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SOLEIL ISSUE 2

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dnn. An illustration project<br />

H<br />

I started in 2012, while<br />

attending University. I was that<br />

kid at elementary school that<br />

teachers sent to draw on the<br />

board. And then I was introduced<br />

to technical drawing,<br />

and learned to draw volumes,<br />

gears, mechanisms, and things<br />

of that sort.<br />

Later on I did some graphic<br />

design in middle school, and I<br />

got involved in some printing<br />

projects just for fun. You know,<br />

the place I live in is flooded with<br />

art, so I was kind of inspired by<br />

that, specially graphic propaganda,<br />

which was and still is<br />

very common. Although, during<br />

most of that process, illustration<br />

was still an unknown world<br />

to me. I didn’t even know such<br />

a career existed. In time I got to<br />

explore that realm, and discovered<br />

some fine illustrators from<br />

back then.<br />

was delighted by the<br />

I<br />

creativity and technical skills<br />

they showed. I became more and<br />

more interested and fascinated<br />

by the idea of drawing personal<br />

concepts. I started with vectorial<br />

illustration, mostly influenced by<br />

pop art and such; bright colors,<br />

funny concepts, blah blah. I think<br />

those first frames are deeply<br />

buried in Myspace, and only like<br />

8 people ever saw them.<br />

hose illustrations sucked, big<br />

T<br />

time, but it was a start. I kept<br />

doing graphic design, and exploring<br />

illustration at the same<br />

time, but I had to pause as I entered<br />

engineering school.<br />

The place I live in is kind of conservative,<br />

so you wouldn’t f find<br />

any illustration majors. Also, art,<br />

at least in my family, was not<br />

even on the top 5 “good” career<br />

choices. But I still was on a design<br />

related path. At University<br />

I learned to design spaces and<br />

objects, always focused on functionality.I<br />

got more involved in<br />

technical drawing, design<br />

concepts, color theory, some<br />

design history, 3D modeling, 3D<br />

printing and machining, among<br />

a long list of math (which I actually<br />

loved, but also suffered...<br />

but loved…), and engineering<br />

assignments. It was in 2012,<br />

my second year at college, that<br />

I felt the urge to keep doing<br />

illustration, for fun, but also<br />

with discipline and dedication.<br />

So I started this project where<br />

I would post illustration work<br />

anonymously, and so I came up<br />

with the name Hidenn (Hidden).<br />

Oh, was I bad at english back<br />

then. I also sucked very much<br />

at illustration. But I wanted to<br />

improve, and delight someone<br />

the way I was delighted when I<br />

was younger. So I drew once,<br />

and I fucked up. I drew twice<br />

and I fucked up. And basically<br />

thats the way I am still walking,<br />

I keep drawing and learning<br />

and fucking things up.

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