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Volume 24 Issue 3 - November 2018

Reluctant arranger! National Ballet Orchestra percussionist Kris Maddigan on creating the JUNO and BAFTA award-winning smash hit Cuphead video game soundtrack; Evergreen by name and by nature, quintessentially Canadian gamelan (Andrew Timar explains); violinist Angèle Dubeau on 20 years and 60 million streams; two children’s choirs where this month remembrance and living history must intersect. And much more, online in our kiosk now, and on the street commencing Thursday November 1.

Reluctant arranger! National Ballet Orchestra percussionist Kris Maddigan on creating the JUNO and BAFTA award-winning smash hit Cuphead video game soundtrack; Evergreen by name and by nature, quintessentially Canadian gamelan (Andrew Timar explains); violinist Angèle Dubeau on 20 years and 60 million streams; two children’s choirs where this month remembrance and living history must intersect. And much more, online in our kiosk now, and on the street commencing Thursday November 1.

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What’s your musical background?<br />

Like many youngsters I started on piano, but also like many youngsters<br />

I found I didn’t have the patience for it. I wanted to be a rock<br />

drummer, so my mom and I compromised and I began taking classical<br />

percussion lessons when I was around ten. I continued playing<br />

percussion throughout high school and fortunately still ended up<br />

playing lots of rock drums, which was a great balance.<br />

While taking a year of general courses at the University of Regina<br />

I came across a poster for a U of R percussion ensemble concert and<br />

I said to myself, “Hey, I used to do that.”’ So I checked it out, and it<br />

reawakened a love of music that had been dormant for a few years.<br />

That fall I started my undergrad in percussion performance, and<br />

then moved to Toronto 11 years ago to do an Artist’s Diploma at the<br />

Glenn Gould School. I’m very fortunate to have been a member of the<br />

National Ballet of Canada Orchestra since 2010.<br />

Was this your first major composition?<br />

Essentially the only other compositions I have done are a tune from<br />

my recital from my brief stint in the U of T jazz program and some<br />

processed marimba background music for a Nuit Blanche project.<br />

That’s pretty much it. I do have many other musical interests though.<br />

For the past four years I have been really into Brazilian percussion,<br />

and I’m always working on my drum set playing. I’m also trying to<br />

expand my composing experience and am currently digging deeper<br />

into theory and counterpoint.<br />

Tell us about the process for composing for a game. Were there<br />

style guidelines? Were there precise timings to adhere to? How long<br />

did it take? What was the most challenging part?<br />

The game development and the composition process took place<br />

pretty much simultaneously. I was sent a list of levels and bosses<br />

that would require music. [Editor’s note: In video gaming, a boss is a<br />

significant computer-controlled enemy. A fight with a boss character<br />

is referred to as a boss battle and Cuphead has been praised for its<br />

numerous clever and challenging boss battles.]<br />

My typical process was to just to write and we would match the<br />

tunes up with the appropriate bosses later in the process. Often, once<br />

it was decided which tune would go with which boss, I would then<br />

tweak the music to be more appropriate for the situation (i.e. adding<br />

train-like effects to the train boss, etc).<br />

Considering how long it took me to write the music, if I had waited<br />

until the game was finished to start, it still wouldn’t be out!<br />

The approach to the music of Cuphead is very different than the<br />

music of most games. There are no real precise timings to line things<br />

up with and the music is not reactive or dynamic as would be more<br />

typical for games. It was more important for us to capture a “vibe’” as<br />

opposed to following the action, so I ended up just writing standard<br />

three-to-four-minute jazz tunes. Typically a player won’t even reach<br />

the end of the tune on a given stage since the tunes are long enough<br />

that the player has either died and had to restart, or would have<br />

already completed the level.<br />

Thursday, <strong>November</strong> 15 at 8pm<br />

ENSEMBLE<br />

MADE IN CANADA<br />

Featuring Mosaïque, a special collection<br />

of Canadian compositions<br />

Quebec’s<br />

new<br />

music<br />

superstar<br />

Tuesday, <strong>November</strong> 27 at 8pm<br />

LOUISE BESSETTE, pianist<br />

Pre concert talk at 7:15pm<br />

Cuphead title<br />

screen<br />

27 Front Street East, Toronto<br />

Tickets: 416-366-7723 | www.stlc.com<br />

thewholenote.com <strong>November</strong> <strong>2018</strong> | 9

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