must be equal to 5.)<br />

Keeping this in mind, try to draw the Three Utilities Graph in such a way as to make 5 faces. Now are<br />

you convinced that it’s impossible?<br />

Further Reading:<br />

Many of the examples of graphs in this lesson come from these websites, which also give detailed explanations<br />

of the problem.<br />

• http://en.wikipedia.org/wiki/Water,_gas,_and_electricity<br />

• http://www.cut-the-knot.org/do_you_know/3Utilities.shtml<br />

• http://mathworld.wolfram.com/UtilityGraph.html


Notes:<br />

Connecting Dots and Coloring Graphs<br />

245


246<br />

Topology: Coffee Cups and Doughnuts


<strong>Lesson</strong> #45: Playdough and Mobius Strips<br />

Approximate lesson length: 1-2 days<br />

<strong>Lesson</strong> Objectives:<br />

• learn how two different objects can have the same topological “shape”<br />

• discover the wonders of the Mobius strip<br />

Materials:<br />

• Pencil and paper<br />

• Container of playdough for each student<br />

• Scissors for each student<br />

Part 1: Playdough<br />

Topology: Coffee Cups and Doughnuts<br />

Topology, in the broadest possible sense, is the mathematical study of space. In topology, two figures are<br />

equivalent if one can be deformed into the other without changing the “shape” of the object. So what exactly<br />

constitutes “shape?” Let’s look at some activities involving playdough to find out.<br />

Begin by handing out a container of playdough to each student. Ask each student to make a doughnut out of<br />

their playdough. Each student’s doughnut should have a hole in it. Now, ask each student to turn their doughnut<br />

into a coffee cup, and observe how the students choose to do this. One way (the topologically “correct” way) is<br />

to turn the hole of the doughnut into the handle of the coffee cup and to make a large indent in one side of the<br />

doughnut to make the cup part of the coffee cup. For a great visual, visit the first link in the Further Reading<br />

section.<br />

In topology, two shapes are the same if one can be transformed into the other just like a doughnut can be<br />

transformed into a coffee cup. Ask the students what they think the rules of transformation are. The answer:<br />

If there is a hole in the playdough, you cannot close it up, and if there is no hole in the playdough, you cannot<br />

make one. Thus objects always have the same number of holes no matter how they are deformed.<br />

Ask the students to each explain in their own words why a doughnut and a coffee cup are the same. They<br />

may explain this by saying that they can turn a doughnut into a coffee cup without poking any new holes<br />

through the playdough.<br />

Now ask the students to make, for example, the number 3 from the number 2. Can they do this? Yes, because<br />

neither number has a “hole” in it. What about the numbers 9 and 0 – can you make a 9 into a 0? Yes, because<br />

both numbers have a hole in them. Now what about the numbers 8 and 7? These numbers cannot be transformed<br />

into each other because the 8 has two holes and the 7 has no holes. Ask the students to see how many<br />

different shapes the numbers 0 through 9 have. The answer is 3: the numbers with 0 holes make up one shape,<br />

the numbers with one hole make up another, and the lone number 8 makes up the third shape with 3 holes.<br />

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Topology: Coffee Cups and Doughnuts<br />

Now do the same with the letters of the alphabet. Which letters are the same shape? What about the letters<br />

“i” and ”j” that have dots? It turns out, that if a shape is in two (or more) parts, you cannot put the parts together,<br />

and thus the shape of an “i” will always have two parts no matter how you transform it. Ask the students to<br />

determine how many shapes make up the letters of their names.<br />

Part 2: Mobius Strips<br />

In Part 1 we looked at how many holes and how many parts shapes have. If two shapes had the same number<br />

of holes and the same number of parts, they are topologically equivalent. Now, instead of looking at holes<br />

and parts we are going to look at the number of sides an object has.<br />

Begin by asking each student to cut a long strip of paper and make a loop without any twists in it. Tape the<br />

two ends of the paper together to form the loop. How many sides does the loop have? (It has two.) An easy way<br />

to be sure of this is to take a pencil and draw a line parallel to the edges of the strip on one side of the strip.<br />

This line will loop back to itself, and then you can draw a second line on the other side of the paper that will<br />

again loop back to itself. Since it took two lines to trace out the sides of the loop, the loop has two sides. Now,<br />

with the same strip, ask the students to cut the loop in half the long way. What do they think will happen? Will<br />

another loop be formed? How many sides will that loop have? (Another loop will be formed, and that loop will<br />

also have two sides.)<br />

Now, ask the students to cut another long strip of paper. This time, they will twist it half a time and then tape<br />

the ends together. This is called a Mobius strip. How many sides does a Mobius strip have? Like before, the<br />

students can start drawing a line with a pencil along the paper. When their line loops back on itself, ask them to<br />

look at the whole paper. They will see that the line they drew covered all the “sides” of the strip. Thus, since it<br />

only took one line to trace out the entire Mobius strip, the Mobius strip only has one side! Now, what do they<br />

think will happen if they cut the Mobius strip in half lengthwise like along the dotted line in the image below?<br />

(It will form one large loop!) Now what about if they cut it into thirds lengthwise? (It will form two separate<br />

loops linked together, one big and one small!) Note that it only takes one long cut to cut a Mobius strip into<br />

thrids. Make sure the students predict what will happen before they cut their loops. Each time they cut their<br />

loop, ask them to look at the new loop(s) that form and see how many sides those new loops have.<br />

248<br />

Mobius strip cut in half Mobius strip cut in thirds<br />

What about a loop with a full twist in it? Or a twist and a half? Or two full twists? How many sides do those<br />

loops have? And what happens if you cut those loops lengthwise into two, three, or even four pieces? Ask your<br />

students to make predictions, and then to see for themselves. From here, the students can lead the direction of<br />

the lesson, exploring in more detail whichever sorts of loops they like.<br />

It may be helpful to suggest that the students write down the number of twists, sides, and loops so they can<br />

look for patterns and differences. One possible way to do this is to make a chart.


Further Reading:<br />

• http://en.wikipedia.org/wiki/Topology<br />

• http://en.wikipedia.org/wiki/Mobius_strip<br />

Topology: Coffee Cups and Doughnuts<br />

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Topology: Coffee Cups and Doughnuts<br />

Notes:<br />

250


<strong>Lesson</strong> #46: Euler Number<br />

Approximate lesson length: 1-2 days<br />

Fits well with lesson #44<br />

<strong>Lesson</strong> Objectives:<br />

• Determine the Euler number for solids with zero and one hole<br />

Materials:<br />

• Pencil and paper<br />

• Scissors for each student<br />

• Tape<br />

• Toothpicks<br />

• Gumdrops or playdough<br />

• Copies of Supplement 1<br />

Topology: Coffee Cups and Doughnuts<br />

You can begin by asking your students if they know what a polyhedron is. They may have never heard this<br />

word before. If they need a clue, you can tell them that a cube is a polyhedron, but a square and a sphere are not.<br />

So how does a cube differ from a square? A cube has three dimensions, while a square only has two. How does<br />

a cube differ from a sphere? A cube has straight edges and flat faces, while a sphere has no edges and a curved<br />

face. Thus the definition of polyhedron is that it is a three-dimensional object with flat faces and straight edges.<br />

At this point, your students may not know the terminology “face” and “edge,” and instead may use different<br />

words to describe them. So how exactly do we define “face” and “edge”? Have your students construct the cube<br />

in the supplement to find out! They should cut out the shape along the outside boundary, make mountain folds<br />

along the inner lines, and then tape the edges together. A mountain fold looks like this:<br />

Once each student has constructed a cube, you can explain that the six flat sides of the cube are called “faces”<br />

and that edges are formed where two sides meet.<br />

Now before we talk about Euler numbers, ask your students how they would define a vertex (pl. vertices)<br />

on their cube. The vertex is the spot at which two or more edges meet to form a single point.<br />

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Topology: Coffee Cups and Doughnuts<br />

With their cubes in hand, ask the students to count the number of faces, edges, and vertices, and to record<br />

their results. Next, each student can also construct the tetrahedron, octahedron, and triangular prism, and can<br />

then count and record the number of faces, edges, and vertices for each shape. You can now tell your students<br />

that, for each polyhedron, these numbers have something in common. See what patterns they find! One examples<br />

of is that the number of edges of each polyhdron are always greater than the number of vertices and the<br />

number of faces. Yet sometimes there are more faces than vertices, and other times more vertices than faces.<br />

Another characteristic of all polyhedrons is that the number of vertices (V) plus the number of faces (F) minus<br />

the number of edges (E) always equals two! So, to write that out another way: V - E + F = 2. This is true not<br />

only of the four polyhedra your students have created, but of all polyhedra! The formula V - E + F calculates the<br />

Euler number of the object, and thus we can say that all polyhedra have an Euler number of two.<br />

It turns out, though, that not all three-dimensional objects have an Euler number equal to two. There is a<br />

type of shape called a torus (pl. tori) that has a different Euler number. So what is this number? You can begin<br />

by asking your students to construct the two tori outlined in the Supplement 1. Again, they should cut along the<br />

perimeter of the shape and make mountain folds on all the inner lines except for the thicker gray inner lines on<br />

Torus 2; those lines should be valley-folded like so:<br />

Once your students have created their two tori, ask them to find the Euler number of each torus. They will<br />

find that the Euler number of both tori is 0! So how does a torus differ from a polyhedron? The answer: The key<br />

distinction between them is that a torus has a hole in it, while a polyhedron doesn’t have any holes. By definition,<br />

polyhedra have no holes in them, and by definition a torus has one hole. Thus, to recap, we have now<br />

learned that the Euler number for a polyhedron (no holes) is always two, and the Euler number for a torus (one<br />

hole) is always zero.<br />

To confirm this is true, ask your students to each make a Mobius strip. To make a Mobius strip, cut out a<br />

long strip of paper, twist it half a turn, and bring the ends together to form a loop. What is the Euler number of<br />

a Mobius strip? Ask the students to think about what they’ve learned, and make an informed prediction. Before<br />

they saw that all shapes with a hole have an Euler number of zero, so they could predict that the Mobius strip<br />

also has an Euler number of zero. Now the students can calculate the Euler number of the Mobius strip. They<br />

will find that it has one face, one edge, and zero vertices, and thus it has an Euler number of 0.<br />

Now, to further reinforce the lesson, you can use gumdrops or playdough and toothpicks to make more polyhedra<br />

and tori. To do this, each student can stick the toothpicks into the gumdrops and make a three dimensional<br />

shape. Each gumdrop represents a vertex, each toothpick represents an edge, and the faces, which are harder to<br />

count, are the flat faces formed by the toothpicks. Two warnings about constructing shapes in this manner: 1)<br />

make sure that the faces the students create are actually flat. To test this, they should be able to lay each face on<br />

the tabletop and have it not rock back and forth, and 2) the students could use a gumdrop to connect two toothpicks<br />

that both actually make up one edge, so in this case the gumdrop in the middle would not be a vertex.<br />

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Topology: Coffee Cups and Doughnuts<br />

Encourage the students to make three-dimensional objects that they have not made yet. They could even try<br />

and construct an object with two holes, and see what the Euler number of such a shape is! Also, if a student calculates<br />

an “incorrect” Euler number for their object, for example calculates an Euler number of three for a polyhedron,<br />

you can suggest that the student trades objects with a partner and that they each calculate each other’s<br />

Euler numbers. Also, it may be possible that a shape constructed has a curved side for example, so the students<br />

could work together to determine what makes their object not a polyhedron.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Polyhedron<br />

• http://en.wikipedia.org/wiki/Euler_characteristic<br />

• http://www.davidparker.com/janine/mathpage/topology.html (The source of the supplement graphics.)<br />

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Topology: Coffee Cups and Doughnuts Supplement 1: Cut-outs<br />

254


Supplement 1 (cont’d): Cut-outs<br />

Topology: Coffee Cups and Doughnuts<br />

255


Topology: Coffee Cups and Doughnuts<br />

Notes:<br />

256


Thinking Puzzles<br />

257


Thinking Puzzles<br />

258<br />

<strong>Lesson</strong> #47: A Pico Fermi Bagel Exploration<br />

Approximate lesson length: 2 days<br />

Precedes lesson #48<br />

<strong>Lesson</strong> Objectives:<br />

• Discover game-playing strategies<br />

• Try to find the solution in the fewest number of guesses<br />

Materials:<br />

• Pencil and paper<br />

Part 1: Learning and Playing<br />

When played without focusing on the logic behind the game, Pico Fermi Bagel can seem like just another<br />

fun game with numbers. (If you have a few extra minutes at the end of the lesson, this game could be great to<br />

play then.) This lesson, though, will explore the game in more depth. So how do you play the game?<br />

To play the game, begin by thinking of a three-digit number with no repeating digits. For example, the numbers<br />

459 and 120 are okay, but the number 494 is not because it has two 4’s. This number is the secret number,<br />

and it’s the students’ goal to use logic to figure out exactly what that number is.<br />

To determine your number, the students take turns guessing three-digit numbers, and you respond to their<br />

guesses in a certain way. If none of the three digits in the student’s guess are in your number, you say, “Bagel.”<br />

If one of the digits the student guesses is in your number but is not in the correct place, you say, “Pico.” (If two<br />

or three of the digits the student guesses are in your number but none are in the correct places, you say, “Pico<br />

Pico” or “Pico Pico Pico.”) Lastly, if one (or two, or three) of the digits is in your number and is in the correct<br />

place, you say, “Fermi” (or “Fermi Fermi,” or “Fermi Fermi Fermi.”) Note that, if you respond with three “Fermi’s”<br />

this means that the student has guessed the secret number! It’s also possible that, for example, one digit of<br />

the student’s guess is correct but in the wrong place, another digit is correct and in the right place, and the third<br />

digit is not in your number at all. Then you would respond “Pico Fermi.” Note that you only say “Bagel” when<br />

none of the digits of the student’s guess are in your secret number.<br />

Now for an example. Let’s say that you thought of the secret number 489.<br />

Guess #1: 362 Bagel – no digit is correct<br />

Guess <strong>#2</strong>: 820 Pico – the 8 is in the wrong place<br />

Guess #3: 418 Pico Fermi – the 8 is in the wrong place and the 4 is in the correct place<br />

Guess #4: 518 Pico – the 8 is in the wrong place<br />

Guess #5: 487 Fermi Fermi – the 4 and 8 are in the correct place<br />

Guess #6: 489 Fermi Fermi Fermi – all digits are in the correct place<br />

Once the students begin to understand the rules of the game, they can take turns thinking up a secret num-


Thinking Puzzles<br />

ber, and you can include yourself in the guessing. Sometimes, once you begin to play, the students will understand<br />

the rules better. You can also play with four or five digit numbers, as long as you don’t repeat digits.<br />

After you’ve played a couple of rounds with the students, it’s a good time to start thinking about guessing<br />

strategies. To begin with, if the students have not already begun to write down each guess along with the<br />

response (“Pico Pico,” for example), you could ask them how they could better remember what numbers have<br />

been guessed before.<br />

Now, each time a students makes a guess at the secret number, ask him or her to explain to the group his or<br />

her logic for making that guess. Let’s look at the example from before to determine the logic behind the guesses.<br />

In quotes off to the right are possible student responses to their guesses.<br />

Guess #1: 362 Bagel – “The initial guess must always be random<br />

Guess <strong>#2</strong>: 820 Pico – “Since nothing was correct in #1, I tried three new digits.”<br />

Guess #3: 418 Pico Fermi – “Only one digit from <strong>#2</strong> was correct, so I kept the 8 from <strong>#2</strong> in<br />

my guess and put it in a new spot, and then tried two more digits<br />

we hadn’t tried before.”<br />

Guess #4: 518 Pico – “One digit from before was in the correct place, so in my guess I<br />

kept two digits the same in the same places (the 1 and the 8) and<br />

then changed the third one.”<br />

Guess #5: 487 Fermi Fermi – “The 4 must be in the correct place since there were no Fermi’s<br />

in #4 and there was one in #3. And either the 8 goes in the<br />

second place or the 1 goes in the third place, but not both since<br />

there was only one “Pico” in #4.”<br />

Guess #6: 489 Fermi Fermi Fermi – “Either the 7 or the 8 is in the correct place, but not both. So if<br />

the 8 is in the correct place, then the third place must be a number<br />

we’ve never guessed before.”<br />

As each student explains their reasoning behind their guess, encourage the other students to ask questions<br />

and even to disagree, as long as they do it respectfully. Also, once one or two students understand the logic behind<br />

a certain guess, the students that understand it can explain it to the students that don’t.<br />

Part 2: How Many Guesses?<br />

In this section, the students will discuss the minimum number of guesses necessary to figure out the secret<br />

number. At first, the students may say that only one guess is necessary, because they could guess the secret number<br />

on the first guess. This is true. But then you could ask them, is it always possible to guess the secret number<br />

in one guess? The answer is no, because usually they won’t be right the first time. You could then ask them if<br />

they could always figure out the secret number in fewer than, say, eight guesses?<br />

To help them figure this out, you could begin by imaginging that the secret number has only one digit. Thus,<br />

there would be no such thing as a “Pico” since if the number is correct, it is also in the correct place. To guess a<br />

number with one digit, it is always possible to guess the number in ten or fewer guesses since there are ten digits,<br />

including zero.<br />

Now you could look at two-digit numbers. What is the minimum number of guesses necessary to always<br />

guess the secret number? Note that it is possible to guess the number in a fewer number of guesses, but sometimes<br />

it will take that number of guesses to figure it out.<br />

So let’s start to work on this problem for a two-digit number. One way you could approach this is by asking<br />

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Thinking Puzzles<br />

the students what the “worst case scenario” is for guessing the secret number. They can even experiement individually<br />

with pencil and paper to see how many guesses it takes if they, already knowing the answer, guess as<br />

“poorly” as possible while still following the logical rules of the game.<br />

Let’s say that the secret number is 89. The first three guesses could be 12, 34, and 56, which would all be<br />

“Bagel.” If the next guess is 70, then that would be a “Bagel” too, which means that the remaining digits are an<br />

8 and a 9. If the student then guesses 98, that would be a “Pico Pico,” so then the student would guess 89 and<br />

would get the answer correct. This took six guesses.<br />

What if the student first guesses again 12, 34, and 56, which are all “Bagel,” and then then guesses 78 and<br />

90 for their last two guesses? The 78 and the 90 are each “Pico.” With this information, only two more guesses<br />

are necessary to guess the correct number. If the student assumes that the 0 is the Pico in the guess 90, then the<br />

0 must be in the first spot in the answer. So the answer would be 0 _. The 9 cannot fill in the blank, because<br />

then the response to 90 would have been “Pico Pico,” so i tmust be a 7 or an 8. If the 8 was in the second place,<br />

there would have been a Fermi in the response to 78. Thus the 7 must be in the correct place, and the guess is<br />

07. Here, 07 is either the secrect number, and thus a “Fermi Fermi” or is the wrong number and is a “Bagel.” In<br />

this case it is the wrong answer, and thus we know that the correct answer must be 89, which in fact it is! This<br />

process took seven guesses.<br />

Now if the first three guesses are “Bagel” and the subsequet two are a “Pico” for one and a “Fermi” for another,<br />

the same logic as the previous example works to show that at most it will take seven guesses to solve the<br />

puzzle. Is there ever a scenario where it will take more than seven guesses? The answer is no! Thus it is always<br />

possible to solve the puzzle for a two digit number in seven guesses or fewer. Now you and the students can<br />

play the game for real with a two-digit number, always trying to solve it in seven or fewer guesses?<br />

What about for a three-digit number? How many guesses does it take to solve then? This answer is more<br />

complicated, and it would take a lot more time to figure out. If your students are really into it, then you could<br />

continue on with three-digit numbers, usuing the same sorts of arguments that you made with one and two-digit<br />

numbers.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Bagel_%28game%29<br />

• http://en.wikipedia.org/wiki/Deductive_reasoning<br />

• http://en.wikipedia.org/wiki/Mastermind_%28board_game%29<br />

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Notes:<br />

Thinking Puzzles<br />

261


Thinking Puzzles<br />

In order to solve this challenge, your students must already be familiar with the game Pico Fermi Bagel,<br />

which is explained in <strong>Lesson</strong> #47. Following is a description of the problem and its solution. This description<br />

is provided so that you can fully understand the answer in order to best be able to help your students find it for<br />

themselves. Although your students may want to work individually on the problem, you could also set up a team<br />

whiteboard on which all the students add their individual contributions. This problem will seem even more complicated<br />

if your students try to remember which numbers can and can’t go where, so you could keep a master<br />

chart on the whiteboard of what the students have figured out. Also, when solving this problem, the students<br />

will frequently come up with incorrect solutions. Instead of telling them that their solutions are wrong, simply<br />

ask leading questions that will help them figure out on their own where they made a mistake.<br />

Here is the problem: Given the following four guesses, it is possible, without any further guesses, to determine<br />

the secret number. The four guesses are:<br />

262<br />

Guess #1: 6152 Pico Fermi<br />

Guess <strong>#2</strong>: 4182 Pico Pico<br />

Guess #3: 5314 Pico Pico<br />

Guess #4: 5789 Fermi<br />

<strong>Lesson</strong> #48: A Pico Fermi Bagel Challenge<br />

The arguments that help you figure out the secret number are a bit complex, so if you work through the solution<br />

on your own first, you might better be able to ask the group helpful prompting questions. The solution is as<br />

follows:<br />

Since the 1 and 2 are in the same places in Guess #1 and Guess <strong>#2</strong>, neither of those digits can be a Fermi.<br />

Thus, from #1, either the 6 or the 5 but not both is a Fermi. The 5 is in the same place in #3 and #4, so the 5 cannot<br />

be a Pico or a Fermi. Thus the 6 is in the correct place in #1.<br />

So far we know the answer is: 6 _ _ _ .<br />

Approximate lesson length: 2 days<br />

Follows lesson #47<br />

<strong>Lesson</strong> Objectives:<br />

• Discover game-playing strategies<br />

• Try to find the solution with the fewest number of guesses<br />

Materials:<br />

• Pencil and paper<br />

• One whiteboard and dry-erase marker<br />

Now either the 1 or the 2 in #1 but not both is a Pico. Thus, either the 4 or the 8 in <strong>#2</strong> is a Pico but not both.


Thinking Puzzles<br />

Yet the 8 is in the same place in <strong>#2</strong> and #4, so it cannot be a Pico or a Fermi. Therefore the 4 in <strong>#2</strong> is a Pico.<br />

Since we know there are no 5’s or 8’s in the secret number, the Fermi in #4 must be either the 7 or the 9. So now<br />

we must only find the values of the remaining two digits.<br />

Since we know there is no 5 in the secret number, from #3 we see that two of the three digits 3, 1, and 4<br />

must be Pico’s. Well, we already know that 4 is a Pico, so now either the 3 or the 1, but not both, is also a Pico.<br />

From #1 we know that either the 1 or the 2 is a Pico, so the only way to satisfy both these is if the 1 is a Pico. So<br />

now we know that we must use the 1 and the 2 in our final answer. Since we tried the 1 in the second and thrid<br />

places without getting a Fermi, we know that the 1 must go in the fourth place.<br />

So now our answer is: 6 _ _ 1.<br />

Thus the 9 in #4 cannot be a Fermi, so the 7 in #4 is the Fermi. Now our answer is: 67 _ 1. And to fill in the<br />

last hole we already determined that 4 is a Pico, so the 4 must fill in that last hole.<br />

Thus the secret number is: 6741.<br />

Here are a couple questions that you can ask your students when they need some prompts:<br />

• In any two or more of the four guesses, does the same number ever appear in the same spot? What does<br />

this tell us?<br />

• By process of elimination, what numbers can’t go in which spots? Why is this?<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Bagel_%28game%29<br />

• http://en.wikipedia.org/wiki/Deductive_reasoning<br />

• http://en.wikipedia.org/wiki/Mastermind_%28board_game%29<br />

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Thinking Puzzles<br />

Notes:<br />

264


<strong>Lesson</strong> #49: Secret Code<br />

Approximate lesson length: 1 day<br />

<strong>Lesson</strong> Objectives:<br />

• Articulate in their own words how learning math involves observation, practice, and<br />

trial and error<br />

• Work together as a team and reflect on their experience<br />

Materials:<br />

• Pencil and paper<br />

• Permanent marker<br />

• Roll of masking tape<br />

Thinking Puzzles<br />

This activity involves some set-up before you see the students. Use the masking tape on a carpeted<br />

floor to create a 5x5 grid like the one pictured here. Label start and finish with a permanent marker, and<br />

put enough X’s on the floor next to the grid for all but one student in your group to stand on. Label the first<br />

X with “up next” and the second X with “in the hole.”<br />

X (“up next”) X (“in the hole”) X X X<br />

The Secret Code is the path, determined by you, from start to finish using steps up (U), to the right<br />

(R), to the left (L), and down (D). Note that the directions remain the same regardless of which way<br />

you’re facing while staning in the grid. A sample code for the grid above is: URRDRRULULULD-<br />

LUURDRURDRU. You can check for yourself that this path leads a student form the start box through the<br />

grid, not necessarily in the most direct path, and ends in the finish box. The goal of the activity is for the<br />

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Thinking Puzzles<br />

students to discover the correct path from start to finish using trial and error.<br />

Each student has a designated place to stand at all times during the activity. One student will be in the<br />

grid, and the remaining students must stand on one of the X’s to the side. The student on the grid begins<br />

by standing in the start box and then steps to one of the other boxes available. In this case, standing on the<br />

start box, the student may step up or to the right. If the student chooses the correct move, you will make a<br />

‘ding’ noise to indicate that they can go on. The student proceeds making choices to move up, down, left or<br />

right, until they make a move that is not a part of the secret code. When a mistake is made, you will make a<br />

‘buzzer’ noise indicating the end of their turn. Each time the student in the grid gets buzzed, they go to the<br />

last X and everyone in line moves up one, with the player ‘up next’ entering the grid.<br />

266<br />

The following are rules you should communicate to the students before starting:<br />

1. There is NO TALKING during this activity.<br />

2. Boxes on the grid may be visited more than once in the secret code.<br />

3. The secret code may lead you away from the finish box at times, circling back or scooping down; the<br />

longer (and harder) the code is, the less direct the route will be.<br />

4. Only moves up, down, left or right are allowed in the grid; diagonal steps are not allowed.<br />

It will likely take around ten minutes for your group to crack the first secret code. When they do, give<br />

them a harder one with more moves involved. After doing the activity twice, pause and get the group together<br />

to discuss and answer the following questions:<br />

What is hard about the activity?<br />

Look for students to comment on how hard it is to remember the path the more and more moves are discovered<br />

and the longer it gets.<br />

What strategy did you use individually?<br />

Look for students to comment on how they observed and memorized the correct moves. Did they pay<br />

attention only when they were on the grid? Did they learn parts of the code from watching others in the<br />

group? Would it be easier or harder to remember the code if you didn’t ever get to go in the grid and just<br />

had to watch your group members do the activity? Hopefully students will agree that physically walking<br />

through the grid is most helpful because they can remember it with their feet AND their mind. Tell the students<br />

that this is just like all learning in math: you have to use trial and error, you have to build on what you<br />

learned before, and you have to practice a lot to get it right in the end.<br />

What strategy did you use as a group? Are there strategies you wish you had tried?<br />

If the group developed an alternative mode of communicating (since they weren’t allowed to talk) during<br />

the activity, talk about it now. Congratulate them on thinking outside the box and finding ways help each<br />

other out.<br />

What would make the secret code even harder?<br />

Students will likely agree that adding moves (for example: diagonal steps or stepping two boxes in any<br />

direction) would make the secret code more difficult. Let the group decide on one or two moves to add.<br />

Then you will write down a new secret code and conduct the activity again.


Thinking Puzzles<br />

Depending on how fast your group works through the lesson, you may have time for a student volunteer<br />

to write their own secret code and lead the activity themselves, switching places with you so you’re<br />

actually participating in the grid-walking. This is a nice way to end the lesson, developing youth leadership,<br />

but doesn’t have to be included in the lesson.<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Teamwork<br />

• http://en.wikipedia.org/wiki/Trial_and_error<br />

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Thinking Puzzles<br />

Notes:<br />

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Thinking Puzzles<br />

<strong>Lesson</strong> #50: Playing Games: A <strong>Lesson</strong> in Strategy and Logic<br />

Approximate lesson length: 1 day<br />

<strong>Lesson</strong> Objectives:<br />

• Define logic in their own words<br />

• Identify why and how logic and math are related<br />

• Play and experiment with two different logic puzzles<br />

• Develop and describe their own strategies for solving two different logic puzzles<br />

Materials:<br />

• Copies of Supplement 1<br />

• Computers with internet access, preferably one for each student<br />

• Dictionary<br />

At a table separate from computers, pass out a copy of Supplement 1 to each student. Then ask the<br />

students to write on their sheet the answers to the first three questions. Once everyone is done writing, ask<br />

each student to share one way they use logic in their daily lives. Now discuss as a group what a good definition<br />

of the word “logic” would be. Get a number of examples, then ask for one student to get a dictionary<br />

and help by looking it up. Read the definition aloud and discuss whether the students learned anything<br />

new from the dictionary definition.<br />

Split the group in two and assign half the students to Marbles and the other half to Turn Out the Lights.<br />

Move as a group to the computers, and help each student get to the appropriate web page to play their assigned<br />

game. The sites for each are listed in the Further Reading section. Let them play for 5 to 10 minutes<br />

while you roam purposefully among them. (You’ll need 15 more minutes out of the lesson for group<br />

time, so if you have a half hour left total that means 15 minutes for computer time. Divide this 15 minutes<br />

between the two puzzles for a total of about 7 minutes with each puzzle.) If you observe a student clicking<br />

wildly or seeming to play the puzzle randomly, make it clear that this is not what challenge math time is<br />

for. A good way to redirect this kind of behavior is to tell the student they must think three moves ahead;<br />

in other words, don’t let them use the mouse for a move until they’ve decided what their next three moves<br />

will be. They can do all three moves at once, then they must pause again to plan their next three. When a<br />

student thinks three moves ahead, they will almost automatically switch gears and start to think strategically.<br />

After 5-10 minutes (depending on the length of your challenge math period) direct each student to answer<br />

the strategy question on the worksheet. Have the two groups switch puzzles and experiment with the<br />

new one for another 5-10 minutes. Stop and move away from the computers to write the strategy reflection<br />

for the second round, and then use the remainder of your time for students’ to share their strategies aloud<br />

with the group. Highlight the differences and similarities in your groups’ strategies and ask students what<br />

strategy they’d try if they were to go back to the puzzle tomorrow.<br />

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Thinking Puzzles<br />

270<br />

Further Reading:<br />

• http://en.wikipedia.org/wiki/Logic_puzzle<br />

• http://www.woodlands-junior.kent.sch.uk/Games/lengame/alllights.html (Turn Out the Lights)<br />

• http://www.woodlands-junior.kent.sch.uk/Games/lengame/iqgame.html (Marbles)


Supplement 1: Student Worksheet<br />

Logic Games in Challenge Math<br />

What is logic?<br />

Is logic a part of math? Why?<br />

How do you use logic in your daily life? List at least three ways.<br />

Describe your strategy for Turn Out the Lights:<br />

Describe your strategy for Marbles:<br />

Thinking Puzzles<br />

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Thinking Puzzles<br />

Notes:<br />

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Space Fillers and Mathematical Games<br />

273


Space Fillers and Mathematical Games<br />

The Wolf, The Goat, and The Cabbage<br />

Your goal is to transport the wolf, the goat, and the cabbage across the river in your boat. You can only<br />

take one passenger with you in the boat at a time, and you must be in the boat in order to row it across. If you<br />

leave the wolf alone with the goat on one side of the river, the wolf will eat the goat. And if you leave the<br />

goat alone with the cabbage, the goat will eat the cabbage. How do you transport all three safely across the<br />

river? To explain the solution, let’s call the original riverbank “side A,” and your destination “side B.” Here is<br />

the solution:<br />

274<br />

- Bring the goat from side A to side B and leave it there<br />

- Row back to side A, pick up the cabbage, and bring it to side B<br />

- Leave the cabbage on side B, and bring the goat from side B back to side A<br />

- Leave the goat on side A, and bring the wolf to side B<br />

- Leave the wolf with the cabbage on side B<br />

- Row back to side A to pick up the goat<br />

Note that if you pick up the wolf instead of the cabbage in the second step, you still solve the puzzle.<br />

Encourage your students to find both solutions.<br />

What Color is the Bear?<br />

If you walk south for one mile, east for one mile, and then west for one mile, you end up where you<br />

started. When you return to your starting place, you see a bear. What color is the bear?<br />

The easier answer: The bear is white; it’s a polar bear! Your starting and ending location is the North<br />

Pole. If you look at a globe with your students, you can trace out a south-east-north route following the longitude<br />

and latitude lines to see how you end up where you began.<br />

The harder answer: Begin your journey 1 + 1 / (2 × π) miles north of the South Pole. Next, walk south<br />

for one mile so you end up 1 / (2 × π) miles from the South Pole. Now walk east. When you walk due east<br />

around the globe, you walk in a circle, and in this case the circle you’re walking in has a radius of 1 / (2 × π)<br />

miles. The circumference of a circle is 2 × π multiplied by the radius of the circle, so the circle you’re walking<br />

has a circumference of one mile, since [2 × π] × [1 / (2 × π)] = 1. Thus, when you walk east for one mile<br />

around this circle, you’ll end up where you started walking east. Now if you walk north for another mile<br />

you’ll end up where you started in the very beginning! So what color is the bear? Well, there are no bears at<br />

the South Pole…so maybe it was actually a penguin.<br />

Divide a Line in Half<br />

Ask your students to draw a line of any length. Next ask them to divide it in half. (They can do this with<br />

or without a ruler; precision is not important.) Now, ask them to divide the right half of that line in half. And<br />

then again, ask them to divide the right half of the previous line segment in half. Continue asking them to divide<br />

the rightmost line segment in half. Will they ever reach the end of the line? The answer: No, they won’t.<br />

If they divide the line in half forever, there will always be space between their last tic mark and the endpoint<br />

of the line. Your students may answer yes to this question, because the width of their pencil lead will make it<br />

look like they have reached the end, but encourage them to draw a close-up picture of their line so they can<br />

see that they will never reach the end.


3-D Tic-Tac-Toe<br />

Space Fillers and Mathematical Games<br />

Begin by asking your students if they know how to play Tic-Tac-Toe. If they know the rules, ask them to<br />

pair up and play a game or two to refresh their memories. If they don’t know, then you can teach them. For a<br />

refresher of the rules, see .<br />

Now ask your students how they could 3-D Tic-Tac-Toe. In this version, the object of the game is still<br />

to get three in a row, but now you play the game in a cube with 27 “squares” instead of 9. To represent this<br />

cube on paper, you could suggest that your students draw three normal Tic-Tac-Toe grids, where the first grid<br />

represents the top layer of the cube, the second grid the middle layer, and the third grid the bottom layer.<br />

Also, if your students have an interest in Tic-Tac-Toe, you could create a lesson where you discover winning<br />

strategies for the traditional 2-dimensional version.<br />

Connect the Points<br />

Ask each student to draw a 3 x 3 grid of evenly spaced dots on their paper. Then ask them to connect all<br />

the points with four straight lines. Here is the solution:<br />

Pico Fermi Bagel<br />

To play the game, begin by thinking of a three-digit number with no repeating digits. For example, the<br />

numbers 459 and 120 are okay numbers, but the number 494 is not because it has two 4’s. This number is the<br />

secret number, and it’s the students’ goal to use logic to figure out exactly what that number is.<br />

To figure out your number, the students take turns guessing three-digit numbers, and you respond to their<br />

guesses in a certain way. If none of the three digits in the student’s guess are in your number, you say, “Bagel.”<br />

If one of the digits the student guesses is also in your number but is not in the correct place, you say,<br />

“Pico.” (And if two or three of the digits the student guesses are in your number but none are in the correct<br />

places, you say, “Pico Pico” or “Pico Pico Pico,”) And lastly, if one (or two, or three) of the digits is in your<br />

number and is in the correct place, you say, “Fermi” (or “Fermi Fermi,” or “Fermi Fermi Fermi.” (Note that,<br />

if you respond with three “Fermi’s” this means that the student has guessed the secret number!) It’s also<br />

possible that, for example, one digit of the student’s guess is correct but in the wrong place, another digit is<br />

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Space Fillers and Mathematical Games<br />

correct and in the right place, and the third digit is not in your number at all. Then you would respond “Pico<br />

Fermi.” Note that you only say “Bagel” when none of the digits of the student’s guess are in your secret number.<br />

276<br />

Now for an example. Let’s say that you thought of the secret number 489.<br />

Guess #1: 362 Bagel – no digit is correct<br />

Guess <strong>#2</strong>: 820 Pico – the 8 is in the wrong place<br />

Guess #3: 418 Pico Fermi – the 8 is in the wrong place and the 4 is in the correct place<br />

Guess #4: 518 Pico – the 8 is in the wrong place<br />

Guess #5: 487 Fermi Fermi – the 4 and 8 are in the correct place<br />

Guess #6: 489 Fermi Fermi Fermi – all digits are in the correct place<br />

Multiplication War<br />

Remove all the queens and kings from a deck of playing cards, and then split the deck into two even parts<br />

between you and your opponent. You and your opponent turn over the top card on your part of the deck at<br />

the same time, placing them together on the table or floor in front of you. The first person to correctly state<br />

the product of the two cards is the winner and takes both those cards. In the event of a tie, each player puts<br />

out three additional cards face down and then turns up their fourth card. The first person to say the product<br />

of these two new cards takes all ten cards. The winner is the person who has the most cards at the time the<br />

game ends. Aces are 1, twos are 2,…Nines are 9, Tens are 10 and Jacks are 11. For example, the product of<br />

an eight and a jack would be 8 x 11 = 88 so if these two cards are turned up the first player to say “eightyeight”<br />

will take them.<br />

Sudoku<br />

A familiar favorite. In a Sudoku puzzle, each box must be filled with the nine digits 1-9 and you can<br />

only use each digit once. In addition, each row must use each of the 9 numbers exactly once, and each<br />

column follows this rule as well. Here is a website with Sudoku puzzles of varying degrees of difficulty:<br />

< http://www.sudoweb.com/><br />

Thumper<br />

This game is ideal for those unanticipated moments of down time. With everyone in a circle (sitting on<br />

the floor or at a table) have players put both hands flat down in front of them and then move their right hand<br />

under the hand of the person sitting to their right. If done properly, everyone should now have two hands<br />

(one from each of the people sitting next to them) in between their own two hands. The goal of the game is to<br />

‘pass the tap’ around the circle in the order the hands are in now. If you start the circle by tapping your right<br />

hand on the table and directing it to go clockwise, there will be two hands which each need to tap in order<br />

before the tap reaches your left hand and you tap that one to keep passing it. Practice going around the entire<br />

circle clockwise and counterclockwise, then add this challenging rule to make the game more fun: tapping<br />

twice on the table (two quick taps one right after the other; you can’t leave room between the two because it<br />

gets too confusing) reverses the direction from clockwise to counterclockwise or vice versa. Any time a hand<br />

so much as flinches out of turn that hand is out and must be removed from the table or floor surface.


Crypto<br />

Space Fillers and Mathematical Games<br />

This fun game uses a deck of playing cards with all the face cards removed. Each player gets four cards<br />

dealt to them and the remainder of the deck is placed in the middle of the group with the top card turned up.<br />

The number on this card is the goal number. The object of the game is to use a series of mathematical operations<br />

(addition, subtraction, multiplication and division) on the four cards in your hand—using each card<br />

only once—and end up with the goal number. The first player to find such a way to produce the goal number<br />

says crypto and shows the group their hand and their solution. A new hand and a new goal number can be<br />

dealt as often as you want, though it’s nice to wait for each player to find a ‘crypto’ even after the round has<br />

already technically been won.<br />

Example: Given a hand of 10,8,7,3 and a goal number of 5, one of many possible solutions is to subtract<br />

the 3 from the 7 to get 4, then divide the 8 by 4 to get 2, then divide the 10 by 2 to get 5. In correct order of<br />

operations, this looks like: 10 / (8 / (7 - 3)).<br />

Buzz<br />

Let the group pick a buzz number between 3 and 9. The object of the game is to count from 1 to 100<br />

going around in a circle. Someone begins with 1, the person next to them counts 2, then the person next to<br />

them counts 3, and so on and so forth. The catch: when the count gets to the buzz number the player must<br />

say ‘buss’ in place of the number or they are out. Players must also say buzz in place of any multiple of the<br />

buzz number, any number whose digits add up to the buzz number, and any number that contains the buzz<br />

number.<br />

If the buzz number is 3, for example, the correct count would go like this:<br />

1, 2, buzz (3 is not allowed), 4, 5, buzz (6 is a multiple of 3), 7, 8, buzz (9 is a multiple of 3), 10, 11,<br />

buzz (as is a multiple of 3 AND its digits add up to 3), buzz (13 has a 3 in it), 14, buzz (15 is a multiple<br />

of 3), 16, 17, buzz (18 is a multiple of 3), 19, 20, buzz (21 is a multiple of 3), 22, buzz (23 has a<br />

3 in it), buzz (24 is a multiple of 3), 25, 26, buzz (27 is a multiple of 3), 28, 29, buzz (30 is a multiple<br />

of 3 AND has a 3 in it), buzz (31 has a 3 in it), buzz (32 has a 3 in it), buzz (33 is definitely a buzz),<br />

buzz (34 has a 3 in it), and so on.<br />

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Actue<br />

Used to describe an angle less than 90 degrees.<br />

Glossary<br />

Glossary<br />

Addition in different bases<br />

It is conducted in exactly the same way that it is in base 10. The only difference is that carrying occurs at<br />

a different point. For example, in base 3, when adding a 2 and a 2, the result is 11 because you carry a 1<br />

when you hit 3. Note that 11 in base 3 is actually equal to 4 in base 10 (just like we’d expect from adding<br />

2 and 2) since there is a 1 in the 3’s column and a 1 in the 1’s column.<br />

Adjacent<br />

Nearest in space or position; immediately adjoining without intervening space; having a common boundary<br />

or edge; touching.<br />

Algebra<br />

Algebra is a branch of mathematics that studies the relationships of numbers and variables. Some example<br />

applications of algebra are solving for a single variable in an equation and solving for multiple variables in<br />

a system of equations.<br />

Angle<br />

The space between two lines or planes that intersect; the inclination of one line to another; measured in<br />

degrees.<br />

Angle-Angle-Angle<br />

Abbreviated A-A-A, this phrase is used in the context of constructing similar triangles. Given any triangle,<br />

knowing the sizes of all three of its angles is sufficient information for creating a triangle similar to it. It<br />

should be noted that this phrase is NOT used in the context of constructing congruent triangles.<br />

Angle-Side-Angle<br />

Abbreviated A-S-A, this phrase is used in the context of constructing congruent triangles. It is denotes the<br />

fact that, given any triangle, knowing the sizes of two of its angles and the length of the side between those<br />

two angles is sufficient information for constructing another triangle congruent to it.<br />

Angle Sum<br />

The result of adding the measurements of a triangle’s three angles.<br />

Area<br />

The size of a two-dimensional surface, measured in units-squared.<br />

Area of a triangle<br />

The length of the base multiplied by the height, all divided by two. Often written as (base × height) / 2.<br />

Artificial life<br />

The field of study of simulations that mirror certain life processes.<br />

Average<br />

Around the middle of a scale of physical measures.<br />

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Glossary<br />

Axes<br />

The x-axis and the y-axis are the pair of perpendicular lines that intersect at the point (0, 0) and are used for reference<br />

when drawing a graph. To set up a pair of axes that includes all four quadrants, draw a pair of lines that<br />

intersect at a right angle and form a large + sign. Starting with (0,0) at the intersection, mark off units along the<br />

lines, making sure to keep them evenly spaced. Positive numbers go to the right and up from the intersection<br />

while negatives go to the left and down.<br />

Bar Graph<br />

A chart with rectangular bars whose lengths are proportional to the values that they represent.<br />

Base (of a triangle)<br />

Whichever side of the triangle is parallel to the bottom of the page.<br />

Base (in number systems)<br />

The base for a number system is the number of unique digits used. The standard number system that most<br />

people are familiar with is base 10 which uses the digits 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. Another common number<br />

system is base 2 or binary which uses only the digits 0, and 1.<br />

Base 10<br />

The standard number system that we use. Base 10 uses 10 distinct digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9.<br />

Binary (also called Base 2)<br />

A number system that uses only 0 and 1 for digits. Any number in base 10 (the kind we’re used to) can be represented<br />

in binary, and all mathematical operations can also be performed in binary.<br />

Cartesian Coordinate Plane<br />

A two-dimensional graph with two axes that meet at right angles. The horizontal axis is traditionally the x-axis,<br />

and the vertical axis is the y-axis. Each axis is a number line, and the axes cross where they each equal zero.<br />

Points are plotted in the form (x, y)<br />

Cartesian Coordinate System<br />

A way of representing data points on the Cartesian Coordinate Plane.<br />

Catalan<br />

A Belgian mathematician born in 1814.<br />

Catalan number<br />

Any number that appears in the Catalan sequence: 1, 1, 2, 5, 14, 42, 132, 429, 1430, 4862, 16796, 58786,<br />

208012, 742900, 2674440, 9694845, 35357670, 129644790, 477638700, 1767263190, …<br />

Center (of a circle)<br />

The point inside a circle that is equidistant from all the points on the circle.<br />

Chord<br />

Any line that cuts through two points of a circle.<br />

Circuit (see Eulerian circuit)<br />

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Circle<br />

A two-dimensional figure created such that each point on the figure is equidistant from the point its center.<br />

Circumference<br />

The length of the perimeter of a circle.<br />

Glossary<br />

Column (place value)<br />

The columns, or place values, in a number system are the values assigned to the location of each digit, starting<br />

from the right and moving left. In base 10, the columns are all powers of 10, meaning that we have the 1’s column,<br />

the 10’s column, the 100’s column, etc… This means that every digit placed in the 1’s column gets multiplied<br />

by 1, every digit in the 10’s column gets multiplied by 10, and so forth. This system holds for other bases<br />

too. For base 2, the columns are powers of 2 (the 1’s column, the 2’s column, the 4’s column, the 8’s column,<br />

etc…)<br />

Conditional probability<br />

The conditional probability of an event happening is the probability that it will happen given the fact that you<br />

already know something else about the situation. For example, the conditional probability of rolling a sum of<br />

12 with two dice, given that you have already rolled a 6 on the first die, is 1/6 since you only have one more die<br />

to roll and there is only one roll (out of six possibilities) that will give you a sum of 12.<br />

Congruent triangles<br />

Congruent triangles have the same shape and size. All three sets of corresponding angles and corresponding<br />

sides are equal.<br />

Constant<br />

A constant is an unknown number in an equation. Unlike a standard variable, however, this number doesn’t<br />

change. For example, in the equation y = x + a, a is a constant since it acts just like a real number.<br />

Converge<br />

To get closer and closer to a certain number.<br />

Conversion between bases<br />

Any number can be written in any base. To convert from one base to another, it’s may be easier to convert to<br />

base 10 first and then convert to the desired base.<br />

Counting numbers<br />

The counting numbers, also called the natural numbers, are the set of numbers that start with 0, 1, 2, 3, and continue<br />

on infinitely by adding 1 each time.<br />

Data<br />

A collection of numbers that describe how and/or when an event occurred.<br />

Deform (in topology)<br />

To change how an object looks without adding or removing any holes in it, and without making it into more or<br />

fewer pieces.<br />

Degree (of a vertex)<br />

The number of edges connected to the vertex.<br />

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Glossary<br />

Dependent events<br />

In probability, when the outcome of previous trials does influence the outcome of the current trial.<br />

Diameter (of a circle)<br />

The distance across the circle, measured through the center.<br />

Digit<br />

A digit is a symbol used in mathematics to represent a number. Depending on the base of the number system<br />

being used, there will be a different number of digits. In base 10 (the base everyone uses), there are 10 distinct<br />

digits (0, 1, 2, 3, 4, 5, 6, 7, 8, and 9). In base 2 (the base that computers use), there are only 2 distinct digits (0<br />

and 1). For bases higher than 10, new symbols must be created. For example, in base 16 (another base used in<br />

computer science), it is common to use letters to represent bigger digits, giving you the set 0, 1, 2, 3, 4, 5, 6, 7,<br />

8, 9, a, b, c, d, e, and f.<br />

Diverge<br />

To move farther and farther away from all number, thus always moving toward positive or negative infinity.<br />

Edge<br />

A one-dimensional line, defined at the intersection of two planes.<br />

Edge (of a graph)<br />

A line that that connects two vertexes in a graph.<br />

Electrical circuitry<br />

An electrical circuit is a group of metal wires that carry electrical signals. Computers use special types of<br />

electrical circuits, called logic circuits, to perform basic mathematical operations on the signals. An example of<br />

such a logical circuit is the AND circuit. The AND circuit has two input wires, a single output wire, and a series<br />

of wires connecting them. The intermediate wires are set up so that the output wire gets a signal (binary value<br />

of 1) only if both input wires have signals as well. If either of the input wires is turned off, the output wire will<br />

also be turned off.<br />

Electrical signals<br />

An electrical signal, in the context of computing, is a pulse of electricity on a metal wire. Computers use a<br />

single electrical pulse to represent the binary digit 1 and a lack of such a pulse as the binary digit 0.<br />

Equidistant<br />

When the distance between two points is the same as the distance between another two points.<br />

Estimate<br />

To guess at an actual calculation without using completely accurate measurements.<br />

Estimation<br />

An approximate calculation of quantity or degree or worth.<br />

Eulerian circuit<br />

A graph has an Eulerian circuit if you can trace a route that uses each edge exactly once and begins and ends at<br />

the same vertex. Note that all Eulerian circuits are Eulerian paths, but not all Eulerian paths are Eulerian circuits.<br />

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Eulerian path<br />

A graph has an Eulerian path if you can trace a route that uses each edge exactly once.<br />

Glossary<br />

Euler number<br />

The equation for Euler’s number is V – E + F, where V stands for the number of vertices, E stands for the number<br />

of edges, and F stands for the number of faces.<br />

Event<br />

In probability, the desired outcome.<br />

Face<br />

A two-dimensional surface that is the side of a polyhedron, for example.<br />

Face (of a graph) – A face in a graph is a region bounded by edges. It is important to note that the outer region<br />

(i.e.: the area around the graph) counts as a face.<br />

Factor (multiplication): A factor in multiplication is a number by which you multiply something. If you want<br />

to make an expression twice as big, you expand it by a factor of 2 meaning that you multiply the whole expression<br />

by 2.<br />

Factorial<br />

A mathematical operation written as an exclamation point after a number. In general, n! = n x (n-1) x (n-2) x<br />

(n-3)… or, for example, 7! = 7 x 6 x 5 x 4 x 3 x 2 x 1.<br />

Fibonacci<br />

An Italian mathematician, considered by some the most talented mathematician of the Middle Ages.<br />

Fibonacci sequence<br />

This sequence begins with 1, 1. Thereafter, each number in the sequence is obtained by summing the previous<br />

two numbers. So, the third number in the sequence is the sum of the first and second: 1 + 1 = 2. The fourth<br />

number in the sequence is the sum of the second and third: 1 + 2 = 3. The first ten numbers in the sequence are:<br />

1, 1, 2, 3, 5, 8, 13, 21, 34, 55<br />

Finite<br />

Not infinite.<br />

Finite sequence<br />

A finite sequence does not continue forever. In other words, it has a certain number of objects.<br />

Formula<br />

A way to calculate a number that always works. For example, to find the area of a triangle, you can always use<br />

the formula (base × height) / 2.<br />

Four Color Theorem<br />

A famous conjecture about the coloring of graphs, first made in 1852 but not proven until 1976.<br />

Fractal<br />

A self-similar shape created by infinite iterations.<br />

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Glossary<br />

Function<br />

A function is simply a vehicle that takes some sort of input, manipulates it in some way and returns output. In<br />

mathematics, this takes the form of an equation with two variables where one is the input variable and the other<br />

is the output. An example of such an equation is f(x) = x + 1. In this case f is the output variable and x is the<br />

input. The notation f(x) indicates that f is dependent on the x.<br />

Function families<br />

A family of functions is one that has some base function and various related functions that are simply transformed<br />

versions of the original. An example of such as family is the f(x) = x2 family. Other functions in the<br />

family take the form of f(x) = a(x + b)2 + c, where a, b, and c are constants.<br />

Golden Rectangle<br />

A Golden Rectangle is a rectangle whose sides are the lengths of two consecutive numbers in the Fibonacci<br />

sequence. Example: If the long side of a certain rectangle is 8” and the short side is 5”, then it is a Golden Rectangle.<br />

Graph (in Graph Theory)<br />

A set of vertices connected by edges.<br />

Graph scale<br />

The scale on a graph is the distance between each mark on the axes. The scale should always be uniform on any<br />

individual axis, but can sometimes be different for different axes in order to improve visual representation (if<br />

the y values go really high while the x values stay small it can be advantageous to have a smaller scale on the<br />

y-axis so that it will all fit).<br />

Grid<br />

A pattern of lines on a chart or map, such as those representing latitude and longitude, which helps determine<br />

absolute location.<br />

Height (of a triangle)<br />

The length of the line constructed from the point opposite the base of triangle perpendicular to the base itself.<br />

Hole (in topology)<br />

An empty space in a three dimensional object, like the hole in a doughnut.<br />

Hypotenuse<br />

The side opposite the right angle in a right triangle.<br />

Hypothesis<br />

A guess: a message expressing an opinion based on incomplete evidence.<br />

Independent events<br />

In probability, when the outcomes of previous trials do not influence the outcome of the current trial.<br />

Infinite set<br />

An infinite set is one that has an infinite number of elements in it. A common example is the counting numbers<br />

which start with 0, 1, 2, 3, and continue on infinitely.<br />

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Glossary<br />

Infinite sequence<br />

An infinite sequence continues forever. In other words, it does not have a certain number of objects. Rather, for<br />

any given object in the sequence, it is guaranteed that there will be another object that follows it.<br />

Input<br />

The input for a function can be anything so long as it conforms to the type of function. A mathematical function<br />

expects a number for input since adding 1 to an apple doesn’t make any sense.<br />

Integers<br />

The integers are all positive and negative numbers that contain no fractional or decimal components. The set<br />

extends in both directions from 0, looking something like {..., -2, -1, 0, 1, 2, ...}.<br />

Intersection<br />

The intersection of two sets is defined as the set of all elements that appear in both sets.<br />

Isolate the variable<br />

The process of isolating the variable is one by which an equation with one variable is manipulated so that the<br />

variable is left by itself on one side with its value left on the other side. This process uses the Golden Rule of<br />

Algebra, doing the same thing to both sides of the equation to maintain equality, to remove all numbers from the<br />

side of the equation that the variable is on.<br />

Iteration<br />

The process of repeating a process or a set of rules over and over again, applying the same rules to each new<br />

outcome.<br />

Legs<br />

The two sides of a right triangle that meet at a right angle.<br />

Maximum<br />

The largest possible quantity.<br />

Minimum<br />

The smallest possible quantity.<br />

Mobius strip<br />

The loop created by twisting a strip of paper one-half a turn and connecting the ends of the strip together. A<br />

Mobius strip has one edge and one side.<br />

Negative numbers<br />

Every positive number has a negative counterpart and vice versa. The negative version of a positive number<br />

is the same distance from 0 as the positive version, only in the negative direction (left on a number line) rather<br />

than the positive direction. Adding a negative number is the same as subtracting the positive version of it, and<br />

multiplying by a negative number reverses the sign (so a positive times a negative is a negative and a negative<br />

times a negative is a positive).<br />

Number line<br />

1. A straight line that represents the real numbers. Typically, a number line has a hatch mark in the center representing<br />

0, and then has positive numbered hatch marks to the right of 0 and negative numbered hatch marks to<br />

the left. The marks must be evenly spaced.<br />

2. A line that extends forever in both directions with positive and negative numbers marked off at intervals on<br />

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Glossary<br />

the line, with negative numbers to the left of positive numbers.<br />

Object (in a sequence)<br />

For our purposes, an object in a sequence is one of the numbers in a sequence. More generally, objects can be<br />

variables, symbols or numbers that make up a sequence.<br />

Obtuse<br />

Used to describe an angle greater than 90 degrees.<br />

One-to-one matching<br />

A one-to-one matching between sets A and B is a system by which every element in set A gets paired with one<br />

and only one element of B and every element in B is part of such a pair. If a one-to-one matching can be found<br />

between two sets, they must have the same size.<br />

Operations/Mathematical operators<br />

Mathematical operators are the standard means by which we manipulate numbers. Addition, subtraction, multiplication,<br />

division, square roots, and powers are all examples of mathematical operators.<br />

Ordered sequence<br />

For a list of objects to be ordered, it simply means that the order of the objects matters. This is an important<br />

characteristic of sequences because it makes sequences that are comprised of the exact same set of objects<br />

distinct from one another. For example, the sequence 1, 2, 3, 4, 5 is distinct from 5, 4, 3, 2, 1, even though both<br />

sequences contain the exact same set of integers. If sequences did not have this characteristic, these two lists of<br />

numbers would be equivalent.<br />

Order of Operations<br />

The order in which operations are applied, commonly remembered by the acronym PEMDAS, which stands for<br />

Parentheses, Exponents, Multiplication, Division, Addition, and Subtraction. The operations are then applied in<br />

that order.<br />

Outcome<br />

In probability, any of the possible results of the experiment.<br />

Output<br />

The output of a function is whatever result is created based on the given output. For the function f(x) = x + 1,<br />

an input of x = 2 results in an output of 3.<br />

Parallel<br />

Describes lines that never intersect when extended to infinity in both directions.<br />

Parallelogram<br />

A polygon with four sides, with opposite sides parallel.<br />

Path (see Eulerian path)<br />

Percent<br />

A way of expressing a number as a fraction of 100.<br />

Perpendicular<br />

Intersecting in or forming 90 degree angles.<br />

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Glossary<br />

Phi<br />

(Pronounced ‘fee’ or ‘fye’) Phi is the Greek symbol that represents the Golden Ratio, which is an irrational<br />

number approximately equal to 1.618. It can be approximated using the Fibonacci sequence by taking two<br />

consecutive Fibonacci Numbers and dividing the larger one by the smaller one. The further into the sequence<br />

these numbers are, the better the approximation is. For example, dividing the 50th number in the sequence<br />

by the 49th number in the sequence will give a closer approximation of the true value of Phi than dividing the<br />

8th number in the sequence by the 7th.<br />

Pi (π)<br />

The circumference of a circle divided by the diameter of a circle. It has an approximate value of 3.14159.<br />

Pie Chart<br />

A circle divided into “pie pieces” with each pie piece representing a certain percent of the circle.<br />

Planar graph<br />

A planar graph has no edges that intersect. It’s Euler number is always 2.<br />

Plane<br />

A two-dimensional surface that extends forever in all sideways directions.<br />

Polygon<br />

A two-dimensional closed figure made up of a finite number of line segments.<br />

Polyhedron (pl. Polyhedra)<br />

A three-dimensional object with flat sides, straight edges, and no holes.<br />

Polyhedra<br />

See Polyhedron.<br />

Power (of a number)<br />

see exponent.<br />

Prime number<br />

A number is prime if its only divisors are 1 and itself. Example: 5 is prime because its only divisors are 1 and<br />

5. Example: 6 is not prime because its divisors are 1, 2, 3, and 6.<br />

Probability<br />

1. The study of the chances of a certain outcome occurring.<br />

2. A measure of how likely it is that some event will occur; a number expressing the ratio of favorable cases<br />

to the whole number of cases possible.<br />

Processor<br />

The processor in a computer is a collection of electrical circuits that are arranged in such a way that they can<br />

do mathematical operations at incredible speed. The processor is responsible for all of the computer’s work<br />

(which is all performed as mathematical operations). All other parts of the computer are connected to the<br />

processor and are either systems for giving the processor input or for interpreting and displaying the processor’s<br />

output.<br />

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Glossary<br />

Proof<br />

In Mathematics, a thorough and detailed explanation backing up a conclusion; used to ‘convince strangers’ of<br />

mathematical discoveries and truths.<br />

Protractor<br />

Semicircle-shaped tool for measuring angles.<br />

Pythagorean Theorem<br />

The lengths squared of the two legs of a right triangle equal the length squared of the hypotenuse. Often written<br />

as a2 + b2 = c2, where a and b represent the lengths of the legs of the triangle, and c represents the length of the<br />

hypotenuse.<br />

Pythagorean triple<br />

A Pythagorean triple is a set of three integers a, b, c such that a2 + b2 = c2. Example: The integers 3, 4, 5 compose<br />

a Pythagorean triple since 32 + 42 = 52 (9 + 16 = 25).<br />

Quadrants<br />

The four quadrants refer to the four sections of the Cartesian coordinate system. In quadrant 1, both x and y are<br />

positive. In quadrant 2, x is negative and y is positive. In quadrant 3, both x and y are negative. And in quadrant<br />

4, x is positive and y is negative.<br />

Radius (of a circle) (pl. radii)<br />

The distance from the center of a circle to the side of the circle.<br />

Rational numbers<br />

The rational numbers are all numbers that can be written as fractions (ratios). This set is not the same as the real<br />

numbers since there exist numbers that cannot be written as fractions such as pi.<br />

Real numbers<br />

The real numbers are all numbers that do not involve the square root of -1. This includes all counting numbers,<br />

fractions, and decimals (even those that cannot be written as fractions).<br />

Region<br />

Each area of a graph that is completely enclosed.<br />

Right Angle<br />

An angle with a measure of 90 degrees.<br />

Right Triangle<br />

A triangle with one right angle.<br />

Seed<br />

The initial configuration of objects or states of objects.<br />

Self-similar<br />

When an object looks the same at different levels of magnification.<br />

Sequence<br />

A sequence is an ordered list of objects. For our purposes, it is a list of numbers in a specific order. Example:<br />

The integers 2, 4, 6, 8, 10 form a sequence, and the integers 10, 8, 6, 4, 2 form a different sequence (even<br />

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though both contain the exact same set of objects).<br />

Set element<br />

An element in a set is simply an item that appears in that set.<br />

Glossary<br />

Set size<br />

The size of a set is the number of elements that it contains. In the case of finite sets, the size can be counted. In<br />

the case of infinite sets, the size becomes harder to determine. The most knowledge that can be gained about the<br />

size of an infinite set is how it compares to other infinite sets. In the case of infinite sets, size is more technically<br />

referred to as cardinality.<br />

Set theory<br />

A structured approach to looking at sets of thing. The things, or elements, of the sets need not have any special<br />

properties, but in mathematics, sets are often composed of numbers or variables.<br />

Side Length<br />

The length measurement for any of the sides of a shape.<br />

Side-Angle-Side<br />

Abbreviated S-A-S, this phrase is used in the context of constructing congruent triangles. It is denotes the fact<br />

that, given any triangle, knowing the lengths of two of its sides and the size of the angle between those two<br />

sides is sufficient information for constructing another triangle congruent to it.<br />

Side-Side-Side<br />

Abbreviated S-S-S, this phrase is used in the context of constructing congruent triangles. It denotes the fact<br />

that, given any triangle, knowing the lengths of all three of its sides is sufficient information for constructing<br />

another triangle congruent to it.<br />

Similar triangles<br />

Similar triangles have the same shape but are different sizes. Their corresponding angles are congruent, and<br />

their corresponding sides are all in the same proportion. Example: Triangle A has angles that measure 37°, 53°,<br />

and 90° and Triangle B’s respective angles measure 37°, 53°, and 90°. Triangle A has sides that measure 3”, 4”,<br />

and 5” and Triangle B’s respective sides measure 6”, 8”, and 10”.<br />

Square (of a number)<br />

The square of a number is the number times itself and is written as x 2 .<br />

Square (shape)<br />

A four sided shape where each side is the same length, and the sides intersect at right angles.<br />

Strategy<br />

A plan of action characterized by thinking ahead and designed to achieve a particular goal.<br />

Subtraction in different bases<br />

Much like addition in different bases, subtraction in a different base works the same way that it does in base 10.<br />

The trickiest part is borrowing when doing subtraction by hand. Just keep in mind that when you borrow a 1<br />

from a column to the left it is equal to a multiple of your base and not a multiple of 10.<br />

Tangent<br />

Any line that touches a curve at only one point.<br />

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Glossary<br />

Topology<br />

The study of the space objects inhabit.<br />

Tori<br />

See Torus.<br />

Torus (pl. Tori)<br />

A three-dimensional object with one hole.<br />

Triangle<br />

A polygon with three sides and three vertices.<br />

Trial and Error<br />

Experimenting until a solution is found.<br />

Triangle Inequality<br />

The sum of the lengths of two sides of a triangle is always greater than or equal to the length of the third side of<br />

that same triangle. Often written as a + b ≥ c, where a, b, and c each represent the length of a side.<br />

Ulam Spiral<br />

The Ulam Spiral is a method of mapping the prime numbers. It is created by making a grid of the positive integers<br />

starting with 1 and spiraling out in a counter-clockwise direction, then finally crossing out all of the nonprime<br />

numbers. This method of representing the prime numbers is interesting to mathematicians because of<br />

the curious patterns of diagonal lines that are visible, even when thousands of numbers are mapped. The Ulam<br />

Spiral was created by a man named Stanislaw Ulam in 1963 while doodling during a meeting.<br />

Union<br />

The union of two sets is defined as the set of all elements that appear in either set. Elements that appear in both<br />

sets are counted only once.<br />

Units (such as feet or inches)<br />

Lables which distinguish one type of measurable quantity from other types.<br />

Variable<br />

A letter or non-numerical symbol used to represent a number when the value of that number is not known.<br />

Vertex (pl. Vertices)<br />

A zero-dimensional point at which two or more lines meet. In a graph it is most often a dot or node in a graph,<br />

usually connected to other nodes by edges.<br />

Vertices<br />

See vertex.<br />

Volume<br />

The amount of 3-dimensional space occupied by an object, measured in cubed units.<br />

Whole numbers<br />

(see integers)<br />

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With replacement<br />

In probability, when you replace an object after choosing it.<br />

Glossary<br />

Without replacement<br />

In probability, when you do not replace and object after choosing it and go on to calculate a new probability<br />

without including previously drawn objects.<br />

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